Forum: Poser - OFFICIAL


Subject: More Stocking Shader Questions

dnstuefloten opened this issue on Oct 23, 2012 ยท 17 posts


dnstuefloten posted Tue, 23 October 2012 at 5:59 PM

Well, here I am again, the stocking guy, trying to take another step forward in the Materials Room. Now I have used Bagginsbill's Stocking Shader on V4. I can see how it works for pantihose, by adding legs, feet, hips, etc to the Shader Group (called "Stockings") in the Material Room. In this figure I added feet and legs to the Group. I also added the left hip, but not the right hip, just to see what would happen. (I know the hips need the torso map, not the limbs.) I added my wrinkle-displacement map to see its effect, which is fine. And for the Skin_Color image I used my painted stockings, with the welt and heel and backseam. The way BB's shader adds the gloss is quite perfect.

Obviously, though, something has to be done to make the stocking-gloss end partway up the thigh, at the top of the welt.

I had made a gray scale mask, and BB actually showed some examples of how it looked--the gloss ended right at the stocking top. But how did he do that?

So my question: How do I make this step? Where do I add the mask? What do I plug it into? I am assuming I can work from BB's stocking shader. Is that correct? Or have I gone entirely astray here....BB? Someone?

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