![](https://live.cdn.renderosity.com/forum/threads/2857725/file_487494.jpg)
I've been experimenting a bit in the material room, trying to add gloss to stockings. For this image I just plugged "Gloss" into the Alternate Specular and played around with the colors. The result is not nearly as impressive as BB's shader but has the advantage, for me, of being understandable. It also glosses the whole thigh, but in this case because the skirt stops at about the top of the hosiery, it doesnt matter much. I figure I need to work my way up to BB's shaders and masks, so this is just a first step. My question: What can I do with this very basic set-up that would improve it? What's another step for me to start experimenting with? I see things like "anisotropic" and "phong" and a bunch of things in the ray trace area, and I'm going to start throwing these things around to see what happens. But a few hints on what could be used--and what it could be plugged in to--would be helpful....
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