Forum: Poser - OFFICIAL


Subject: Absurdly High Values for Material Room Node Positions

WandW opened this issue on Jan 01, 2013 · 11 posts


WandW posted Tue, 01 January 2013 at 8:13 PM

I got a new car; a 3D car of course that I picked up here in the MP in November, and it looks great but renders slowly(over an hour for an empty scene with the car, no IDL, and one raytrace bounce on a 3.2 GHz Pnenom2 X6!!), partly due to its 504,891(!) polys, no doubt, but likely because of its materials. 

I looked in the Material room, and it's a mess, with naked columns of numbers lying about, laps of connections and some nodes and the Poser Surface window float away when I try to move them.  I looked in one of the MAT poses with a text editor and some of the node positions are in the billions.  Is there a way to easily return these values to something reasonable without having to edit Poser files by hand? 

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