trepleen opened this issue on Dec 27, 2012 · 21 posts
trepleen posted Thu, 27 December 2012 at 4:13 AM
Your figure is standing in front of the mirror. The figure is dark in the reflection but correctly lit everywhere else. Why do I have to put a light inbetween the figure and mirror? This creates a problem where the walls around the mirror become too strongly lit.
bobbesch posted Thu, 27 December 2012 at 5:47 AM
Maybe the figure is corretly lit in the reflection also. The effect depends heavily on the global lighting situation. Put your camera in the place of the mirror and look if the backside of your figure is properly lit. If not, the mirror is not the problem.
mysticeagle posted Thu, 27 December 2012 at 6:35 AM
my simple explanation trepleen, would be, it's not a real mirror. Some clever shader math and lighting cons a bunch of polygons into thinking they are reflective when they render. Lighting of reflect scenes can either just come together and ping perfect, or drive you nuts.........Play with it, experiment with RT settings, idl settings etc and find out what works best for you. At least thats my take on real world shader renders anyway lol
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trepleen posted Thu, 27 December 2012 at 7:29 AM
Quote - > Quote - Your figure is standing in front of the mirror. The figure is dark in the reflection but correctly lit everywhere else. Why do I have to put a light inbetween the figure and mirror? This creates a problem where the walls around the mirror become too strongly lit.
Maybe the figure is corretly lit in the reflection also. The effect depends heavily on the global lighting situation. Put your camera in the place of the mirror and look if the backside of your figure is properly lit. If not, the mirror is not the problem.
The figure is in front of the mirror but with its back facing the mirror correct?
mysticeagle posted Thu, 27 December 2012 at 8:39 AM
Ive then added BB's envirosphere and deleted the spotlight, so the scene is lit by nothing but idl. i've posted the 2 results here.
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mysticeagle posted Thu, 27 December 2012 at 8:39 AM
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
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link via my artist page
bobbesch posted Thu, 27 December 2012 at 8:41 AM
Quote -
The figure is in front of the mirror but with its back facing the mirror correct?
Exactly.
trepleen posted Thu, 27 December 2012 at 8:43 AM
Quote - and with the sphere added and the spot deleted
I've put a point light behind the mirror. That seems like the best solution so far to light the mirror reflection so it's not dark.
MistyLaraCarrara posted Thu, 27 December 2012 at 2:44 PM
if she's casting shadow, her mirror self is prolly standing in her own shadow?
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Believable3D posted Fri, 28 December 2012 at 1:06 AM
Yes, if the figure is close to the mirror, quite naturally the side facing away from the light is going to be self-shadowed. If it renders that way, that's the expected result, and it's a good thing....
Of course if you want more light on the back of the figure, you can position a light that will cast light behind the figure (say, a light off to the right side, barely in front of the wall).
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JohnDoe641 posted Fri, 28 December 2012 at 2:08 AM
Quote - and with the sphere added and the spot deleted
Sorry to go a bit ot with this but mystic, is that mirror prop with the bar a freebie? I've been looking for that a while.
mysticeagle posted Fri, 28 December 2012 at 4:03 AM
here ya go jd linky
http://www.renderosity.com/mod/freestuff/details.php?item_id=51475
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Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
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Movie Editing. Cyberlink power director/Windows live movie
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JohnDoe641 posted Fri, 28 December 2012 at 1:44 PM
Oh sweeeet! Thanks for the link. :)
mysticeagle posted Fri, 28 December 2012 at 2:02 PM
i've been trying to replicate this at home today, with a real mirror
Quote "Yes, if the figure is close to the mirror, quite naturally the side facing away from the light is going to be self-shadowed. If it renders that way, that's the expected result, and it's a good thing...."
actually i'm not finding that in testing, unless there is very little light at all, the reflected light from the mirror surface illuminates the "shadow" areas to the most part, obviously it depends which angle the subject is lit from, but in the op's first image, it appears the image is lit quite strongly from directly in front, in this instance i have found that the rear of the figure is quite well lit apparently because of the bounced light from the mirror., but i'm no scientist and my experiment was probably flawed in some way lol,
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
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WandW posted Fri, 28 December 2012 at 2:17 PM
How many raytrace bounces are you using? I'd reckon you would need at least 4 to get illumination of the figure's back...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."mysticeagle posted Fri, 28 December 2012 at 2:54 PM
for my test today WandW i'm using no raytracing, i'm using a real mirror, real lights and a real human to see what real world effects are, i thought that might be the best place to start before I set up the scene and assume what results I should achieve, this working on the principle that the op wanted to achieve real world results, which actually might not be what he was trying to achieve, as many people go for what looks good and works within the confines of the scene as opposed to what is photorealistic....
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
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WandW posted Fri, 28 December 2012 at 5:27 PM
My question was for the OP, mysticeagle; I should have been more specific...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Miss Nancy posted Fri, 28 December 2012 at 6:18 PM
poser does direct and indirect specular off a posersurface, but not directed rays off a mirror. bill showed how to get it to bounce diffuse lite by putting a diffuse plane behind the mirror, however I haven't a link. search this forum, keyword mirror, user bagginsbill.
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trepleen posted Sat, 29 December 2012 at 10:44 AM
Quote - poser does direct and indirect specular off a posersurface, but not directed rays off a mirror. bill showed how to get it to bounce diffuse lite by putting a diffuse plane behind the mirror, however I haven't a link. search this forum, keyword mirror, user bagginsbill.
haapy new year!
This one I think.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2778431&page=17#message_3518160
Believable3D posted Sat, 29 December 2012 at 3:54 PM
[oops, wrong thread]
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Miss Nancy posted Sat, 29 December 2012 at 4:01 PM
yes, that's it:
"Create a second surface slightly behind the mirror of approximately the same shape. Doesn't have to be exact. Set this up as a diffuse reflector however you like - perhaps just plain white with DV = 100%.
Then set the actual mirror to be invisible to ray-tracing. Assuming you don't need to see the mirror in another mirror, it would work."
one might also mention they used to fake this for spotlite/atmosphere in old version of carrara by putting virtual spotlite behind mirror and negative shadow, but I haven't tried anything like this in poser, altho negative shadows and shadows >1 worked as recently as poser 8 IIRC.