Forum: Poser - OFFICIAL


Subject: A breast morph thread

richardson opened this issue on Dec 13, 2012 · 94 posts


richardson posted Thu, 13 December 2012 at 10:12 PM

***"ATTENTION: Can someone please start a BREAST MORPH THREAD with screenshots? I don't want to post too many threads**. **Let's have a huge discussion on Poser Breasts".***

OK,,,**
**Here you go zanzo. I think if you want to try big breasts, you have to fix the ribcage first. V4 breasts are designed to go from A to Z. Her ribs are not. There are but a few rib morphs. I think the secret is to cave the sternum in quite a bit. Also to wrap the breast  up under her arm more instead of way out on her ribs (from profile). This is why they seem to grow as you rotate from front view to side view. They are set too far out on Z axis.

Zbrush and/or the morph brush are your friends. You cannot really fix everything in a FBM. But you can get part of the way there, then do a quick fix before rendering.

I add this pic which is far from correct either. Just better than my other tests I did today. I did do major work on the breasts as a FBM and posed object in Zbrush.


Zanzo posted Thu, 13 December 2012 at 11:02 PM

Quote - OK,,,
Here you go zanzo. I think if you want to try big breasts, you have to fix the ribcage first. V4 breasts are designed to go from A to Z. Her ribs are not. There are but a few rib morphs. I think the secret is to cave the sternum in quite a bit. Also to wrap the breast  up under her arm more instead of way out on her ribs (from profile). This is why they seem to grow as you rotate from front view to side view. They are set too far out on Z axis.

I'm starting to see what you mean.

Hmmm, I'm going to try and work a QUICK version of this suggestion into my workflow.  This will take a while to understand but you've got a good eye for detail.

Quote - Zbrush and/or the morph brush are your friends. You cannot really fix everything in a FBM. But you can get part of the way there, then do a quick fix before rendering.

Yes this quick fix is what I'm looking for with Zbrush before the render.

Quote - I add this pic which is far from correct either. Just better than my other tests I did today. I did do major work on the breasts as a FBM and posed object in Zbrush.

Keep in mind, I am not going for total realism. My point of view is biased towards fantasy & cartoon. So balance my suggestions out.  I would reduce areola size by 25-35% .. Slightly bigger nipples as if they've been iced so they're umm ready to go. A little bit bumpier would be nice around the nipple.  IMO your breasts are realistic which is a testament to your eye for detail, but is it a turn on? I'd like to see them more perfect, fake, hollywood, fantasy.  

Now let's put turn ons aside.  That render is realistic man and she seems like an interesting character. Her face stands out and is interesting.  She's like a real woman. Don't get me wrong ,I've seen your other renders and you know what HOT is :) ....


Here are my renders of different breasts. I'm looking for hardcore feedback, no holds barred suggestions from different points of view.  I need to take what richardson about the rib,sternum, wrapping the breast into consideration and try to understand how to implement it.


primorge posted Fri, 14 December 2012 at 1:03 AM

Richardson's comments are absolutely correct, its difficult to get an abrupt smooth undercurve with gravity on v4 because of this. Definitely something that can only really be remedied by some manipulation of the geometry in a modeling app. That's a really nice breast morph that he did in his example above, very realistic. By the same token, V4's small breast morphs are also severely limited.


ashley9803 posted Fri, 14 December 2012 at 2:54 AM

The more I look at these things the more I realise how difficult it is to get V4's boobies to look like these. And.................... excuse me, I need a (cold) shower.

Edit - that's better. Well the real ones seem to start under the arm pit, while V4's start well too far around the front.


primorge posted Fri, 14 December 2012 at 3:49 AM

there's no crease where the breast joins into the chest area also, with larger morphs it causes a plane of polys at an angle rather than a sharp fold where the join starts (if this makes any sense)... would show a demo render but I don't have any large breasted nude depictions of v4 laying around anymore. Just the idea of having to load her into a scene and start fiddling with morphs just isn't appealing to me at the moment.


ashley9803 posted Fri, 14 December 2012 at 4:17 AM

There is actually a crease, it's just that it's in the entirely wrong place.


primorge posted Fri, 14 December 2012 at 4:19 AM

So, here's a couple of mesh preview renders of V4 with Morphs ++ applied, settings for breasts are 1.00 large and 1.00 for natural. Notice that there is no undercut whatsoever between the breast and the join to the chest. Even a woman with significantly smaller breasts is going to have some kind of undercut (to use a sculptural term).

primorge posted Fri, 14 December 2012 at 4:22 AM

Other than the curve of the swell at the bottom of the breast away from the join, there is virtually no contact between the forms even at these exaggerated settings.

...where's the crease? all I see are compressed long thin polys (on the verge of being non-planar) at the join. Totally unrealistic.


Dale B posted Fri, 14 December 2012 at 5:21 AM

And there's the reason the not so closet pervs and realism junkies have wanted some kind of soft body dynamic system for a few years, now. The structural complexities simply can't be addressed consistently any other way. Z-brush may make it possible to sculpt something realistic......so long as you don't mind doing it for each and every figure. And you have photo references so you know -what- to sculpt. And sbd is the only practical method if you intend to animate things....


richardson posted Fri, 14 December 2012 at 5:32 AM

Wow, this is better than the usual paper and cup of coffee..

I see I'm not alone. Zanzo, you see from examples exactly the issue. Another thing is, and I think it's been said, you are too far into the realism realm with this to say you are not. You have to deal with the math to some degree or resketch your FBM to go away from it a bit more.


primorge posted Fri, 14 December 2012 at 5:43 AM

...the problem with trying to compensate for this with custom morphs is that you have to do a lot of sliding of edges in order to compensate for the geometry's shortcomings, if you don't you end up with the effect illustrated by a couple of zanzo's renders.

primorge posted Fri, 14 December 2012 at 5:49 AM

@ Dale B, I'm just pointing out some things regarding the topic... I couldn't give a shit about masturbatory playing with dolls fetishism. Really not my cup of tea in poser. Likewise I think the stiflingly conservative forum obsession with photorealism in poser is equally pointless. You want photorealism in art, look at a photograph.


primorge posted Fri, 14 December 2012 at 6:10 AM

Sorry about the venom of my last post, need to get some sleep... sweet dreams.


durf posted Fri, 14 December 2012 at 6:38 AM

ridiculous that this is still not possible in poser and daz world today 2012

 

these vids are created in 2008, and you can still not in poser or dazstudio 2012?

come on, how ridiculous is that?

http://metadoll.dojin.com/labo/2008_1_1.avi

http://metadoll.dojin.com/labo/2009muscletest01.avi

 

source: http://metadoll.dojin.com/labo/


durf posted Fri, 14 December 2012 at 6:52 AM

Quote - And there's the reason the not so closet pervs and realism junkies have wanted some kind of soft body dynamic system for a few years, now. The structural complexities simply can't be addressed consistently any other way. Z-brush may make it possible to sculpt something realistic......so long as you don't mind doing it for each and every figure. And you have photo references so you know -what- to sculpt. And sbd is the only practical method if you intend to animate things....

you don't have to be a perv junkie.

just be an animator is enough and need of more realism.


vilters posted Fri, 14 December 2012 at 7:46 AM

Same mystery mesh. (Will be revealed in its proper time.) Different morphs. WIPS, the right head is not finished yet.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Zanzo posted Fri, 14 December 2012 at 8:51 AM

Quote - ...the problem with trying to compensate for this with custom morphs is that you have to do a lot of sliding of edges in order to compensate for the geometry's shortcomings, if you don't you end up with the effect illustrated by a couple of zanzo's renders.

aaah more work for me :(   .... I wonder what a good Zbrush smoothing workflow is before final render.

  1. Shoulders
  2. Collars
  3. Breast Cleavage check
  4. Breast Bottom Check
  5. Thigh Check
  6. Booty Check

I am a perv but not a closeted one lol. I try to bring out the perv in everyone, especially the ladies since they can be nastier than men.


vilters posted Fri, 14 December 2012 at 9:15 AM

I have no clue about a Zbrush workflow.
I have Poser, Hexagon, my mind, and some fingers to work the keyboard. :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


cedarwolf posted Fri, 14 December 2012 at 9:38 AM

Interesting.


richardson posted Fri, 14 December 2012 at 9:59 AM

Likewise I think the stiflingly conservative forum obsession with photorealism in poser is equally pointless.

I think the realism obsession started as an innocent way to fix the Poser5 quirks and bugs when it came out with Firefly. Realism was the primer to make the material room behave. To make lights that rendered what your preview was showing.. etc. It was really exciting here in 2003-5 for me anyway. face_off came out with real skin shader. bagginsbill applied real math to the art of Poser nodes to come up with vss and predictable results... stewer came in and gleaned usable data from all the experiments going on to use in the next release. This was the realism thing... Once you can get something that works (rules), you can do just about anything else.. within the limits of the software... this is how I take it anyway. Then there's making the little 250.00$ app do occationally incredible things, factor.  

Now, so many years later it may not make sense to the casual viewer. I totally get it. There is a backstory to it though.

You want photorealism in art, look at a photograph.

Sure,,, but in cgi you get to make everything in your viewport, if you want. How you want. As far as you want to go.. Get more interactive challenge and stimulate the brainwaves... and keeps naked men in raincoats off the streets.


primorge posted Fri, 14 December 2012 at 10:27 AM

You have a point there, richardson. With the "naked men in raincoats" comment. Just take a look at all of the torture porn content that is available @ Renderotica... You have to wonder how many potential or actual serial killers are using this stuff as an outlet. I recall somehow ending up looking at a thread on a forum for a japanese hentai site that focused on poser porn with an emphasis on rape... Needless to say the participants comments were extremely matter-of-fact, and extremely creepy.


richardson posted Fri, 14 December 2012 at 10:41 AM

Ditto on some porn. As in any profession, some just lack a self-censorship button or limits for that matter.

 

I do own this thread so, dammit Zanzo... I must have gotten soft in the brain last night to start such a subject. X^P


Kendra posted Fri, 14 December 2012 at 10:48 AM

Guys, you have to flag each post in which you either post nudity or quote a post with the nude image in it.  

...... Kendra


lesbentley posted Fri, 14 December 2012 at 3:36 PM

Well seeing as how we have a breast morph thread, I couldn't resist chiming in on one of my favourite subjects. I know I'm swimming against the popular tide in terms of size, but I wanted to show you my favourite pair of breasts. Now if someone could make an accurate morph of these for Antonia, or V4, or SP3, I'd be willing to let some of the moths out of my wallet. Sadly it seems that in Poser, few are capable of making good small breast morphs.

IMHO, good things come in small packages, as the saying goes!


Latexluv posted Fri, 14 December 2012 at 3:38 PM

Richardson, I really would like to see the skin shader set up you have for the image you started this thread with! You have somehow controlled the 'over shiny' look I've been battling for months!

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


richardson posted Fri, 14 December 2012 at 3:53 PM

Hah! Life returns to this thread!

Latexluv,

It was a fail actually. The emitter was down to 2ambient. The shader was either quality 0.10 or 0.50. Distance to emitter helps. I corrected that a few clicks in paint app as well so it is degraded. I'll see if I can find it.

 

lesbentley,

 

You challenging me? ;D muah ha 


richardson posted Fri, 14 December 2012 at 4:46 PM

LL,

Here's what I found. Not sure if it's the same as I see the figure evolved a bit after this render..


Zanzo posted Fri, 14 December 2012 at 6:16 PM

DAZ loves to neglect all the important features of women.  They need to get a 3D modeler who actually studies a woman's figure before design.  I'll probably send an email to the DAZ modeler and offer to get him a prostitute.

Unless Victoria 5 genesis has fixed this?

Anyways, Richardson good find. Now we just need a permanent solution so we don't have to worry about this part in zbrush unless doing a touch up. I'd be happy with a basic version.

I wish Poser had an easy way to make injection files with custom morphs, I mean it's one OBJ file (yes i could just load it but i'm thinking about making the morph and relasing it as a freebie)


primorge posted Fri, 14 December 2012 at 8:21 PM

making an INJ file isn't that difficult... except for the whole 'compliance with Daz EULA' thing. The easiest solution to morph and inj woes is create your own custom morphs from scratch on a blank V4...or utilize a morph merchant resource. You could also release your morph as a MOR pose or dial spinner; which, except for the smoothing and perfect V4 fixes, I'm pretty sure it is.

Looks a lot like Milla Jovavich's torso in les bentley's images... now there is one gorgeous woman.


richardson posted Fri, 14 December 2012 at 8:41 PM

Looks a lot like Milla Jovavich's torso in les bentley's images... now there is one gorgeous woman

Totally agree. I have a FBM of her but her fingers got corrupted.*


Latexluv posted Fri, 14 December 2012 at 11:45 PM

And I thought the breasts on my character (in dev for store) was a little too busty! Richardson, I tried those settings and got some artifacts on her shoulder, but I've saved the settings for furthing messing with.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


PrecisionXXX posted Sat, 15 December 2012 at 12:01 AM

Lesbently, that is about the same size I go for, and with some models, find it extremely frustrating when the mesh won't cooperate, but when going for cow udders, the morphs work flawlessly.  Look at the classical Greek and Roman statuary, you won't find any with udders.  Only in 3d graphics.

Saying nothing about realism either, to get my late teen, young adult figures, dial spin and morph brush on the PT.  Believeable, maybe.  Realistic, no.

D.

The "I" in Doric is Silent.

 


primorge posted Sat, 15 December 2012 at 2:21 AM

...I think that some of the combinations of the New Gravity Morphs look all right if used properly...

Blackhearted's Gnd4 small breast morph looks pretty good, also. Never really cared for the GND bodyshape though.


Ridley5 posted Sat, 15 December 2012 at 6:23 AM

Attached Link: http://www.renderosity.com/mod/bcs/i13-real-breast-morphs-for-v4/94079

 

These morphs offer a fair start toward achieving natural gravity in breasts (the gravity effect in the breast crease area).  Still, some work on geometry is needed and many V4 poses require time in Zbrush to get believable results.

 

Zanzo (sent you a PM).


richardson posted Sat, 15 December 2012 at 9:53 AM

Here's an old FBM where I really modified the ribs to try to get a specific character. The breasts had to be carefully pinched down in Zbrush to reduce the massive amount of loops there for morphs. I managed to lose her displacement map so, short on detail.

Dale B posted Sat, 15 December 2012 at 10:06 AM

Quote - > Quote - And there's the reason the not so closet pervs and realism junkies have wanted some kind of soft body dynamic system for a few years, now. The structural complexities simply can't be addressed consistently any other way. Z-brush may make it possible to sculpt something realistic......so long as you don't mind doing it for each and every figure. And you have photo references so you know -what- to sculpt. And sbd is the only practical method if you intend to animate things....

you don't have to be a perv junkie.

just be an animator is enough and need of more realism.

 

Oh, I know. That's my main impetus. But when you say 'animation' around here the reactions range from 'huh?' to 'Ewwww!!!'. Bringing the sex angle into it at least gets others to look at what you are talking about. Digital Bimbo Barbie with the Bouncing Boobies is easier to parse than the issues we have in animation.....particularly dealing with mesh compromises like the tit shelf built into V4. Maybe one day...... 


Dale B posted Sat, 15 December 2012 at 10:11 AM

Quote - Sorry about the venom of my last post, need to get some sleep... sweet dreams.

 

No prob. I want the issues settled or dealt with for animation purposes....which is one of the quicker ways to kill things around here. Bring in the hormones, though, and people at least listen and look at the problem..... 


lesbentley posted Sat, 15 December 2012 at 11:16 AM

Quote - Here's an old FBM where I really modified the ribs to try to get a specific character.

richardson, those look like seriously delicious breasts, in fact the whole character looks good, though perhaps the rib cage looks pulled back a bit too much around the bottom of the breasts, though perhaps thats just the pose.


JoePublic posted Sat, 15 December 2012 at 11:30 AM

I don't see the problem getting rid of V4's boobs with a decent sculpting tool like ZBrush.

Even the morphbrush should work. Heck, I used to create all my sculpts with just magnets in ye olden days.

These four morphs are based on the 3rd gen mesh which is even denser than the 4th gen mesh.

Best way to create "tiny" boobs is to first make a clean slate by completely flattening the chest. Then you can "grow" them bigger like they do in real live.

That works better in my opinion than trying to fix Vicky's default boobshape.

;-)


richardson posted Sat, 15 December 2012 at 11:42 AM

Les,

Your pics would require a displacement map. She is really fit and cut. The mesh does not always flow like you hope. Custom joint fixes as well...  She's a beaut though.

 

Yes, her chest is forward to straighten her back.. V4 has a lot of curve in back.

 

Joe,

 

Wow, never went that far. How did you do it? Smooth? Did you UVs survive ok?


JoePublic posted Sat, 15 December 2012 at 11:57 AM

I just made this to see if I could do it without ZBrush.

Right is V4 completely "de-boobed" using the MorphBrush. The new flattening brush is a great help, btw.

Left are some new breasts done with seven magnets. No DAZ morphs at all.

Could be better, but I just wanted to proof it can be done without leaving Poser.

:-)


Thanks Richard.

No problems with the UV's as long as you don't use a texture with painted on "underboob shadows".


richardson posted Sat, 15 December 2012 at 12:12 PM

No problems with the UV's as long as you don't use a texture with painted on "underboob shadows".

 

I really messed up the "areola" uvs more than a few times in Zbrush when I was trying to get results. I cannot produce data but I'm guessing excessive smoothing over chest/areola zones were responsible. I wish they were not separate. Nor the lips nostrils, eyesockets or even lacrimals.

 

Zanzo is going to love this new thread "development" ;)))


lesbentley posted Sat, 15 December 2012 at 12:28 PM

Quote - Zanzo is going to love this new thread "development" ;)))

:lol:
Yes, I guess I have a lot to answer for! Or perhaps its the lack of a lot, that I have to answer for?

😉


JoePublic posted Sat, 15 December 2012 at 12:29 PM

Yep. Smoothing can easily crumple areas where low res parts meet hi res parts of the mesh.

I use tweak and flatten to get the general shape. I use smooth only to relax the parts of the mesh I messed up a little.


richardson posted Sat, 15 December 2012 at 12:53 PM

Here you go, Lester (Leslie)?

lesbentley posted Sat, 15 December 2012 at 5:49 PM

Leslie, and thanks richardson. 🤤

 

P.S.

The pubes are also very impressive! Is that available somewhere?


richardson posted Sat, 15 December 2012 at 5:54 PM

Is that available somewhere?

 

Sorry. Filed under a new name. There is a "brazilian" , a "full" , a "neat" in the prop file. Maybe someone will recognise it... It's pretty old now.

 

 

WAIT..." Merkin" .......gawd wait till I'm eighty...


shvrdavid posted Sat, 15 December 2012 at 8:01 PM

Thought I would give the morph brush a whirl with V4.

Doesn't take to long to get a decent morph. The topology does present some problems with textures thou. The areas you really should use for the folds are not where they normally would have tanlines, etc.



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Jules53757 posted Sun, 16 December 2012 at 3:27 AM

Attached Link: PH for Antonia

 

 

I made something similar for Antonia. As it is a prop one should be able to reposition it and also to resize it to fit every figure.

Try to download it here: http://3d.ulliswelt.com/3d-dateien/Downloads/Antonia/AntoniaPH.zip


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


richardson posted Sun, 16 December 2012 at 5:12 AM

Nice! Thanks.


primorge posted Sun, 16 December 2012 at 5:26 AM

Hmmm, somehow managed to delete rather than edit. lets try this again.

Yeah, I have that 'Merkin' prop, too. ChristianDarkin's @ renderotica.

Quarker (the creator of Sapphire Fox Hair) also made a really nice free one intended for A3 and Ty2 which can also be used with V4 with a little adjustment.

http://quarker.blog5.fc2.com/blog-category-2.html

I've found that a Transmapped Multiplane one sided prop with textures works best for close cropped effects, the strand based props tend to be a little sparse or too horizontally wirey (somewhat remedied by an underlying texture).


shvrdavid posted Sun, 16 December 2012 at 3:55 PM

I made a conforming pubic hair for Antonia WM as well. It is posted in the christmas thread at PoserPlace.

http://poserplace.phantom3d.net/forums/viewtopic.php?f=15&t=205

There are more than a few freebies in that thread as well, including the 4 piece set she is wearing here.



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richardson posted Sun, 16 December 2012 at 4:58 PM

Thanks shvrdavid! It the gift that keeps on giving... these props are hard to find.


shvrdavid posted Sun, 16 December 2012 at 8:45 PM

Back to the breasts.... And a new fad I am promoting, Mini Shirts.

(full size image in my gallery here) shameless plug......

Breasts need more than shape, they also need to move right.

Hard to see in a still image, but all of you have good imaginations.



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Zanzo posted Sun, 16 December 2012 at 9:07 PM

Quote - Back to the breasts.... And a new fad I am promoting, Mini Shirts.

(full size image in my gallery here) shameless plug......

Breasts need more than shape, they also need to move right.

Hard to see in a still image, but all of you have good imaginations.

You nailed the nipples.  Those are fucking perfect. Where did you get that texture set from for the nipples? Do you have displacement or just bump on it? Can you do a render with her topless? But the breasts seem to look great too.

It probably wasn't your intention, but the scene is dark. The only reason I'm bringing this up is i'm doing some last minute work on my workflow for proper scene lighting. On my monitor the scene looks too dark.


shvrdavid posted Sun, 16 December 2012 at 9:26 PM

I make my own texture sets. This render is just using procedural bumps, but I do have all the supporting textures (bump, displace, SSS mask, specular for sweaty, wet, etc.) to use it in various programs.



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Zanzo posted Sun, 16 December 2012 at 9:44 PM

Quote - I make my own texture sets. This render is just using procedural bumps, but I do have all the supporting textures (bump, displace, SSS mask, specular for sweaty, wet, etc.) to use it in various programs.

Can you put it in the store so it can be bought? The nipple texture sets, bumps?


hborre posted Sun, 16 December 2012 at 11:16 PM

I think you better calibrate your monitor.  It seems perfectly fine on mine. 


Zanzo posted Sun, 16 December 2012 at 11:37 PM

Quote - I think you better calibrate your monitor.  It seems perfectly fine on mine. 

So in order for his render lighting to look correct, every fan of his has to calibrate their monitor? Does that sound right to you?

I think the light that is shining on her is too low.

Humor me okay? I took it into photoshop with an AC and brightness modification. Then I viewed the image with my monitor calibrated and not calibrated which looks fine now on both.  Now don't get me wrong, he was focused on showing us the figures nipples, but since we're on the topic of lighting we might as well figure this out. Maybe I'm wrong and it is lighted properly.


randym77 posted Sun, 16 December 2012 at 11:41 PM

Looks fine to me, too.  Not dark at all.


shvrdavid posted Mon, 17 December 2012 at 12:01 AM

I thought most people that did much of anything 3D calibrated their monitors.

I seriously hope that you did not post my image to a public area on photobucket.

Remove my image from there asap.



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Zanzo posted Mon, 17 December 2012 at 12:11 AM

> Quote - I thought most people that did much of anything 3D calibrated their monitors. > > I seriously hope that you did not post my image to a public area on photobucket. > > Remove my image from there asap.
  1. Ensure there is no software calibration.

  2. Ensure the render is properly lighted.

  3. Turn on software calibration.

  4. Now the image should look enhanced even though without calibration it looks fine.

You always want to cater to the majority, not just render art for 3D professionals. I uploaded the image to this post and removed the other one.


randym77 posted Mon, 17 December 2012 at 12:19 AM

I still see the one you put on Photobucket.

IMO, you are really out of line to take someone else's art, change it, and post it on another site.  Even if you mean to "help," you should not do that without asking permission.

And I think your version looks too shiny and plasticky, both on my Spyder-calibrated monitor and on my uncalibrated laptop display.


Zanzo posted Mon, 17 December 2012 at 12:22 AM

Quote - I still see the one you put on Photobucket.

IMO, you are really out of line to take someone else's art, change it, and post it on another site.  Even if you mean to "help," you should not do that without asking permission.

And I think your version looks too shiny and plasticky, both on my Spyder-calibrated monitor and on my uncalibrated laptop display.

Once your image is public, it's public. I took it down but it's cached so it will take a while.

The image below is properly lighted with or without calibration.


randym77 posted Mon, 17 December 2012 at 12:24 AM

Quote - Once your image is public, it's public. 

You have got to be kidding.


Zanzo posted Mon, 17 December 2012 at 12:28 AM

Quote - > Quote - Once your image is public, it's public. 

You have got to be kidding.

No i'm not kidding, accept that truth before you upload images or don't upload your images at all.

I'm not discussing this anymore, it's a waste of time. Get over it.


randym77 posted Mon, 17 December 2012 at 12:34 AM

This is a community of artists.  We respect artists' rights.  Just because you can take someone else's art doesn't mean it's right.  It's wrong to take someone else's image and change it without their permission.  Not to mention just plain rude.


vilters posted Mon, 17 December 2012 at 1:19 AM

Zanzo, you DO have a SERIOUS "attitude" problem.

And this is the second time I write this.

PS, your blue thing? Where is the "thickness of the cloth?
Where are the seams, the borders.
Or is she wearing a cut out paper suit?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Zanzo posted Mon, 17 December 2012 at 1:35 AM

Quote - Zanzo, you DO have a SERIOUS "attitude" problem.

And this is the second time I write this.

PS, your blue thing? Where is the "thickness of the cloth?
Where are the seams, the borders.
Or is she wearing a cut out paper suit?

It's not my render. I just adjusted the lighting. That guy nailed the nipples. look at the detail in the nippls, they're perfect.


Latexluv posted Mon, 17 December 2012 at 1:41 AM

You do NEED to ask permission of the artist before you take an image, alter it and repost it. DO NOT take my image from this thread for your own usage.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


coldrake posted Mon, 17 December 2012 at 2:17 AM

Quote - The image below is properly lighted with or without calibration.

 

It's quite obvious you don't have the slightest clue what calibration is.


Zanzo posted Mon, 17 December 2012 at 2:26 AM

Quote - It's quite obvious you don't have the slightest clue what calibration is.

Alright let me look into it.


Zanzo posted Mon, 17 December 2012 at 4:50 AM

Quote - > Quote - It's quite obvious you don't have the slightest clue what calibration is.

Alright let me look into it.

I'm calibrated. Optimized brightness, gamma, contrast.  Ensured that windows profile sRGB.  I adjusted gamma in the nvidia control panel based upon certain image tests. I'm not sure what more I can do.   

I'm telling you, that image is too dark isn't it? Maybe he can do a render with bb's light meter in there.


TooL_PePe posted Mon, 17 December 2012 at 7:39 AM

Honestly, it just takes some patience and a bit of work to get the look right.  Gravity is often overlooked, and when the dial spin only goes so far, most people just leave it.  It really just takes time to find the right combination of things.  It's never just one dial, or 'morph', but a combination of many things to achieve what YOU are looking for.  I use morphs, dials, magnets, etc. in all different combinations to get what I want.

Just take the time and experiment, as there is no 'easy' one click way.

This for example took me two hours to get the look I wanted.

-Jeremy


Kendra posted Mon, 17 December 2012 at 11:10 AM

I'd hate to see anyone be the cause of Richardson's thread being locked so keep it on subject, use the flags and no posting of other members images without their permission.  That subject I will discuss and it's a discussion I will win.

...... Kendra


Zanzo posted Mon, 17 December 2012 at 1:26 PM

Quote - I'd hate to see anyone be the cause of Richardson's thread being locked so keep it on subject, use the flags and no posting of other members images without their permission.  That subject I will discuss and it's a discussion I will win.

No offense but let me help educate everyone here real quick. If the image isn't watermarked it means the person doesn't care about copyright. That's how it works with digital media.  I didn't see a watermark, so I assumed he just didn't care.  If he truly cares about copyright, he'll watermark.  I won't touch a watermarked image because it's been properly claimed. This is how it works in the real world.

Also, once you upload an image, it's public. This is a public forum where anyone can just make an account.

I'm not trying to be a smart ass, but this is the reality.  Just trying to help.


Zev0 posted Mon, 17 December 2012 at 1:40 PM

True about copyrights and watermarks but its common decency just not to do it. It's like we all in the same restaurant and you walk past my table stealing a piece of chicken out of my plate just because there was no watermark or nametag on it. It's just rude, period. Jeez, do we have to watermark our avaters before you start stealing or modifying those?

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FrankT posted Mon, 17 December 2012 at 1:42 PM

Quote - > Quote - I'd hate to see anyone be the cause of Richardson's thread being locked so keep it on subject, use the flags and no posting of other members images without their permission.  That subject I will discuss and it's a discussion I will win.

No offense but let me help educate everyone here real quick. If the image isn't watermarked it means the person doesn't care about copyright. That's how it works with digital media.  I didn't see a watermark, so I assumed he just didn't care.  If he truly cares about copyright, he'll watermark.  I won't touch a watermarked image because it's been properly claimed. This is how it works in the real world.

Also, once you upload an image, it's public. This is a public forum where anyone can just make an account.

I'm not trying to be a smart ass, but this is the reality.  Just trying to help.

complete and utter rubbish

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Zev0 posted Mon, 17 December 2012 at 1:44 PM

Ye, I think this guy should get a warning or something. He makes trouble wherever he posts and just upsets everybody with his stoner logic.

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Zanzo posted Mon, 17 December 2012 at 2:57 PM

Quote - True about copyrights and watermarks but its common decency just not to do it. It's like we all in the same restaurant and you walk past my table stealing a piece of chicken out of my plate just because there was no watermark or nametag on it. It's just rude, period. Jeez, do we have to watermark our avaters before you start stealing or modifying those?

I don't see it that way at all. You upload it with no watermark which means it's a work in progress or you don't care about the copyright. Works in progress are always subject to critique or modification.

Basically if you upload an image without watermarking and you expect copyright protection, then please pass whatever it is you're smoking.

Quote - > Quote - > Quote - I'd hate to see anyone be the cause of Richardson's thread being locked so keep it on subject, use the flags and no posting of other members images without their permission.  That subject I will discuss and it's a discussion I will win.

No offense but let me help educate everyone here real quick. If the image isn't watermarked it means the person doesn't care about copyright. That's how it works with digital media.  I didn't see a watermark, so I assumed he just didn't care.  If he truly cares about copyright, he'll watermark.  I won't touch a watermarked image because it's been properly claimed. This is how it works in the real world.

Also, once you upload an image, it's public. This is a public forum where anyone can just make an account.

I'm not trying to be a smart ass, but this is the reality.  Just trying to help.

complete and utter rubbish

.. /facepalm

Quote - Ye, I think this guy should get a warning or something. He makes trouble wherever he posts and just upsets everybody with his stoner logic.

Yea, me telling people to watermark their images to protect copyright is stoner logic, lol OKAY GENIUS.


mysticeagle posted Mon, 17 December 2012 at 3:20 PM

I don't know if you are aware Zanzo, but images posted in the forums, in fact even the forum threads themselves are only able to be viewed by members, which kind of excludes them from your definition of in the public domain. When people have loaded images in this thread, they were done following your request in previous thread for this thread to be started. I think people actually honestly believed at that point that you were sincere and had the integrity not to poach images, images that were posted in an attempt to help solve your dilemna of creating the perfect xxx boobie. I think the expression biting the hand that feeds you spring to mind.You previously posted that your attititude in response to advice and help was understated when compared with other forums you had been a member of.

I wonder whether you still are a respected member of such forums if in fact still a member at all. There is a way of dealing with and responding to people that is normal and expected in any forum . public or cyber based, all that anyone expects is the same behaviour in here. Just my opinion.

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
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Zanzo posted Mon, 17 December 2012 at 3:40 PM

Quote - I don't know if you are aware Zanzo, but images posted in the forums, in fact even the forum threads themselves are only able to be viewed by members, which kind of excludes them from your definition of in the public domain.

Anyone can sign up for free. ANYONE. Anyone means every person who has internet in the known world.  Does that sound private to you? lol.  I would agree with you if it was paid membership.

Quote - When people have loaded images in this thread, they were done following your request in previous thread for this thread to be started. I think people actually honestly believed at that point that you were sincere and had the integrity not to poach images, images that were posted in an attempt to help solve your dilemna of creating the perfect xxx boobie.

Poach images? Wtf are you talking about.  One guy uploaded an image, I took his image and tried to show an example of how I thought the lighting should be to either help him out or get proven wrong.  He got all freaked out which was very weird. It's like dude, you uploaded your image to the internet, you didn't watermark it and now your'e freaked out when someone takes your image to try and help you?

Quote - I think the expression biting the hand that feeds you spring to mind.You previously posted that your attititude in response to advice and help was understated when compared with other forums you had been a member of.

I'm not sure what this means.

Quote - I wonder whether you still are a respected member of such forums if in fact still a member at all. There is a way of dealing with and responding to people that is normal and expected in any forum . public or cyber based, all that anyone expects is the same behaviour in here. Just my opinion.

You're entitled to your opinion, but honestly I have no idea what the hell you're talking about lol.  I'm in work mode man, no emotion, all business.  If people can't handle that then put me on ignore. Not my problem. Remember, all I care about is helping you make your renders better and you making mine better. 


mysticeagle posted Mon, 17 December 2012 at 3:57 PM

"You're entitled to your opinion, but honestly I have no idea what the hell you're talking about lol.  I'm in work mode man, no emotion, all business.  If people can't handle that then put me on ignore. Not my problem. Remember, all I care about is helping you make your renders better and you making mine better"

Thanks for the offer of help, if i do need help to be honest, I'd probably ask someone who knew how to use the program. Have a great day :)

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


Zanzo posted Mon, 17 December 2012 at 4:04 PM

Quote - "You're entitled to your opinion, but honestly I have no idea what the hell you're talking about lol.  I'm in work mode man, no emotion, all business.  If people can't handle that then put me on ignore. Not my problem. Remember, all I care about is helping you make your renders better and you making mine better"

Thanks for the offer of help, if i do need help to be honest, I'd probably ask someone who knew how to use the program. Have a great day :)

One of your renders isn't lit properly, but the character, pose, scene, body morphs, gesture are great.  Take the nude render and pop it into photoshop and do an auto contrast and you'll see what I mean. Humor me and grab BB's light meter and render that scene again and post the results.  Either I'll be proven wrong or your limits would be pushed to make better renders.


shvrdavid posted Mon, 17 December 2012 at 4:16 PM

How Long Is a Work Copyright-Protected in the United States?

Works created on or after January 1, 1978: A work that is created (fixed in tangible form for the first time) on or after January 1, 1978, is automatically protected from the moment of its creation and is given a term of copyright protection enduring for the lifetime of the artist plus an additional 70 years after the artist's death. In the case of "a joint work prepared by two or more artists who did not work for hire," the term lasts for 70 years after the last surviving artist's death.

What Is the “Public Domain”?

A work that is no longer copyright protected is considered to be “in the public domain”. It should be noted, however, that photographs of works of art in the public domain may themselves be copyrighted and will likely require a license for publication, even though the public domain works which are the subject of the photos are no longer protected.

None of the people posting images here are dead, and they sure have not been dead for 70 years. I doubt they rendered them prior to 1923 either. (That is another part of the law that does not apply here.)

If they release it to public domain, thats fine. But posting it is not a release of copyright or rights to it.

I hope the text is big enough that people can not only read it, but actually understand it as well.

Ignorance of the law is not an excuse.



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randym77 posted Mon, 17 December 2012 at 4:30 PM

Quote - I don't see it that way at all. You upload it with no watermark which means it's a work in progress or you don't care about the copyright. Works in progress are always subject to critique or modification.

This is completely wrong.  There is no requirement that an image be watermarked in order for it to be protected. This is like saying just because I don't have a car alarm, I'm telling everyone it's okay to steal my car.

And works in progress are subject to modification...by the person who created them, not by any random passer-by.  Critique all you want, but don't take someone's image and make changes.  Surely you can see the difference?

 

 

 

 


3anson posted Mon, 17 December 2012 at 4:59 PM

we really should stop feeding trolls.......................


shvrdavid posted Mon, 17 December 2012 at 5:11 PM

Zanzo...

I have only ever had one DMCA declined, and I have sent out thousands of the dam things. People like you are the reason I have to send them out in the first place.

I was not as upset about you modifying my image as I was that you put it on a site that assumes it was yours, and you gave them the rights to my image just by putting it there... It is not your image to give the rights away...

What fucking part of that do you not get???

Maybe you should read the Terms Of Service on Photobucket. You might actually learn something, but I doubt it.

You gave Photobucket the rights to use my image just by putting it on their server.

Thats the part you can not get thru your fucking thick head.

Just so you know, I filed a DMCA with Photobucket, simply because you gave them rights to something that was not yours to give them in the first place. Deleting it from your account does not remove it from the server, just the access to it from the internet. They archive it assuming they have the rights to it now.

You are a real piece of work...

There is no need for a tracking service either. Anyone with access to google images can do the searches themselves.

Google probably spent millions of dollars building that database using the fastest quantum computers in the world. Might as well use it since they let you for free.

(Servers are made by Dwave, look it up if you don't believe me. But you probably know more about that than the guys that made the fucking quantum servers to do it.)

You think you know everything about it, but you don't have a clue. I have been dealing with crap like this for far to long to really give a shit about you. But you really pissed me off when you gave a site rights to one of my images.



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Lastguytom posted Mon, 17 December 2012 at 5:14 PM

wow this guy is a tool


shvrdavid posted Mon, 17 December 2012 at 5:21 PM

This thread needs to get back on track.

It is about breasts, not boobs....



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Zanzo posted Mon, 17 December 2012 at 5:26 PM

Quote - This thread needs to get back on track.

It is about breasts, not boobs....

Okay, I"ll meet you half way here. For what it's worth take it into photoshop and do an auto contrast.  Why is there such a huge fluxuation in light? My findings say because the original renderwas over or under lighted. As far as breast action goes, it's solid.  Kendra warned me about porn. I wonder if this counts. I've never shown the vagina before.


Kendra posted Mon, 17 December 2012 at 8:00 PM

This thread has one more chance to stay on track.  Zanzo, I can't even begin to point out how wrong you are on copyrights.  The bottom line is you cannot use others images without permission.  End of discussion.  If you want to have a comprehensive discussion on copyrights we have a forum for that.  Ill even join you there.  But seriously... Last chance.  

...... Kendra


Eric Walters posted Mon, 17 December 2012 at 8:12 PM

NOW that is a render! I am figuratively biting my tongue on the off topic stuff. It is really HARD to keep quiet. :-)

Quote - This thread needs to get back on track.

It is about breasts, not boobs....



Kendra posted Mon, 17 December 2012 at 11:15 PM

And we're done.

...... Kendra