Believable3D opened this issue on Dec 17, 2012 ยท 7 posts
Believable3D posted Mon, 17 December 2012 at 11:24 PM
There have been discrepancies before between rendering inside Poser Pro and doing it from QM. But recently the issues are bigger for me. They seem to involve QM misinterpreting what's in the camera, rather than the earlier issues of e.g. shading variance. Two examples:
Render after render, I have the QM capture higher than my camera was set when I ordered the render. As a result, I'm getting a lot of chins cut off.
With two figures in the scene I had the Face camera set on M4 and ordered the render. Then I went back to work with V4. QM rendered V4 instead of M4.
Anyone else having these issues?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3