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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: My friend tried to render an image with IDL, but before he could finish


Zanzo ( ) posted Tue, 13 November 2012 at 5:40 PM · edited Sun, 01 December 2024 at 3:47 AM

he...


dphoadley ( ) posted Tue, 13 November 2012 at 7:19 PM

Which is why I rarely use the IDL.  Rather I render in Poser 7, set all my lights to Ambient Occlusion, and put 'Fastscatter' nodes on ALL my textures, includint bump and displacement maps.  That seems to do a fairly good job of simulation.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Kendra ( ) posted Tue, 13 November 2012 at 7:26 PM

:)  Yeah, much as I'd like to use it more I just dont have the time either.

...... Kendra


luckybears ( ) posted Tue, 13 November 2012 at 7:40 PM

I just can't get past the artifacts when using IDL. I recently started using IBL and for my needs that is fine. I will try those things mentioned by dphoadly though.


dphoadley ( ) posted Tue, 13 November 2012 at 7:54 PM

Quote - I just can't get past the artifacts when using IDL. I recently started using IBL and for my needs that is fine. I will try those things mentioned by dphoadly though.

Except for transparency maps!  Those become a little less transparent with Fastscatter.  Otherwise, in the MAT room, I first hook up a fastscatter node (add node/lighting/special/fastscatter), and then the image map, or the color node, or whatever.  Fastscatter combined with AO seems to come close to whatever IDL seems to do, and without having to await for the next millenium to come around!  It's not perfect, but it's close!

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


LaurieA ( ) posted Tue, 13 November 2012 at 9:32 PM · edited Tue, 13 November 2012 at 9:33 PM

You should use Luxrender sometime so you'd know what slow really is. As it is tho, Poser has one of the faster render engines, even WITH IDL.

Laurie



Paloth ( ) posted Tue, 13 November 2012 at 10:11 PM

I think IDL in Poser is pretty quick, but my 16 render threads certainly help.

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hborre ( ) posted Tue, 13 November 2012 at 10:35 PM

Maybe posting a screencap of the settings will shed some light on what is going on.  Scene variations require careful assessment when creating render settings.  There is no one single combination that will work all the time.  In addition, mat room composition for each scene item might be overtaxing the render engine.  At times, simple shader combinations are better especially when objects are background fillers.


hornet3d ( ) posted Wed, 14 November 2012 at 4:58 AM

I don't find the renders with IDL particularly long and worth the extra time for the quality.  As it is I render in backgound and continue to use my computer for other things.

Having just built a new system I am now also trying to use the old one I used for Poser and I am just starting to use the render queue, which uses both PCs,which allows me to continue in Poser so no real impact at all.  Early days yet but it appears to work very well.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


WandW ( ) posted Wed, 14 November 2012 at 8:06 AM · edited Wed, 14 November 2012 at 8:07 AM

I don't see much of a speed hit so long as there isn't too much transparancy, and that can be gotten around in many circumstances by setting transmapped hairs and such to be invisible in raytracing.

There are some great tips on IDL settings in this thread...

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2789760&page=1

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LaurieA ( ) posted Wed, 14 November 2012 at 8:40 AM

Actually, turning off "Light Emitter" in the properties panel on hair works just as well as unchecking visible in raytracing and it looks a whole lot better ;).

Laurie



monkeycloud ( ) posted Wed, 14 November 2012 at 5:28 PM

Quote - I don't see much of a speed hit so long as there isn't too much transparancy, and that can be gotten around in many circumstances by setting transmapped hairs and such to be invisible in raytracing.

There are some great tips on IDL settings in this thread...

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2789760&page=1

There's some great info in that thread. Thanks ;-)


monkeycloud ( ) posted Wed, 14 November 2012 at 5:29 PM · edited Wed, 14 November 2012 at 5:40 PM

Quote - Actually, turning off "Light Emitter" in the properties panel on hair works just as well as unchecking visible in raytracing and it looks a whole lot better ;).

Laurie

I think that tip might have shaved a bit of time off the 1024 pixel wide draft render I've had running for the last few hours...

Thanks Laurie ;-)


moriador ( ) posted Fri, 16 November 2012 at 7:37 AM

Quote - Maybe posting a screencap of the settings will shed some light on what is going on.  Scene variations require careful assessment when creating render settings.  There is no one single combination that will work all the time.  In addition, mat room composition for each scene item might be overtaxing the render engine.  At times, simple shader combinations are better especially when objects are background fillers.

This.

My renders (which are usually 4k pixels on at least one side), take anywhere from 45 minutes to 9 hours. Most are about 2 hours. Lots of reflections and transparencies and a lot of super realistic shaders can take a long time to render. The best practice is to optimize your render settings for the particular scene you're doing.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Morana ( ) posted Sun, 18 November 2012 at 11:04 AM

I think it's also a little subjective as to what a person considers a long time.  To me it's nothing to leave a render going all night or even into the next day when I'm at work.  But I've had friends who thought anything over 20 minutes to be too much.

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moogal ( ) posted Mon, 19 November 2012 at 7:06 PM

Quote - I think it's also a little subjective as to what a person considers a long time.  To me it's nothing to leave a render going all night or even into the next day when I'm at work.  But I've had friends who thought anything over 20 minutes to be too much.

Depends on the trial and error involved in a given project.  There's nothing worse than waking up and finding something unexpectedly wrong with your all-night render.

If you are doing animation, even 20 minutes is a long time.

 


WandW ( ) posted Mon, 19 November 2012 at 7:30 PM

I wouldn't use IDL for animation, as it does have some minor artifacts which, whilst not a problem with stills, can become noticable during animation. 

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