kimbersue opened this issue on Dec 10, 2012 · 23 posts
kimbersue posted Mon, 10 December 2012 at 8:08 PM
Hello, I made a dress in marvelous designer and use a simple sqare image for the dress texture image which was used as tiles when I move it to poser, which is should have been. I then opened the dress object in uvmapper to make a texture map which I made a new image texture in adobe cs.
When I went back to the material room to load the new image texture, the texture appears in tiles on the dress instead of full dress like it should have.
Is there a setting in the material room that makes the image texture show up as tiles? Is there some setting I need to adjust?
All I could find in the manual is: Tile: The texture map will be tiled to ensure total coverage. Tiling is controlled using the Mirror U and Mirror V attributes, below.
But I have no idea where these setting are or what to do.
Advice?
Thank you
Kimberly
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.