FigureSculptor opened this issue on Nov 09, 2012 · 4 posts
FigureSculptor posted Fri, 09 November 2012 at 9:23 AM
Although DAZ Studio is a fine piece of software, I find I'm far more productive in Blender for most tasks. The two pieces of software have reached a point where I'm actually able to get a model over to Blender pretty easily. I can set up the materials to work in both Cycles and Blender Internal in just a few minutes. Setting up constraints and IK takes a little longer, but not bad.
But the one thing that's an utter pain is getting a pose from DAZ to Blender.
The only way I've found that works is to export the pose as a .bvh file, then import that. But there seems to be a problem with the bvh exporter that screws up some of the bones (toe, finger, breast seem to be most often affected), and I find I have to actually map from one armature to the other. Any attempt to apply the pose to an existing armature meets with abyssmal failure.
Does anybody have a good workflow for getting pose data over to Blender from DAZ?