PickledPapaya opened this issue on Oct 22, 2012 · 7 posts
PickledPapaya posted Mon, 22 October 2012 at 4:18 PM
I am importing a character from poser to blender, and after I get there, and rendering is working fine...I save it as a .blend file, and then all renders go pink (i.e. the object is pink for all textures)
I've been googling, and...
some say that packing is bad, so I choose File->ExternalData->UnpackIntoFiles, but it says autopack is disabled, and nothing to unpack
some say it only uses png and not jpg? All of my textures are jpg...what a apin to have to convert to PNG, if that is the cause
some say memory and amount of textures? This is 51 textures, 52mb
Any ideas? I can't get it to save...argh.
PickledPapaya posted Mon, 22 October 2012 at 4:25 PM
ugh....
I saved .blend into a different directory, so it could not find the textures.
...very embarassing :bored:
Case Closed.
RobynsVeil posted Tue, 23 October 2012 at 6:40 AM
I've found Blender very fussy about saving textures centrally - still not sure what needs to be set up in order to re-use textures, but yeah - I get that pink colour a lot... :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
RobynsVeil posted Fri, 02 November 2012 at 10:22 PM
Depending on where you get your build from - if you build your own or download from Blender.org or get it via ppa - support for tiff and jpg can be non-existent for Cycles, meaning the OiiO and Boost libraries have to be rebuilt. Which is the subject of my other thread.
Perhaps I should have asked first: does anyone build / is anyone interested in building / does it seem crazy to want to build your own copy of Blender....
:blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
heddheld posted Sat, 03 November 2012 at 3:46 AM
Once you have added a lot of textures, pack them into the blend file(before saving) then when you unpack again for next session everything is there in a folder, WARNING it does make the blends a lot bigger but you'll not lose the textures even if you move it to another machine.
As for building blender I have to learn Linux first lol, maybe the day is coming ;-) once I get to half a million polys my comp runs like a 3 legged dog in treacle :-(
RobynsVeil posted Sat, 03 November 2012 at 5:58 AM
Dear Hedd: Linux is so, so much easier than you think! Don't be swayed by all the FUD. No, it's not Windows. But then, you don't want it to be, do you?
There is no such thing as a perfect computer, a perfect OS. But there are degrees of good and bad. Safe and unsafe. I do things in Linux I wouldn't in my wildest dreams consider doing in Windows. Ever. Building Blender from svn is definitely one of the easier, more benign things I do. But I still have much to learn.
Might go haunt Irc#blendercoders now - it's been the best source of help so far. All other avenues have been dead-ends.
Including here.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
heddheld posted Sat, 03 November 2012 at 7:38 AM
too many windoze users lol ;-)