PhilC opened this issue on Nov 15, 2012 ยท 7 posts
PhilC posted Thu, 15 November 2012 at 12:19 PM
import poser
def main():
r = 25
g = 25
b = 25
i = 0
while i < 50:
setDiffuse(r,g,b)
r = r + 1
g = g + 1
b = b + 1
i = i + 1
def setDiffuse(r,g,b)
material = poser.Scene().CurrentMaterial()
shaderTree = material.ShaderTree()
poserSurface = shaderTree.Node(0)
diffuseNode = poserSurface.InputByInternalName("Diffuse_Color")
diffuseNode.SetColor(r,g,b)
shaderTree.UpdatePreview()
scene.DrawAll()
main()