Jack Casement opened this issue on Nov 15, 2012 · 20 posts
Jack Casement posted Thu, 15 November 2012 at 8:02 AM
As a real beginners with Poser 9, is there a way to turn a human figure (or any figure) into a wireframe?
Many thanks
Jack Casement
lowpoly posted Thu, 15 November 2012 at 8:07 AM
select figure and press alt+ctrl+3
EnglishBob posted Thu, 15 November 2012 at 8:23 AM
If you mean to render as a wireframe, select the wireframe option you want to display (such as in lowpoly's example). Note that you can choose to have the whole scene displayed in wireframe, which will probably be visually confusing, or only a selected figure or prop. Then choose anti-alias from the render menu - don't actually render.
If you want to render larger than the preview window, then make a "movie" with only a single frame, and choose the appropriate settings.
I can only be vague about the exact procedure since I'm currently teetering on the brink of buying Poser 9. However it can be done in earlier versions and I'm sure the ability hasn't been taken out.
Sa_raneth posted Thu, 15 November 2012 at 9:12 AM
P 9 is on sale till tomorrow EnglishBob
Jack Casement posted Thu, 15 November 2012 at 9:36 AM
Many thanks everyone for your help
Teyon posted Thu, 15 November 2012 at 9:50 AM
You can also load the texture template for the character or prop as an actual texture and render that.
bobbesch posted Fri, 16 November 2012 at 4:56 AM
This is Victoria 3 with this method.
bagoas posted Fri, 16 November 2012 at 2:25 PM
And if you invert the image (white mesh on black) and plug it into a transparency channel, you get an actual wireframe.
primorge posted Sat, 17 November 2012 at 6:08 AM
Jack Casement posted Sat, 17 November 2012 at 11:18 AM
Thank you all for the terrific examples. I just think they are a bit beyond me
primorge posted Sat, 17 November 2012 at 4:55 PM
primorge posted Sat, 17 November 2012 at 4:56 PM
primorge posted Sat, 17 November 2012 at 4:57 PM
primorge posted Sat, 17 November 2012 at 5:04 PM
primorge posted Sat, 17 November 2012 at 5:05 PM
primorge posted Sat, 17 November 2012 at 5:06 PM
primorge posted Sat, 17 November 2012 at 5:07 PM
primorge posted Sat, 17 November 2012 at 5:11 PM
Jack Casement posted Sun, 18 November 2012 at 3:11 AM
Thanks Primorge, you make it look so easy. Will give it a try. Cheers
moogal posted Mon, 19 November 2012 at 6:09 PM
Quote - > Quote - You can also load the texture template for the character or prop as an actual texture and render that.
This is Victoria 3 with this method.
Loading any .obj into free UVMapper will let you produce such a template (as a b/w wireframe). Making this into a negative and adding it to your transparency channel would produce a nice wireframe look. With backsided polys removed it would probably look like a holgraphic projection of some kind.