VanishingPoint opened this issue on Nov 30, 2012 · 8 posts
VanishingPoint posted Fri, 30 November 2012 at 5:48 PM
Attached Link: Y-Wing Fighter
Now available for free at Vanishing Point: the newest addition to our S*tar Wars* fleet- the [Y-Wing Fighter](http://www.vanishingpoint.biz/freestuff.asp?StartNo=664%20).Includes:
Notes:
Astromech available (for free) separately at Vanishing Point, in the Star Wars section.
Does not use Poser shader nodes, so it should be importable into other software programs.
Promotional image by mrsparky.
VanishingPoint... Advanced 3D Modeling Solutions
3doutlaw posted Fri, 30 November 2012 at 9:22 PM
That is awesome...!!!
Alisa posted Fri, 30 November 2012 at 10:36 PM
Thanks :)
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
Pret-a-3D posted Sat, 01 December 2012 at 12:37 AM
That is very cool. Thanks!
Paolo
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thekingtut posted Sat, 01 December 2012 at 10:31 AM
Aaaaww, sweet! Yet another SW goody to play with. Now all I need is a Z-95 Headhunter and I'll be set.
mrsparky posted Sat, 01 December 2012 at 8:56 PM
Nice to read your all enjoying it. Tip for you. To change "unit markings", simply change the colour of the yellow shape and red shape on the nose map. Also have you noticed theres quite a few material groups, but very few maps? Well that extra careful mapping is another smart feature here. It's been mapped so it can use a mix of map sizes. Higher res where the pilot sits, an area most likely to rendered close up. In other areas, one of 3 med-res 'global' colour maps is employed, which makes this very memory efficient and yet still retains that detailed movie look. Plus every single gribble has been individually box mapped. So if theres any section you wanted to re-texture, say for example you wanted to add battle damage or rust to an engine. You'd load the template, do your magic, them flood fill the remainder of that template with the global colour map. Then simply apply your new texture to that material zone, and all without having to re-texture the entire model!
mrsparky posted Sat, 01 December 2012 at 8:58 PM
The 'global' maps are also carefully thought out. The real model might appear to be one colour, but photos of the studio model shows it's actually 3 shades of off-white/grey. With some areas being drybrushed. The film version, like Trek ships, can sometimes appear to have a bluseish tint. This is caused by the filmstock and process used in film making. It's also easy to replicate in poser. Just use HDRI lighting. In Vue use a GR or GI light set. In both app's these types of light tends to have a noticeable grey/blue tint. Normally you'd change that (by setting the light colour to roughly pure white) to remove that 'it's a glaring fake' look. But here it adds an extra 'movie' style.
kyoto_kid posted Sun, 16 December 2012 at 11:12 PM
...thanks. Always liked the Y-Wing.
...forsaken daughter is watching you.
[Intel Xeon 5660 Hyperthreading 6 core CPU, 24GB GSkill Ripjaws 1333 DDR3 Tri Channel RAM, Nvidia Titan-X GPU with 12GB GDDR5 & 3072 cores, 1 x AData 240 GB SSD (boot) + 1 x 2TB HDD, EGVA 850 G5 PSU Antec P-193 with more fans than Justin Bieber.]