FigureSculptor opened this issue on Nov 09, 2012 · 4 posts
FigureSculptor posted Fri, 09 November 2012 at 9:23 AM
Although DAZ Studio is a fine piece of software, I find I'm far more productive in Blender for most tasks. The two pieces of software have reached a point where I'm actually able to get a model over to Blender pretty easily. I can set up the materials to work in both Cycles and Blender Internal in just a few minutes. Setting up constraints and IK takes a little longer, but not bad.
But the one thing that's an utter pain is getting a pose from DAZ to Blender.
The only way I've found that works is to export the pose as a .bvh file, then import that. But there seems to be a problem with the bvh exporter that screws up some of the bones (toe, finger, breast seem to be most often affected), and I find I have to actually map from one armature to the other. Any attempt to apply the pose to an existing armature meets with abyssmal failure.
Does anybody have a good workflow for getting pose data over to Blender from DAZ?
3doutlaw posted Fri, 09 November 2012 at 9:32 AM
There is a plugin that takes stuff over to blender from Daz talked about here. mcjTeleBlender. It includes poses...its very simple to use
http://www.daz3d.com/forums/viewthread/2877/
NOTE: this takes a posed figure...it does not take a pose from daz and apply it to a figure in blender...if thats your goal, perhaps you can reference his code as a starting point.
FigureSculptor posted Fri, 09 November 2012 at 9:56 AM
Thanks, but I know about mcJTeleBlender. What I'm looking for is a way that brings the pose over to Blender as a pose for an armature, so I can tweak and animate the pose once it's in Blender. I could always just export .OBJ if I just wanted the posed mesh.
3doutlaw posted Fri, 09 November 2012 at 10:04 AM
Understood, that's why I added the NOTE.