stelhar_1999 opened this issue on May 03, 2001 ยท 5 posts
stelhar_1999 posted Thu, 03 May 2001 at 6:44 AM
Here is the deal I made an animation in Poser 4 and now I want to import it in 3dsmax. The greater idea is to make a 2-3 characters involved animation but I want to build them seperately in Poser. So, is there a way to import these animations in 3dsMax, and what about that bvh file?
Director posted Thu, 03 May 2001 at 7:54 AM
Attached Link: http://innuendo.ev.ca/
Check out Maximum Pose and Poser Pro Pack http://innuendo.ev.ca/ http://www.CuriousLabs.com Maximum Pose is a separate app that will import a series of obj file frames as well as your original pz3 file. It creates a compact script and file that can be read by Max. Does nice work and now handles textures very well. Poser Pro Pack now supports a Plug-in for Max.stelhar_1999 posted Thu, 03 May 2001 at 8:27 AM
Yes I know about PPP but I wonder whether there is a another much simplier way to do this without the need of an application! (after all I can't just spend 99USD for the full program!
Director posted Thu, 03 May 2001 at 9:31 AM
Nope, Konan may still have a limited version of Max pose out on FreeStuff but other than that everything is going to cost you.
stelhar_1999 posted Fri, 04 May 2001 at 2:22 AM
From what I know at least the maximum pose, works like this: it takes the file (pz3) and the animation that is included and it transforms it in a series of obj objects in order to import them in 3DsMax. How can I use the bvh file, can it be transformed with the character studio? And something else If I have to use Maximum pose how many polygons does the posette and the p4 man have?