Forum: Poser - OFFICIAL


Subject: New issues with Queue Manager

Believable3D opened this issue on Dec 17, 2012 · 7 posts


Believable3D posted Mon, 17 December 2012 at 11:24 PM

There have been discrepancies before between rendering inside Poser Pro and doing it from QM. But recently the issues are bigger for me. They seem to involve QM misinterpreting what's in the camera, rather than the earlier issues of e.g. shading variance. Two examples:

  1. Render after render, I have the QM capture higher than my camera was set when I ordered the render. As a result, I'm getting a lot of chins cut off.

  2. With two figures in the scene I had the Face camera set on M4 and ordered the render. Then I went back to work with V4. QM rendered V4 instead of M4.

Anyone else having these issues?

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


estherau posted Tue, 18 December 2012 at 4:21 AM

If you are using a face camera the camera might be on the figure or something when you might have the clothes selected.  then queue manager will render from the point of view of the face camera with the top thing in you rlist of things in your scene.  Okay I'm not being very clear, but I bet you don't get this problem with the main camera.

 

Love esther

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CaptainMARC posted Tue, 18 December 2012 at 6:11 AM

I have had plenty of QM problems but not this one, but I only use the dolly camera. 

One of Ockham's excellent scripts ( http://ockhamsbungalow.com/Python/ ) allows you to replace a posing camera with a dolly camera, that might be useful to you as a workaround.


Believable3D posted Tue, 18 December 2012 at 6:21 AM

Estherau, not entirely clear what you're saying, but I had M4 selected when I ordered the render. Once the render was ordered, I went on to select V4, and then the Face Camera moved to her. Queue Manager should honour the sequence of things, just like the background renderer does.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


shvrdavid posted Tue, 18 December 2012 at 5:37 PM

Queue Manager does not load Poser on the render nodes, so I would assume that it ignores camera character focus on cameras that do that.

I have never tried to use the character focusing cameras with Queue Manager, that would explain why I never ran into it.



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estherau posted Tue, 18 December 2012 at 5:43 PM

That is the problem. It is the face camera. It goes to the item at the top of the list and not the selected figure. U can also get around it by selecting the top figure and then manually moving the cam to get a similar view to the one u wanted. 

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Believable3D posted Tue, 18 December 2012 at 9:31 PM

Well, to my memory I've never had this problem before, and I'm sure I've rendered via QM from the Face Camera many times. At any rate, certainly the issue of not capturing the proper camera area (cutting off the bottom of my renders) is new.

But thanks for the tip... I'll try sticking to the main camera and see how my luck goes.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3