Forum: Poser - OFFICIAL


Subject: Dynamic cloth hair, can it be done?

WhimsySmiles opened this issue on Oct 01, 2012 ยท 12 posts


WhimsySmiles posted Mon, 01 October 2012 at 2:26 AM

This thread is dedicated to all of you (us) who are playing around with different kinds of dynamic cloth hairs. I'd like to share everything I've learned about it since starting, and how it came about. I think it can be an interesting discussion! I've seen dynamic cloth hairs before, but I couldn't find anything that was fully satisfying. The biggest challenge seems to be to get really long, flowy hair to fall realistically over a figure. Conforming hair and hair props can looks incredibly gorgeous (have a bunch of them in my runtime), but when I want them really long, plus trying to fit them over a custom body shape and clothing, it gets trickier to get that natural look. I've had some decent results with custom morphs and magnets, but it required a -ton- of work for every type of pose. Another issue arises with the hair room.. Long, rich hair will take extreme times to simulate when collisions are on (Unless someone knows some really good workarounds for that) I have for the past year or so played around with different ideas for how dynamic cloth hair could work, according to my own ideas, and with Poser 8-9/2012 ran into a really weird bug, which gives an invisible collision with the eyebrow actor, if it's not deselected in collision and visible in the simulation... Thanks for wimvdb for figuring that one out, even SM couldn't help me with it! It's reported though, so they know it's there. Then I tried working with soft decorated groups for thickness, turned out to become a chaotic mess when there are so many layers and strips. kobaltkween then suggested using displacements which works quite nicely. So, finally I've uploaded a monster of 6 clothing props to the freestuff, for anyone who wants to play around with it. It needs a lot of layers, since I didn't want to just attach the cloth strips to the parting at the top, which would look really bad if the hair gets pulled away, make the rest of the head look bare. So the different layers start at different heights of the head, to give a better simulation. http://www.renderosity.com/mod/freestuff/details.php?item_id=69568 It can probably be made a lot better, it's the first time I finish modelling and texturing a hair item, but it works quite nicely for the art I am making. :) What's missing is some good shine shaders, and a blonde texture. The photos were made with dark brown hair and I couldn't get it look right in blonde. It works best with darker shades. Anyway... Maybe there are betterways to model and arrange this kind of hair, and I'd love to hear about them, or any improvements that could be done with this one!