Theta opened this issue on Jan 07, 2013 · 88 posts
Theta posted Mon, 07 January 2013 at 10:32 AM
I'm currently thinking about getting a new male figure. However, I'm not sure if this is the right moment, so I'd appreciate some recommendations. I've been using M4 and I'm annoyed how often the figure doesn't bend correctly. I was thinking whether the new figures available would ease that problem. Currently, I do correct the bending errors in postwork, but it's sometimes really annoying. I've browsed through various forums to get information about M5, however it seems, Genesis in Poser isn't 100% working and somehow I'm unwilling to swap Poser with DS. It would not be a major problem, however, since I plan to get rid of my old Poser version, but if I could continue working with Poser, I'd appreciate it, since I'm used to its interface. I know the DSON importer is around, but in nearly all forums I've been reading about other users complaining about errors and it scares me off a bit, to be honest. And also, I'd appreciate if someone could give some information how much M5 is an improvement compared to M4. I've read much about V5 compared to V4, less so about M5 compared to M4. And also, there is Tyler, and he looks really good, and I can use him with a new Poser version. However, I guess that would mean the old M4 textures I bought and created would be useless then, and I have to recreate them. What I don't really care about is additional content. This is truly not an important factor to me, since I don't buy additional content except maybe textures, so it's not important for me how much content is available for one or the other figure.
Glitterati3D posted Mon, 07 January 2013 at 10:37 AM
I really enjoy working with Tyler. If you'd like some renders to see bends, etc. just let me know.
basicwiz posted Mon, 07 January 2013 at 10:53 AM
You might look at this product:
http://www.renderosity.com/mod/bcs/i13-overhaul-m4-edition/94600
I own it, and it fixes about 90% of my issues with M4.
Additionally, if you go to Poser 9 or Pro 2012, scaling is fixed. EVERYTHING now works and is scalable without heroic morphs or tons of postwork. Between these two upgrades, I think you will find a lot of milage left in your old figures.
P.S. I love Tyler, too. If you are going to make a change, that is where I would send you.
Glitterati3D posted Mon, 07 January 2013 at 11:47 AM
monkeycloud posted Mon, 07 January 2013 at 11:47 AM
I invested in M5, and also the Gen3 and Gen4 shapes, to play with in Poser using the DSON Importer.
You need Poser 9/Pro 2012 of course for that.
The downside there is a) it's still pretty slow, for starters, even on a fairly beefy system and b) if, like me you just want the basic character and not the bundle with content you don't necessarily want or need, the thing's not got a penis.
I like Tyler personally too... and he's free, still, I believe, to Poser 9/2012 owners... and /or if you have Blackhearted's GNDA for Alyson 2.
That Ironman13 morph fix pack for M4 looks pretty good too... not got it myself, but I'd definitely take basicwiz's word for it...
basicwiz posted Mon, 07 January 2013 at 11:53 AM
Quote - Just because I can.....Tyler render I did this morning.
I LOVE that lepard rug! Where did you get that?
Glitterati3D posted Mon, 07 January 2013 at 11:54 AM
Quote - > Quote - Just because I can.....Tyler render I did this morning.
I LOVE that lepard rug! Where did you get that?
It came with an "Egyptian" set I bought at DAZ a very long time ago. I'll go look, but I bet it's been vaulted.
monkeycloud posted Mon, 07 January 2013 at 11:58 AM
That is a very nice rug ;)
Yeah, the other thing with Tyler, that ticks boxes for me, is that I can GoZ him into ZBrush.
Although, he bends very nicely anyway... so doing that to resculpt his face a bit, more than trying to fix body deforms...
...being a native Poser figure, using the morph brush on him within Poser has significantly less lag too. To make a bit of an understatement...
Glitterati3D posted Mon, 07 January 2013 at 12:40 PM
Aha! Found it, not vaulted.
http://www.daz3d.com/treasures-of-egypt-2
Anton's Treasures of Egypt
basicwiz posted Mon, 07 January 2013 at 1:13 PM
Many thanks
Male_M3dia posted Mon, 07 January 2013 at 1:19 PM
DSON performance aside, The biggest thing about M5 is the amount of customization available. You're not locked into specific body shapes and sizes. If there is something you don't like, you can always change it. Widen the torso, shape the hips, lift the chest, tweak the feet, you can do that with it M5. You also don't lose your M4 textures, and there's a freebie that allows you to use the M4 textures on the M5 gens, so you don't lose that investment either... it works pretty well. There's also a freebie that allows you to use the M5 textures on the M4 gens, so you can parent that to M5 and use that as well... you'll may have to do a little post work though on both of those freebies.
Tyler is nice, however its biggest fault is the lack of body shapes and facial emotion dials specifically for him; thus most of the renders I've seen have the same wide-eye vacant stare. And depending what morphs you mix in, you may need to take the morph brush to it to clean up some issues when posing. Your results will vary if you decide to create a thin, non muscular shape or a fat one... I did a few body morphs for him, however I had to unsculpt the detail in both his face and body in order to make a morph that doesn't look like Tyler with just a few tweaks. With that detail built in, you're really going to have a hard time making characters that don't look like Tyler without going to zbrush or another tool and taking the detail out first.
Janl posted Mon, 07 January 2013 at 1:24 PM
Quote - And also, there is Tyler, and he looks really good, and I can use him with a new Poser version. However, I guess that would mean the old M4 textures I bought and created would be useless then, and I have to recreate them. What I don't really care about is additional content. This is truly not an important factor to me, since I don't buy additional content except maybe textures, so it's not important for me how much content is available for one or the other figure.
I don't really render males but I really like Tyler and enjoy working with him. The old M4 textures won't work on him though. There are a small number of clothing items for him in the marketplace here. Otherwise M4 with the joint fixes may be another way to go.
monkeycloud posted Mon, 07 January 2013 at 2:15 PM
Quote - DSON performance aside, The biggest thing about M5 is the amount of customization available. You're not locked into specific body shapes and sizes. If there is something you don't like, you can always change it. Widen the torso, shape the hips, lift the chest, tweak the feet, you can do that with it M5. You also don't lose your M4 textures, and there's a freebie that allows you to use the M4 textures on the M5 gens, so you don't lose that investment either... it works pretty well. There's also a freebie that allows you to use the M5 textures on the M4 gens, so you can parent that to M5 and use that as well... you'll may have to do a little post work though on both of those freebies.
Yes, that is certainly a big upside to M5... a lot more dial-able bodyshapes. If that is something you're after (certainly why I thought it worth getting it) then that is the biggest plus. That and the ability to still use M4 textures (and morphs if you get the M4/V4 shapes plus Generation X from D3D)...
...and any chance of a link or two to those M4-to-M5-to-M4 gens freebies you mentioned Male_M3dia? :)
I guess really, on that "front", what would be more useful for clothed male figures... which I don't think exists already(?), is trouser bulge morphs (left, right or center... with sizing... and maybe shaping) that can follow into the conformed clothing...?
Also, I'd say, on the other hand... now that scaling is working so much better in Poser 9/2012 SR3.1... and there are the joint fix morphs for M4... there is a lot more versatility possible using M4 too... i.e. with the Morphs ++ pack and maybe some other character morphs mixed in too.
The bottom line, I'd say, is there is currently a fair few choices to weight up.
I've currently opted for all of them... personally ;-)
Male_M3dia posted Mon, 07 January 2013 at 3:22 PM
Quote - ...and any chance of a link or two to those M4-to-M5-to-M4 gens freebies you mentioned Male_M3dia? :)
Check the first few pages in commons in the Daz forums... there's a thread about the m4 remap and the link with take you to both.
Quote - I guess really, on that "front", what would be more useful for clothed male figures... which I don't think exists already(?), is trouser bulge morphs (left, right or center... with sizing... and maybe shaping) that can follow into the conformed clothing...?
All my products have a basic bulge in it; M5 has two bulge morphs. Both are found in the hip section. If Trekkiegrrrl's site is still available, she has bulge morphs for M4 that does exactly that and you should be able to move them over if you have GenX.
monkeycloud posted Mon, 07 January 2013 at 3:26 PM
Quote -All my products have a basic bulge in it; M5 has two bulge morphs. Both are found in the hip section. If Trekkiegrrrl's site is still available, she has bulge morphs for M4 that does exactly that and you should be able to move them over if you have GenX.
Thanks Male_M3dia... I'll take a look.
joequick posted Mon, 07 January 2013 at 4:14 PM
Quote - Just because I can.....Tyler render I did this morning.
If you're showing off the bends, I'm not exactly sold on that right inner thigh.
Glitterati3D posted Mon, 07 January 2013 at 4:36 PM
Quote - > Quote - Just because I can.....Tyler render I did this morning.
If you're showing off the bends, I'm not exactly sold on that right inner thigh.
I didn't think postwork would be be appropriate, so I left it as it posed. Those are "Ryan" poses, because as far as I know no poses have been released for Tyler - just expressions.
However, again, I felt that postwork (in this instance) would have been deceptive since the question was about "bending."
Of course, I note the M5 examples didn't even bend any part of the body, yet no one bothered to comment on that. I could have stood him like a pretty little girl, but I chose, instead to answer the original poster's question.
But, then, as a user and not a vendor, I'm not trying to sell anything. Just answer questions honestly.
Male_M3dia posted Mon, 07 January 2013 at 5:13 PM
I do too and I can also answer a question of an OP without accusing people of nonsense. And did I say I was showing bends? What I was showing is the fact that you're not limited to dials and can use custom morphs... like a thinner and shorter, stocky shape... I can also make him younger and shorter and change the shape more.... don't think you can do this with Tyler, but I'd invite you to if you think I'm just blowing smoke. This is what I can do easily with M5 and that's why it's a big improvement of M4.
Male_M3dia posted Mon, 07 January 2013 at 5:20 PM
vilters posted Mon, 07 January 2013 at 5:25 PM
Yep, we are in plastic doll land again.
?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Male_M3dia posted Mon, 07 January 2013 at 5:28 PM
Quote - Yep, we are in plastic doll land again.
?
Not yet, luckily we're talking about males this time ;)
shvrdavid posted Mon, 07 January 2013 at 6:53 PM
You can do it with any character if scaling is set up. If scaling is not set up it wont work so well.
Nothing but scales messed with in this.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Male_M3dia posted Mon, 07 January 2013 at 7:13 PM
Unfortunately, those shapes look a bit weird. It doesn't still solve the custom body issue.
Anyway, an old test render... inner thigh looks better than ryan's and has with a custom shape.
No postwork.
toastie posted Mon, 07 January 2013 at 7:22 PM
Definitely would recommend Tyler, especially if you're not too bothered about having a lot of kit for him.
Male_M3dia posted Mon, 07 January 2013 at 9:00 PM
Anyway, now to do some poser mats that I've been procrastinating on...
joequick posted Mon, 07 January 2013 at 10:50 PM
joequick posted Mon, 07 January 2013 at 11:27 PM
coldrake posted Mon, 07 January 2013 at 11:31 PM
Quote - > Quote - .... don't think you can do this with Tyler...
You can do it with any character if scaling is set up. If scaling is not set up it wont work so well.
Nothing but scales messed with in this.
Male_M3dia's figures could be the bodies of real people. Your two outside figures are way out of proportion, and sorry, but the one on the left doesn't even look human.
Coldrake
monkeycloud posted Tue, 08 January 2013 at 1:47 AM
Loving that Clark Kent Joequick! ;)
meatSim posted Tue, 08 January 2013 at 2:09 AM
Quote - > Quote - Just because I can.....Tyler render I did this morning.
If you're showing off the bends, I'm not exactly sold on that right inner thigh.
I have to agree.. I think Ryan2 and Alyson2 are both pretty good figures... but that inner thigh has given me nightmares. I spent tons of time trying to figure why my clothing looked bad in the inner thigh before I finally picked up on the way the figures bend in that area
shvrdavid posted Tue, 08 January 2013 at 6:23 AM
Lol, I wasnt trying real hard to make them look "Perfect" or "Human" I was just giving an example of the fact that scaling works on the character for the most part. Guessing that was missed.
I have to agree with the weight mapping issue on Tyler. But that is easy to fix.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Theta posted Tue, 08 January 2013 at 6:36 AM
I appreciate those non-postworked renders here ... and I'd like to thank everyone for very good info. I've been thinking about getting Poser 9, wouldn't there be the M5/Genesis issue. The body shape/customization issue Male_M3dia mentioned for instance is something I didn't know before and never researched about. The M4 morph options so far have been sufficient to me, but surely, that would be a big advantage for M5 ... and the fact I could use my old M4 textures. However, after reading through some DSON issues, I'm not sure if I want to join the fun :( Tyler looks very interesting, I love the renders I've seen of him (and also that one Glitterati3D posted here), however if it's difficult to morph the head shape without ZBrush so he looks distinctively less Tyler it would restrict my opportunities extremely, since I don't own ZBrush and in near future don't plan investing in it. The smoothing system looks interesting too ... I'll certainly have a look at it.
monkeycloud posted Tue, 08 January 2013 at 6:57 AM
The Poser morph brush will actually do you pretty well, in place of ZBrush, I would think, for playing around with Tyler's facial features.
The morph brush is definitely pretty good in the latest version of Poser 9 /2012. So don't overlook that with all the talk of ZBrush... I'd say.
But... the biggie with Tyler, is that he is Face Room compatible... an aspect that is important to remember I think for Tyler (Ryan2), Anastasia (Alyson2) and Miki4.
You can always take Tyler into the Face Room and see what you can do with him there ;-)
Glitterati3D posted Tue, 08 January 2013 at 7:23 AM
Quote - I appreciate those non-postworked renders here ... and I'd like to thank everyone for very good info. I've been thinking about getting Poser 9, wouldn't there be the M5/Genesis issue. The body shape/customization issue Male_M3dia mentioned for instance is something I didn't know before and never researched about. The M4 morph options so far have been sufficient to me, but surely, that would be a big advantage for M5 ... and the fact I could use my old M4 textures. However, after reading through some DSON issues, I'm not sure if I want to join the fun :( Tyler looks very interesting, I love the renders I've seen of him (and also that one Glitterati3D posted here), however if it's difficult to morph the head shape without ZBrush so he looks distinctively less Tyler it would restrict my opportunities extremely, since I don't own ZBrush and in near future don't plan investing in it. The smoothing system looks interesting too ... I'll certainly have a look at it.
Actually, if you look in the Renderosity free stuff, there are a number of face morphs for Tyler. The Fabiana and basicwiz ones do show some real promise using dial spins only. Here's a link to the freebies, searching on Tyler:
http://www.renderosity.com/mod/freestuff/search.php?section_id=-1&query=Tyler
I just didn't use any of them because, once again, felt you were asking about Tyler and it would be inappropriate to use morphs to answer the basic question.
toastie posted Tue, 08 January 2013 at 7:40 AM
Fabiana's Tyler face morphs look great, but are non-commercial use :(
Glitterati3D posted Tue, 08 January 2013 at 8:07 AM
Quote - Fabiana's Tyler face morphs look great, but are non-commercial use :(
Thanks for pointing that out. I hadn't noticed.
paganeagle2001 posted Tue, 08 January 2013 at 10:02 AM
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
monkeycloud posted Tue, 08 January 2013 at 10:10 AM
Ah, so he is... $19.99 now, along with Miki4, I see...
Tyler is still "free" (or at least included at no extra cost) with your purchase of Blackhearted's GND Anastasia though... as far as I know ;)
CaptainMARC posted Tue, 08 January 2013 at 11:36 AM
Pitklad did a brilliant free morph for Ryan/Tyler's eyes:
http://www.renderosity.com/mod/freestuff/details.php?item_id=69912
This helps get rid of that typical "Ryan look" and makes it possible to make characters look more original.
toastie posted Tue, 08 January 2013 at 11:50 AM
Anyone know if it's the latest update for Tyler that comes with Ana? I can't remember if I ever downloaded the update from CP or not... but I think probably not.
monkeycloud posted Tue, 08 January 2013 at 12:11 PM
Quote - Anyone know if it's the latest update for Tyler that comes with Ana? I can't remember if I ever downloaded the update from CP or not... but I think probably not.
I may be wrong... but I believe it is the latest version. Pretty sure BH said he'd be releasing updates through this channel too...
Janl posted Tue, 08 January 2013 at 12:12 PM
Thank you for the links to the freebies for Tyler. There were several items I hadn't seen before. Thanks too to the people who provided them. :)
Janl posted Tue, 08 January 2013 at 12:14 PM
Quote - Anyone know if it's the latest update for Tyler that comes with Ana? I can't remember if I ever downloaded the update from CP or not... but I think probably not.
IIRC, Tyler was included with Anastasia when Tyler was updated at CP so I assumed at the time they were both the same. I could be wrong but that is what I assumed for some reason.
Janl posted Tue, 08 January 2013 at 12:17 PM
Quote - Render of Tyler, but he is a now a a pay for character.
All the best.
LROG
VERY nice! You've captured what I like about Tyler - not a smooth pretty boy but a real rugged man. Yummy!! :laugh:
toastie posted Tue, 08 January 2013 at 12:46 PM
That's good! I can see the download for Tyler has appeared on my original Anastasia order so hopefully that's the latest version. The download's expired on my CP account and I'm fairly sure I didn't download the update from there as I was waiting to find out what was included in the update and then never got round to it.
Much better if any updates are available from Blackhearted's store here, can't stand the CP store.
coldrake posted Tue, 08 January 2013 at 5:13 PM
Quote - I was just giving an example of the fact that scaling works on the character for the most part.
From what I see in your image, I guess we'll just have to disagree.
Coldrake
moriador posted Tue, 08 January 2013 at 9:01 PM
Despite my best efforts in the face room, I have been unable to do very much that is satisfactory with morphing Tyler's face. I've had to rely on what others have done. But as yet the range of possibilities does not look very large.
I have the same issue with Anastasia. I lack the skill to do much with her face. As a result, she doesn't get used quite as much.
I don't blame the creators. It is what it is.
Both M4 and M5 are easier to customize.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
moriador posted Tue, 08 January 2013 at 9:01 PM
Despite my best efforts in the face room, I have been unable to do very much that is satisfactory with morphing Tyler's face. I've had to rely on what others have done. But as yet the range of possibilities does not look very large.
I have the same issue with Anastasia. I lack the skill to do much with her face. As a result, she doesn't get used quite as much.
I don't blame the creators. It is what it is.
Both M4 and M5 are easier to customize.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
primorge posted Tue, 08 January 2013 at 9:45 PM
tyler looks like he spends too many days in the gym and too many nights cruisin' with an eight ball.
pitklad posted Wed, 09 January 2013 at 2:12 AM
here is the morph applied to Tyler
**
**
monkeycloud posted Wed, 09 January 2013 at 4:17 AM
Thanks for that morph Pitklad.
Quote - tyler looks like he spends too many days in the gym and too many nights cruisin' with an eight ball.
LOL ;)
Zev0 posted Wed, 09 January 2013 at 5:31 AM
estherau posted Wed, 09 January 2013 at 5:36 AM
genesis is still a bit too slow in poser to be really useful. I quite like M4. He's liek a V4 but without all those revolting magents. He's not a bad figure at all.
Love esther
I aim to update it about once a month. Oh, and it's free!
Zev0 posted Wed, 09 January 2013 at 5:42 AM
I agree it is extremely slow, but still the overall results you can achieve are better. End of the day it is your render, and you want it to look good. Sometimes its worth it. M4 is still a good option as well. I have nothing against Tyler, except he is too distinct and does not have enough flexability for my needs. Also those bend issues are terrible. End of the day, use what you want to use.
Male_M3dia posted Wed, 09 January 2013 at 5:45 AM
Zev0 posted Wed, 09 January 2013 at 5:48 AM
Looks good. Thats is one thing I am glad I don't have to deal with aymore, INJ files. All my morphs are ready to roll lol.
estherau posted Wed, 09 January 2013 at 5:48 AM
nah, not worth it for me as I have to make too many renders for my toons. I will wait and see if things improve and in the meanttime I'm trying not to buy too much genesis stuff that I can't use properly as yet.
I aim to update it about once a month. Oh, and it's free!
vilters posted Wed, 09 January 2013 at 5:50 AM
Genesis is slow, even on a quadcore. And consumes RAM like hell's on fire.
The average home end dual core PC is just lost.......
A hyper quad can cope with a single Gene, but goes on its knees in a loaded scene.
This is for hi end 64 bit OS @ machines only. Give me an obj file, a cr2 and a texture. That all I need for Poser.
The end question is? Who is this for??
The elite with the computing power? Or the masses with average PC's and MAC's?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
estherau posted Wed, 09 January 2013 at 5:55 AM
I've got a highend mac, with a ton of ram but I still can't cope. we need to find a way to convert our morphed genesis to a Cr2 and then all will be well in our world I should imagine.
Love esther
I aim to update it about once a month. Oh, and it's free!
Zev0 posted Wed, 09 January 2013 at 5:59 AM
Ye..I have an I7 and 16GB ram and its still very slow. Going to see what the latest Dson Importer improved.
estherau posted Wed, 09 January 2013 at 6:04 AM
not a lot as far as I can tell. Unless i misinstalled something. Hard to know since the old one might still be working instead, and I guess we can't see a version number from within poser.
I aim to update it about once a month. Oh, and it's free!
randym77 posted Wed, 09 January 2013 at 6:41 AM
The thing I like about the INJ system is that you could load only the morphs you needed. That was kind of the point, I thought. Figures could come pre-loaded with all their morphs, but then you bog down your system for stuff you're not even using.
I gather with DSON, you once again end up carrying all the morphs. Does it work that way in DS, too? Or is this just a Poser/DSON issue?
estherau posted Wed, 09 January 2013 at 6:43 AM
that is a concern. Maybe a python script that deletes all the unecessary morphs in one hit would be the go.
I aim to update it about once a month. Oh, and it's free!
Zev0 posted Wed, 09 January 2013 at 6:45 AM
@randym77 Yes it does, but it is extremely fast in DS. Loading time on a figure with all my Genx transfers is like 10secs max. If they can get that speed in Poser we all good.
monkeycloud posted Wed, 09 January 2013 at 6:52 AM
Quote - Ye..I have an I7 and 16GB ram and its still very slow. Going to see what the latest Dson Importer improved.
Yes, exact same here. i7 and 16GB.
I can manage a couple of Genies tops before it really starts to struggle.
I'd really like to be able to "bake" a standard cr2, with all unused morphs removed, and a static obj, from the DSON Importer... once I've dialled up my options using a loaded, fully dynamic Genesis figure (which has all morphs loaded).
I'm not sure if Daz's reasons for withholding the above feature are due to an actual technical limitation, or concerns about how that impacts on the user experience, or losing software rights restrictions in some way...
...or that just that they haven't gotten round to it... or haven't even considered adding such a feature to the DSON Importer, as yet?
monkeycloud posted Wed, 09 January 2013 at 6:54 AM
Quote - @randym77 Yes it does, but it is extremely fast in DS. Loading time on a figure with all my Genx transfers is like 10secs max. If they can get that speed in Poser we all good.
I think DS4.5 must implement some form of caching system (an on-the-fly morph baking system perhaps) that is not (as yet) present in the DSON Importer system...
...such a feature would quite possibly have to work very differently in Poser, internally. So I'd be inclined to suspect they haven't been able to just rip that code out of DS4.5 and stick it in the DSON Importer?
monkeycloud posted Wed, 09 January 2013 at 7:05 AM
At the moment I'm just going down the route of morph-dialling and posing, and clothing, and then baking an object, via an export as obj, import as prop approach...
...but the big downside is that the pose is then fixed too, of course!
Makes for resource efficient rendering though...
Male_M3dia posted Wed, 09 January 2013 at 7:08 AM
Quote - > Quote - @randym77 Yes it does, but it is extremely fast in DS. Loading time on a figure with all my Genx transfers is like 10secs max. If they can get that speed in Poser we all good.
I think DS4.5 must implement some form of caching system (an on-the-fly morph baking system perhaps) that is not (as yet) present in the DSON Importer system...
...such a feature would quite possibly have to work very differently in Poser, internally. So I'd be inclined to suspect they haven't been able to just rip that code out of DS4.5 and stick it in the DSON Importer?
This would actual need to be native to poser; I suspect the calls between python and c++ is killing the speed.
estherau posted Wed, 09 January 2013 at 7:16 AM
This is what Wim had to say about the problem with slowness of genesis in poser:-
"
There seems to be a bug in which the importer redoes all the morph transfer for each item every time you add a new one. So when you load 6 genesis items with 2 pieces of clothing and hair, the last item will take more than 10 minutes to load. But I think this bug is being addressed. If that bug is gone, the overhead will (probably) acceptable to me
Posing the figure does not seem to be slower as with other figures"
I aim to update it about once a month. Oh, and it's free!
monkeycloud posted Wed, 09 January 2013 at 7:23 AM
Quote - This is what Wim had to say about the problem with slowness of genesis in poser:-
"
There seems to be a bug in which the importer redoes all the morph transfer for each item every time you add a new one. So when you load 6 genesis items with 2 pieces of clothing and hair, the last item will take more than 10 minutes to load. But I think this bug is being addressed. If that bug is gone, the overhead will (probably) acceptable to me
Posing the figure does not seem to be slower as with other figures"
Yes... this is what I've noticed.
I suspect some of the DSON Importer processes (e.g. the morph transfer) are meant to be multi-threaded (and will be in DS4.5) but are ending up single-threaded in Poser... probably due to that python / C++ interaction. Hopefully they'll be able to fix this. I had got wind somewhere there was some to-ing and fro-ing between Daz and SM going on.
I'm sure SM are committed to supporting their plugin API, and making it work well in general, for plugin makers... even if their current working relationship with Daz is just on those terms. I have no idea about the level of cooperation that is going on of course...
...I'm sure this sort of improvement, if indeed it is needed here, will benefit Paulo's Reality Studio for Poser too, for one thing.
I've turned off the DSON Importer progress windows, in the preferences too, at present... and that helped a little with the speed too, I think.
toastie posted Wed, 09 January 2013 at 10:31 AM
If you want to see what Tyler looks like at his best then Blackhearted's promo renders are a good place to start. (I haven't used him in anger yet, as I got too depressed with the foreskin problem and sulked. ;) )
I find M4 squashy and rather unpleasant.... although I've got a few characters for him more recently that have been great improvements and made M4 a bit less of a doughball. I can still only stand him if he's well covered in armour. LOL.
Theta posted Wed, 09 January 2013 at 3:03 PM
Quote - Actually, if you look in the Renderosity free stuff, there are a number of face morphs for Tyler. The Fabiana and basicwiz ones do show some real promise using dial spins only. Here's a link to the freebies, searching on Tyler:
http://www.renderosity.com/mod/freestuff/search.php?section_id=-1&query=Tyler
I just didn't use any of them because, once again, felt you were asking about Tyler and it would be inappropriate to use morphs to answer the basic question.
Thank you for the link, those look really fantastic. The face room would be nice option to consider, however, I never got any fine results using the face room. It's not a fault of how the Face Room works or anything but I just don't know how to do it correctly. My attempts with the Morph Brush have been painful too ... despite some minor tweaks I have not been able to achieve anything useful till now. But at least, with the Morph Brush I could imagine to come back to it again and figure out what I'm doing wrong. While with the Face Room I've given up hope. It's good to see DAZ are improving the DSON importer since I'm still slightly leaning towards M5 if I switch to a next generation figure because I really love to use my M4 textures I bought or created so far. My texture abilities are fairly ... limited to non-existent and although I spent hours creating them this is something (unlike postwork) that I really didn't enjoy. So I'd really prefer to keep them somehow (be it that I only need little changes to adjust them instead of creating them completely anew). Though the speed problem do scare me off a bit. I plan on upgrading my hardware next, but if it's still comparably slow on a i7 machine with 16 GB I seem lost on this one ... however if they continue to improve the importer, I could wait patiently if there's still hope this could be fixed (said after waiting patiently for 4 hours of rendering. Sigh. But still my old hardware). If it wouldn't bother someone too much, can someone post a render with M5 in a pose with arms crossed in front of the chest? Cause this is one thing that annoys me much with M4 - I simply can't get this look good, whatever I do and whatever I try. Maybe the Smoothing Morphs linked earlier in this thread fix that, I haven't tried on them yet.
JoePublic posted Wed, 09 January 2013 at 3:28 PM
Here you go. You have to disable those ridiculously strict joint limits, though.
Zev0 posted Wed, 09 January 2013 at 3:42 PM
moriador posted Thu, 10 January 2013 at 6:25 AM
Quote - At the moment I'm just going down the route of morph-dialling and posing, and clothing, and then baking an object, via an export as obj, import as prop approach...
...but the big downside is that the pose is then fixed too, of course!
Makes for resource efficient rendering though...
I used to do this way back in the day when I was running Poser 5 on 1 GB ram.
But trying it these days, I have trouble with shaders. They never seem to import properly. I wonder what I'm doing wrong.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
monkeycloud posted Thu, 10 January 2013 at 6:32 AM
Quote - > Quote - At the moment I'm just going down the route of morph-dialling and posing, and clothing, and then baking an object, via an export as obj, import as prop approach...
...but the big downside is that the pose is then fixed too, of course!
Makes for resource efficient rendering though...
I used to do this way back in the day when I was running Poser 5 on 1 GB ram.
But trying it these days, I have trouble with shaders. They never seem to import properly. I wonder what I'm doing wrong.
I save an mc6 before I export the figure as obj.
This is because the actual Poser shaders will, of course, not get exported to obj properly. At best you'll get the textures, probably. so I disregard this. It's really just the baked (morphed and in-pose) figure geometry I'm after, as the end result of the import/export.
So, with my mc6 stored, then, Its just the existing mat group / material zone names (and polygon assignments) I'm worried about retaining, at the end of the export / import process... it's just important that these don't get renamed somehow, basically.
After I've reimported the obj as a prop, I reapply the mc6 to the static prop... which should have the same mat zones as the original figure had.
Hopefully, jobs a good'un ;-)
NanetteTredoux posted Fri, 11 January 2013 at 4:09 AM
You don't need to have Zbrush to completely change the face on a Poser character (Ryan and Tyler included). Blender's sculpting tools enable you to do it at no cost. There is no GoBlender like there is GoZ, but exporting and importing an obj file is simple enough.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Eric Walters posted Sat, 12 January 2013 at 3:04 PM
M3Mdia
Is that M5 in Poser-or Daz Studio? I have been told that the bending is better with Genesis in DAZ than in Poser. Is that true?If the OP is using Poser-then that is a relevant question. EDIT: I see you also posted a Poser render.
I know there are also "fix" morphs for sale for Genesis as well as V4/M4 to correct unrealistic bends.
Quote - > Quote - > Quote - .... don't think you can do this with Tyler...
You can do it with any character if scaling is set up. If scaling is not set up it wont work so well.
Nothing but scales messed with in this.
Unfortunately, those shapes look a bit weird. It doesn't still solve the custom body issue.
Anyway, an old test render... inner thigh looks better than ryan's and has with a custom shape.
No postwork.
Eric Walters posted Sat, 12 January 2013 at 3:07 PM
Very nice!
Quote - A Genesis morph sporting the Dave texture, just to throw something out there that's not a pretty-boy.
Eric Walters posted Sat, 12 January 2013 at 3:09 PM
I think the left version could be made into a good Alien
Quote - Lol, I wasnt trying real hard to make them look "Perfect" or "Human" I was just giving an example of the fact that scaling works on the character for the most part. Guessing that was missed.
I have to agree with the weight mapping issue on Tyler. But that is easy to fix.
moriador posted Sat, 12 January 2013 at 4:03 PM
Quote - > Quote - > Quote - At the moment I'm just going down the route of morph-dialling and posing, and clothing, and then baking an object, via an export as obj, import as prop approach...
...but the big downside is that the pose is then fixed too, of course!
Makes for resource efficient rendering though...
I used to do this way back in the day when I was running Poser 5 on 1 GB ram.
But trying it these days, I have trouble with shaders. They never seem to import properly. I wonder what I'm doing wrong.
I save an mc6 before I export the figure as obj.
This is because the actual Poser shaders will, of course, not get exported to obj properly. At best you'll get the textures, probably. so I disregard this. It's really just the baked (morphed and in-pose) figure geometry I'm after, as the end result of the import/export.
So, with my mc6 stored, then, Its just the existing mat group / material zone names (and polygon assignments) I'm worried about retaining, at the end of the export / import process... it's just important that these don't get renamed somehow, basically.
After I've reimported the obj as a prop, I reapply the mc6 to the static prop... which should have the same mat zones as the original figure had.
Hopefully, jobs a good'un ;-)
I hadn't thought of that. Brilliant! :) Thank you.
What export/import settings do you use to make sure you retain the mat zones? (I guess I could test it for myself, but if you just happen to know off hand without having to fire up Poser to look, that'd be great)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Eric Walters posted Sat, 12 January 2013 at 4:47 PM
I tried the newest DSON importer-and used a Genesis with lots of morphs being used. I loaded and conformed the Daz Genesis Elf Dress (which I like). Total time? 60 minutes!
Twenty to conform 8 pieces of clothing-40 to go through the extensive list of morphs and project possible effect on fit. At the end- the pointed ears deform the hood.
With a single M4 and skimpy shorts-it would be much faster. I tried the same outfit on default V5 and it was much quicker-since there were many few active morphs to transfer.
When there are no morphs to project-the whole fitting of clothing using the Transfer Active Morphs is not PAINFULLY slow.Unfortunately for me-I bought a LOT of body and face morph packs when they were cheap.So I can make Genesis look like nearly anything I want-but if I want to fit an eight piece clothing set? OUCH!
Status with the newest DSON importer-and a not top end computer-but likely faster than many are using.
Time to load a Genesis with numerous morphs and conform the Daz Elf Dress-20 minutes on a Quad Xeon 2.66 Ghz. Now to transfer Active morphs....at 2 minutes its testing to see if the PHM Cheekbone morph will effect the Elven Belt.... at 3 minutes Elven Belt: PHMNoseSeptumHeight.... 4 minutes Elven Belt: PHMcrowsfeet. I HATE it when a crows feet morph for the eyes is not taken into account when fitting a belt!
6minutes Elven Bracelet:PHMNoseBridgeHeight. Yep! The nose bridge height can really affect the bracelet fit! At 7:45 minutes Elven Cape: PHMCheekBoneSize at 9 minutes it's projecting Elven Cape:PHMNoseSeptumHeight. At 10 EvenCape:PBMLineaAlba at 11 ElvenCape:PHMEyesPuffyUpper! 12:45 minutes PHMEyesPupilDilate 12 minutes ElvenCape:PBMThin (now THAT morph WILL have an effect!)
Get the idea? AND THAT is why I am not doing much with Genesis..... At FORTY Minutes-it's calculating Eye size and Elven Tiara fit. And it is done! So TWENTY to conform all the clothing, FORTY to transfer active morphs.
With Vanilla Genesis-or V5 and no other morphs-it is much faster. Or with a single clothing object.
Quote - that is a concern. Maybe a python script that deletes all the unecessary morphs in one hit would be the go.
randym77 posted Sat, 12 January 2013 at 5:56 PM
Quote - Sixty minutes to conform and transfer active morphs to fit the clothing to Genesis.
Holy guacamole. That's insane.
monkeycloud posted Sun, 13 January 2013 at 3:51 AM
Quote -
I hadn't thought of that. Brilliant! :) Thank you.What export/import settings do you use to make sure you retain the mat zones? (I guess I could test it for myself, but if you just happen to know off hand without having to fire up Poser to look, that'd be great)
@Moriador
Off the top of my head, I think just leave all the options unticked on both export and reimport... and your prop-ified figure should import back in, in the same spot, same scale, as your original figure.
Eric Walters posted Sun, 13 January 2013 at 3:51 AM
It seems that the timing has to do with the number of active morphs-i.e. dials not at zero. To set up Genesis, Add and conform the 9 piece Elf Dress, for default V5 was only a little over FIVE minutes.
For this character I am "Actively" using a little bit of many morphs from many morph packs-so it projects each of them on each and every clothing item.
I tried the same dress on default Genesis. A bit over 5 minutes to conform all 9 clothing items. And with the default there were no Active morphs-so seconds to fit. The Magus outfit (5 pieces) took less time.
THEN I dialed in V5. And The V5 Full Body Morph was projected with every clothing item-for a total of 30 seconds. JUST the V5 morph.
That is a HUGE difference. If I had a way to make all the dial spins-then save it as a single morph-I imagine it would drop 1 hour down to a little over 5 minutes.
Quote - > Quote - Sixty minutes to conform and transfer active morphs to fit the clothing to Genesis.
Holy guacamole. That's insane.
primorge posted Sun, 13 January 2013 at 7:56 PM
You got it monkeycloud, I do the same thing... all options unticked. works like a charm and makes things a hell of alot easier in poser.
I've never encountered any mat zone problems using this approach. I think people tend to forget that the only difference between a figure and a prop is body part groups and rig... as if it's some magical thing.
...Sometimes will save the final morphing of various things for the "furniture" as all body parts are welded at this point and you don't have to deal with the sundry headaches of a "living" figure. Clothes too.
Theta posted Mon, 14 January 2013 at 6:28 AM
@JoePublic and Zev0: thank you very much! They look very good! And now that I see your work, it comes to my mind maybe one of the reasons why my arms-crossed M4 always looks to horrible might be I'm doing something wrong with the arms, so it could be my own stupidity rather than the shortcomings of the figure itself. I'll have to look at it again. But your versions both look excellent. The slow-thing: I don't have bought any clothes for M4 and don't plan on using anything for the upcoming figure, whatever I might be buying, so this is not really an issue for me, though total 60 min for conforming an entire clothing set is ... slow, yeah slow :(
Male_M3dia posted Mon, 14 January 2013 at 6:56 AM
Quote - The slow-thing: I don't have bought any clothes for M4 and don't plan on using anything for the upcoming figure, whatever I might be buying, so this is not really an issue for me, though total 60 min for conforming an entire clothing set is ... slow, yeah slow :(
Yeah, if you're just doing nudes or not using many clothes, it's not going to be anywhere near 60 minutes.