Starkdog opened this issue on Dec 15, 2012 · 76 posts
Starkdog posted Sat, 15 December 2012 at 3:20 PM
A while back, there was a lot going on with Antonia, but now I hardly see anything in the marketplace or freebie section for her. I was offline for a bit this summer, and just curious as to what happened.
Thanks, -Starkdog
Believable3D posted Sat, 15 December 2012 at 3:32 PM
I don't really think anything "happened." Just a lot of other projects and figures stole the limelight, I suspect.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Casette posted Sat, 15 December 2012 at 3:37 PM
There's an Antonia at RDNA. Not sure if the same character you're talking about...
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
aeilkema posted Sat, 15 December 2012 at 4:17 PM
She's at RuntimeDNA, that's what happened. Free figures that are there, no matter how good they are, don't receive much attention elsewhere and aren't really supported by RDNA either. She was overtaken by My Michelle which cost money and is very heavily promoted and supported by RDNA.
It's something that I never understood. A figure gets released, but hardly has any support from the start. Once that happens we know that the figure won't get too far in the community, regardless of how good it is. Poser/DS revolves around content, if a figure lacks it, it will quickly die out. If you're going to create all the effort to design a figure, why not make sure it has lot's of support beforehand? Why go through all the effort for a few minutes of fun and fame?
I stopped getting figures that don't have support from the start, no matter how much I would want them. What good are figures that don't have clothing and items to use? Got enough of those in my runtimes, don't need another one.
I used to buy every 3DUniverse character that was released, until I started to realize how badly they are supported and that even crossdresser and wardrobe wizard support often lacks. I don't bame 3DUniverse for now only releasing genesis based figures, smart move, support guarenteed. I don't like genesis based figures at all, but I understand vendors creating them to avoid the whole lack of content/support issues.
Instead of releasing all kinds of poorly supported poser figures, one thing should be done.... a native 'genesis' like figure for poser, that would be a cool thing and would be worthy of support. But I guess that would be too much effort in a highly divided poser community. Smith Micro should really start working with vendors, instead of doing there own little thing when it comes to releasing figures. It's too sad for words that we have to beg DAZ for years to get Genesis to Poser..... an effort should have been made to have a native poser figure everyone can use in Poser and create cool figures for.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
LaurieA posted Sat, 15 December 2012 at 5:07 PM
A decent native Poser figure will never exist unless a 3rd party makes it. The dogs we have now are only useable because of what Gabe did to them, but sadly, Tyler and Anastasia SHOULD have been the base figures.
Laurie
Anthanasius posted Sat, 15 December 2012 at 5:21 PM
Starkdog posted Sat, 15 December 2012 at 5:41 PM
True, it is interesting to see things pop up, and then quickly wane. I had started modeling some base clothes for Antonia, but I'm also looking at Miki4 and Alyson2/Anastasia as well. I'm just trying to pay attention to the other figures, but also curious as to which character(s) to support. I haven't bought Michelle, but I also see that BVH has an Angela figure and Ali also has an Angela 1/2 figure as well. So, the Poser female model market is very saturated. As much as I would like to buy all the cool things here, especially with the Christmas sales, I have to budget things a bit. My V4 has more clothes than Macy's... But, back to the subject. Would it be worthwhile to keep making items for Antonia, or should I focus more on Miki4 and Alyson2/Anastasia?
Thanks, -Starkdog.
aeilkema posted Sat, 15 December 2012 at 5:55 PM
I don't know which one to support either, to be honest. So far I've been only modeling clothes for toon figures, but I'm looking at doing some none toon related work as well. For now, I've got Tyler/Ryan/SimonG2, Miki4 and Genesis on my list. If I'm going to go with Genesis, I need to learn a lot, if I go with Ryan/Tyler/SimonG2 and Miki4 it's less learning.
I'm leaning mostly towards doing male stuff, since that is so often overlooked, but for which figure(s) I'm not sure yet.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
LaurieA posted Sat, 15 December 2012 at 7:04 PM
I've modeled a few dynamic things for Angela (ali's) simply because I like her and I had pity on the fact that she didn't have that many duds. LOL Great figure tho, and very expressive.
I wouldn't take My Michelle or Miki 4 if someone gave them to me and a lot of the other figures out there ain't worth much...including the native Poser figures. LOL. Ya gotta use Anastasia and Tyler just to make em look human ;) Once you do add BH's morphs to, they are great looking and I do wish ppl would support them more (and use them more too).
Antonia could be a really great figure if ppl would support her and give her some work ;).
Laurie
lmckenzie posted Sat, 15 December 2012 at 8:53 PM
My impression is that the only figures that have achieved any real longevity are Posette, Vickie and perhaps to a lesser degree, Aiko 3. The rest tend to follow a predictible trajectory from initial enthusiasm to not so much. There was a big debate over whether Antonia etc. would succeed based soley on their superiority, without a huge marketing effort. In retrospect, I think that things would have worked out the same in either case.
Unless its for money, I'd say make what you enjoy most. I'm sure that the folks who use whatever figure(s) you support will be grateful for more content. There always seems to be somewhat of a market for cute, quirky figures - Koshini was all the rage for a while and I still see things fior Kiki. I actually think that a couple of the 3DU figures, Sadie and Cookie got a decent amount of support. Aiko's anime roots probably helped her stick around and even move into a more realistic role. In terms of general purpose realistic figures though, there only seems to be room for one and Vickie shows no signs of relinquishing her crown.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
primorge posted Sat, 15 December 2012 at 10:10 PM
Well, there is the whole collector aspect to consider too... some may just like to have the figures regardless of the support and accessories. I've been on a Japanese figure collection kick (Kururu etc.), some have a lot of freebie add ons, some not so much. I just like to have these things from an esoterica and collection standpoint. I think Antonia is a great figure, ditto with Mankahoo's Angela (looking to get Ang2 eventually), I also like A-Ones Mrs. Nelson figure, which has virtually no support or accessories. It's been said before, but, we definitely need more quality male figures.
I have so much crap for V4 and yet I so very rarely load her into poser anymore... Mostly A3 and Terai Yuki 2 are my faves.
You can never have enough non-human, robot, or animal figures!
The fact that so many characters that used to be stand-alones are being ported to Genesis is vaguely disturbing to me. Maybe partly because I can't utilize Genesis at this time and also because there is a sense of threatening homogenization akin to 'Invasion of the Body Snatchers'. Mavka has been ported to Genesis, fer christsakes!
LaurieA posted Sat, 15 December 2012 at 10:24 PM
Actually, Maya Doll is still available as far as I know is one of the better supported of the free figures. Mamomamo did a ton of free clothes for her ;).
Laurie
primorge posted Sat, 15 December 2012 at 10:34 PM
Yup, Mayadoll is still around and has literally a ton of stuff to be found. That figure was the first figure that I ever seriously used in poser... Thank you MayaX san! I also really like S1M's HER figure. I have a huge Runtime devoted entirely to that figure. The individual that created HER, En, doesn't seem to be making poser content anymore. A tremendous shame... I think the last thing he or she made was the TerrorBird figure, awesome critter.
LaurieA posted Sat, 15 December 2012 at 10:36 PM
En is Sixus ;) And yeah, Maya Doll is the first free figure I ever used to any extent, mostly due to the plethora of free stuff out there to be had, like previously mentioned. And not just crappy freebies either...Mamomamo is the bomb...LOL.
Laurie
primorge posted Sat, 15 December 2012 at 10:39 PM
...Thanks for the Mamomamo link, LaurieA. I'll take a look. I have some of that creators stuff for Near_Me, I think. Just recently registered at Poser Club Japan, great freebies there!
lmckenzie posted Sat, 15 December 2012 at 11:18 PM
Ah yes, I forgot Maya Doll. She probably got more support than just about any of the independents. She offered something a bit different and there wasn't quite as much competition back then.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
primorge posted Sat, 15 December 2012 at 11:31 PM
Wow, what a great link LaurieA. Once you think you've tracked down just about everything something else comes along, Thanks!
NanetteTredoux posted Sun, 16 December 2012 at 12:12 AM
I like Antonia and use her. I think I am one of those figure collectors - I like experimenting with new and different base figures, and if they don't have enough stuff, I just make what I need. But truth be told, we have many female figures, we need more men.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
primorge posted Sun, 16 December 2012 at 1:20 AM
I'd like to learn how to make some clothing but conforming clothing seems a little complex in terms of rigging and such... I imagine that starting out with trying some dynamic stuff would be the way to go. It's not that I'm not comfortable with modeling, quite the contrary. it's all the other minutiae of conforming clothing that is so daunting. I imagine that the only real advantage of conforming clothing is the fact that it's more popular from a marketing standpoint, Load and conform... More poser hobbyist friendly?
Anyway, just thinking out loud... sorry OT.
MistyLaraCarrara posted Sun, 16 December 2012 at 10:33 AM
my main concern about the free figures is version control.
making or buying stuff, that could all of a sudden not be compatible due to something being tweaked or changed in the figure.
:wub: Kez
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Letterworks posted Sun, 16 December 2012 at 10:49 AM
One nice thing abouot Anastasia and Tyler is that BH still supports the morphs. It also helps that the base figures are free wwith poser. If you buy Anastasia in the RMP you get Tyler as well, so you;ll gget notifiedd of updaates for either figure.
I am working oon several products for both Ana and Tyler (they won;t fit the ooriginals, only thwe morphed versions) butI am notoriously slow to finish things.
I have Antonia and am concidering making some items forher, but haven;t gotten there yet.
nobodyinparticular posted Sun, 16 December 2012 at 11:26 AM
Quote - I like Antonia and use her. I think I am one of those figure collectors - I like experimenting with new and different base figures, and if they don't have enough stuff, I just make what I need. But truth be told, we have many female figures, we need more men.
There seems little or no interest among content providers for anything for male figures except M4. Note the almost complete lack of anything new for Tyler. Letterworks, thanks in advance, looking forward to your work. Money in hand . (Actually, as soon as budget allows).
estherau posted Sun, 16 December 2012 at 4:21 PM
Antonia didn't have enough polygons. Doesn't have enough morph details. She has a distinctive lip with sharp edge.
Love esther
I aim to update it about once a month. Oh, and it's free!
randym77 posted Sun, 16 December 2012 at 6:23 PM
I still use Antonia. Bought a bunch of stuff for her in the RDNA sale. I also bought MyMichelle. I guess I'm one of those collectors. :-)
estherau posted Mon, 17 December 2012 at 5:05 AM
I got them both too.
I aim to update it about once a month. Oh, and it's free!
nobodyinparticular posted Mon, 17 December 2012 at 8:19 AM
I have most of the new characters, and a few not mentioned here. I actually use them, also. Wardrobe Wizard is your friend, but not always the best answer. Some figures have no WW support. Guess it's back to trying to break through the 3D modeling software mental block. Did I mention I was terrible at computer programming in College?
EClark1894 posted Mon, 17 December 2012 at 10:57 AM
lmckenzie posted Mon, 17 December 2012 at 10:02 PM
It would be fun to see all of the unique Poser figures (starting with Posette) in a single image - like those phots of a high school class. I cant begin to think of how many there must be by now.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
LaurieA posted Mon, 17 December 2012 at 10:33 PM
Posette, Judy, Jesse, Alyson, Dork, Don, Ryan, James, Simon, Maya Doll, Angela (ali), Angela (BVH), Cynthia, Antonia, PolyGon, Alexa, Stephanie 1, Petite, David 3, Aiko 1, 3, Mike 1/2, 3, 4, 5; Vicky 1/2, 3, 4, 5, The Girl. Elle, Bella, Mariko, Miki 1/2, 3/4...and those are just the ones I can think of off the top of my head ;). Probably a list at least this long again. LOL (just for the realistic looking figures and not counting toons and fantasy figures).
Laurie
Cage posted Mon, 17 December 2012 at 11:01 PM
I'm still using Antonia. Love the figure to bits. :woot: I've been trying to refine the weight mapping a bit and have tinkered with a displacement map for muscle detailing. But Antonia does seem to have lost ground in recent months. That makes me sad, but I guess it doesn't surprise me much. I guess a figure isn't popular just for being community-developed and open (and, IMO, fun to work with).
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
lmckenzie posted Tue, 18 December 2012 at 1:01 AM
"Probably a list at least this long again."
Apollo (though I really don't care about the males :-) Natalia, Dina, Eroko, Satoko, Sara, Lilin, Z Woman, Eva, PHF, TY2, P4 Boy and Girl (Peter & Pamela) - they should have names. Not sure what was derived from what and should count as unique, so maybe the Millenium boys and girls, Matt and Maddie, Luke and Laura, the babies … And of course, Geni, who complicates the whole notion of unique - plus who knows how many more. * *
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Believable3D posted Tue, 18 December 2012 at 1:29 AM
Rikishi, Clark, blah blah blah. :) Definitely more than any of us will ever use regularly, for sure.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
yarp posted Tue, 18 December 2012 at 1:52 AM
Sure, in order to have a usable figure you need clothes and tons of morphs. Once you've gotten and sorted all that stuff - that takes time and money - you hesitate doing the same on another figure. It took me a while to have a complete V4, so I am not going to invest my time on another figure any soon.
What motivates a decision to use a figure is also how easy it is to find stuff for it, and for this paying figures offer a lot more choice.
But with V5 not being 100% Poser compatible there is a room for a new figure. Miki 4, or why not a free figure with paying clothes, who will win the contest ? I and probably a lot of others will vote for the winner.
Yarp - author of P3DO Organizer for Poser
lmckenzie posted Tue, 18 December 2012 at 2:11 AM
"I and probably a lot of others will vote for the winner."
But everyone will vote for different candidates, and no single one will get a mandate to govern so to speak :-) Its kind of like getting a third party in the U.S. Everyone complains about the status quo but you can't get enough people to agree on an alternative to make it viable.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
JoePublic posted Tue, 18 December 2012 at 2:30 AM
"But everyone will vote for different candidates, and no single one will get a mandate to govern so to speak :-) Its kind of like getting a third party in the U.S. Everyone complains about the status quo but you can't get enough people to agree on an alternative to make it viable."
Yep, that's pretty much it.
The Poserworld is too small to be a true democracy. It works better under a benevolent dictator.
One Mesh to rule them all, One Mesh to cloth them,
One Mesh to make content for and with lots of sales bind them
In the Land of DAZ where the Shadows lie.
;-)
yarp posted Tue, 18 December 2012 at 4:59 AM
Well, I was thinking about Victoria - who has been the main figure during a long time. I am waiting for the new Victoria, but I agree that for, many reasons, it will probably be difficult for a new figure to replace her.
Maybe V6 ?
Yarp - author of P3DO Organizer for Poser
CaptainMARC posted Tue, 18 December 2012 at 6:50 PM
Quote - "I and probably a lot of others will vote for the winner."
But everyone will vote for different candidates, and no single one will get a mandate to govern so to speak :-) Its kind of like getting a third party in the U.S. Everyone complains about the status quo but you can't get enough people to agree on an alternative to make it viable.
That's the problem with not having a really free press. The corporate state controls the media and has a vested interest in maintaining the status quo.
(Oh, that's not anti-American by the way, the problem is widespread.)
estherau posted Wed, 19 December 2012 at 5:19 PM
cage, antonia is not taking off that well because she isn't as nice looking as V4. When I look at the V4 promos compared to promos for 3rd party figures, the V4 wins. I wish it were other.
Love esther
I aim to update it about once a month. Oh, and it's free!
estherau posted Wed, 19 December 2012 at 5:21 PM
Miki 4 has a nice shape. Miki 4 with V4 head and textures wouldn't be bad.
I aim to update it about once a month. Oh, and it's free!
LaurieA posted Wed, 19 December 2012 at 5:45 PM
I don't think Antonia has any problems that can't be solved tho.
Laurie
estherau posted Wed, 19 December 2012 at 5:54 PM
what about her low polyness?
Well I hope you are right. I'd love her to succeed.
Love esther
I aim to update it about once a month. Oh, and it's free!
LaurieA posted Wed, 19 December 2012 at 6:17 PM
I don't really think she's that low ;). Maybe the low poly version, but not the higher poly one.
Laurie
estherau posted Wed, 19 December 2012 at 6:31 PM
Hmmm. And if you look at the V4 promos compared to hers, do you not think the V4 ones look prettier?
Love esther
I aim to update it about once a month. Oh, and it's free!
joequick posted Wed, 19 December 2012 at 7:10 PM
Quote - Hmmm. And if you look at the V4 promos compared to hers, do you not think the V4 ones look prettier?
Love esther
Have you seen Cage's Babs and Harley for Antonia? They shame any Babs or Harley that has ever been done for V4. The potential is still there. It just takes the right loving hands.
estherau posted Wed, 19 December 2012 at 7:25 PM
got a link? I can't find any renders of those.
Love esther
I aim to update it about once a month. Oh, and it's free!
Believable3D posted Wed, 19 December 2012 at 8:40 PM
I think Antonia has enough polys. Of course, the default face is "average," by design, but that's fine with me, really.
Pretty much my only gripe is the distinctive lip.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
estherau posted Wed, 19 December 2012 at 8:45 PM
well I think you've explained "what happened to antonia" quite nicely. that sums it up. she is useful for renders with an average face, not many detailed morphs and a distinctive lip. that is just not sufficient for a figure to be really popular.
Love esther
I aim to update it about once a month. Oh, and it's free!
Believable3D posted Wed, 19 December 2012 at 8:52 PM
Well, hold on. There's a difference between what's default and usefulness. I never said Antonia couldn't be beautifully morphed. I said her default look is average. There's a huge difference there.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
estherau posted Wed, 19 December 2012 at 8:55 PM
but the default look is what makes a figure popular to some extent, and then it is people actually making renders in the add-on packs with beautiful promos. that hasn't happened for antonia.
I aim to update it about once a month. Oh, and it's free!
primorge posted Wed, 19 December 2012 at 9:23 PM
This is probably heresy but i'm not quite sure why everyone seems to be enamored with Miki. I for one hope that E Frontier continues to work on the Terai Yuki figure... Of course the comparison between Miki and TY is apples and oranges due to the manga style of TY while Miki is more realistic. I wonder if the future of the TY figure is somewhat in question considering the ability of the Daz Genesis figure to easily satisfy a user base need for this kind of archetype.
shvrdavid posted Wed, 19 December 2012 at 9:27 PM
Antonia has plenty of polygons.
Oh wait, none of you have that version... Yet...
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
estherau posted Wed, 19 December 2012 at 9:28 PM
aha! maybe with that version some clever people will be able to give her big eyes and pouty lips and muscles!!!
I aim to update it about once a month. Oh, and it's free!
estherau posted Wed, 19 December 2012 at 9:29 PM
will she be weight mapped?
I aim to update it about once a month. Oh, and it's free!
shvrdavid posted Wed, 19 December 2012 at 9:31 PM
Yes, it is weight mapped.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
estherau posted Wed, 19 December 2012 at 9:32 PM
now that is exciting!
I aim to update it about once a month. Oh, and it's free!
primorge posted Wed, 19 December 2012 at 9:33 PM
One defense of Antonia versus V4 might be that Antonia has relatively realistic genitalia (or enough polys to elaborate in that region) built in, for whatever that's worth. while V4 continues the Daz Tradition of... Nada ( in modeling and polys of the region).
LaurieA posted Wed, 19 December 2012 at 9:36 PM
A new version of Antonia??
Laurie
shvrdavid posted Wed, 19 December 2012 at 10:04 PM
Quote - A new version of Antonia??
Laurie
I guess you could say that. I have been working on it for a while now.
Basically it is just a subdivided Antonia (Just the skin is subdivided)
There are some changes to the UV mapping but it still uses the same textures as 1.2 and up do. Her nipples UV round, etc...
You can morph the tar out of here now and not stretch the textures to death, and she has tons of morphs, with more to come. I have no idea when it will be done, it has been a lot of work.
This is the body channel with the dependenies I have set up so far.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
estherau posted Wed, 19 December 2012 at 10:12 PM
wow, now that looks totally awesome!!
I aim to update it about once a month. Oh, and it's free!
primorge posted Wed, 19 December 2012 at 10:23 PM
Hilarious morph names!
Cage posted Wed, 19 December 2012 at 10:24 PM
That is just fabulous, shvrdavid! :woot: :woot:
Have you tried transferring existing morphs using Morphing Clothes?
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
shvrdavid posted Wed, 19 December 2012 at 10:25 PM
Yes Cage, I have.
I guess I should add that the only major skeletal difference is that this version does not use the shoulder magnets, and there are bones in her face to do a lot of the expressions. Most of the joint centers are in about the same place, but some of them are moved.
Clothes for Antonia~WM will work for the most part, and Outfitter will be able to put the maps and joint information from the character into the clothes.
None of the morphs are the same thou. They will have to be transfered with Morphing Clothes or something similar.
There is a reason that I went with bones in her head for expressions instead of morphs. Morphs store all 3 axises, and that makes the morph information huge because of the vertex count of her head. Using bones cuts the info down a lot (less than half size wise), and weight mapped expressions just flow better when mixed.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Starkdog posted Wed, 19 December 2012 at 11:13 PM
Shvrdavid,
That picture and morph list is amazing! One thing that did hold me back a bit from making items for Antonia and Anastasia, is conforming clothes to a weight-mapped character. I'm trying to remember what Outfitter does? Does it add the weight-map "morph" information to the clothes? Will Outfitter work with Alyson2/Anastasia, or is it just V4WM and Antonia?
Thanks, -Starkdog
shvrdavid posted Thu, 20 December 2012 at 12:11 AM
Outfitter is a script that Cage wrote to transfer skeletal (joint and weight map) information from a weight mapped character to non weight mapped clothes that you already had for the non weight mapped version of that character.
It allows you to make Antonia 1.2 and Standard clothes work on Antonia WM, and Victoria 4 clothes work on Victoria 4~WM.
The scripts (Outfitter, and the one to build a WM character) require files that have the differences between the two characters skeletons. You can make it work with any character that was weightmapped using the same obj and grouping information.
If the two characters do not load in basically the exact same spot and shape (zeroed and no morphs applied), the scripts wont work for everything. You need something like Wardrobe Wizard or Crossdresser to do them if the characters are different wireframe wise, or are based on a morph of another character.
Antonia and Antonia WM are basically the same mesh, just like V4 and V4WM are.
I don't have Anastasia, so I can't tell you what would and wont work as far as what the scripts can do with that character. Anastasia is a morph, so some of it may work, other parts of it wont.
Maybe someone that has tried it will chime in on what they found in that case.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
aeilkema posted Thu, 20 December 2012 at 4:39 AM
I'm not too familar with all the weight mapping, but I've got a question. Does weight mapping apply to conforming clothes also? Let's say I make a set of conforming clothes for Antonia and the decide I want to use them on Antonia WM as well..... do I need to transfer all the weigth map information to the conforming clothes or will they also work without having to do that on Antonia WM?
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Dale B posted Thu, 20 December 2012 at 5:33 AM
David,
Is this the project you were working on at PP, with the interlinked bone setup..?
(bouncing in anticipation)
Believable3D posted Thu, 20 December 2012 at 6:34 AM
Aeilkema, the clothes will need to be weightmapped too. Poser Place has (had?) a script that would do that apparently better than the native one-click capability in Poser Pro 2012.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
aeilkema posted Thu, 20 December 2012 at 6:54 AM
Thanks, I'll check it out.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
shvrdavid posted Thu, 20 December 2012 at 7:17 AM
Quote - David,
Is this the project you were working on at PP, with the interlinked bone setup..?
(bouncing in anticipation)
Dale;
Its not the same one. That one is a version of Sydney with tons of wireframe mods that I have been working on as well. That one is all but completely bone driven and is a little beyond using it on most pc's. I sort of put that one on hold for now. It is a resource hog even when using a standard rez mesh.
Antonia HR~WM does use a very similar bone structure in the head thou. I wanted to keep this one close enough to Antonia Standard that you can use current conforming clothes fairly easily with her. In doing that, the main skeleton has to remain all but the same.
Adding bones to the face for rigging it does not interfere with the clothes at all.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Cage posted Thu, 20 December 2012 at 11:51 AM
Not to backtrack in the discussion (shvrdavid's revelation is much more important!), but I hate to leave a question unanswered if I have the answer.
Quote - got a link? I can't find any renders of those.
Love esther
http://www.the.cage.page.phantom3d.net/Antonia/Antonia_stuff.html
My Antonia characters which have been posted can be found at the link. The same link is in my Renderosity signature block. These are badly outdated, but with Phantom3D currently away from the community, I can't get my server access reset to allow me to update my sites just yet.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Cage posted Thu, 20 December 2012 at 11:53 AM
I'm very excited about your news, shvrdavid. How close are you to completing the project?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
nobodyinparticular posted Thu, 20 December 2012 at 12:11 PM
shvrdavid, thank you in advance. Very glad to hear this. Antonia is still one of the best bending figures around. And Cage, I managed to shoe horn Antonia WM into your Batgirl outfit. Thank you very much for this great outfit. And all your excellent work.
Cage posted Thu, 20 December 2012 at 12:19 PM
Quote - And Cage, I managed to shoe horn Antonia WM into your Batgirl outfit. Thank you very much for this great outfit. And all your excellent work.
I hope you can put it to some use. :biggrin:
I've been testing the weight map handling in SR 3.1. I think you should now be able to simply use the "Figure" ---> "Copy joints from" option to port Antonia-WM weights to the suit. The Outfitter should work, too. Note that using either option of the cape will not give great results without some user modification of the resulting cape weights. The cape chest geometry is too low-res, unfortunately.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
WandW posted Thu, 20 December 2012 at 12:52 PM
This is indeed good news, shvrdavid! :biggrin:
I'd been hoping to actually get my hands on a figure with your rigged facial expressions.
I still play with SydneyWM, but her arms are a bit off...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."shvrdavid posted Thu, 20 December 2012 at 4:21 PM
Quote - I'm very excited about your news, shvrdavid. How close are you to completing the project?
There is still a lot to do, and I have not done much to it with the holidays so close together, I will get back to it thou.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
shvrdavid posted Thu, 20 December 2012 at 4:33 PM
Quote - This is indeed good news, shvrdavid! :biggrin:
I'd been hoping to actually get my hands on a figure with your rigged facial expressions.
I still play with SydneyWM, but her arms are a bit off...
Sydney weight map probably won't get finished. That wireframe is far too messed up to properly weight map. Its extremely assymetrical, has tons of duplicate vertices, and has loose vertices to boot... If you mirror the map's, its trashed. So it is very limited on what you can do with it within Poser.
Not to mention that the inside of her mouth is close to 50% of the poly count. Not sure what the thinking was for doing that. Maybe it was going to be a dental model.
Someone at SM mentioned looking into the wireframe ages ago, not sure what happened to that. I brought up issues with Sydney's wire frame the first time I saw it. And I don't recall it ever being updated to fix it. I doubt it will be. It is not the best wireframe for weight mapping to begin with. I do like her build and face, but thats about it.
I offered to fix it for free, that never panned out either. I have a 20 different mods to her wireframe collecting dust in my runtimes....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->