pokeydots opened this issue on Jan 10, 2013 · 9 posts
pokeydots posted Thu, 10 January 2013 at 6:56 PM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
shvrdavid posted Thu, 10 January 2013 at 7:01 PM
Did you zero the character to model around it,or did you reset it? (some characters are not at zero in the default pose.)
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
pokeydots posted Thu, 10 January 2013 at 7:11 PM
The clothes were modeled around the figure how she loads which is zeroed. I loaded the figures object from the geometries folder also, just to make sure.
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
DarkEdge posted Thu, 10 January 2013 at 7:17 PM
Have you tried conforming the shirt and then Zeroing the shirt? (joint editor)
Does the shirt have IK's?
pokeydots posted Thu, 10 January 2013 at 7:41 PM
Tried zeroing the shirt and nothing happens, no IK's
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
lesbentley posted Thu, 10 January 2013 at 7:51 PM
The shirt is Memorized in a zeroed state, and all the origins and endpoints have exactly the same values as in the target figure, yes? All the scales in both the target figure and the conformer are at 100%, yes?
pokeydots posted Thu, 10 January 2013 at 8:23 PM
If you mean did I memorize the shirt before I saved it, no I didn't know I had to do that.
All the scales are the same, as for theorigins and endpoints, I made sure when I added the bones that they were at zero, I didn't use the target figure in the setup room I did the bones from scratch. I think rigging is over my head! lol I have made conforming clothes a few times and never had this happen.
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
lesbentley posted Thu, 10 January 2013 at 9:10 PM
Quote - If you mean did I memorize the shirt before I saved it, no I didn't know I had to do that.
Well strictly speaking, you only need to do it if the current Memorized state is not the zeroed state. However the memorized state of the conformer not being zero, is one of the most common causes of conformers not working properly. So if your conformer is not working properly it's probably a good idea to zero, Memorize, and resave, just to be sure you have that base covered.
Quote - as for theorigins and endpoints, I made sure when I added the bones that they were at zero
That can't be! A figure could not possibly work correctly if all the origins and endpoints were set to zero.
Quote - I didn't use the target figure in the setup room I did the bones from scratch. I think rigging is over my head!
I'm not an expert on rigging conformers, but it's my understanding, that to work correctly, the origins and endpoints of the conformer need to be an exact clone (to at least four places after the decimal point) of those in the target figure. I think that the usual way of ensuring that, is to use a morph striped version of the target figure as the rig for the conforming clothing, or to use the dev rig that is sometimes provided with a figure.
I would suggest you try this. Load the target figure in Poser. Zero it, Memorize it, and save it back to the Figure palette with a new name. Open the resulting cr2 in a text editor, and edit the path in the two 'figureResFile' to point to the obj for your shirt.
If that rig works, you can think about cleaning up the cr2 to remove unnecessary and or copyrighted stuff.
pokeydots posted Thu, 10 January 2013 at 10:30 PM
Quote -
I would suggest you try this. Load the target figure in Poser. Zero it, Memorize it, and save it back to the Figure palette with a new name. Open the resulting cr2 in a text editor, and edit the path in the two 'figureResFile' to point to the obj for your shirt.
If that rig works, you can think about cleaning up the cr2 to remove unnecessary and or copyrighted stuff.
Well that worked! Thank you! Now I need to fix the joints and it should be good to go! Yeahhhhh!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB