Michael_C opened this issue on Dec 27, 2012 · 13 posts
Michael_C posted Thu, 27 December 2012 at 3:53 PM
I'm rigging a Poser figure that has several parts that were rotated in construction, that is, their natural axes are rotated from the figure X, Y, & Z axes. I've adjusted the axes in the joint editor to where they should be so that rotations and scaling acts along the natural axes rather than the figure axes. However, translation does not follow this. For example I have a cylinder that I've re-aligned along the Z-axis. When I z-scale it, it grows in length, that is, along the rotated Z axis. When I move it using zTran, however, it move partially to the side. Is there away to make the translation be along the axes as rotated using the orientation controls in the Joint Editor window?
Thanks lots.