Forum: Poser - OFFICIAL


Subject: Why do you never see Poser Renders that look like Paintings ?

RorrKonn opened this issue on Dec 17, 2012 · 83 posts


RorrKonn posted Mon, 17 December 2012 at 6:10 AM

Ya see Poser realistic renders.
Ya See Poser comic renders.

Why do you never see Poser Renders that look like Paintings ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


richardson posted Mon, 17 December 2012 at 6:29 AM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=465795&user_id=117649&page=4&member&np

LOL I had a lot of ambition in2003. I should retry with Zbrush and IDL.... as far as brush strokes? I don't know.

ArtByMel posted Mon, 17 December 2012 at 6:38 AM

Most of my stuff is done in Vue these days, but I have this Poser render from earlier this year. It's definitley not comic or realism. Those kinds of renders are out there, a lot of them.

http://www.renderosity.com/mod/gallery/index.php?image_id=2331065&user_id=295818&np&np

********************************************

My store here at Renderosity.

Art By Mel


RorrKonn posted Mon, 17 December 2012 at 6:47 AM

I like the style of ya render.
Jean Auguste Dominique Ingres painting look very realistic.
He's to good.

Not nessasry as realistic as Ingres.
Maybe something more a long the line of boris vallejo.

So it looks like a painting.


zBrush, a lot suggest Intuos5 touch.
All I know is just keep at it till ya got it.
zBrush differently not made for a mouse.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Mon, 17 December 2012 at 6:54 AM

Quote - Most of my stuff is done in Vue these days, but I have this Poser render from earlier this year. It's definitley not comic or realism. Those kinds of renders are out there, a lot of them.

http://www.renderosity.com/mod/gallery/index.php?image_id=2331065&user_id=295818&np&np

I like ya Render ,bet Luis Royo would to.
Do you know with shaders or some thing how to make it render so it would have that painted look.
like Luis Royo ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


richardson posted Mon, 17 December 2012 at 6:56 AM

Maybe something more a long the line of boris vallejo.

 

Ahhh,,, now I really understand. Earlier versions of Poser did a great job with that kind of light. It was kind of a staged scene with the voluptuous maiden in heaps of trouble... Good stuff. I did a few but they are gone. I thought there was a lot of that. Maybe it has past a bit.

My turkish bath was just a weird study using Poser... I do enjoy that. Especially with 512 megs of ram back then...;)


ArtByMel posted Mon, 17 December 2012 at 6:56 AM

No, you simply have to learn how to paint over your renders if you want that look. That and modeling are on my to do list for this year. When I can find the time, of course.

********************************************

My store here at Renderosity.

Art By Mel


EnglishBob posted Mon, 17 December 2012 at 7:02 AM

My most-commented and most-favourited gallery picture: Missing (opens in a new tab or window)

One of my favourite artists: beton (nudity) (opens in a new tab or window)

 

 


randym77 posted Mon, 17 December 2012 at 7:03 AM

I wonder if it's possible for shaders to create a painterly look.  There are toon shaders and shaders that create a pencil/charcoal look. 

I suppose just using a Photoshop filter in post would be easier, but still...

 


EnglishBob posted Mon, 17 December 2012 at 7:20 AM

I saw some posts a while back from someone who was working on a painting plug-in, in which the brush strokes would depend on the orientation of the 3D mesh surfaces - but I don't recall seeing anything on that subject recently.


richardson posted Mon, 17 December 2012 at 7:32 AM

My most-commented and most-favourited gallery picture: Missing

Nice one EnglishBob,,, that hits the Ops question and really turned out nice. Perhaps the realism thing has run its course in Poser for a while. I do enjoy images like this one.


obm890 posted Mon, 17 December 2012 at 8:06 AM

I think that kind of thing is just easier in postwork, either in photoshop or with something like Postworkshop or Photosketch. I think it's noble to try to achieve it all within the renderer, but kinda masochistic at the same time - I'd say the image you want is the important thing, use any means to achieve it, why limit yourself?

I did this one, Huntress,  in Postworkshop, it has a node-based interface a lot like the material room. The render was from modo, not poser, but the process would be the same.

I also have a watercolour version of the same image, I'll post it here if you're interested.

Postworkshop is pretty powerful but I really like the hand-paint function in Photosketch. You can run a filter over the whole image to get almost there, then change the settings on the filter and re-paint over specific areas until you get exactly what you want, so it's quick but also very flexible.



Klebnor posted Mon, 17 December 2012 at 8:19 AM

I use postworkshop 3 to modify renders (and photos for that matter) with a painting effect for printing on canvas.  The results can be stunning.  PWS 3 has many, many filters to simulate the look of different painting, drawing and other media.  The new interface took some getting used to, but it's a lot of fun.

If you really want to get under the food, there is a node GUI allowing you to modify and create your own filters.

They have a free demo with limited number of filters, but it lets you play around and see if you like it.

I find it immensely easier than Photoshop and I have never been able to approach the same results with art filters in any Photo Editor.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


cspear posted Mon, 17 December 2012 at 9:13 AM

I like to do things like this as a sort of challenge. It forces me to learn how to do stuff I wouldn't normally tackle.

I liked the way this one turned out so I turned it into my avatar.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

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carodan posted Mon, 17 December 2012 at 1:39 PM

Love this topic. Nice examples posted here - ambitious and well executed.

Funny cos I'm putting together a render along these lines right now. The reference is quite painterly (in terms of having lots of brush-strokes), but I'm letting Poser do it's thing to an extent with lighting and some degree of realistic shaders. I'm looking for a re-interpretation rather than an emulation of a painting. If I get it finished in the next couple of days I'll post the results and see if anyone can identify the source.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



philebus posted Mon, 17 December 2012 at 1:58 PM

 As this thread shows, there are actually quite a lot. For myself, I generally aim for a natural media look to my images. There are three routes - shaders (such as those sold at RDNA - not cheap but worth is and on sale every now and then), filters (such as photoshop filters or stand alone programs such as Postworkshop Pro), and over painting (I still use my old Painter IX.5 which I can't afford to upgrade, but these days I think that ArtRage is a viable alternative to do the job).

This was an attempt at overpainting...

http://www.renderosity.com/mod/gallery/index.php?image_id=1622488&user_id=221587&np&np

This was an early experiment with the Virtual Painter Plug In...

http://www.renderosity.com/mod/gallery/index.php?image_id=859523&user_id=221587&np&np 

And some of my own styles for PostWorkShop...

http://www.renderosity.com/mod/gallery/index.php?image_id=2029931&user_id=221587&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2099480&user_id=221587&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2102465&user_id=221587&np&np 

 

Personally, I think that Poser renders lend to this kind of postwork far better than photographs - thanks to what gives rise to the uncanny valley in efforts at photorealism. The trouble with useing a photograph is that it is just too acurate an image and that can limit the illusion but the 3D models that we use, however good they are, don't quite manage that and those little failings help to create the illusion of a drawn/painted image.  

 

 

 

 

 

 

 

http://www.renderosity.com/mod/gallery/index.php?image_id=859523&user_id=221587&np&np


Teyon posted Mon, 17 December 2012 at 2:36 PM

Allow me to bring your attention to my friend Brian Haberlin's book, Anomaly. It was created with Poser/Daz content and postworked by Brain. The art is awesome and has a very painted feel to it.

 


icandy265 posted Mon, 17 December 2012 at 2:52 PM

You could simply use a lens with a fbm node to simulate short strokes:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029

I will test it out to see if it works and get back to y'all... :)


Teyon posted Mon, 17 December 2012 at 3:40 PM

Attached Link: Anomaly

I see I forgot the link. Sorry. Here ya go:

 

http://www.experienceanomaly.com/gallery/


Believable3D posted Mon, 17 December 2012 at 4:34 PM

Ditto to Postworkshop. I think it would probably be more trouble than it was worth to try to accomplish that within Poser itself.

I did this book cover with a relatively simple render + Postworkshop. I selected it out of dozens of styles I applied to the same image in Postworkshop. Can't imagine doing that many renders even if Poser had the capability.

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Klebnor posted Mon, 17 December 2012 at 5:26 PM

philebus:

I really like the three koi portraits.

How did you create the three different paper styles for the fish?

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


philebus posted Mon, 17 December 2012 at 5:32 PM

Quote - philebus:

I really like the three koi portraits.

How did you create the three different paper styles for the fish?

Klebnor

 

It's been a while since I made those styles, took a bit of trial and error and a whole bunch of nodes. You start to get a feel of how to get different effects by playing around with the various building blocks. All three of those styles and one other are in my freestuff should you want to use them.


RorrKonn posted Mon, 17 December 2012 at 6:35 PM

If we made a skin texture that was painted in the style of painters,like Boris ,Royo etc etc.
Had a painted sky background.
Had painted textured buildings.
Wouldn't that make the render look painted ?
Wouldn't that work ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Ghostofmacbeth posted Mon, 17 December 2012 at 7:35 PM

I tried do that before, never seemed to catch on. Painted skin textures that is. I still use them for my own stuff but ...



philebus posted Mon, 17 December 2012 at 11:27 PM

Quote - If we made a skin texture that was painted in the style of painters,like Boris ,Royo etc etc.
Had a painted sky background.
Had painted textured buildings.
Wouldn't that make the render look painted ?
Wouldn't that work ?

I don't think that the render would look painted, just the figure. However, that method has some potential for surreal effect - check out the film Mirrormask. I remember Dave McKean giving a talk about it at the showing I went to in Brighton - he painted the textures that were used on the 3D creatures in the film.


Paul Francis posted Tue, 18 December 2012 at 12:11 PM

> Quote - Ya see Poser realistic renders. > Ya See Poser comic renders. > > Why do you never see Poser Renders that look like Paintings ?

Good question - it's something I personally am always striving for, and the more my renders look like paintings, the happier I am! 

What makes a painting look like a painting is pretty subjective, though and there's probably as many different answers to that question as there are people on the planet!  For me the key is the lighting (as ever) and the composition/camera angle.  Nowadays it's pretty easy to get lighting that looks like a photo but to get the lighting that I consider to be reminiscent of a painting takes a bit more work.  Probably more contrasty and dramatic than someone who is going for a photo-realistic appearance would be happy with, with stronger colours from a similar palette.  If you study great, dramatic painters you'll see that they tend to restrict themselves to a limited palette of colours in a picture, too, so that's soemting else to aim for.

Postwork, ah, postwork, the elephant in the room.  My attitude is - "why not?" So I do.  The image on the left is a raw Poser render that I think is pretty painterly in tone, colour range and composition, but it can certainly benefit from some postwork, as on the right.  I find that a basic render is just too clean-cut to look like a painting, so you can rough it up, plus you can also take away unwanted, distracting detail.  Look at Frank Frazetta's work - one of his key signatures is his ability to sacrifice minute detail where it's not needed and concentrate his effort and the attention of the viewer on the bits that are important.  That's tricky to pull off in CG without post, but is a dead giveawy (to me) that you're not looking at a painting.  You can use lighting to highlight key areas and mask others, but sometimes postwork is both quicker and more effective. 

As ever with CG and the Internet, everyone has their own answer; I know what works for me. 

I think this is a really good thread, creative, informative and adult!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


RorrKonn posted Tue, 18 December 2012 at 2:20 PM

Frank Frazetta is a killer Artist.

Like your attitude of why not.
I'll use what ever gets me there.

Your "Rain Falls Up" has a cool look to it.

When I render I'll turn one light up high and have a hot spot light.
Mask off parts.
Have a couple layers of splattered colors.
Turn the intensity up.
Topaz Labs have some cool filters.
I've tryed a lot of different tools.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


carodan posted Wed, 19 December 2012 at 7:47 PM

Attached Link: My Poser interpretation of a well known artists painting

So this is still a WIP really, but once again I've run out of time. Killer render time for what is really quite a simple composition. Fun but hard work.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



richardson posted Wed, 19 December 2012 at 7:59 PM

Hah! I said Ed Hopper without ever seeing 11AM before in my life so you are onto his style more than you think. I did look it up and this is so close... excellent


carodan posted Wed, 19 December 2012 at 8:08 PM

Quote - Hah! I said Ed Hopper without ever seeing 11AM before in my life so you are onto his style more than you think. I did look it up and this is so close... excellent

I felt duty bound to try and do this one justice - glad you like. Must attempt a higher res version some time

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



primorge posted Wed, 19 December 2012 at 8:49 PM

wow,  nice hopper interpretation!... one of my favorite painters, actually. I enjoy Hopper's voyeuristic "Rear Window" style paintings the most. Really artistic use of poser in this thread, refreshing.


RorrKonn posted Wed, 19 December 2012 at 8:57 PM

Edward Hopper would like your render.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


DarkEdge posted Wed, 19 December 2012 at 9:13 PM

Here's one I created a while back using Photoshop.

Comitted to excellence through art.


RorrKonn posted Thu, 20 December 2012 at 1:18 AM

Quote - Here's one I created a while back using Photoshop.

 

Cool render ,I really like the glow.
I think it's the smallest of details that makes the biggest Art.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Paul Francis posted Thu, 20 December 2012 at 4:09 AM

Tried to illustrate the point about removing extraneous detail; of course, Frank would have just left the canvas blank inthose areas to focus the eye!  A Poser render over a Bryce backgound, postwork in Photoshop.  It's getting to look like a painting (hopefully NOT a photograph!), but it's next to impossible for me without postwork.

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


primorge posted Thu, 20 December 2012 at 6:24 AM

That's one of the things that I really like about Frazetta paintings, how he distills an image down to it's viceral elements (one way of putting it I guess). He could paint a necklace of bones swinging around a warriors neck without  actually painting any connective details and it would just look perfect, it probably wouldn't have looked as dynamic any other way.

Frazetta painted in a very small scale on, IIRC, the reverse side of unsanded masonite panals. Hence the tactile quality of the grain showing in his imagery and his excellent utilization of dry brush techniques.

That's pretty darned near to getting the look of frazetta's brush-work, Paul. the axe in particular.

Wonder if there are any Richard Corben fans using poser? Would seem like a perfect match.


carodan posted Thu, 20 December 2012 at 6:34 AM

See, back in the day before digital when I had pretentions about being an 'A'rtist I was very much a believer in using the appropriate form to convey the idea. If the ideas called for a painting you used paint, if a photograph you'd pull out the camera etc. I still believe in this approach to a degree even now, but it was a much more tactile world back then. When you went to see an exhibition of paintings or drawings you wanted to see the brush-work, the subtle nuances & blending skill, the application of detail. Artwork had a 'body', and the hand of the artist was part of the joy of making the effort.

Digital threw a lot of that thinking up in the air, in some ways good and others not so good IMO. What was and is of promise is the sheer potential of an artist's reach in terms of audience, not unlike the advent of printing way back in history. There's also a sense of democratisation of the means of production for those visual ideas, meaning that we now have the contributions of a great many more obscure creative minds than ever before rather than the condensed authority of the officially sanctioned few.

What isn't so good from my point of view is that people's choice of medium (or emulated medium) often seems arbitrary to me these days. I get that many arn't really looking to convey ideas or meaning at all, and thats fine. But from an aesthetic point of view in a digital realm I'm not entirely sure what trying to emulate brush-stokes specifically is really all about. To me brush strokes are a function of the form & activity of painting, an indicator of the economy of the painter's desire to convey an idea quickly, or expressively. In the case of expression brush strokes seem to me intrinsically about the hand of the artist, as much about the quirks of the individual hand as anything else. Digitally emulating them seems pointless, unless digitally painted using a tablet & pen.

(?)

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



Paul Francis posted Thu, 20 December 2012 at 6:48 AM

Couldn't have put it better myself Dan, mostly.  I like the response that digital brush strokes evoke in the viewer (mostly me), and they're an ideal medium/tool to employ to rough up areas of an image.  If they also look like real brush strokes, it's a bonus, to me.  Just checked your web site out - very very impressive work you have there.  I did my Foundation Course in Newcastle in 1978; I think Carl Lazzari, one of the lecturers from my later Fine Art degree course in Leicester might have moved on to Newcastle Poly, oops, the University of Northumria....!

 

I too used to aspire to be the Next Great Artist...!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


Paul Francis posted Thu, 20 December 2012 at 6:56 AM

Quote - Frazetta painted in a very small scale on, IIRC, the reverse side of unsanded masonite panals. Hence the tactile quality of the grain showing in his imagery and his excellent utilization of dry brush techniques. Wonder if there are any Richard Corben fans using poser? Would seem like a perfect match.

When I first got into Frazetta, I used to think Masonite was some wonderous American material specially made for great artists that you couldn't get here in the UK.  Then along came the Internet, and I found out that's it's er, hardboard, the favourite medium of cash-strapped art students throughout the universe!

I never heard of Richard Corben - just looked him up, I really like what I see.  Not going to get much work done today!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


primorge posted Thu, 20 December 2012 at 7:08 AM

...You touch on some interesting points about the digital medium, Carodan. Coming from a traditional medium background I often feel like using pre made content and poser in general is somehow "cheating" or being a, ironically, "poser". Of course my abilities in this medium are way behind what I can do with pen and ink, a brush or some clay. Who knows if they'll ever catch up?

So you don't consider yourself an artist any more or you have no pretentions of being an artist? I'm not really sure I understand your opening statement. You seem to be pretty skilled and have a lot of ideas of a creative nature... doesn't this qualify you as being an "Artist"?

In terms of the 'officially sanctioned few' in the realm of art, I think that concept died out after the renaissance, and certainly upon the advent of modernism.

There are plenty of magnificent painters who's work displays no visible brushstrokes whatsoever, surely they are still painters?

Digitally painted, with, ummm, digital paint. I see. Difficult to say what is a simulation or authentic, to categorize or officially sanction one way or the other with 'CG' techniques.

anyway, just some reactive thoughts


primorge posted Thu, 20 December 2012 at 7:30 AM

What I think is really cool about Poser is that it lets wild eyed starving artist weirdos try their hand at 3d art, and frankly that's where the interesting art is going to come from... generally not from techs or graduates with demo reels and aspirations for the CG factory.

(primorge's poser mini manifesto)


RorrKonn posted Thu, 20 December 2012 at 7:56 AM

Didn't know it but at 7 years old I was a Artist didn't know it then ,But I'm a Artist.
Medium has nothing to do with being a Artist.
It's burned in to your soul ,rather you want it there or not,like love.

I might get nostalgic for the old days ,from time to time.

But to do one oil painting at least $200.
cavus ,brushes ,linseed oil ,etc etc.
one tube of red can cost $50.
ya need a lot of space ,hole room.
You get lead poisoning.

Air Brush ya need the airbrush and compressor.there not cheep.
a lot of masking.
alt to have a paint both ,good mask ,well ventilated space.
ya still breath the paint.

So now you have gone threw all that.
Who sees ya Art ?
Can't copy it .
You can give it away to a gallery if they want it.
Some gallerys keep 90% of sells.

CGI is more affordable and a lot safer.
CGI is a better medium ,you have never seen what zBrush has done.
You can show the hole world ya Art :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


primorge posted Thu, 20 December 2012 at 8:40 AM

Couldn't agree with you more, Rorrkonn. Cg is definitely more practical in terms of space considerations... I wouldn't be able to indulge in my little artistic distractions if not for it! (alas, no viable studio space at the moment). I also agree about the dangers of poisoning from heavy metals inherent in some mediums, I did a stint as the lead tile glazer at Heath Ceramics. You think a little oil paint is bad, try standing in a spray booth 8 hours a day spraying 700-800 square feet of architectural tile with lead and cadmium based glazes... Only a complete dinosaur would argue the merits of the medium.

I wouldn't go so far as to say it's a better medium than any particular other (except perhaps Basket Weaving)... that would be a little narrow minded or snobbish, don't you think?

I've never suffered a gallery that took more than 50% (which is bad enough as an emerging artist) cut on a final sale, either. You must have had some bad luck in that regard.

I've seen what ZBrush can do... I've have it (have for a while), use it all the time in my projects, and visit ZBrush Central regularly.

The minor critique I have of Cg is that you can't really hold it in your hand or indulge in the pleasures of commodity fetishism that comes from Objets D'Art. And no, 3d printing aint the same.

Well enough of that... Back to the excellent original topic.


carodan posted Thu, 20 December 2012 at 10:01 AM

Paul - thanks man. Didn't come across Carl Lazzari, but I wasn't there until '90. Heh, they were going to call it City University of Newcastle upon Tyne, until someone pointed out what the acronym would be.

Primorge - Artist is one of those subjective terms, and although i wouldnt claim any authority to prescribe it for others I should have qualified how the term is meaningful to me. I dont really want to get into a debate about universally accepted definitions. To me the term artist describes an individual who's drive is to explore the 'what is' and the 'what could be'; to observe, represent, re-interpret, imagine, question, resonate, inspire. For a moment i was going to suggest a search for truth, but transparency & honesty at least are fairly key attributes i guess. Artists live and breath this vocation every day or whenever they can, but they do live it.

For me this is as much about ideas as anything else. As RorrKonn suggests, its not specific to painting, music, writing or any such discipline. Some of the people i consider great artistic minds have no relationship to traditional 'Art' forms at all - one of my best friends is a social entrepreneur & media maker, and i consider him an artist because he fits most if not all of the criteria above. Ideas can be spoken in conversation (thats why its called the Art of conversation), and i truly believe this qualifies. Does all this mean that anyone can be an artist? Yes, of course....but not everyone is (even a few who think they are IMO). 

i guess i'm a little hard on myself because i do, from time to time, approach my activities in life in this way. But most of the time the work i do is as a traditional & digital commercial artisan - skilled, but servicing a commercial master and not my own exploration or ideas. I'm not anti-market or anything, but I don't necessarily believe in or trust a market based ideology. Its an important distinction in my world, and i do beat myself up for it. Money should not be the primary goal of the artist in my mind, even if we do all have to turn a buck one way or another.

Probably the most artistic thing I've done of late is a self-portrait at the age og 40 (couple of years ago now). I set out to take a good hard look at myself and present an honest account of where i was in life. The resulting painting was intended to be quite haunting. I chose to paint in that specific form & style  rather than do a multi-media piece or series of photos because i felt it was indicative of a growing sense of self-satisfaction i'd had in the commercial work i was doing for years - of which, when I stopped to question the intrinsic creative value, I felt was in truth lacking in integrity and somewhat vaccuous & meaningless. Its like many of those dark old Victorian portraits of proud middle-class business men, except I'm depicted in my cosy TV dressing gown in a pathetic moment of realisation that I've not done any of the things I set out to do.  Most honest bit of painting I've done since art school. 

'officially sanctioned' in visual art terms to me didn't really end until the advent of the web. You were always dependent on the Church, the aristocrisy, the salons, the gallery owner, magazine publishers etc. Always exceptions to this, but now anyone who has some kind of access to the internet can share observations & ideas, write a blog, publish a graphic novel or post a render in an online gallery. There are always material pre-requisites to this, but generally speaking there's a wide-open stage for getting your ideas out there and influencing a vastly greater potential worldwide audience. 

The brush-strokes thing is just aesthetics, not at all definitive of being a good or bad painter at all.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



raven posted Thu, 20 December 2012 at 10:19 AM

This is a straight from Poser render trying to avoid the realistic/comic style look as mentioned in the original post. I rendered the pic, then applied that render to a (proportionally scaled) square prop and played in the sketch designer until I liked what I saw, sketch rendered and exported it as the jpg you see here. Perhaps not truly a painterly style, but a departure from the normal Poser render, and I quite like it.



RorrKonn posted Thu, 20 December 2012 at 6:26 PM

Quote - This is a straight from Poser render trying to avoid the realistic/comic style look as mentioned in the original post. I rendered the pic, then applied that render to a (proportionally scaled) square prop and played in the sketch designer until I liked what I saw, sketch rendered and exported it as the jpg you see here. Perhaps not truly a painterly style, but a departure from the normal Poser render, and I quite like it.

Think the Scratches and Blacked out eyes makes it perfect for the pose.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Thu, 20 December 2012 at 6:27 PM

I hate money I would kill it if I could.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn posted Thu, 20 December 2012 at 6:43 PM

We didn't ask to be borned in to this hell ,where the rich overlords force us to provide them with more money then there ever need.while there leave us with nothing.
We half to eat so we work for them.
Doesn't mean they own are souls.

I pay the bills buy doing there art.

They could never touch my Art thou.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Tarkhis posted Thu, 20 December 2012 at 11:30 PM

This thread has been an interesting read for me.  I've recently come back to an old copy of Poser 6 I had and am relearning how it works (planning to upgrade to Poser Pro eventually).  While I want to do some photorealistic renders, in part just because right now I don't believe I have the skill level to do so and want to have that in my "bag" so to speak; I'm also interested in more artistic images that are closer to paintings in their final finish.  In particular I like the luminous qualities of old oil paintings.  I think they have a warmth that is very appealing.  I'm far from duplicating that in my own images, and reading what I can find to help me along (not to mention 3 books I had on Poser 6).  Its good to know there are others who both enjoy that kind of style.  Gives me something else to aim for.


primorge posted Thu, 20 December 2012 at 11:43 PM

Well replied Carodan... Incidently, I have a great respect for your work and participation in this community, I hope it did not appear otherwise.


primorge posted Thu, 20 December 2012 at 11:49 PM

Like that technique displayed by Raven...the sketch designer feature of poser doesn't seem to get much attention.


carodan posted Fri, 21 December 2012 at 3:34 AM

Quote - Well replied Carodan... Incidently, I have a great respect for your work and participation in this community, I hope it did not appear otherwise.

 

Oh, not at all, and thanks. I don't always let that side of me emerge in public as it can come across as too serious for most. I have gaping holes in my approach to art and they need challenging.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



carodan posted Fri, 21 December 2012 at 3:46 AM

Quote - I hate money I would kill it if I could.

 

:)

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

                                      www.danielroseartnew.weebly.com



RorrKonn posted Fri, 21 December 2012 at 6:27 AM

Quote - This thread has been an interesting read for me.  I've recently come back to an old copy of Poser 6 I had and am relearning how it works (planning to upgrade to Poser Pro eventually).  While I want to do some photorealistic renders, in part just because right now I don't believe I have the skill level to do so and want to have that in my "bag" so to speak; I'm also interested in more artistic images that are closer to paintings in their final finish.  In particular I like the luminous qualities of old oil paintings.  I think they have a warmth that is very appealing.  I'm far from duplicating that in my own images, and reading what I can find to help me along (not to mention 3 books I had on Poser 6).  Its good to know there are others who both enjoy that kind of style.  Gives me something else to aim for.

Welcome back.
Can't help ya with Realism.

If some one wanted me to make a render look like a old oil painting.

For special effects there's a lot of App's that can help.
Not saying you would need all these just bringing them to your attention.

Haven't use these.
Photoshop ,Filter forge.

Never tryed it but
Blender has some cool looking shaders.

zBrush has some killer shaders ,noise etc etc.
Topaz Laps some work with infanview.

Gimp.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


primorge posted Fri, 21 December 2012 at 10:28 AM

An addition to Rorrkonn's list of suggestions (In regard to postwork goodies)...

Corel Painter is more geared to natural media effects than photoshop. A graphics tablet is a must for using Painter, though.

For Photoshop the Alienskin plug-in 'SnapArt' is pretty good for emulating various media from comics techniques to painterly effects.

For more versatile and controllable sketch style effects, the AkvisSketch plug-in for photoshop looks pretty good... haven't gotten it yet but it's not very expensive, definitely on my wishlist.

I have some some really nice Poser Sketch presets that I got from Animotions in their freestuff, made by an individual named ironbear. Not sure if its still available but, very useful.


12rounds posted Fri, 21 December 2012 at 2:13 PM

My personal goal has been for years to create images that have a "painterly" or "drawn" feel to them. Like this one simple character illustration from my gallery:

http://www.renderosity.com/mod/gallery/index.php?image_id=2155529&user_id=17697&np&np

 


EnglishBob posted Fri, 21 December 2012 at 4:20 PM

Quote - For more versatile and controllable sketch style effects, the AkvisSketch plug-in for photoshop looks pretty good... haven't gotten it yet but it's not very expensive, definitely on my wishlist.

I used the stand-alone Akvis Sketch demo until it expired, and got some very pleasing results. I thought it was a more accurate and controllable simulation than the drawing effects in PostworkShop 1.1, for example. However I just spent my money on upgrading to PostworkShop 3 so Sketch will have to wait. :)  


cschell posted Fri, 21 December 2012 at 4:34 PM

I did one that was psotworked to look like a watercolour painting here... http://www.renderosity.com/mod/gallery/index.php?image_id=2337087&user_id=681237&member&np

It's rendered in Daz rather than Poser... but still is done as a painting rather than a typical render...

I also have this one which is actually a Poser render that I set up to look more like a painting than an actual realism render...

http://www.renderosity.com/mod/gallery/index.php?image_id=2187586&user_id=681237&page=2&member&np


Tarkhis posted Fri, 21 December 2012 at 5:35 PM

Thanks for the tips Rorr an Primorge.

I have Photoshop CS5 Ext, and ironically just got Filter Forge 3 today (been sitting here falling in love with it, does way more than I realized).

Still reading through the Poser 6 manual, plus Poser 6 Revealed and Practical Poser 6 (two other books I bought back when I originally got Poser 6) and learning more about how the lighting effects and material nodes work.  Making progress with it.

I think the image linked eariler, Chieftain's Daughter by Mel is pretty close to what I'd like to eventually be able to do.  Just have to develop my technical skill level.


sandman_max posted Fri, 21 December 2012 at 6:35 PM

Attached Link: Summer Pixie

I love to see what people do in postwork after the render, especially when making it their own art.  For me, half the fun is turning it into something else.  I don't want the computer to do all the work - ya know - the Make Art button.  It's just not nearly as satisfying as doing something to it yourself.  But I think the reason why there's isn't a Make Art button  is because people seem to prefer realism.

Here's one of my post-work tests.  I posted both the original render and this and asked people's opinions.  They all liked the render better.  I like the art better.


RorrKonn posted Sat, 22 December 2012 at 3:29 AM

12rounds : Cool gallery.

EnglishBob & Tarkhis : Rocken with ya new app's.
So what did you get me for Xmas ? LOL ,just kidding ,just kidding.

zBrush released 4R5 on 12 21 2012 ,LMAO I alt to make a Maya Render
Of some Maya's with bones threw there nose looking dumb founded as they
stare at a calendar that reads 12 22 2012 LOL.

CSChell : Cool Renders ,Poser ,Studio ,a pencil is a pencil.

Sandman_Max : Cool Render ,I do my Art for me ,if they like it cool ,if not ,that's cool to.
Can't give every one what they all want.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


philebus posted Sat, 22 December 2012 at 3:37 AM

Different types of media all have their own aesthetic and when we can simulate these different media within, roughly, a single workflow, then the question is not what technique does this image require but what aesthetic? I guess I use all this stuff not because I'm any sort of artist but because I'm an odd sort of pragmatist when it comes to some things.

Outside of the Poser and perhaps the CG community as a whole, I do think that the natural media aesthetic is preferred - searching through forums about such diverse things from tarot cards (many commercial packs have used Poser) to book covers, again and again, folk recognise Poser renders and don't generally seem so keen on them. So from a commercial perspective, I do think that this kind of postwork/shader is something worth pursuing. When a friend asked me to come up with some book covers for him, he was very certain that he didn't want a 3D or photorealistic image. He wanted something both a little modern but with a nod to the pulps of the past. So, I sat down with Postworkshop and played until I came up with a style that he liked. (not that he pays me - but he is a good friend)

It is worth noting another advantage Poser/Studio users have with using this kind of Postwork over those using photographs. It's not enough to come up with an amazing node set up for Postworkshop (or Filterforge which I think also uses them), because what you get out still depends heavily on what you put in. PSW does allow you a little brush work to help but still, your render matters. And that means, above else, lighting. You need to get the right lighting and colours (which can all be managed a little further in post) and then you'll get the postwork you want. For my last image and most of the book covers for Milton have really needed bright flat lighting for the PSW style to do its thing the way I want.


Paul Francis posted Sat, 22 December 2012 at 8:08 AM

I tried one of the off the shelf Photoshop paint-effect filters.  Makes everything look like mud, so I added a line-art layer stripped out from a Smart Blurred copy of the original over it.  Results aren't too bad; please excuse the naff base picture, I had to find something bright and well-lit - all my recent stuff is dark, dark, dark!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


Paul Francis posted Sat, 22 December 2012 at 8:23 AM

Also tried this last night, but I honestly can't remember what I did!  Philebus is spot-on about having the right source image.  This one works quite well becasuse the main figure is so brightly-lit compared to the environment behind.  Untouched Poser render on the left - the version after a bottle of Co-Op cider* on the right!

*A cheap way of becoming intaxicated in the UK!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


vintorix posted Sat, 22 December 2012 at 10:56 AM

 

This has been a very interesting thread but with all too few good examples. The one I really did like was The Chieftan's Daughter by Justmel. Don't anyone know where there are more quality "Poser paintings" in that class? Please show me! (even if it is not your own artwork)

And Justmel, how did you do The Chieftan's Daughter?

?

 


ajay753 posted Sat, 22 December 2012 at 12:32 PM

Quote -  

This has been a very interesting thread but with all too few good examples. The one I really did like was The Chieftan's Daughter by Justmel. Don't anyone know where there are more quality "Poser paintings" in that class? Please show me! (even if it is not your own artwork)

And Justmel, how did you do The Chieftan's Daughter?

?

 

 

It's a beautiful image, love the feel to it.  Reminds me of the Orton effect (in Photoshop)- digital technique half way down the page.

http://www.naturephotographers.net/articles0106/dw0106-1.html


vintorix posted Sat, 22 December 2012 at 1:13 PM

 

ajay753, thank you for the tip of the Orton effect. It is a beautiful technique if you don't overdo it. I tried it on my latest upload (changed what was already uploaded :). Quite nice, could benefit from some chiaroscuro though..

http://www.renderosity.com/mod/gallery/index.php?image_id=2393413&user_id=606316&member&np

 

 

 


RawArt posted Sat, 22 December 2012 at 1:49 PM

I have a few...which I made using some Filter Forge filters

 

http://www.renderosity.com/mod/gallery/index.php?image_id=2090255&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2091102&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2112135&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2269611&user_id=80380&np&np


ajay753 posted Sat, 22 December 2012 at 1:52 PM

Quote -  

ajay753, thank you for the tip of the Orton effect. It is a beautiful technique if you don't overdo it. I tried it on my latest upload (changed what was already uploaded :). Quite nice, could benefit from some chiaroscuro though..

http://www.renderosity.com/mod/gallery/index.php?image_id=2393413&user_id=606316&member&np

 

 

You're welcome. Yes, it looks too much when overdone I agree...thank God for layers/masks in Photoshop :-)   I like your image, great composition and Orton complements your scene nicely. Chiaroscuro...your dodge and burn tool will help.


ajay753 posted Sat, 22 December 2012 at 2:06 PM

Quote - I have a few...which I made using some Filter Forge filters

 

http://www.renderosity.com/mod/gallery/index.php?image_id=2090255&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2091102&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2112135&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2269611&user_id=80380&np&np

 

I particularly like your first one - great painterly feel to it.


vintorix posted Sat, 22 December 2012 at 2:20 PM

"Yes, it looks too much when overdone I agree.."

And despite of what I just said, I did overdid it..sigh -it looks better now after I lessened the effect a little. Now onto the doge and burn tool! ;)


RawArt posted Sat, 22 December 2012 at 2:46 PM

Quote - > Quote - I have a few...which I made using some Filter Forge filters

 

http://www.renderosity.com/mod/gallery/index.php?image_id=2090255&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2091102&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2112135&user_id=80380&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2269611&user_id=80380&np&np

 

I particularly like your first one - great painterly feel to it.

 

Thank You :)


cschell posted Sat, 22 December 2012 at 4:30 PM

There are some very nice example images in this thread it's nice to see something different than the standard stuff that gets most of the attention in the galleries... :)

Not that the "standard" stuff is bad... they all have good images... but for me it just gets a bit "meh" after a while... I can only look at so many scantily dressed Vickies before the charm starts to wear off a bit... lol


RorrKonn posted Sat, 22 December 2012 at 5:00 PM

Paul Francis :
Your off the shelf filter looks like something out of Heavy Metal :)

Rawnrr : Keep your pet on a leash so he don't eat my thread ;)

Vintorix :
Raiden.D has a good example of converting 3D in to 2D.

http://www.zbrushcentral.com/showthread.php?167492-Franz_WIP
2nd page he has a you tube ,how it was done.
Think Raiden.D would agree with Philebus about lights.

You can use shaders also.
http://www.pixologic.com/zbrush/features/ZBrush4R5/render-and-materials/
zBrush has a lot more shaders.
a lot will make multiple renders for 2D and 3D and layer them.

If you don't have lights n shaders that will do all this
ya can turn the 256 colors down to 16,32 some where low.
Looks like what Paul Francis did with The come with me.
Then ya could blend it with the blur brush.
paint over top it in a new layer.You could do this in Gimp.

One thing I've noticed painting will not be textured as much as renders.
All the cloths in the sistine chapel are solid colored clothes.

Think at times multiple renders ,layers and masking might be helpful.

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Tarkhis posted Sat, 22 December 2012 at 5:16 PM

Quote - EnglishBob & Tarkhis : Rocken with ya new app's.

So what did you get me for Xmas ? LOL ,just kidding ,just kidding.

What did I get you, ummm... ever seen that Postal commercial, guy wants to send an overnight box at the last minute.  Then the clerk asks where his package is, they guy looks around, grabs some pens an tosses them in the box...

Well....  Merry Xmas lol

Oh an I also stayed up half the night (til about 5 AM, at which point eye strain kind of put an end to it lol) playing with Filter Forge.  Came across one filter that did an interesting job of turning one of my renders into a sort of watercolor.

Poser Render after using the Filter Forge 3 - Paint HDRtist filter


vintorix posted Sat, 22 December 2012 at 5:31 PM

RorrKonn,

Thank you for the links, posterization in ZBrush 4R5 looks interesting. There are many styles and techniques myself I am drawn more to painterly styles than illustrations. Toon stuff is not my stuff rather Sumi-E.

 


Tarkhis posted Sun, 23 December 2012 at 2:59 AM

Ditto on wanting to know how JustMel created that beautiful image.


RorrKonn posted Sun, 23 December 2012 at 8:53 AM

 

My disclaimer I'm not trying to sound upity or better then any one else.
I've just been a around for a long time ,I'm trying to be helpful ,that's all.
I might not know just how some one made some thing but I'll know how to get the same effect.
Cause I've been a round a long time and I mess with all mediums and app's.

There's Different styles medium and so on.
Some work for my style ,some not so much.
I would not suggest drawing a skull with pastels.

If I see a peace of artwork and I don't know how to get that effect I'll experiment till I can.
Think I learned a lot over the decades that way.

I don't know the exact tools and techniques Justmel used.
But I would know how I would make a render look like that.

Ya could use a blureded layer like ajay753 showed us about.
turn the shine up on the metal with shaders.
maybe a touch of white in post.

there's a lot of diffrent ways.to get diffrent effects.
learn them all will make you a better Artist.

Don't know if I'll ever make comics like Raiden.D or SeanE
http://www.renderosity.com/mod/gallery/browse.php?user_id=23561
But I can still learn from them.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Paul Francis posted Sun, 23 December 2012 at 8:58 AM

Quote - Don't know if I'll ever make comics like Raiden.D or SeanE
http://www.renderosity.com/mod/gallery/browse.php?user_id=23561
But I can still learn from them.

That's another good reason to say thanks for this thread; SeanE -yet another artist I've not seen before and who blows me away!

My self-build system - Vista 64 on a Kingston 240GB SSD, Asus P5Q Pro MB, Quad 6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb, Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD, 2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown man really needs.....I built it in 2008 and can't afford a new one, yet.....!

My Software - Poser Pro 2012, Photoshop, Bryce 6 and Borderlands......"Catch a  r--i---d-----e-----!"

 


ajay753 posted Sun, 23 December 2012 at 7:04 PM

Quote -  

My disclaimer I'm not trying to sound upity or better then any one else.
I've just been a around for a long time ,I'm trying to be helpful ,that's all.
I might not know just how some one made some thing but I'll know how to get the same effect.
Cause I've been a round a long time and I mess with all mediums and app's.

There's Different styles medium and so on.
Some work for my style ,some not so much.
I would not suggest drawing a skull with pastels.

If I see a peace of artwork and I don't know how to get that effect I'll experiment till I can.
Think I learned a lot over the decades that way.

I don't know the exact tools and techniques Justmel used.
But I would know how I would make a render look like that.

Ya could use a blureded layer like ajay753 showed us about.
turn the shine up on the metal with shaders.
maybe a touch of white in post.

there's a lot of diffrent ways.to get diffrent effects.
learn them all will make you a better Artist.

Don't know if I'll ever make comics like Raiden.D or SeanE
http://www.renderosity.com/mod/gallery/browse.php?user_id=23561
But I can still learn from them.

 

Thanks for the link RorrKonn...Sean's gallery has some cracking images - "Joker" is fabulous and as is, of course, "Justice League of America". some great talent on here!


lmckenzie posted Mon, 24 December 2012 at 1:29 AM

 Since I am most definitely NOT an artist, I can only comment as a viewer. I’ve always been fascinated with the potential for 3D to achieve graphic realism and I’m glad that Poser has made great strides in that direction over the years. At this point, I think that it has approached – and perhaps reached – the so called ‘uncanny valley.’ The best practitioners of the photorealist school can achieve results that are indeed impressive. At the same time, I do find that many of those images are somewhat unsatisfying emotionally. Once I get beyond admiration of the unquestionable technical expertise represented, there’s often a certain something that is missing.

I don’t have the artistic vocabulary to describe it in those terms. I can only say that I think the drawback of pure 3D photorealism is that it somehow falls just shy of the perfect representation of a documentary photograph and at the same time it may potentially fail to achieve the esthetic appeal of painting or artistic photography. That may simply be a matter of taste I’m sure. It may also evolve as the technology becomes more accessible to a greater variety of artists. It may also develop as more people master the latest techniques to a point where they become second nature and more artistic motivations return to the fore. That is not to say that there are not technicians who are good artists and vice versa,

As I said, it may just be that I personally don’t (for now) see much photorealism being as compelling for art – as opposed to say illustration. One of the few exceptions for me, is Vicki Yeo’s Young Girl, which has been commented on here in the forums a few times. The portrait really makes me wonder who she is, what her story is and what she’s thinking. I’ve read various criticisms about the skin or the hair not being ‘real’ enough etc. IMO, at that point, realism has become more of a fetish than an artistic vehicle.

For ‘painterly’ images, one of the artists I like here is Mimicat. She renders in Vue though she uses Poser figures. I find her work beautifully conceived and executed. My only niggling criticism is that she uses a bit too much of a soft focus/blur effect, but that may be partly my ageing eyes. These are a few of hers that I like.

Trust Me!

New Life The Getaway

Little Lovers

Ann Shirley 

 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


RorrKonn posted Mon, 24 December 2012 at 4:12 AM

http://vikiyeo.cgsociety.org/gallery/713053/

Making of
http://www.3dtotal.com/index_tutorial_detailed.php?id=219&catDisplay=1&roPos=1&page=1#.UNgf4He_lrM

Imagine the look on the cameraman face after trying to get a kid to stand still long enough to take the photos.Bet he wishes he had Poser.

Viki Yeo Rendered Young Girl in Mental Ray.
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13566140
Hear alot about VRay & Renderman also.
VRay
http://www.chaosgroup.com/en/2/index.html
RenderMan
http://renderman.pixar.com/view/renderman
All the render engines will have there own look.

People that don't know CGI woun't notice details that lets you know it's a Render.
People that looks at renders all the time
,They're see the details that lets them know it's a Render.

I've never chased realism perfection renders.
I want a lot more out of my renders.

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lmckenzie posted Mon, 24 December 2012 at 9:25 PM

IIRC, she uses Max which includes MentalRay. I think Autodesk provides it with Maya as well. FAIAK, VRay is used a lot for arch/viz, thouh not exclusively of course. The render engine in DAZ Studio, 3Delight is Renderman compliant, though I don't think that DS exposes all of the functionality. There is a plugin that is supposed to allow you to use DS to render with the full blown Pixar PRMan engine and other Render man compliant engines. Poser, all trse, whatever the renderer, there will always be the postwork vs. no postwork differences etc. he way back in Poser 4, exported .rib files for use in those renderers.

Whatever the renderer, there'll always be the postwork vs. no postwork debate etc. Some renderers allow you to do more in camera, like DOF that might otherwise have to be done in post.  

 

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