Forum: Poser - OFFICIAL


Subject: How Can I make Money with Poser?

EClark1894 opened this issue on Nov 19, 2012 · 138 posts


EClark1894 posted Mon, 19 November 2012 at 11:26 AM

Not a lot of money mind you. And not just by selling content. I'm wondering how you would go about selling renders and artwork you create with Poser?




26Fahrenheit posted Mon, 19 November 2012 at 12:04 PM

did you ever searched the internet for images made with 3D ?

10000000000 of images and many of them are for sale as posters etc etc  ..

So unless you can compare yourself with them top images on the net, you cant make money with it..

just check http://www.deviantart.com many many many images on that site are for sale as poster ..

i know alot of people who have amzing images there but never sold one copy ...

 

Dont get you hope up ...

its a hobby ..and hobbys cost money .. not make it

 

 

 

HERE are my FREEBEE's

 


PhilC posted Mon, 19 November 2012 at 12:24 PM

Sell shovels.


26Fahrenheit posted Mon, 19 November 2012 at 12:27 PM

Quote - Sell shovels.

 

LOL but only when it snows ...

 

Chris

 

 

 

AKA.. BAR-CODE

HERE are my FREEBEE's

 


moriador posted Mon, 19 November 2012 at 1:05 PM

You sell your renders exactly the way you sell anything else.

You promote, advertise, and market.

The old "build it and they will come (buy)" is absolute bullshit.

Brilliant stuff is ignored while crap sells, and the difference is marketing.

If you're not interested in promoting yourself in lots of different nooks and crannies and niches far, far away from the Poser world, you probably won't make any money. Several million people on DeviantArt and many complaining that they can't sell anything. And they never will because stuff doesn't sell itself.

Get your own domain, code your own site (this is essential if you want to have very good and clean code that the spiders like and reward with better rankings), read everything you can on SEO, blog on a very consistent and regular basis, write articles for all the major article farms and link your site to them, give away 2d freebies, do high quality directly related link exchanges...

If you do all that, you can sell the most remarkable crap because the truth is, despite everyone saying how awful the economy is, a whole lotta people apparently still have way, way too much money to spend on dumb stuff.

If your stuff is high quality, well, even better. You'll be able to sleep at night. :)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


vilters posted Mon, 19 November 2012 at 1:17 PM

I honestly hope you did not expect an anser. 
The GOLDEN years are over.

Some might make some, but most slutwear has been build, and build over and all over again.

Renders??? There are thousands out there that sell something once in while. 

Building a reputation is the hard part, and Poser or DS are just tools in your toolbox.
Poser or DS are a hobby. Have fun.

Wanna make money?
Find a Job.
Wanna have some learning fun?
Play with 3D.

Wanna make content? Great.
Start with free items here, show the quality you can deliver.

Build a reputation.

Then and only then, you can start selling. (and hopefully make some pocket money)

Those that HAVE a reputation and KNOW the anser will not come here and give it to you on a gold plate.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Mon, 19 November 2012 at 1:21 PM

Moriador is completely right on marketing.

With good marketing, you can sell anything.

But??
You WILL have to invest lots and lots and more time then the standard 24 hrs a day.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Mon, 19 November 2012 at 1:24 PM

This is:  A.R.T.

300 $ please.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


26Fahrenheit posted Mon, 19 November 2012 at 1:27 PM

Quote - Moriador is completely right on marketing.

With good marketing, you can sell anything.

But??
You WILL have to invest lots and lots and more time then the standard 24 hrs a day.

 

The biggest problem with poser "ART" is that anybody can buy the items in the render and do it themself .. 

And its not seen as ART by many many people online when you use 99,9 % other peoples stuff to compile a image..

The most sold images ar 100% made by the creator of the image..

The years that a NVIATWAS image was selling nice is a long time gone..

So promoting other peoples stuff in images is difficult to promote as ART ..

So selling shovels aint that bad idea :} 

 

 

De groente! 

Chris

HERE are my FREEBEE's

 


vilters posted Mon, 19 November 2012 at 1:34 PM

Correct Chris.

Poser does what it does. It Poses content.

Most end users do not create (few of us do) , but most just Pose @ render.

Those that ""create"" are the true artists.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moriador posted Mon, 19 November 2012 at 1:35 PM

Quote - So selling shovels aint that bad idea :} 

 

 

De groente! 

Chris

Buy from China, sell in the US with a markup of 200+%. Or do like I do. Sell wholesale (b2b only) with a markup of only 100 - 150%, but keep a better class of customer, possibly with a minimum order requirement.

The biggest issues are:

  1. Marketing (as already mentioned - the web is big)

  2. Honest suppliers (if they rip you off, you are powerless to do anything so you need to be able to find good ones

  3. Enough cash to fulfill your suppliers' minimum orders (often around $4000) plus shipping and import duties

  4. Somewhere to store the goods, or enough starting capital to pay for a fulfillment center

There are thousands of manufacturers, primarily in China (but also India) who are desperate to sell to merchants in the US, and plenty of customers in North American and Europe who want those products.

I sell jewelry, not shovels. But the principle is the same.

Online, though, I woudn't recommend selling anything HEAVY. Shipping is a huge part of the costs. :) So maybe not shovels... unless you get someone to design some ultra light ones, suitable for very elderly gardeners, perhaps.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Lully posted Mon, 19 November 2012 at 1:41 PM

Create a store and broker for vendors for a percentage, :)  in my eyes they are the winners in this game (although having said that there is probably a tonne of overheads and responsibility that goes with it)

 

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


moriador posted Mon, 19 November 2012 at 1:43 PM

Yep, brokers are definitely the winners. Amazon. Ebay.

I'd think the biggest tasks for brokers would be marketing, administration, and web coding.

You have to have a well run store.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Lully posted Mon, 19 November 2012 at 1:45 PM

hehe Rendo-bay  :)

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


LaurieA posted Mon, 19 November 2012 at 3:56 PM

I agree....got good marketing and you can sell ice water to Eskimos. It's that simple ;).

Remember betamax.

Laurie



monkeycloud posted Mon, 19 November 2012 at 4:37 PM

How to make a Monkey with Poser, you say?

Oh wait... I misread that.

;-)


SAMS3D posted Mon, 19 November 2012 at 4:38 PM

Well lets face it, your competition is very steep, that being said, you really have to learn how to market your product, whether it be creating 3D models or renders.  We marketed ourselves first for about 2 years straight, everyday, contacting people, annoying many and finally after years of constent marketing made a name, but it was constent work.  And that time you don't get paid for.....so there you go.  Best of luck and plan on not seeing the sun for a long time.....that is if it comes out in your area.  LOL


monkeycloud posted Mon, 19 November 2012 at 4:39 PM

Hmmm... actually if I total up what I spent on content since I got Poser, I think someone has made a monkey out of me...

A pretty happy monkey though ;-)


markschum posted Mon, 19 November 2012 at 4:45 PM

If you are good enough you can try book covers, postcards, calanders, and posters. You need a place with the right clients for whatever genre you are producing.  Its a tough market to get a start in but there are sites where you license your work for sale , and they handle the actual printing and distribution.

Comics. You  can produce your own comics and sell them on the internet as a downloadable product.  

Also there is PORN. Call it erotica, porn, adult themed entertainment there is money in it. Quality standards for some sites is not that high and they just want volume or you can make your own adult themed comic.  Be very careful you understand the local and state laws in both the area you live/work and the places you sell to. Defending your work against obscenity charges gets expensive.  


RedPhantom posted Mon, 19 November 2012 at 5:16 PM Site Admin

You could try making prints, framing them and selling them at craft shows/ county fairs. If you've never been to one of these, you'd be suprised at what you can get there. And some of the sellers actually make good money.


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Today I break my own personal record for the number of days for being alive.
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Connatic posted Mon, 19 November 2012 at 5:38 PM

So much negativity!  Poser is a tool, like an airbrush.  It could be used to make stills for book-covers, magazine covers, posters, web-sites, comic books, etc.  Can be used as a pre-production tool for murals, stained-glass windows, sand-etched glass, paintings and drawings.

Animations could be made for games, web-media, websites and tv.  Have you seen some of the low-budget 3d animation on SyFy movies?  

What percentage of all the airbrushes purchased are used to make the owners money? Or electric guitars?  Probably about the same proportion as Poser.  Thirty years ago Poser and the devices it runs on were science fiction.  Why is it so easy to dismiss it as a hobbyist's toy?


LaurieA posted Mon, 19 November 2012 at 6:22 PM

Quote - Why is it so easy to dismiss it as a hobbyist's toy?

People just don't want to get his hopes up in what can be a dog-eat-dog situation. It's better to let him know how hard it is from the get-go than lead him on for failure down the road. Don't ya think?

The reality is sobering. No reason he shouldn't know that going in.

Laurie



Connatic posted Mon, 19 November 2012 at 6:42 PM

LaurieA, I did not say it was easy or difficult.  That is not what the OP asked.  There ARE ways to make money with renders.  It is up to the talent, creativity and motivation of the artist to find success.

I used a render as a preliminary design for a wall mural.  I projected the image onto a large sheet of paper which I then used as a template and stencil to lay out and mask the wall.  I also used a print as a reference while painting.  Even at the beginning, I took a photo of the wall and used it as a background behind the render, to get everything lined up correctly and in proportion.  This also served to get the approval to do the job.

There is no reason to inject negativity into an answer to the OP.  I made some suggestions, some of which have worked for me.  If you have no ideas about how to use Poser or any other similar tool in a profitable manner why would you reply?


LaurieA posted Mon, 19 November 2012 at 7:09 PM

Where did you get that I have nothing to add? I have used Poser and other tools in a profitable manner. And it's NOT easy. But I never said he shouldn't try. And in addition to everything else everyone else has mentioned, he could also try selling his models. He's made some clothing that's really very nice.

I now leave the floor open to whomever.

Good luck EClark.

Laurie



lmckenzie posted Mon, 19 November 2012 at 9:37 PM

NVIATWAS T-Shirts. If you can find a process to make durable decals, some ol boys would probably pay to have a bodacious custom babe on their pick em up trucks. Any venue where alcohol is likely to lower buyer resistance.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Connatic posted Mon, 19 November 2012 at 9:53 PM

Quote - NVIATWAS T-Shirts. If you can find a process to make durable decals, some ol boys would probably pay to have a bodacious custom babe on their pick em up trucks. Any venue where alcohol is likely to lower buyer resistance.

There is a perfect solution for this.  Many auto shops can do it.  They call it a "wrap".  A big print on a plastic which adheres to the vehicle.  They look amazing!

search "vehicular wrap" and there is your answer.  Another big direction to make cash from renders.


infinity10 posted Mon, 19 November 2012 at 11:03 PM

I recently chatted with artist Bryan Adams (not the singer), who built his name in oils on canvas, but who recently went into iPad finger-painted art, using a professional grade iPad art app (I do not know which one).  

I wanted to know if he was trying to sell the digital work or a hard copy of it.  I found out he actually has the digital version printed in acrylic on back-lit screen, and the physical frames are rigged with LED lights and signed as limited edition "prints".  He says after X number are sold, he will delete the original file.

Upshot is, this artist has produced what is effectively a material version of his digital painting.  He was asking for about USD1,000 for such a techno-painting, but claims it is too low.  I don't know if he sold any at the art fair where we met.  

 

Eternal Hobbyist

 


joequick posted Tue, 20 November 2012 at 12:01 AM

You could always use Poser for what it was intended to be, an artists reference tool.

@Daz3d
@ShareCG


Coleman posted Tue, 20 November 2012 at 1:50 AM

I make comics with Poser and I'm bringing in about $800-1,000/month before taxes. Have been at that level of payout for the past two years. Not enough to drive a Porsche or build a in-ground pool in the backyard... but enough to pay my rent and still retain a total love for what I'm doing. I still work my daytime job part-time, but my comics are my life.

I think if you wanna sell portraits, then your art has to be unique and really well honed. It DOES NOT have to be photorealistic renders or ten day IDL renders. Most of the really incredible works in galleries are not photorealistic. Forumites worship realism. Picasso wasn't about photorealism.. he sold his uniqueness. Your unique view of this life has a value some folks will be willing to pay to see. That's for portraits.

For stories...

Since I tell stories with pictures, I can get away with less than art school pro level visuals. My customers are hooked by the story and visuals... not just the visuals. Since I render with Poser instead of hand draw ( and the most time consuming aspect - coloring/shading ) I can crank out comics at a rate hand drawn artists cannot without a whole team that Marvel or DC brings. You can make good rent money off of graphic stories rendered with Poser.

For modelers...

For modelers, I can only guess at what the average modeler makes in the Poser stores. I have commissioned modelers to make specific content I could not ever find in any store. I have commissioned 3 different modelers this year to make very specific props. It's stuff they probably would not be able to sell to the universal Poser customer - so I paid them pretty well. An untapped arena - commissioned modeling.

Role model...

Find some artist/vendor you really like and reach out to them. Ask them how they did it. I think you'd be surprized that they are all just average folks and most will be flattered by your interest and love to give advice... ha ha... we ALL love to give advice... but coming from someone you admire, it will be actually useful.

You CAN make money off of Poser. It's not all gloom and doom.


TheOwl posted Tue, 20 November 2012 at 1:56 AM

Quote - I make comics with Poser and I'm bringing in about $800-1,000/month before taxes. Have been at that level of payout for the past two years. Not enough to drive a Porsche or build a in-ground pool in the backyard... but enough to pay my rent and still retain a total love for what I'm doing. I still work my daytime job part-time, but my comics are my life.

 

Can you show a sample of your comic?

Passion is anger and love combined. So if it looks angry, give it some love!


monkeycloud posted Tue, 20 November 2012 at 5:22 AM

Quote - Where did you get that I have nothing to add? I have used Poser and other tools in a profitable manner. And it's NOT easy. But I never said he shouldn't try. And in addition to everything else everyone else has mentioned, he could also try selling his models. He's made some clothing that's really very nice.

I now leave the floor open to whomever.

Good luck EClark.

Laurie

Yeah, Earl, I'd definitely say, in the first instance, why not look to dip your toe in the water selling some of the clothing modelling you're doing... maybe pose packs too?

I'd agree with Laurie there.

Relative to rendering, I think the T-shirt idea is pretty good. Decal idea too. Although you likely want to avoid the need to outlay in advance on anything like this.

That's why DA's T-shirt, mug, poster, printed canvas etc. fulfillment model is good on those fronts, I think. Although as pointed out, it's just so hard to stand out from the crowd there.

If it was me, what I'd probably do is use DA or something similar for producing prints... but either get out there... either in person... e.g. at an event, festival, rally... down the pub (bar)... or on forums (e.g. car enthusiast forums, to cite lmckenzie's example) and do some touting of my wares.... rather than just putting it up on a site like DA and hoping someone might stumble across it and want to buy it.

;-)


primorge posted Tue, 20 November 2012 at 6:41 AM

I like your comments, coleman.

When I was younger I was really into this underground comix artist by the name of Richard Corben... If you've ever read Heavy Metal magazine from the 70's and early 80's then you've probably seen his work. He was rather marginalized for his subject matter but was highly regarded within the field for his unique sort of hyper-realist technique and fantastical imagery. Imagine Pumping Iron blended with Russ Meyer blended with Frank Frazetta and you sort of get the idea.

Anyway, I feel sorry for ol' Rich Corben since poser has come along, I can't tell you how many countless poser images I've seen that look like they were torn right out of a Corben comic. It's a tool that allows the user, with some imagination, to create imagery comparable to the works of someone who was considered a peculiar genius within the realm of comics. My point is I would bet on comics if I wanted to make some kind of steady income with poser. Of course having some great stories to tell, knowledge of the particular visual language of comics (and ways to 'Break' that language), and the ability to create dynamic compositions would be some of the "talent" requirements that would (might) determine your success.

That's not to say that comics are a necessarily lucrative endeavor, but who ever expected to get rich by becoming an artist (except maybe Jeff Koons).

Then there's CG animated Hentai...


monkeycloud posted Tue, 20 November 2012 at 7:03 AM

Yeah, I know I'm not qualified to comment - the only steady income I'm making off of Poser at present is a negative one. He he ;-)

I have to sell my mind to the man to subsidise that...

But I certainly enjoyed reading both your Android and Cricket McGuire comics Earl.

I am always a sucker for a good comic story. I've not made a comic myself for some time. But I spent a big portion of my childhood drawing them.

I am a firm believer in doing what you love. If you love doing something, pull out all the stops to do it... and don't be shy in telling others about doing it too...

If you can entice enough people to read your online comics and you have banner ads up, you'll get a little revenue from that... and you could sell models and poses of the back of that too perhaps?

Try to think of ways to get a bit of return on what it is you love doing, without compromising what it is about that you love doing, and you're onto a winner, I reckon.


monkeycloud posted Tue, 20 November 2012 at 7:16 AM

Course... as I said, I have to sell my mind to the man to manage to really afford to do and have and be with who and what I love... ;-)

But, that said, a lot of what I find in the garage sale of my mind is "experientially worthwhile" to me personally too. He he.

I certainly hope some of this thread... not necessarily my own contributions... will inspire you to find your own way to get the return from Poser that you're hoping for though!


RorrKonn posted Tue, 20 November 2012 at 7:24 AM

Quote - I make comics with Poser and I'm bringing in about $800-1,000/month before taxes. Have been at that level of payout for the past two years. Not enough to drive a Porsche or build a in-ground pool in the backyard... but enough to pay my rent and still retain a total love for what I'm doing. I still work my daytime job part-time, but my comics are my life.

I think if you wanna sell portraits, then your art has to be unique and really well honed. It DOES NOT have to be photorealistic renders or ten day IDL renders. Most of the really incredible works in galleries are not photorealistic. Forumites worship realism. Picasso wasn't about photorealism.. he sold his uniqueness. Your unique view of this life has a value some folks will be willing to pay to see. That's for portraits.

For stories...

Since I tell stories with pictures, I can get away with less than art school pro level visuals. My customers are hooked by the story and visuals... not just the visuals. Since I render with Poser instead of hand draw ( and the most time consuming aspect - coloring/shading ) I can crank out comics at a rate hand drawn artists cannot without a whole team that Marvel or DC brings. You can make good rent money off of graphic stories rendered with Poser.

For modelers...

For modelers, I can only guess at what the average modeler makes in the Poser stores. I have commissioned modelers to make specific content I could not ever find in any store. I have commissioned 3 different modelers this year to make very specific props. It's stuff they probably would not be able to sell to the universal Poser customer - so I paid them pretty well. An untapped arena - commissioned modeling.

Role model...

Find some artist/vendor you really like and reach out to them. Ask them how they did it. I think you'd be surprized that they are all just average folks and most will be flattered by your interest and love to give advice... ha ha... we ALL love to give advice... but coming from someone you admire, it will be actually useful.

You CAN make money off of Poser. It's not all gloom and doom.

 

Don't know about your comic ,but your marketing skills ...

Might I suggest a url ;)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Tue, 20 November 2012 at 7:37 AM

Quote - Not a lot of money mind you. And not just by selling content. I'm wondering how you would go about selling renders and artwork you create with Poser?

In Art only the best make it.
Angelo ,Da Vinci ,Royo ,Boris ,AerySoul ,Stone Mason.

Paint ,Sculpt ,Renders or make Content All you half to do is be one of the best to make it.

No pressure. ;)

 

In CGI when ILM,Blizzard calls you up to hire you then you know ,your one of the best.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


moriador posted Tue, 20 November 2012 at 7:37 AM

My biggest sale of Poser renders was a company logo and a series of very high resolution images for product packaging.

Not Vickie, you understand. But animals, rendered and then stylized in postwork.

A fairly profitable local company makes cards and sells them in most of the local grocery stores and pharmacies. They are "regional": meaning West Coast Canadiana - wolves, whales, eagles, in sillouette against a sunset. They would be simple to re-create in Poser.

But if I planned to sell physical prints locally, I wouldn't use an online shop like DA or Zazzle. They take a huge cut because their setup permits them to act as payment gateway and webstore. It would be better to make a deal with a local print shop, or find one online who would ship the prints. Print on demand is very expensive, but if you do it the old fashioned way, by ordering multiple prints from a real printer, the unit cost is much lower.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


MistyLaraCarrara posted Tue, 20 November 2012 at 12:58 PM

i've pinned a lot of hope on a zazzle store.  and get rich quick 😄



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LaurieA posted Tue, 20 November 2012 at 1:08 PM

there's no such thing as get rich quick with Poser...lol. It takes long, hard work, and in the end...you're not rich ;). You do however get to do what you love and something you enjoy.

Laurie



Zev0 posted Tue, 20 November 2012 at 1:38 PM

I agree with laurie. You want to make renders that sell? This is the standard you should be trying to aim at.

http://isikol.deviantart.com/gallery/

His galleries are a good example of using Poser combined with Postwork.

My Renderosity Store


Coleman posted Tue, 20 November 2012 at 2:16 PM

Quote - > Quote - I make comics with Poser and I'm bringing in about $800-1,000/month before taxes. Have been at that level of payout for the past two years. Not enough to drive a Porsche or build a in-ground pool in the backyard... but enough to pay my rent and still retain a total love for what I'm doing. I still work my daytime job part-time, but my comics are my life.

 

Can you show a sample of your comic?

They're 'adult' comics at a subscription site. I can give a link in PM.

To be honest, it's easier to make money off of adult comics as an independent than mainstream. I dunno. It'd be interesting to hear how mainstream Poser comic creators fare with sales.


wolf359 posted Tue, 20 November 2012 at 2:52 PM

"They're 'adult' comics at a subscription site. I can give a link in PM.

To be honest, it's easier to make money off of adult comics as an independent than mainstream. I dunno. It'd be interesting to hear how mainstream Poser comic creators fare with sales."

Perhaps the OP should have clarified that he wanted to make money with with poser without going into the internet porn business.

Animation is lucrative especially forensic stuff for court cases/lawsuits.
its not easy to come by but pays very well when one can get the work.

all of this talk about selling ( non porn) poser stills ( poster ,t-shirts, coffee mugs etc.) , is just so much pie in the sky pipe dreams. IMHO.

Cheers
 



My website

YouTube Channel



isikol posted Tue, 20 November 2012 at 3:18 PM

Quote - I agree with laurie. You want to make renders that sell? This is the standard you should be trying to aim at.

http://isikol.deviantart.com/gallery/

His galleries are a good example of using Poser combined with Postwork.

 

Thank you zev! 

 

@eclark Zev is right...you must learn postwork in order to expand your clients and to seperate your art from the rest...

 

I make some good money from commissions...and i really dont go after it...cause i have a creative office of my own here in Greece...so you could say that poser illustrations are a part time work for me...

 

I became good after a lot of hard work, detication and money spent on private painting lessons...

 

If you really want it inside your heart you can do it! 


MistyLaraCarrara posted Tue, 20 November 2012 at 3:25 PM

it's hard to postwork without losing the z depth.



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monkeycloud posted Tue, 20 November 2012 at 3:55 PM

Going slightly off-piste here, perhaps... sorry... but are there any good postwork technique tutorials or walk throughs etc published online?

I originally studied drawing and painting at college... in a previous life. But with the renders I'm doing in Poser, so far, haven't tried doing any postwork on those... in terms of overpainting, anything like that.

At least nothing aside from some basic levels adjustments in Photoshop. Not even cropping generally... in fact. I'm just relying on shaders, lighting and composition. At the moment, I kind of think there's sort of a magic... a form of alchemy in doing it this way. So that's part of the joy of it... for me, just now.

But I think, it would be very interesting and useful to see what established Poser artists, for whom postwork is integral to their style, do... and how they do it.

To be honest, I'm just always really intrigued to see how other artists work... ;-)


RorrKonn posted Tue, 20 November 2012 at 4:01 PM

isikol: Killer Gallery.

zBrush has some wicked shaders.fast at tweaking meshes.

http://www.topazlabs.com/ has some cool filters.


Coleman : a PM will work

Was part of a thread at DAZ forums commons about comics.
Can't find the thread.

A lot of info in that thread.
Think there was maybe 2 making full time comics with Poser/DAZ

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Zev0 posted Tue, 20 November 2012 at 5:22 PM

Quote - Going slightly off-piste here, perhaps... sorry... but are there any good postwork technique tutorials or walk throughs etc published online?

I originally studied drawing and painting at college... in a previous life. But with the renders I'm doing in Poser, so far, haven't tried doing any postwork on those... in terms of overpainting, anything like that.

At least nothing aside from some basic levels adjustments in Photoshop. Not even cropping generally... in fact. I'm just relying on shaders, lighting and composition. At the moment, I kind of think there's sort of a magic... a form of alchemy in doing it this way. So that's part of the joy of it... for me, just now.

But I think, it would be very interesting and useful to see what established Poser artists, for whom postwork is integral to their style, do... and how they do it.

To be honest, I'm just always really intrigued to see how other artists work... ;-)

The secret..? Get the right filters:) or packages for Photoshop. Rons brushes is a must. Saves you lots of time and delivers professional results. Might have to splash out some cash but they are worth it. Filterforge is a good package to start off with. You can use it for free for a month and download all the filters you want.

My Renderosity Store


monkeycloud posted Tue, 20 November 2012 at 5:49 PM

Quote - The secret..? Get the right filters:) or packages for Photoshop. Rons brushes is a must. Saves you lots of time and delivers professional results. Might have to splash out some cash but they are worth it. Filterforge is a good package to start off with. You can use it for free for a month and download all the filters you want.

Thanks Zev0... yeah I've seen filterforge... the topazlabs stuff RorrKonn mentions looks good too... that said, it's possible to do a heck of a lot I find, in terms of image processing, just with the built in Filters and levels / curves etc in the PS Image menu.

PS CS5 Extended has some other pretty nifty tricks up it's sleeve for 3d stuff too of course... like puppet warp for example.

I've certainly been considering some pre-made brushes recently... specifically now I'm getting into considering featuring more effects... explosions, fire and so forth in scenes.

However I was really meaning more stuff like overpainting techniques I guess. It's my oil painter's brain thinking here about how one might work (PS brush work, etc) on top of a render... without just obliterating it, of course...

...I know this is largely just about layering, and building up in increments... guess I'm just interested to know what different folk do in terms of postwork...


Zev0 posted Tue, 20 November 2012 at 5:55 PM

If you want free awesome brushes, look on deviant art:) You will be amazed at what you will find:)

My Renderosity Store


monkeycloud posted Tue, 20 November 2012 at 6:03 PM

Quote - If you want free awesome brushes, look on deviant art:) You will be amazed at what you will find:)

Cool - I will :-) Thanks for the tip!


RorrKonn posted Wed, 21 November 2012 at 12:21 AM

monkeycloud :

I like experimenting with different medians n styles.

Has some $$$ saved for Photoshop ,had to buy a fuel pump assembly system for the car ...

These are post in gimp I just mask/blurred a lot /cropped mask.painted hair n lines.

http://www.renderosity.com/mod/gallery/index.php?image_id=2150100&user_id=48237&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2069860&user_id=48237&np&np

This is where I turned hot spots up real high think it works better.

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Wed, 21 November 2012 at 12:38 AM

This is where I turned hot spots up real high think it works better.

 

Gimp has a smudge brush I use a lot also.

 

Turn the bit down so I have a few colors kinda like a 8 bit then blend with smudge .

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ashley9803 posted Wed, 21 November 2012 at 2:53 AM

I don't think there are many making a living purely out of sell pictures, but I think some vendors, Stonemason (Stefan Morrell) for instance, can make a good living out of Poser sales.

Here's his advise for new artists and modelers who are just beginning their career in CG work-

"The help manual usually offers the best answers. Use all the forums & tutorials available too, there is a lot of knowledge out there so dont be afraid to suck it all up & ask questions. Take advice & criticism whenever you can get it.
Everything I've learnt has been from reading forums & tutorials as well as trial & error."

So I guess you have taken the right first steps :)*





moriador posted Wed, 21 November 2012 at 4:12 AM

Quote - I agree with laurie. You want to make renders that sell? This is the standard you should be trying to aim at.

http://isikol.deviantart.com/gallery/

His galleries are a good example of using Poser combined with Postwork.

Agreed. There can't be much money in doing hyperrealistic Poser renders of people, as it's cheaper and much more efficient just to buy stock photography, which you can then manipulate at will. I'd expect the market would be for stylized or illustration type renders.

Just as an example: The book cover market looks huge these days, with everyone and his dog putting up an e-book, hoping to be the next Shades of Grey. These individuals aren't going to pay as much as Wizards of the Coast for a commission, but as long as you aren't working for the ones who offer $10 and then want a million changes after the fact, there's some work there.

There are thousands of talented artists on Deviant Art. Look at their galleries! But how many of them can do a commission to someone else's specifications and then actually deliver it before deadline? The competition may not be as fierce as it seems at first glance. Creativity and technique are important, but professionalism gets you paid.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


moriador posted Wed, 21 November 2012 at 4:16 AM

Quote - However I was really meaning more stuff like overpainting techniques I guess. It's my oil painter's brain thinking here about how one might work (PS brush work, etc) on top of a render... without just obliterating it, of course...

...I know this is largely just about layering, and building up in increments... guess I'm just interested to know what different folk do in terms of postwork...

Have you considered looking at matte painting tutorials? Or photo manipulation?

Many of the techniques would carry over.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


monkeycloud posted Wed, 21 November 2012 at 5:10 AM

Quote - Have you considered looking at matte painting tutorials? Or photo manipulation?

Many of the techniques would carry over.

Thanks Moriador - yeah good suggestions... I'll have a look along those lines...

Will share if I find anything that looks like it might be of interest to others ;-)


monkeycloud posted Wed, 21 November 2012 at 5:12 AM

I guess to a great extent it is horses for courses... because what I might be looking to achieve out of postwork will be likely different from the end result that, for example Isikol is looking to get...

...because postwork is, to a great extent, about "styling" an image... whether that be a 3d render... or a photograph... I guess.

I really love Isikol's work. But, stylistically, at the moment, at least I (for example) am aiming for a kind of "hyper-realism"... but with those hyper-real elements arranged in highly surreal scenes... I guess.

That said... it's probably quite a "painterly" kind of "hyper-realism" I'm aiming for at the same time... if that isn't a contradiction!

Whether anyone would ever want to buy an image of mine... I don't know. But I suppose that's just the thing... I don't care.

I'd be very happy, flattered, if someone liked something I made enough to want to buy it. But I simply couldn't make an image with the goal of making something "sale-able". That is the perpetual difficulty, in being an "artist" with the goal of making money out of your art.

Quote - There are thousands of talented artists on Deviant Art. Look at their galleries! But how many of them can do a commission to someone else's specifications and then actually deliver it before deadline? The competition may not be as fierce as it seems at first glance. Creativity and technique are important, but professionalism gets you paid.

Some people are lucky that the art they want to make is commercially viable. Others are more naturally predisponed towards making art for a specific market or taste, even if that isn't their own personal taste.

I certainly find it almost impossible to force myself do the latter...

Which I guess is why I work as a programmer ;-)


primorge posted Wed, 21 November 2012 at 6:24 AM

Monkeycloud,

http://www.renderosity.com/-i-poser-and-photoshop-integration-i-by-stephen-burns-cms-14884

http://www.amazon.com/The-Art-Poser-Photoshop-frontier/dp/1598634313

http://www.amazon.com/Beyond-Photoshop-techniques-integrating-Illustrator/dp/0240811909

and many other tutorials.

Alot of great free brushes, actions, patterns, etc. out there.

The Alien Skin plug-ins are really good, particularly one called SnapArt. Akvis Sketch looks really cool, also... (it's on my eventually wishlist). I have photoshop 8, which is pretty old... But I love it, probably my most used tool.

You can do most of what you need to do with just the filters and tweaks available with PS... One indispensable item is a Tablet and Stylus of some kind so that you can emulate the various pressure qualities of a brush, a mouse is extremely awkward to draw with.


RorrKonn posted Wed, 21 November 2012 at 6:38 AM

http://www.wacom.com/products/pen-tablets/intuos

Intuos5 touch Medium

Intuos5 touch Large

Are most recommended for those of us on a budget

http://www.wacom.com/products/pen-displays/cintiq

Are kool is ya got the $$$


 

There's cool tutorials at you tube that might be helpful.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


monkeycloud posted Wed, 21 November 2012 at 6:46 AM

Cool - many thanks for all those links Primorge and RorrKon. I'll check them out.

I've got an A5 Wacom Bamboo at the moment. Basic but has pressure sensitivity at least... and I actually quite like the A5 dimensions, usually.

 


MistyLaraCarrara posted Wed, 21 November 2012 at 7:55 AM

if i can't get rich quick with poser, what about fame then?  😄

i've always liked boris vallejo and frank frazetta.



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mysticeagle posted Wed, 21 November 2012 at 7:56 AM

i'll settle for infamy,

"infamy infamy, they've all got it infamy"

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

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My freestuff   

 link via my artist page


MistyLaraCarrara posted Wed, 21 November 2012 at 8:04 AM

Carry on Cleo.  😄  i think they mean Cleopatra?

I'm gonna try my luck doing a Zazzle Orion Dancing Girl theme.  basically fantasy clad green girls. 

though i'm a little stuck, i want the green to look like caked on make-up.



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Boni posted Wed, 21 November 2012 at 9:49 AM

Here is my slant on this. 

This is assuming you want to create quality work and not considering the comments on selling "crap" because you market well.  (that is the case far too often).

I started out as an artist.  Started drawing as a toddler actually.  (or so I'm told) I also have a visual impairment that limits my visual field and I have no depth perception.

I have sold work based on Poser.  But, that is NOT the only tool.  I used Poser as a manican (what it was originally designed for according to Jerry Weinberg, Poser's originator). I use photoshop, Illustrator and traditional drawing and painting tools to create art.  I personally believe that Poser does not create art by itself unless you are a modeler.  You have to CREATE something.  Not pose and render.  I don't mean to insult anyone.  This is my oppinion.  I make Poser images a lot.  I make illustrations with Poser ... but that isn't created art if someone else can gather the figures, props, poses and lights and cameras and duplicate it.  That is my belief as to why you can't easily make money with JUST Poser renders.  You have to make something extradinary.  Take the tools and be original with them.  Plus ...

You need to understand the principles of design and composition.  How the lighting works in an image, how to juxtapose your objects ... now to use color, form and mood.  You see so many Poser images and can't tell what isn't working?  it's generally dealing with these features.  I miss the mark a lot and I've got a BA in art!  I understand these concepts and still I don't get it much of the time.  It takes a true artist and gifted creator to make Poser work as a stand alone art tool.  I've not found the perfect formula, a few have, but it's not easy.  AND ...

As said before marketing, finding the audience who will appreciate and want what you create ... finding how to produce the finished renders.  Prints? Comics? Bookcovers? what is it you want to create in the end.  You need a personal business plan. 

I've done all of this ... I have a Graphic Design company.  I'm struggling to get started.  It's NOT easy.  I've rambled again.  Sorry all.

Just IMHO.

Boni

Boni



"Be Hero to Yourself" -- Peter Tork


moriador posted Thu, 22 November 2012 at 3:06 AM

I wasn't suggesting that one should make crap and then concentrate almost exclusively on marketing. I was only pointing out that, given how well even crap can sell with the right marketing, just how important the actual selling part of the business is.

Too many people have the impression that all they have to do is make stuff they like, and if it's good enough, people will buy it. I read posts on DA all the time from disappointed artists wondering why they can't sell prints. But no one seems to have explained to them that it just doesn't work like that. Writing is exactly the same. And even authors who have a contract with an established publisher seem to be bemoaning the fact that they end up spending more time on the road, at book signings and so on, than they do actually writing. And that's if they're lucky. If they're not, the publisher prints 5,000 copies and lets them flop, with no marketing assistance at all.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


MistyLaraCarrara posted Thu, 22 November 2012 at 6:30 AM

and then there is finding the right value for your work.

The balance between what people would spend for it, and not selling for dirt cheap, either.



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vilters posted Thu, 22 November 2012 at 6:49 AM

I used to make everything myself. Never bought content.

But when I see the current quality increase, and the unbelivable LOW prices??
I wonder.

There is some HI QUALITY work out there at bargain dollars.

Devide by 2, and the creator gets what??
1-5 dollar per item sold??

Knowing that it takes quite a LOT of time to build a Hi quality object file with HI quality textures.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LaurieA posted Thu, 22 November 2012 at 6:57 AM

Yes vilters, it's quite sad. Ya could almost call it sweatshop labor. LOL

Laurie



MistyLaraCarrara posted Thu, 22 November 2012 at 7:03 AM

sometimes daz buys out a content from a pa. 

is that lucrative? creating to sell all the rights for it?



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RorrKonn posted Thu, 22 November 2012 at 7:19 AM

Quote - sometimes daz buys out a content from a pa. 

is that lucrative? creating to sell all the rights for it?

It's better then being broke and hunger.

Probably why you can always find a starving Artist working in a restaurants.

I think the vender have other incomes and do this as a few extra bucks
as they improve there skills just in case ILM or Blizzard calls.

Don't AerySoul work for a gaming company now.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


lmckenzie posted Thu, 22 November 2012 at 8:14 AM

If I were selling prints locally, I’d give some nicely framed ones to places that would display them like small businesses and include a business card in the frame. I’d be more likely to buy something from a local artist where I could see the product than something off the internet – not that you can’t sell there as well. There’s a fair amount of toon/kids content for Poser, maybe there’s a kid’s market for art like posters, etc., especially if you have some examples in places like pediatrician’s offices, day care and such so that the kids will bug – excuse me – encourage their parents to buy them. You could do custom birthday cards, posters etc. 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


AmbientShade posted Thu, 22 November 2012 at 8:28 AM

Without exposure it doesn't matter how good you are.  Build a gallery of your work on every site you can find that allows it.  Try to only post the best of your work. This evolves over time. Facebook and other social networking sites that have gallery features are also a good place, and helps you start networking with other artists. Post links on you facebook page to a couple of your main galleries and your own website if you have one. 

Learn photoshop or gimp and experiment with postwork. The best poser images are post-worked and don't look like poser renders. Try to avoid using the mainstream poser figures like V4, M4, etc - as these are instantly recognizable by just about anyone that's been familiar with poser for any length of time, so the less like those figures your characters look, the better. The more of your own original models you can use, the better.

Find other artists' blogs and videos (vimeo, youtube, etc) that demonstrate their techniques with painting. Look for videos that deal specifically with painting images completely in photoshop (or similar software). If you can paint well in photoshop, then you can post-work a poser render.

Find images from other digital artists that inspire you in style, composition, technique, etc, and try to recreate them, adding your own changes, elements, etc. This is a good way to practice and get more comfortable and confident with your work.

Show enough diversity in your style and subject matter to attract a broader range of followers, but choose a few niches that you enjoy and are good at. The niche themes is where you'll get the most if you want to try using a merchandising site like cafe press, etc., Try to keep things relatively similar, but diverse enough to attract fans from multiple areas of interest. Fantasy/sci-fi themed art sells more than anything else on those sort of sites, so if everyday people/life is what you're rendering/painting, chances are less in your favor (unless they're the naked kind, but I don't think most of them allow that). 

If you're any good at storytelling, try developing a plot that several of your images follow. It doesn't have to be a full length comic or novel - short stories that are unique and can be told in a handful of images work too. Even if your story doesn't sell, it demonstrates your skills and ability to follow a consistent theme, opening yourself up to other artists/writers, that might like your work and want to collaborate with you, or hire you for a project.

Fan art. Try doing a few gallery images of famous characters, roughly related to whatever your own personal style is. Or not - that doesn't even really matter. Point is, when someone googles "Superman" your gallery will eventually show up, giving you one more hit, one more potential client or contact. For added effect, try doing a few famous characters that don't get so much attention - (such as Cheetara or Blade), as that will bring your results higher up on the google searches for those names, as opposed to the millions of fan-art spidermen.  

Once you're confident enough with whatever techniques you've developed, a good source of added exposure is doing tutorial videos and blogs. A lot of digital artists have been taking this approach and it works out pretty well for many of them. People like watching other people paint, draw, etc, and learn their techniques. It also exposes you to other artists. Networking is as vital as marketing. Most successful artists get their breaks through networking with other artists. 

From there, your options are pretty open-ended. Ignore those that claim you can't make money. You just can't do it over night. It takes full time commitment and constant experimenting with new ideas and getting your work seen by as many people as possible. Eventually someone somewhere will like what you're doing and want to pay you to do more of it. 

Good luck.

 

~Shane



MistyLaraCarrara posted Thu, 22 November 2012 at 8:30 AM

seems there is another gimmik, stir up controversy with gory promos and bump the topics to death.

 



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aeilkema posted Thu, 22 November 2012 at 8:36 AM

Q: How Can I make Money with Poser?

 

A: sell you copy on ebay and get a steady job instead.

 

OK, seriously, making money with Poser isn't going to happen for most of us. You can try selling your images online, but you'd be one in million. Perhaps selling them locally on a market or so would work better, but then you'd have to invest into getting them printed.

 

You can try creating content for Poser, that is not making money directly with Poser, but still using Poser in the process. Some people make good money doing that, but contrary to popular believe, most people make a little or hardly anything at all. There may even be more vendors then customers, at least there are too many of them to make some serious money.

 

Then there are comics or images for books, you can try that. Works for some, but again, lot's of people do it and most don't succeed.

 

The other one is game graphics, you could team up with other who develop a game and work on graphics using poser.

 

Whatever you do, you need to find an audience, that's the important part. If you find an audience that likes whatever you do, you may end up with making some money. The most important thing you need to do is let go of the idea that you can make a living from using Poser..... sorry to disappoint you, but those slots have been filled already. If you use Poser for fun and then slowly start finding you audience, you may earn a little and the more you create the more you earn, but just don't expect tons of money.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


ElZagna posted Thu, 22 November 2012 at 2:34 PM

Connatic, I have never, ever seen a question about "how do I make money doing X?" where the responses weren't almost all negative and filled with doom and gloom. It doesn't matter what X is - commercial real estate, programming, digging ditches, selling small parts of you body to starving dogs - it's always negative. I don't understand the phenomen.

Still, Poser doesn't seem to lend itself to too many opportunities, especially if you are looking at what you do as fine art. A more productive approach IMO would be to see yourself as a commercial artist. I can easily see Poser used to illustrate children's books, technical manuals or comic books.



OS: Windows 10 64-bit, Poser: 10


vilters posted Thu, 22 November 2012 at 2:44 PM

How to make money with a hammer, a srewdriver, a fork or a shovel?

Poser (or DS) or Photoshop are tools in your toolbox.
What you do with them is limited by your own imagination.

The true artist will make money.
(But he would have anyway, with or without Poser or DS, or Photoshop, or Gimp Or?? Or?? Or??).

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


primorge posted Thu, 22 November 2012 at 4:23 PM

It would be quite a Poser challenge to create what is considered "Fine Art" in the contemporary sense of the word. Count on being considered an illustrator no matter how you personally view your creations.


primorge posted Thu, 22 November 2012 at 4:29 PM

"The true artist will make money."

That would explain Vincent Van Gogh and countless other posthumous masters.

I would say that a "true artist" makes art regardless of what ANYONE thinks of it.


Paul Francis posted Thu, 22 November 2012 at 4:56 PM

"How Can I make Money with Poser?"

Well, you could make a start with producing some artwork, maybe something which stands out from the Poser crowd? Then you could market your work in such a way as to have publishers beating a path to your door.  Then you could maybe charge a fee.  

Seriously, make some art - it's an obvious starting point. 

I'm not a vendor, so can't address/advise how to make money vending Poser content.

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


RorrKonn posted Thu, 22 November 2012 at 7:03 PM

For local jobs ,Friends and Family can help you.
Insurance ,auto salesmen before they hire you they want to know you have a lot of contacts like friends and family.

This sweet girl wanted me to do a cartoon as a blueprint for her kids birthday cake.
So wally world would know what to put on the birthday cake.
I thought I was pricing the job low when I told her sure for $50.00.
When I saw the look on her face I realized that was to much .
So I said we have a $5.00 dollar special for kids birthdays.

After I thought about it.
This girl works for minimum wage.
Her weekly check probably only $150.00 a week.

I like the girl and wanted to date her so the money was irrelevant anyways.

The girl didn't know what size the cake was.
She goes just make a lot of drawings .
Spent 2 days on the cartoons.
Then wally world would not make the cake cause of copyright infringements.

The family views me as a black sheep.
They did not want the sweet girl dating me.

--

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


millighost posted Thu, 22 November 2012 at 8:56 PM

> Quote - I'm wondering how you would go about selling renders and artwork you create with Poser?

acrionx posted Thu, 22 November 2012 at 9:51 PM

@millighost  LOL  That cracked me up.

www.acrionx.com | My Freebies | My Store | My Youtube Channel


moriador posted Thu, 22 November 2012 at 11:42 PM

Quote - Connatic, I have never, ever seen a question about "how do I make money doing X?" where the responses weren't almost all negative and filled with doom and gloom. It doesn't matter what X is - commercial real estate, programming, digging ditches, selling small parts of you body to starving dogs - it's always negative. I don't understand the phenomen.

Still, Poser doesn't seem to lend itself to too many opportunities, especially if you are looking at what you do as fine art. A more productive approach IMO would be to see yourself as a commercial artist. I can easily see Poser used to illustrate children's books, technical manuals or comic books.

I don't think this thread has been full of almost all negative doom and gloom.

On the contrary, I think it's been overwhelmingly positive.

Unless of course by "negative" you mean telling people that in order to make money they will probably have to work pretty hard.

All self-employment takes hard work. It's not like being at the office and being able to take time to surf the web and post in forums because you feel like a having a break -- all afternoon -- because your boss isn't watching. When you're self-employed, the boss is  ALWAYS watching. And if you want to make a livable paycheck, (at least in the beginning) that boss needs to be a hard-ass. But other than that, making money selling things is totally possible.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


mrsparky posted Fri, 23 November 2012 at 5:23 AM

Been involved with selling poser content for nearly 10 years, I can safely say one thing that way. You ain't get gonna rich. That said if you run it as a second job/business, you can make a few quid from doing it if you make the right things and diversify. For poser content, if you don't want to make slutwear or hair, biggest sellers will be buildings/sets and real world everyday vehicles. By diversification, forget t-shirts and sites like zazzle. Waste of time. Get out there and talk to small business. Use poser/renders on anything from photo manipulations, magazines, leaflets, web designs. Basically anything you can print on. For example, this image shows some ContraVision, aka vehicle wrap. At around 1/2 metre square, it's the smaller of two images. Which will be used to give the appearance theres a dinosaur behind a wall.

Pinky - you left the lens cap of your mind on again.



mrsparky posted Fri, 23 November 2012 at 5:50 AM

B*gger - heres the image

Pinky - you left the lens cap of your mind on again.



lmckenzie posted Fri, 23 November 2012 at 8:10 AM

Poser images are neither photographs nor paintings - both of which have established markets and appeal. As some have mentioned, starting with a render and then doing a lot of postwork e.g. painting hair and clothing (really well of course) may be the best bet.

hmmm, not sure how the tax laws work but maybe you can give stuff to non profits and claim a nice deduction … maybe set up an account in the Caymans …

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Kendra posted Fri, 23 November 2012 at 11:35 AM

All you can do is put yourself out there.  Look into marketing tactics if you're interested in book covers.  And put your work into online galleries.  I sold the rights to one of my images to a major ad agency for 1 year.  They found the image online and contacted me through that website.  It was a nice chunk of change too.  

...... Kendra


JohnDoe641 posted Fri, 23 November 2012 at 2:21 PM

Quote -
Most end users do not create (few of us do) , but most just Pose @ render.

Those that ""create"" are the true artists.

Yuck, that's like saying most painters aren't artists because they just apply paint to canvas and don't make the paint or paintbrushes from scratch. Unless I'm misinterpreting you, that's aweful way to look at things.


RorrKonn posted Fri, 23 November 2012 at 3:57 PM

Quote - > Quote -

Most end users do not create (few of us do) , but most just Pose @ render.

Those that ""create"" are the true artists.

Yuck, that's like saying most painters aren't artists because they just apply paint to canvas and don't make the paint or paintbrushes from scratch. Unless I'm misinterpreting you, that's aweful way to look at things.

This argument and "this vs that" app has always been around.

C4D ,zBrush ,Poser ,Paints ,Cameras.

Are all different mediums , that get different results.

As long as You get the results you want is all that matters.

--

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


lmckenzie posted Fri, 23 November 2012 at 10:37 PM

It’s part of the perennial ‘what is art’ arguments that have no answer. A person’s position says more about their personality and world view than any illusory universal truth. Is someone who creates collages using found objects ‘creative’ or the photographer who merely documents existing reality? Everyone ends up using existing elements – even the painter who makes their own pigments uses chemical compounds that were here before. In that sense, only God is a creator and I’m not 100% sure about her. IMO the creativity lies in how people take the components, – no matter how primitive or sophisticated – and combines them to produce the end result. It’s like these competitions where they give kids a box of junk and challenge them to build something that performs a particular function. Everyone comes up with a different solution. There, you have an objective criterion, either the egg breaks when you drop it or it doesn’t. ‘Success’ in art is, by its nature, almost entirely subjective. Like pornography, everyone knows it when they see it but everyone disagrees.

So Poser uses premade stuff. No two people are going to create the exact same image, even using the same content. Some will be more ‘correct’ from a technical standpoint or according to ‘norms.’ We’ve all seen art that broke the rules in every way and been hailed as great, even if we personally consider it worthless. Creativity exists by default. Unless you’re trying to follow an exact set of instructions on pain of death, you’ll create something unique, even if you’re not enthusiastic about the process. Of course you’ll be more creative if you’re engaged in and enjoying the process and not just working off the random firing of your synapses. I know a lot of people, artists in particular, will disagree, but I think a lot of the debate over what is art and who is creative is, at best a matter of taste and, at worst, more about ego gratification. That may be fine for the artists but since we’re talking about making money, we should recognize that the average consumer or viewer probably doesn’t really give a whit about the creative process or standards or any of the other inside baseball stuff. Half the ones who claim to are probably posers (no pun intended) trying to impress. At the end of the day, most people are probably going to value their kid’s precious childhood scribbles more than anything else.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


EClark1894 posted Sat, 01 December 2012 at 12:34 PM

Quote - All you can do is put yourself out there.  Look into marketing tactics if you're interested in book covers.  And put your work into online galleries.  I sold the rights to one of my images to a major ad agency for 1 year.  They found the image online and contacted me through that website.  It was a nice chunk of change too.  

Perhaps my first post was poorly construed or worded, but thank you Kendra and others. I'm not looking to get rich from Poser, just make a little extra cash.

I guess what I was really trying to ascertain was how could I go about getting my artwork noticed by people who might like to use me on some of their projects. I think Kendra comes closest to an answer for me.

Thanks for the replies.




Zanzo posted Sat, 01 December 2012 at 4:17 PM

Simple.

  1. Render Porn

  2. Make sure it's fucked up porn.

  3. Ask yourself, does what I just rendered turn me on?

If it does, throw it up on a website with paysite and promote it with seo. The only hard part is rendering something top-notch that stimulates.  95% of 3D renders for adult are complete shit.


LaurieA posted Sat, 01 December 2012 at 4:26 PM

Stop trolling Zanzo. EClark has gotten what he asked for before you showed up.

PS: Would you PLEASE learn to use the Language check box??

Laurie



Khai-J-Bach posted Sat, 01 December 2012 at 4:29 PM

sigh wrong site Zanzo.... you want renderotica for that...



primorge posted Sat, 01 December 2012 at 10:42 PM

What a charming individual.

Anyone familiar with Laveyan Satanist Destruction Rituals?

Hmmm?, Oh, sorry. Just thinking out loud.


monkeycloud posted Sun, 02 December 2012 at 3:34 AM

I'm a left-hander for some things... well more ambidextrous tbh. Currently using the mouse right-handed.

But I'll pick up my tablet pen with the left...

 ;-)


Zanzo posted Sun, 02 December 2012 at 8:04 AM

Quote - Stop trolling Zanzo. EClark has gotten what he asked for before you showed up.

PS: Would you PLEASE learn to use the Language check box??

Laurie

Language check box? Here I have a better idea.  Get the renderosity developer to add a language filter and let people choose if they want to see bad words or not. That is the proper way to do it.

But because I respect you guys so much I will bend to this backwards way of thinking lol.


LaurieA posted Sun, 02 December 2012 at 8:06 AM

Hey, not our rules. Heh.

Laurie



MistyLaraCarrara posted Sun, 02 December 2012 at 9:26 AM

zazzl isn't making me rich. it isn't making anything. :(   http://www.zazzle.com/kittehgirrl :)

could i really make money rendering adult entertainment?  is there a niche for toonish a.e.?



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MistyLaraCarrara posted Sun, 02 December 2012 at 9:28 AM

Quote - Simple.

  1. Render Porn

  2. Make sure it's fucked up porn.

  3. Ask yourself, does what I just rendered turn me on?

If it does, throw it up on a website with paysite and promote it with seo. The only hard part is rendering something top-notch that stimulates.  95% of 3D renders for adult are complete shit.

what does seo mean?

thanks.



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mrsparky posted Sun, 02 December 2012 at 10:28 AM

SEO means search engine optimisation.It's where you design a website pages to be more search engine friendly. Extreme SEO is kinda like an arms race between site and search engine. usually at the expense of good design. It's also time consuming as you need to constantly change things as the search engines do.

Pinky - you left the lens cap of your mind on again.



MistyLaraCarrara posted Sun, 02 December 2012 at 11:23 AM

thanks Mrs Sparky

i should prolly get to work on that, lol, the idea behind my site is purely promotional and not selling directly.



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wolf359 posted Sun, 02 December 2012 at 11:33 AM

"I have a better idea.  Get the renderosity developer to add a language filter and let people choose if they want to see bad words or not. That is the proper way to do it."

Alternatively one could develop a more intelligent/Adult vocabulary.

Then perhaps one might be able express ones various NEWBIE/BEGINNER frustrations with  Zbrush and obvious lack of experience with the poser render engine, without resorting to the profane invective of some urban street gang member.

just a thought

Cheers



My website

YouTube Channel



mysticeagle posted Sun, 02 December 2012 at 12:38 PM

I've asked myself the same question for the last 10 years. I started modelling earlier this year in the forlorn hope that I could make a few quid from selling content, but as an earlier poster, Vilters, i think ,stated, the quality of a lot of stuff in the MP has increased but the prices have been slashed to compete with the aparently huge increase in content creators. I have come to the conclusion that you can't make anything apart from a bit of pocket money out of Poser, and that will probably nowhere near recompense you for the amount of money you will spend on for example material and texture sets for your models, let alone the time taken to build them. As in most business situations where you need an agent to sell for you, you will finish up having to pay them 30-40% commission for the priviledge of them "marketing" or not, your product.  Hats off to the guys that keep the MP going, but personally I'm just happy building the models I need for my own personal use and using Poser as a hobbyists tool. At least it keeps me off the streets, that and the curfew lol :)

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


MistyLaraCarrara posted Sun, 02 December 2012 at 1:19 PM

the clearance section is pages to see what isn't selling.



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aeilkema posted Sun, 02 December 2012 at 3:05 PM

Quote - the clearance section is pages to see what isn't selling.

 

Yes and no...... it shows items that aren't selling here, but it may also hold items that have sold well in the past. Then there's also the whole different store, different audience thing. Not everyone buys at Rendo and not every vendor sells well at Rendo, but they may do very well at other stores.

You will find great vendors that do well at RDNA or CP or DAZ or other places, but don't sell here at all and the other way around. I know a good number of vendors that do badly here, but do well at RDNA, very well even. So, clearance doesn't tell the whole story.

Don't forget store format and policy as well, it can get in the way of selling items. Each store has it's own policy, but it doesn't work for everyone. Rendo has a certain format and policy that doesn't suit everyone and for them it can hurt sales pretty badly, while a different store policy and format suits theur items much better and helps sales along.

If you sell content, you need to find the place your customers are at and where your content will flourish.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


joequick posted Sun, 02 December 2012 at 3:17 PM

Quote - "I have a better idea.  Get the renderosity developer to add a language filter and let people choose if they want to see bad words or not. That is the proper way to do it."

Alternatively one could develop a more intelligent/Adult vocabulary.

Then perhaps one might be able express ones various NEWBIE/BEGINNER frustrations with  Zbrush and obvious lack of experience with the poser render engine, without resorting to the profane invective of some urban street gang member.

just a thought

Cheers

I don't see why you suddenly feel the need to insult urban street gangs by comparing them to this tool.

@Daz3d
@ShareCG


Zanzo posted Sun, 02 December 2012 at 3:25 PM

Quote - "I have a better idea.  Get the renderosity developer to add a language filter and let people choose if they want to see bad words or not. That is the proper way to do it."

Alternatively one could develop a more intelligent/Adult vocabulary.

Then perhaps one might be able express ones various NEWBIE/BEGINNER frustrations with  Zbrush and obvious lack of experience with the poser render engine, without resorting to the profane invective of some urban street gang member.

just a thought

Cheers

When you design an application you should try to adhere to the most common user interfaces. Most of the time I can take an application I've never used and pick up the basics within 5-10 minutes because the developer didn't try to re-invent the wheel.


primorge posted Sun, 02 December 2012 at 3:41 PM

Fricken Fraken Frick!

Love, Zanzo.


wolf359 posted Sun, 02 December 2012 at 3:54 PM

"When you design an application you should try to adhere to the most common user interfaces."

I actually agree with you in this regard

But Zbrush, among many things , is well known for its "nonstandard interface".

yet still you chose buy a license when you had plenty of Videos all over the web demonstrating its unorthodox workflow.

Make wiser purchasing decisions in the future perhaps??

Cheers



My website

YouTube Channel



RorrKonn posted Sun, 02 December 2012 at 4:26 PM

Most forums you will be warned for being
rude argumentative ,off topic ,cursing etc etc.
3 times then your gone ,band.

Want to do good as a content creator ,Then be a high end content creator.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Zanzo posted Mon, 03 December 2012 at 3:23 PM

Quote - zazzl isn't making me rich. it isn't making anything. :(   http://www.zazzle.com/kittehgirrl :)

could i really make money rendering adult entertainment?  is there a niche for toonish a.e.?

Are you kidding?  I'm still shocked people use daz and poser to render images that don't involve porn.

If you're good at making top quality renders then yes you can make some decent money on the side.  Take a really messed up fantasy you have and bring it to life. Then send me a link so I can see it! lol


primorge posted Tue, 04 December 2012 at 2:08 AM

Pretty sure that there are many who would consider much of the "pin-up" art posted in the galleries here nothing more than porn. As much as I like pin up and erotic art (if skillfully done, generally NOT with poser) I'm always a little curious why multitudes of poser artists seem to concentrate so heavily on Nekkid Vicky. In particular the "attempt" at photorealism variety in a vacuous environment. Why go to all the trouble when porn of the real variety is so readily available and so utterly disposable?


mysticeagle posted Tue, 04 December 2012 at 2:51 AM

Quote - > Quote - Are you kidding?  I'm still shocked people use daz and poser to render images that don't involve porn.

I do with the greatest of respect find that to be a little narrow minded. Are you suggesting that because the software package "A" contains nude base models that its' only use is the creation of porn?

If that is your argument, then you must add all the other 3d model apps into the mix. I'm sure that there are any number of users who do exactly that and the market places on various sites cater to their tastes and desires. I mean it is a bit like saying just because i have a camera I should be photographing nude models?. It is a tool that can be used to output what you desire. If porn is your thing then fair enough, it's a free world. i don't think I'm alone in having tried to accomplish a tasteful or moody nude portrait using cgi in my time, and i have to say failed miserably. I feel sorry for the people who have recently come to appreciate cgi as a hobby if they are under the impression from threads like this that the only future for them is porn. The OP asked how can I make money from poser, if the only answer is by making porn, SM needs to step up its marketing lol

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


MistyLaraCarrara posted Tue, 04 December 2012 at 5:21 AM

maybe, some of that whips and cuffs stuff? 



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MistyLaraCarrara posted Thu, 06 December 2012 at 12:21 PM

still no zazzl money.  they do have rating filters, maybe i should try the whips and chains stuff on a mug or mousepad?



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Zanzo posted Thu, 06 December 2012 at 2:26 PM

Quote - still no zazzl money.  they do have rating filters, maybe i should try the whips and chains stuff on a mug or mousepad?

Do you make renders and put them on stickers and mugs to sell them? I'm just trying to understand the site.


MistyLaraCarrara posted Thu, 06 December 2012 at 2:33 PM

Quote - > Quote - still no zazzl money.  they do have rating filters, maybe i should try the whips and chains stuff on a mug or mousepad?

Do you make renders and put them on stickers and mugs to sell them? I'm just trying to understand the site.

 

That's basically it.  there's dimension templates to size your renders for the different items, as png or psd.

they uses dpi



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Zanzo posted Thu, 06 December 2012 at 2:39 PM

Quote - > Quote - > Quote - still no zazzl money.  they do have rating filters, maybe i should try the whips and chains stuff on a mug or mousepad?

Do you make renders and put them on stickers and mugs to sell them? I'm just trying to understand the site.

 

That's basically it.  there's dimension templates to size your renders for the different items, as png or psd.

they uses dpi

The nature of your renders are like kitties and furry humanoids right?  That is very popular.  Have you advertised on forums where people are into that? Also have you considered doing custom renders for people? A kitty character of their very own on a mug or sticker or tshirt? The next level is adult. Do custom renders of KITTIES in action if you catch my drift.

Identify what keywords best describe your product in a unique way and then try putting $10.00 in a google adwords account.

Just thinking out loud.


AetherDream posted Thu, 06 December 2012 at 10:33 PM

Quote - Correct Chris.

Poser does what it does. It Poses content.

Most end users do not create (few of us do) , but most just Pose @ render.

Those that ""create"" are the true artists.

 

I am sure you did not mean this the way that it sounds, but really it is kind of offensive. I occasionally will do some textures for my models and I do postwork in photoshop, but I have created some scenes in Poser that took me weeks to set up and the results were what I might hope would be seen as artistic.

I once saw a similar comment by a vendor whom I had previously favored and purchased from frequently. I was  offended enough that I have never purchased another item from that vendor. We people who just  "Pose and Render" as you would call us are the reason this market exists.

"People who attempt define what art is or is not, are not artists"---Luminescence


Ajaxx posted Fri, 07 December 2012 at 8:29 AM

Let me give you the perspective of someone who has done traditional art. Both myself and my girlfriend have had our oils in galleries, and gallery painters ask the same question -- how can I make any money with my paintings? It's just not something everyone is in the market for.

 She has make her most money doing huge paintings of giraffes on commission from a private collector who just loves giraffes and wants to put some in the lobbies of the buildings he manages. I have made the most money with pen-and-ink illustrations for small magazines because they are easy and cost-effective to reproduce into print. The wide range of colors and tonalities in a Poser render almost totally excludes them from being purchased by publications because they would be too expensive to print. (You can reduce number of colors and dynamic range in Photoshop for a very good reason).

The downside is that a customer will fax his pic requirements on a Fri night and says he needs all the finished product to be sent overnight to him by Mon. And then there is that nasty something called a "kill fee" which is a trifling payment for your efforts when the editor finds this month's issue doesn't quite have room for that illustration you stayed up all night to finish.

You gotta love it or you will leave it, and smoozing with editors and art directors is an absolute requirement, even if they are boring and overbearing or even smell bad. Good luck all! 

 

     


Ajaxx posted Fri, 07 December 2012 at 8:29 AM

Let me give you the perspective of someone who has done traditional art. Both myself and my girlfriend have had our oils in galleries, and gallery painters ask the same question -- how can I make any money with my paintings? It's just not something everyone is in the market for.

 She has make her most money doing huge paintings of giraffes on commission from a private collector who just loves giraffes and wants to put some in the lobbies of the buildings he manages. I have made the most money with pen-and-ink illustrations for small magazines because they are easy and cost-effective to reproduce into print. The wide range of colors and tonalities in a Poser render almost totally excludes them from being purchased by publications because they would be too expensive to print. (You can reduce number of colors and dynamic range in Photoshop for a very good reason).

The downside is that a customer will fax his pic requirements on a Fri night and says he needs all the finished product to be sent overnight to him by Mon. And then there is that nasty something called a "kill fee" which is a trifling payment for your efforts when the editor finds this month's issue doesn't quite have room for that illustration you stayed up all night to finish.

You gotta love it or you will leave it, and smoozing with editors and art directors is an absolute requirement, even if they are boring and overbearing or even smell bad. Good luck all! 

 

     


MistyLaraCarrara posted Fri, 07 December 2012 at 8:43 AM

Quote - > Quote - > Quote - > Quote - still no zazzl money.  they do have rating filters, maybe i should try the whips and chains stuff on a mug or mousepad?

Do you make renders and put them on stickers and mugs to sell them? I'm just trying to understand the site.

 

That's basically it.  there's dimension templates to size your renders for the different items, as png or psd.

they uses dpi

The nature of your renders are like kitties and furry humanoids right?  That is very popular.  Have you advertised on forums where people are into that? Also have you considered doing custom renders for people? A kitty character of their very own on a mug or sticker or tshirt? The next level is adult. Do custom renders of KITTIES in action if you catch my drift.

Identify what keywords best describe your product in a unique way and then try putting $10.00 in a google adwords account.

Just thinking out loud.

as an experiment, i put a render with a nipple showing on a stein.

tee hee

http://www.zazzle.com/fantastx_september_2012_coffee_mugs-168593883991667932



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RorrKonn posted Fri, 07 December 2012 at 1:12 PM

Quote -
as an experiment, i put a render with a nipple showing on a stein.

tee hee

http://www.zazzle.com/fantastx_september_2012_coffee_mugs-168593883991667932

I'm not a lawyer.
There's complicated rules & laws about porn from country's ,states etc etc.
Crossing state lines.country lines.
Every ones definition of porn is different.

Host provider charge a lot more if they consider your site porn.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


MistyLaraCarrara posted Fri, 07 December 2012 at 2:00 PM

there

they're

their



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RorrKonn posted Fri, 07 December 2012 at 2:05 PM

Quote - I am sure you did not mean this the way that it sounds, but really it is kind of offensive. I occasionally will do some textures for my models and I do postwork in photoshop, but I have created some scenes in Poser that took me weeks to set up and the results were what I might hope would be seen as artistic.

I once saw a similar comment by a vendor whom I had previously favored and purchased from frequently. I was  offended enough that I have never purchased another item from that vendor. We people who just  "Pose and Render" as you would call us are the reason this market exists.

Kool avatar ,Where is your gallery ?

I consider my self a CGI Artist.I don't care what others consider me.

Don't know if just Hobbyist sells would be enough to keep Renderosity up & running.
I would expect there's a lot of sells to Pro's.
Renderosity merchandise is all Professional grade.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


MistyLaraCarrara posted Sat, 08 December 2012 at 1:24 PM

lol, opportune timing with the new store items

Power Whip for M4 & V4 with poses



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ajay753 posted Sun, 09 December 2012 at 8:57 AM

Quote - > Quote - The secret..? Get the right filters:) or packages for Photoshop. Rons brushes is a must. Saves you lots of time and delivers professional results. Might have to splash out some cash but they are worth it. Filterforge is a good package to start off with. You can use it for free for a month and download all the filters you want.

Thanks Zev0... yeah I've seen filterforge... the topazlabs stuff RorrKonn mentions looks good too... that said, it's possible to do a heck of a lot I find, in terms of image processing, just with the built in Filters and levels / curves etc in the PS Image menu.

PS CS5 Extended has some other pretty nifty tricks up it's sleeve for 3d stuff too of course... like puppet warp for example.

I've certainly been considering some pre-made brushes recently... specifically now I'm getting into considering featuring more effects... explosions, fire and so forth in scenes.

However I was really meaning more stuff like overpainting techniques I guess. It's my oil painter's brain thinking here about how one might work (PS brush work, etc) on top of a render... without just obliterating it, of course...

...I know this is largely just about layering, and building up in increments... guess I'm just interested to know what different folk do in terms of postwork...

 

Hi monkeycloud

I have an online buddy who has learnt the basics of Poser just so she has something to paint (as she's mainly into portrait photography etc).  Here's one of her galleries http://www.pbase.com/sianp/corel_painter_x_painting_poser_photoshop.  She's no expert in either painting and/or Poser but hopes to combine the two to get to a decent level at some time.  She's still learning both but says out of the two she reckons Poser is the hardest so I reckon if you're competent with Poser you're half way there :-)

 

regards

ajay


AetherDream posted Sun, 09 December 2012 at 10:14 PM

Quote - > Quote - I am sure you did not mean this the way that it sounds, but really it is kind of offensive. I occasionally will do some textures for my models and I do postwork in photoshop, but I have created some scenes in Poser that took me weeks to set up and the results were what I might hope would be seen as artistic.

I once saw a similar comment by a vendor whom I had previously favored and purchased from frequently. I was  offended enough that I have never purchased another item from that vendor. We people who just  "Pose and Render" as you would call us are the reason this market exists.

Kool avatar ,Where is your gallery ?

I consider my self a CGI Artist.I don't care what others consider me.

Don't know if just Hobbyist sells would be enough to keep Renderosity up & running.
I would expect there's a lot of sells to Pro's.
Renderosity merchandise is all Professional grade.

I used to have my stuff on several different sites. I closed some galleries due to my "real job" getting in the way of me having enough time to have fun this stuff.  I do have one gallery that I still have a few things up on and I am trying to find time to post to. Of course I do this for fun, so don't look for professional quality. The link is below.

http://quantumriver.deviantart.com/

"People who attempt define what art is or is not, are not artists"---Luminescence


RorrKonn posted Mon, 10 December 2012 at 7:19 AM

Quote -Kool avatar ,Where is your gallery ?

I consider my self a CGI Artist.I don't care what others consider me.

Don't know if just Hobbyist sells would be enough to keep Renderosity up & running.
I would expect there's a lot of sells to Pro's.
Renderosity merchandise is all Professional grade.

I used to have my stuff on several different sites. I closed some galleries due to my "real job" getting in the way of me having enough time to have fun this stuff.  I do have one gallery that I still have a few things up on and I am trying to find time to post to. Of course I do this for fun, so don't look for professional quality. The link is below.

http://quantumriver.deviantart.com/

 

I rather enjoy a passionate amateurs Artist that had very little talent even with a pencil.

Then a unpassionate Pro that was prefect but just done it for $$$ .

If there's no heart in it ,then I don't get the point.

Drizzt's is all heart.

I enjoyed your talented galley thanks for the link.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AetherDream posted Mon, 10 December 2012 at 8:54 PM

Quote -  

 

I rather enjoy a passionate amateurs Artist that had very little talent even with a pencil.

Then a unpassionate Pro that was prefect but just done it for $$$ .

If there's no heart in it ,then I don't get the point.

Drizzt's is all heart.

I enjoyed your talented galley thanks for the link.

Thank you for your kind words. I do so love that character and those stories by Salvatore. I'm definitely not in this for the money. (LOL) I have enjoyed this hobby so much since I first found the 3d art and programs in Dec, 2008. It is a  lot  less messy than my oil paints(amature there as well). I have so much fun blending 2d elements in photoshop with my 3d stuff.

Do you have a gallery?

"People who attempt define what art is or is not, are not artists"---Luminescence


RorrKonn posted Tue, 11 December 2012 at 4:12 AM

Quote - Thank you for your kind words. I do so love that character and those stories by Salvatore. I'm definitely not in this for the money. (LOL) I have enjoyed this hobby so much since I first found the 3d art and programs in Dec, 2008. It is a  lot  less messy than my oil paints(amature there as well). I have so much fun blending 2d elements in photoshop with my 3d stuff.

Do you have a gallery?

These are the ones I did just for my self.
There not much to look at but they mean something to me.
Every now and then I redo them.
Most stared as a black n white pencil drawing from a long time a go.
http://www.renderosity.com/homepage.php?page=3&userid=48237

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


donquixote posted Tue, 11 December 2012 at 11:50 PM

If you just want to make some money with Poser, create some knock out graphics and combine that with some mad website development skills (or find a dependable, hard-working partner who already has them), put together a few sites and/or landing pages and go out on some of the freelancer sites and related industry forums and find internet marketers who are looking for folks to build them some eye-popping sales sites. The demand for flashy, attention-grabbing work is substantial and it keeps growing.

It doesn't pay that well at first, but once you establish a reputation ... well, I know of a couple out there doing this kind of thing who are making pretty decent money, i.e. $70,000+. They work very hard at it though.


ironsoul posted Wed, 12 December 2012 at 3:12 AM

Think I read on one of the forums about someone hooking Poser upto a 3d printer. Has anyone used the application in that way (for example to make action figures) ?



aeilkema posted Wed, 12 December 2012 at 3:21 AM

Quote - Think I read on one of the forums about someone hooking Poser upto a 3d printer. Has anyone used the application in that way (for example to make action figures) ?

 

You're not allowed to, copyright issues, unless you model the figure, clothes and all else yourself. The license prohibits doing this if you plan on making money from the action figures. For your own use, yes, but for commercial use no. It's a great idea though and I've been thinking about it for personal use a couple of times.

 

I'm not sure about the game license that DAZ offers, perhaps with that one something like this is possible, but I don't think so.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


RorrKonn posted Wed, 12 December 2012 at 3:59 AM

Quote - Think I read on one of the forums about someone hooking Poser upto a 3d printer. Has anyone used the application in that way (for example to make action figures) ?

 

They use 3D Printers at zBrush ,might get some info there.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Wed, 12 December 2012 at 4:17 PM

http://www.creativeheads.net/HeadsUpView.aspx?blastid=3619&&AID=408

 

This Jobs link was in the Renderosity weekly news.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AetherDream posted Thu, 13 December 2012 at 10:11 PM

Quote - > Quote - Thank you for your kind words. I do so love that character and those stories by Salvatore. I'm definitely not in this for the money. (LOL) I have enjoyed this hobby so much since I first found the 3d art and programs in Dec, 2008. It is a  lot  less messy than my oil paints(amature there as well). I have so much fun blending 2d elements in photoshop with my 3d stuff.

Do you have a gallery?

These are the ones I did just for my self.
There not much to look at but they mean something to me.
Every now and then I redo them.
Most stared as a black n white pencil drawing from a long time a go.
http://www.renderosity.com/homepage.php?page=3&userid=48237

 

Nice gallery. You have some great work in there.

"People who attempt define what art is or is not, are not artists"---Luminescence