Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Thank you! :woot: I ended up just going ahead and testing it, and I see no problems so far. The Morph Brush symmetry feature seems to think Antonia's mesh is asymmetrical, but apparently the weight tools are now better able to handle that. My experiment with scale weight maps has so far worked out better than under SR 1. I used to have trouble with Poser periodically dropping the weight data from the file, but so far that seems to be gone. It looks pretty solid, for most applications. Excellent! :woot:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I suspect that morph brush error will crop up on anything that the first vertex is not close enough to the centerline.
The first listing in Antonia Standard is.
v 0.00760611 0.65315270 0.02353784
Antonia WM is
v 0.00760611 0.653153 0.0235378
Which isn't very close to the centerline.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
That's interesting, and it sounds like it might be a bug...? Are the programming team aware of that one?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I don't remember that being so, but it may be true. Umm. That's one long thread to try to read the whole thing after coming in late. :lol: I do know that I routinely use a morph symmetry script on the figure which has never given me any trouble. The old MTMirror program also works with at least the head, although it does complain of vertices in identical locations (possibly there is some overlap in the inner mouth somewhere...?). So if the base mesh is still asymmetrical, it's close enough for most purposes.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I am not sure if it is a bug or not.
Technically all the vertexes in the center line of a character should be at 0 on the x axis, but very few actually are.
There must be some play allowable because some characters will work with certain routines and not so well with others.
Characters that don't have any vertices on the center line can wreck havoc in many 3D programs when running scripts/utilities, including Poser.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
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Can anyone tell me which, if any, weight-mapping bugs from SR 1 and earlier have been fixed now? I'd like to start tinkering with some maps, but I don't know what's fully working. Have they fixed the symmetry bugs? Do scale maps handle properly now, and will they no longer be dropped (seemingly at random) from the figure? The readme for SR 3 seems rather vague about what's been dealt with.
Anyone?
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.