Eric Walters opened this issue on Nov 18, 2012 · 6 posts
Eric Walters posted Sun, 18 November 2012 at 1:19 PM
Hi
Wondering if anyone else has been testing them with V4-WM. I have Perfect Thighs and Perfect Booty. As far as I can see-having gone through the recommended steps- Perfect Thighs gives weird creases and dents-since the weight mapping was designed to fix the same issues with the thighs as Perfect Thighs it may be a case of overcorrection. Perfect Thighs on V4 looks great btw.
Perfect Booty by itself-works and gives a more rounded appearance. This enhances the apearance (IMHO!).
I am curious if anyone has tried the other Perfect Morphs on V4-WM? Elbows? Feet and toes?
hborre posted Sun, 18 November 2012 at 1:23 PM
Have tried it out but nothing extensive atm. Feet and toes look good, though.
Eric Walters posted Sun, 18 November 2012 at 3:26 PM
Hey Hborre
Thanks!
Prof_Null posted Mon, 19 November 2012 at 1:59 AM
I am impressed, I thought they would not work at all since the WM version is a different movement system to the original V4 , right?
. . . . which really leads me to ask, what sort of mesh bending did they use on the original? morph only?
hborre posted Mon, 19 November 2012 at 10:24 AM
AFAIK, morphs only.
bagoas posted Wed, 21 November 2012 at 12:20 PM
Yes, V4~WM uses the same topology (geometry&subdivision) as V4, but has no or minimal magnets and joint controlled morphs. To make up for those extra body parts have been added. These body parts do have a reference geometry to work around a bug in Poser but this is all added at the end of the original V4 geometry description so they do not affect the vertex count or vertex order in the body part objects. Your morphs will work as for original V4.