Sunk99 opened this issue on Nov 14, 2012 · 6 posts
Sunk99 posted Wed, 14 November 2012 at 10:27 AM
I bought Poser but have yet to educate myself save the online freebie tutorials. Before I spend a great deal of time, I wonder if I might ask a noob question.
My wish is to create short animated films (3-8 minutes). I can't draw. I was hoping to buy precomposed figures, props, etc. Many I see for sale look fine for my needs. But, quite often I will need to tweak the prop. Is it possible to edit a bought prop? For instance, I need a haunted house with working window shutters. The buildings for sell don't have shutters. I'm sure I can create a shutter. I just wonder if it is possible to add these to the bought model?
Thanks in advance.
Winterclaw posted Wed, 14 November 2012 at 10:40 AM
Short answer - yes.
Long answer: you'd need a modeling tool of some kind, wings3d and blender are free and I think hex might still be free over at daz. Then you have to learn to use it. Then you have a few options.
1. Create a new prop (shutter) and parent it to the original in poser.
2. If the geometry allows it you can tweak it to be a figure. Figures can have bendy parts. This involves using the setup room.
3. Tweak the obj file (back it up first) in your modeler and then save it with a new name for use as a morph. Then you have to load the morph into the original prop in poser.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
wimvdb posted Wed, 14 November 2012 at 11:44 AM
Sometimes - depending on how the model was built and textured - you can also extract part of it in Poser and then tweak that part (rotate like a door or window, move it). In your shutters example - if the shutters are completely modelled and textured, you can extract them, change their rotation or position. Make the original part transparent and you have a working shutter. You can do this in the groupeditor in Poser. Depending on how it is modeled, it can be very good or not so good. If a single plane was used in the model, it won't have any thickness. For that you need to use a modeling tool
ockham posted Wed, 14 November 2012 at 11:59 AM
Also, it won't hurt to ask the creator. Many of us are happy to make alternate versions of a prop if it means someone will actually USE it! Depends on complexity and personality, of course.....
mrsparky posted Wed, 14 November 2012 at 4:24 PM
Yes you can - take your example of a haunted house. I have such a model which currently it's a static prop. Load the OBJ into UVMapper, locate the bits that make up the window(s), assign them to new groups. Save the OBJ and create a poser figure with those groups as body parts. A good poser figure tutorial is here.. http://www.cocs.com/poser/makingfigure1.htm For the freebie house, click the banner and select freebies on the site.
Sunk99 posted Wed, 14 November 2012 at 5:13 PM
I thank all of you for the quick, layman replies. I also own Maya. I know it is more powerful, but I also know it has a steep learning curve. I love the idea of simply asking the creator/seller of the props - didn't consider that. Again much appreciated. I be already started my poser with a beginner video sold here. This looks like it could be fun.