Forum: Carrara


Subject: Exporting As .obj or...

vidyashakti opened this issue on Dec 18, 2012 · 4 posts


vidyashakti posted Tue, 18 December 2012 at 7:06 PM

Hi guys,

I'm working on a project for some friends that will be eventually animated in Blender (the crew is also using 3DStudio for other phases). My question is which format is this: I want to export the character so it will be suitable for animating in Blender, but if I export it as an .obj the rig will not follow. Should I export as a .Collada or some other format? Thanks for any help on this.

 

CHEERS;-)

Shakti


Xerxes0002 posted Tue, 18 December 2012 at 7:52 PM

Not sure off the top of my head.  You could do a .obj and then in a T-Pose as the export for the .obj and a .bvh export (need Fenrics add on I think), .BVH files I think have skeletons.  You will have to tweek the bones/joints once imported.  I am not sure about the .mdd format (again fenric add on).  HOpefully someone will know as I haven't worked with .mdd


vidyashakti posted Tue, 18 December 2012 at 8:14 PM

Quote - Not sure off the top of my head.  You could do a .obj and then in a T-Pose as the export for the .obj and a .bvh export (need Fenrics add on I think), .BVH files I think have skeletons.  You will have to tweek the bones/joints once imported.  I am not sure about the .mdd format (again fenric add on).  HOpefully someone will know as I haven't worked with .mdd

 

I was just checking and discovered that Blender includes a Python export script for .FBX. So maybe I'll give it try in that format. What do you think. Thanks.


MarkBremmer posted Tue, 18 December 2012 at 10:19 PM

In theory, fbx would be the way to go. However, with Carrara I've had real hit and miss results with fbx out. Collada was also designed for game asset export, but again, a little unpredictable in Carrara.