martial opened this issue on Dec 01, 2012 · 16 posts
martial posted Sat, 01 December 2012 at 11:53 AM
Allo
I finally take time to try my update from Vue infinite 10.5 to 11 (with last build from E-on)
I got a material problem when i import V4 to vue when rendering (see picture)
It seems related to bump but i try to modify it (ex :skinhead) and don't find te right value parameter
I didn't have this problem with version 10.5
What modification you suggest for better rendering?
I also try Skinvue python (last version i used with success in version 10,5) and it don.t find head and body materials even Vue infinite 11 have imported them with V4
Do you know if an update of skinvue exist??
Many thanks
martial posted Sat, 01 December 2012 at 11:55 AM
foxylady1 posted Sat, 01 December 2012 at 12:21 PM
martial
I believe you have to buy the SkinVue for version 11.
martial posted Sat, 01 December 2012 at 2:46 PM
thanks Foxylady1
I have Skinvue elite and i have downloaded again today .Now Skinvue works ok Maybe the developper put an update on Cornupia3d
store
But it will be nice if someone give me some hint about how modify original materials from Poser for a better rendering without skinvue
Paula Sanders posted Sat, 01 December 2012 at 3:43 PM
I was told that if you download skinvue again it will work with vue 11. I use daz studio not poser anymore, but I have had skins like yours. right click othank material for your figure and select edit all. You can change ones that you don't like later, but thirds will give you an idea. For a skin like yours adjust the bump maps to .002. If you have selected all, you only have to do it once. Then render and see how the figure looks. You can re adjust the bump maps for individuamaterials now. There are other thumbs you can adjust such as highlights, etc, but I have found that the bump maps are the most important with figures.
martial posted Sat, 01 December 2012 at 5:43 PM
thanks Paula
I will try it
Paula Sanders posted Sat, 01 December 2012 at 5:58 PM
Martial
I wrote my reply before on my iPad. Really I wasn't high or drunk, but the spelling sure looks it. Sorry. I should have proofed it.
martial posted Sun, 02 December 2012 at 5:00 AM
Allo
I just follow your suggestion (bummp at. 002) and also click in the import window on ''render materails using poser shader tree'' and the rendering seems ok now
The problem was only on the materails skin because others like cloth was ok
With version 10,5 i didn't nothing like this for my Poser import
Merci beaucoup
Martial
ShawnDriscoll posted Sun, 02 December 2012 at 5:39 AM
Vue is almost random when deciding which materials to extra bump and which to do normal bump. But changing SkinHead material to bump value of .002 is good.
It's an old Poser SDK bug from growing mm-sized Poser figures to meter-sized figures inside of Vue. Bump scaling grows when it shouldn't.
Paula Sanders posted Sun, 02 December 2012 at 9:18 AM
This situation doesn't only happen with Poser imports. I now use DAZ a lot and for all my figures. I have a number of buildings I have exported as OBJs and most of the figures come in needing bump modification. Sometimes buildings do and sometimes they don't. It seems to depend on who initially created them. A building can look fine in DAZ and in Vue I have to go into Photoshop and actually work on the map. This most often happens with bricks where no matter what I do in Vue, they are too small so I adjust the mat. But, some buildings work fine and I don't have to touch them.
I basically believe from all I have read and it makes sense that certain objects were made for certain program's rendering setups. I am not a programmer, but it just makes sense. So I basically take the position that I expect to work on any OBJ I bring in.
I never work from Poser anymore. I stopped when Vue Infinite was in version 5. i could even point to the beta where dynamic hair started to go wrong. I used to do my own hair. So I stopped using figures except occasionally. I had tried DAZ a few times during versions 1, and 3 and couldn't get the hang of it. This spring I said I was going to concentrate on DAZ and I did. Now I love working with it. I find it so much easier than Poser and I have used Poser since I think version 2.
Learning DAZ wasn't easy because finding information on how to do stuff was really difficult. It was all over the place. That is why I began my on-going * Notes on DAZ, Poser, Vue* which I have up on my website. For those having issues with Poser, I suggest DAZ. The figures will come in often with lizard skin, but so far all have worked and I have been able to get them to look the way I have wanted.
I do a lot of postwork but for different effects, not to correct a figure.
Paula Sanders posted Sun, 02 December 2012 at 10:40 AM
martial posted Sun, 02 December 2012 at 11:14 AM
Hello Paula !
Thanks for all yours comments
I am just coming from your site and find there lots info in your tutorials
Nice galleries too
I have read with pleasure your review of Photosuite 7 which i also use
ShawnDriscoll posted Sun, 02 December 2012 at 3:29 PM
OBJ can't manage everything. Each 3D app has its own way of handling OBJ and MTL files. I'd be shocked if there wasn't a need to edit materials after importing an OBJ model.
Eric Walters posted Tue, 04 December 2012 at 9:24 PM
One other thing- Skinhead affects the top, back parts of head-and ears, There is a separate skinface material
ShawnDriscoll posted Tue, 04 December 2012 at 9:50 PM
My Bruce Willis for Apollo has 4(?) skinhead/face materials. Clever how that is even done.
Osper posted Wed, 05 December 2012 at 8:24 PM
Vue has had this bumpy ride for a long time with Poser imports. (I'm still on Vue 7i) I do just as Paula S does. It seems to pick on the skin because in Poser a lot of times the bump maps have such small values.