Forum: Poser - OFFICIAL


Subject: Who is your favorite figure?

kimbersue opened this issue on Jan 13, 2013 · 208 posts


kimbersue posted Sun, 13 January 2013 at 8:05 AM

I have been surfing this morning looking at stand alone figures both human, animal, toon and creature. I just wondered who everyone else's favorite stand alone figure is?

Just a bit of fun for this Sunday Morning.  :)

 

For me, today is Gruggle.

 

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dphoadley posted Sun, 13 January 2013 at 8:17 AM

My favorite female is my remapped P4 PosetteV3 and my remapped P5 JudyV3! 

My favorite male is my remapped P4 DorkM3!  Also much used is a hybrid Dork I made with the M3RR head attached to my remapped DorkM3 body, instead of the standard Dork head!  Dork's body though is very well sculpted, and so works very well with me!

My favorite animal in my remapped P4 HorseMH3.  It's my version of the P4 horse to take the Mil Horse textures!

dph

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


mysticeagle posted Sun, 13 January 2013 at 8:33 AM

gotta say v4 and m4, millenium dog, any of the sixus toon characters and probbly the millenium dragon.........but it's sunday, i'll probably change my mind by the end of the week :)

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lesbentley posted Sun, 13 January 2013 at 8:34 AM

My favourite figure is Antonia Polygon.

Antonia Polygon


dphoadley posted Sun, 13 January 2013 at 8:46 AM

@lesbentley
Is that the standard Antonia, or my V3 remapped version of her?  Either way, that's a great render!

dph

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


LaurieA posted Sun, 13 January 2013 at 8:54 AM

Mine are Angela by ali, Anastasia, Irina for SP3 and GND4. I sense a pattern there...lol

Laurie



kimbersue posted Sun, 13 January 2013 at 8:58 AM

Quote - gotta say v4 and m4, millenium dog, any of the sixus toon characters and probbly the millenium dragon.........but it's sunday, i'll probably change my mind by the end of the week :)

 

I'm sure I will change my mind by Monday too. lol

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Janl posted Sun, 13 January 2013 at 9:02 AM

Sunday is cute-day so at the moment my favourite is LittleFox's Gumdrops. However, later today that could (and probably will) change. :lol:


enigma-man posted Sun, 13 January 2013 at 10:27 AM

The one on the left

toastie posted Sun, 13 January 2013 at 10:41 AM

Kali/Kelm by Nursoda.

Cookie and Chip by Littlefox.

M3 and A3.

Anastasia for Alyson2 by Blackhearted.

 

 

 

 


Khai-J-Bach posted Sun, 13 January 2013 at 10:42 AM

James.



MargyThunderstorm posted Sun, 13 January 2013 at 11:19 AM

Human: Anastasia and V4

Toon: Scampixie Pranx and Cookie



lesbentley posted Sun, 13 January 2013 at 11:25 AM

Quote - @lesbentley
Is that the standard Antonia, or my V3 remapped version of her?  Either way, that's a great render!

dph

It's the standard mapping, with the free SaintFox texture set. There is a body shape FBM I made myself, applied to the figure at a very low value, and the nipple morphs are also mine. The hair is Kos hair that came with P6, that I modified for Antonia. She is very nearly stock standard Antonia 1.2 in that image.  


Cage posted Sun, 13 January 2013 at 11:27 AM

My favorite is also Antonia.  Odf did a great job with the figure and was amazingly generous in giving it to the community as he did.  :thumbupboth:

Umm.  When beginning a sentence with a name which is not capitalized, should one capitalize the name?  Hmm....  :unsure: 

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basicwiz posted Sun, 13 January 2013 at 11:31 AM

V4,M4, Anastasia and Tyler.


lesbentley posted Sun, 13 January 2013 at 11:41 AM

Quote - Umm.  When beginning a sentence with a name which is not capitalized, should one capitalize the name?  Hmm...

I always have a minor panic attack when faced with that dilemma. Sometimes I do it one way, sometimes the other.


NanetteTredoux posted Sun, 13 January 2013 at 12:03 PM

I am doing busy scenes with multiple figures now, so my focus is on low resolution figures. My current favourite is BVH's Angela, and also Loretta and Lorenzo Lorez.  For figures that are a bit closer to the camera, M3RR and V3RR.

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Eric Walters posted Sun, 13 January 2013 at 12:59 PM

Vee Four Weight Mapped.



RedPhantom posted Sun, 13 January 2013 at 2:53 PM Site Admin

I seem to be mostly using V4-wm, Antonia-wm and Miki 4. I'd probably use V4 less if I had more content for the other 2.


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kimbersue posted Sun, 13 January 2013 at 3:37 PM

This has been extreme interesting and I got to learn a few charctors I didn't know of.

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Letterworks posted Sun, 13 January 2013 at 4:49 PM

ATM Blackhearted GNDA2 Anastasia, she's a great looking figure, as you can see.

Morana posted Sun, 13 January 2013 at 5:05 PM

V4 (with S4 petite morphs) as she's the girl with the most toys.

The Millennium Dog is another favourite, and I need to use it more.

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CaptainMARC posted Sun, 13 January 2013 at 6:00 PM

I like Sam's Daleks. 


Ragtopjohnny posted Sun, 13 January 2013 at 6:10 PM

I'd have to say Chris1972s Rosetta and the Mohana figure (can't remember who did that one) for V4.

For M4, alot of odnajdy's stuff is fantastic....like making a hollywood movie. 😄

 

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moriador posted Sun, 13 January 2013 at 6:15 PM

M4 and V4.

I wish it weren't so and I could play along with the cool kids and say, Anastasia or Antonia or what not. But I use Poser to do renders. I don't have the time or inclination to tinker or make my own content. And after a while, you run out of stuff for the other figures, and all your renders are starting to look the same.

I am surprised that no one has mentioned Michelle. I don't have her, but she actually has quite a bit of content available for her, including a lovely morph by Blackhearted.


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monkeycloud posted Sun, 13 January 2013 at 7:05 PM

My favourite figure has to be the geometry switching STLB4, by SamTherapy...

 


Tessalynne posted Sun, 13 January 2013 at 7:06 PM

For me it would be: MyMichelle WM, Alyson2/Anastasia, M4, Ryan2/Tyler, K4, Miki 4, Antonia WM, Pippen

 

Though there are some other Male, Kids and Toon Figures that I also like, those are my favs in order.


CaptainMARC posted Sun, 13 January 2013 at 8:25 PM

Quote - My favourite figure has to be the geometry switching STLB4, by SamTherapy...

 

At last somebody else talks some sense.

We demand that you puny humans finally create weight mapped Daleks, And Wardrobe Wizard support is long overdue too.


dphoadley posted Sun, 13 January 2013 at 8:52 PM

Who is Angela by BVH?

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shvrdavid posted Sun, 13 January 2013 at 10:54 PM

I still use V3 a lot, simply because I made tons of stuff for her. This version is partially weight mapped to get it to bend better, and scaling has been redone so it works better. There are a lot more bones to do certain things. I have tweaked it so much that anything for this one has to be run thru other things just to use it on her. It is also grouped differently in the parameters window and you can do everything from the Body channel.

I still use lots of other characters thou. V2, V4, Antonia, the ones that came with Poser of the years, MyMichelle, Angela, M3, M4, and a ton of other ones I made or modded that are in my bloated runtimes.



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enigma-man posted Sun, 13 January 2013 at 10:59 PM

By now, maybe you found or bought her, dphoadley.  If not,,,

Angela is an inexpensive female character. I think I paid five or six dollars for her  a year and a half ago.  There are several free outfits for Angela at BVH's site, but most are too much on the fantasy side.  There is an MIB outfit, Furious and Fast, as well as a Stargate Pegasus uniform. The Stargate uniform looks exactly like the BVH SWAT outfit for Vicky1 which was free many years ago. I think I used her only a few times, but for the price I can't complain. She is not a high poly character and not good for closeups as someone above mentioned.  If you need a scene filler, she's the one. There is also a male version at BVH, too and he's about six bucks, I think.


-Timberwolf- posted Mon, 14 January 2013 at 1:24 AM

Anastasia and Miki4. Why on earth Miki4? It's in my Gallery ;-)


dphoadley posted Mon, 14 January 2013 at 1:45 AM

Quote - By now, maybe you found or bought her, dphoadley.  If not,,,

Angela is an inexpensive female character. I think I paid five or six dollars for her  a year and a half ago.  There are several free outfits for Angela at BVH's site, but most are too much on the fantasy side.  There is an MIB outfit, Furious and Fast, as well as a Stargate Pegasus uniform. The Stargate uniform looks exactly like the BVH SWAT outfit for Vicky1 which was free many years ago. I think I used her only a few times, but for the price I can't complain. She is not a high poly character and not good for closeups as someone above mentioned.  If you need a scene filler, she's the one. There is also a male version at BVH, too and he's about six bucks, I think.

And just where can I find this site?

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


lmckenzie posted Mon, 14 January 2013 at 1:52 AM

Aiko 3, Sadie, Vickie/Aiko 4, Laura, MilGirls, Maya Doll, Wapi Pu Doll … 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


bobbesch posted Mon, 14 January 2013 at 2:53 AM

Attached Link: bvh3d.com

> Quote - > And just where can I find this site?

 


rokket posted Mon, 14 January 2013 at 4:50 AM

I am back and forth between Jessica Alba, Kristin Kreuk and Mila Kunis.

Oh... you mean Poser figures...

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dphoadley posted Mon, 14 January 2013 at 6:14 AM

Thank you bobbesch, thank you very much!  Your post is much appreciated!

dph

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


toastie posted Mon, 14 January 2013 at 6:26 AM

Quote - I still use V3 a lot, simply because I made tons of stuff for her. This version is partially weight mapped to get it to bend better, and scaling has been redone so it works better. There are a lot more bones to do certain things. I have tweaked it so much that anything for this one has to be run thru other things just to use it on her. It is also grouped differently in the parameters window and you can do everything from the Body channel.

I still use lots of other characters thou. V2, V4, Antonia, the ones that came with Poser of the years, MyMichelle, Angela, M3, M4, and a ton of other ones I made or modded that are in my bloated runtimes.

Wow! That's a nice-looking V3! :thumbupboth:

 


-Timberwolf- posted Mon, 14 January 2013 at 6:36 AM

Angela? Two more of my fav. Figures are Ali's Ang2 and Angela. Available here: http://www.mankahoo.com/index.php?l=product_detail&p=137 and http://www.renderosity.com/mod/freestuff/details.php?item_id=64252


pitklad posted Mon, 14 January 2013 at 6:43 AM

what is diferent/similar on the two versions?

she looks very well done


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-Timberwolf- posted Mon, 14 January 2013 at 6:50 AM

Different mesh, differen Body_height. Angela is free, Ang2 not. Both bend exellently. Both are very skinny by default. Both have one of the best expression morphs on a Poser Figure. Angela is free, so where is the risk? ;-)


LaurieA posted Mon, 14 January 2013 at 6:58 AM

Ang2 is slightly smaller in stature than Angela (who is long in the leg). I bought both of them and their morphs (Angela wasn't always free) and I've liked them both equally. They are very expressive figures to be sure :). On par with Miki 1 if you remember her.

Laurie



pitklad posted Mon, 14 January 2013 at 7:14 AM

Cool! I guessed (wrong) that the free Angela was Ang 2 with less features but since she is free I'll give her a try anyway :biggrin:


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false1 posted Mon, 14 January 2013 at 8:37 AM

Quote - I still use V3 a lot, simply because I made tons of stuff for her. This version is partially weight mapped to get it to bend better, and scaling has been redone so it works better. There are a lot more bones to do certain things. I have tweaked it so much that anything for this one has to be run thru other things just to use it on her. It is also grouped differently in the parameters window and you can do everything from the Body channel.

I still use lots of other characters thou. V2, V4, Antonia, the ones that came with Poser of the years, MyMichelle, Angela, M3, M4, and a ton of other ones I made or modded that are in my bloated runtimes.

She has a nice set of tats ;-)

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Redfern posted Mon, 14 January 2013 at 10:15 AM

Lady LittleFox's Melody with Beth Capsces' extended morphs because those items allowed me to interpret an illustrated character (K'Tharr Rauthimas) I created in 1985 into digital format.

Sincerely,

Bill

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EClark1894 posted Mon, 14 January 2013 at 11:17 AM

All one has to do is look at my comics to see who my go to Poser figures are. I prefer (in no particular order) V3, V4, Alyson2, and Miki4 for the ladies, M3 and Kelvin for the guys. I do like Tyler, but he's a might too short for me.




WandW posted Mon, 14 January 2013 at 12:19 PM

I use V4WM the most right now, but my favourite is Miki2.  She is so pretty and has a wonderful shape.  I wish she bent better; I've played with weightmapping her but haven't had success yet...

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lmckenzie posted Tue, 15 January 2013 at 4:05 AM

Great translation RedFern!

"I am back and forth between Jessica Alba, Kristin Kreuk and Mila Kunis."

Mila's hot but ugh, now she has Kutcher cooties on her :-(  

 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Redfern posted Tue, 15 January 2013 at 10:34 AM

Quote - Great translation RedFern!

Thanks!  It took a while to achieve that look.  I started off in 2001 using one of LemurTek's Second Nature hybrid figures and as newer figures and accessories were released, I "upgraded" to them.

Sincerely,

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randym77 posted Tue, 15 January 2013 at 11:43 AM

Favorite human: David.

Animal: The Millennium Cat. 

Toon: Probably Toon Generation.  Fun and versatile.

Creature: Hmmm.  Don't use creatures much.  Maybe one of Dinoraul's dinosaurs?  Or Mia, the Millennium Cat-woman.


primorge posted Tue, 15 January 2013 at 1:15 PM

Ummm, A3 I guess... Followed by TY2, Ali's Angela, M3, Apollo, Antonia, Posette (and variations), etc.

Right now my favorite figures are a toss up between Noggins' Ultimate Fly and Tempest's free Versatile Tentacle. Generally like creatures and monsters more than human(oid)s.

Anyone know where I can find a conforming fetish strap outfit for the Ultimate Fly?

Just kidding.

Great work there, Redfern!


enigma-man posted Wed, 16 January 2013 at 7:27 PM

3d Universe's Toon Squirrel. Makes a killer James T. Kirk.     Spock, not so much...

RorrKonn posted Wed, 16 January 2013 at 11:26 PM

Be cool if they made some mech's as cool as the transformers for us.

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vilters posted Thu, 17 January 2013 at 7:24 AM

My girlfriend :-)

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LaurieA posted Thu, 17 January 2013 at 8:03 AM

Quote - My girlfriend :-)

LOL...good one ;)

Laurie



EClark1894 posted Thu, 17 January 2013 at 9:57 AM

Quote - > Quote - My girlfriend :-)

LOL...good one ;)

Laurie

He probably had to say that.
She was probably looking over his shoulder making sure he wasn't looking at internet porn.




vilters posted Thu, 17 January 2013 at 10:25 AM

Yeah, holding a sword. ;-)

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SamTherapy posted Thu, 17 January 2013 at 4:38 PM

Any of my Dalek models, any of Mechmaster's Daleks, any of Billy-Home's Daleks.

Daleks in general and Daleks in particular.

I like Daleks, me.  Ho yus.  

 

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lkendall posted Fri, 18 January 2013 at 10:33 AM

V4~WM, Antonia~WM, D3 (not WM ).

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Bejaymac posted Sun, 20 January 2013 at 7:08 AM

As a DS user I'd have to say Gen................................3's :tongue2:

The Gen4's are to much of a PITFA with the EXP system.

As for Genesis, what I'd like to say would get me in trouble, so I'll just say it's to much of a pedo's wet dream for me, and leave it at that.


3Dream posted Sun, 20 January 2013 at 8:53 AM

Jessi (she has a great body)

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Male_M3dia posted Sun, 20 January 2013 at 9:27 AM

Quote - As a DS user I'd have to say Gen................................3's :tongue2:

The Gen4's are to much of a PITFA with the EXP system.

As for Genesis, what I'd like to say would get me in trouble, so I'll just say it's to much of a pedo's wet dream for me, and leave it at that.

And that bit of craziness isn't going to get you in trouble? I guess I would be nice to see a post where someone disagrees with something while actually sounding mature... then it could be taken seriously.


LaurieA posted Sun, 20 January 2013 at 10:18 AM

Don't take it personally Male_M3dia...no one is bashing you ;). Some ppl don't like certain things, no matter how it's said I guess. No changing it ;). It's as human as human gets.

Laurie



lmckenzie posted Sun, 20 January 2013 at 11:46 AM

"… pedo's wet dream …"

Umm, OK … like to see the marketing department handle that one.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


LaurieA posted Sun, 20 January 2013 at 11:54 AM

Yeah, not exactly a stellar choice of words. LOL.

Laurie



SamTherapy posted Sun, 20 January 2013 at 4:03 PM

I also don't see how.  I must be naive. :)

Anyhow, Daleks don't need clothes, shoes, hair or textures.  That's got to be a good thing.  

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Redfern posted Sun, 20 January 2013 at 4:07 PM

Yeah, but getting them to come out of their shells can be a real pain! :blink:

Sincerely,

Bill

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SamTherapy posted Sun, 20 January 2013 at 4:14 PM

:lol:

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mystmaiden posted Sun, 20 January 2013 at 4:19 PM

I gotta ask what is the V4_WM version and where do you get it?

thanks :)


WandW posted Sun, 20 January 2013 at 4:24 PM

V4WM is V4 that has been weightmapped for better bending in Poser 9 and above.  It also uses fewer resources, since the JCMs and many magnets have been removed...

http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html

 

Outfitter to convert V4 clothing to V4WM:

http://poserplace.phantom3d.net/PP_Outfitter/pp_outfitter.html

 

Both are free and Open-Source... 😄

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LaurieA posted Sun, 20 January 2013 at 5:00 PM

[quote

Both are free and Open-Source... 😄

Well, you DO have to have V4 already and you can't pass the V4WM mesh around to other peeps (same restrictions as the V4 original mesh). Just clarifying. LOL

Laurie



Male_M3dia posted Sun, 20 January 2013 at 6:53 PM

Quote - [quote Both are free and Open-Source... 😄

Well, you DO have to have V4 already and you can't pass the V4WM mesh around to other peeps (same restrictions as the V4 original mesh). Just clarifying. LOL

Laurie

And not much support, considering the people that put it together aren't together anymore... so if something changes in poser that creates an error with it, you may not see it fixed.


shvrdavid posted Sun, 20 January 2013 at 7:12 PM

V4WM doesn't really need much support considering just about everything for V4 will work with it.

If an update for Poser breaks it, I am sure it will get fixed one way or another.



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randym77 posted Sun, 20 January 2013 at 7:20 PM

That's kind of the point of it being open-source, isn't it?  The people who created it don't have to be the ones to fix it.


Male_M3dia posted Sun, 20 January 2013 at 7:49 PM

Quote - That's kind of the point of it being open-source, isn't it?  The people who created it don't have to be the ones to fix it.

Well the thing is, who would fix it? You've seen how the M4 version fell apart... and there's no K4 version. It's fine for people that have V4, but a really hard sell for someone that just coming into 3D... so it's not really a good all around solution.

Open source is only good when you have a pool of people that can take up the slack when someone leaves. If only one person knows how to fix it, it's pretty much a dead project when they're gone.


shvrdavid posted Sun, 20 January 2013 at 8:26 PM

There are still enough people from the team active in the community to fix it.



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Believable3D posted Sun, 20 January 2013 at 9:16 PM

There's nothing really to fix, and not much likely to break.

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Male_M3dia posted Sun, 20 January 2013 at 9:52 PM

Quote - There are still enough people from the team active in the community to fix it.

That's optimistic; I've seen the moans in the V4WM thread about whether it's active or not like you have.


shvrdavid posted Sun, 20 January 2013 at 10:23 PM

I've seen the moaning as well.

Were any of them on the team?



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Eric Walters posted Sun, 20 January 2013 at 10:52 PM

Male3D

Shvr was on the team and is familiar with how it works- there are others.



Eric Walters posted Mon, 21 January 2013 at 1:45 AM

I don't see it either. Dense I must be!

Quote - I also don't see how.  I must be naive. :)

Anyhow, Daleks don't need clothes, shoes, hair or textures.  That's got to be a good thing.  



lmckenzie posted Mon, 21 January 2013 at 2:22 AM

*"I don't see it either. Dense I must be!"*You have to go to the Dark Side of the Force, as Yoda said - or was it Dick Cheney?

It was probably a reference to the ease of creating sexy foot morphs - let's leave it at that.  

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


Male_M3dia posted Mon, 21 January 2013 at 4:59 AM

Quote - Male3D

Shvr was on the team and is familiar with how it works- there are others.

But none  can fix it but the ones that are gone at this time. Most of the people on the team just tested it. You need fixers, not testers.


Believable3D posted Mon, 21 January 2013 at 5:45 AM

I don't advise speaking without knowing. Scott is fully capable of fixing.

Just saying.

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Male_M3dia posted Mon, 21 January 2013 at 6:07 AM

Quote - I don't advise speaking without knowing. Scott is fully capable of fixing.

Just saying.

Just saying too, otherwise there would be a M4WM.


randym77 posted Mon, 21 January 2013 at 6:22 AM

This is just silly.  Nothing's broken.  If something were broken, there are people around with the skills to fix it.  Fixing something that's broken is a different matter from rigging a figure from the ground up.  And the fact that there is no open source, widely available M4WM doesn't mean no one is capable of making one. 

If we're venturing into the realm of wild speculation, what if DAZ goes out of business?  That would hurt V4WM a lot more than any technical change.  Sure, those of us who already have her would be fine, but no new blood coming in would be fatal in the long run. There's risk involved with non-open source, too.


vilters posted Mon, 21 January 2013 at 7:51 AM

W-Mapping is a tool like all other tools in your toolbox.
You use it when you need it.
When you do not need it, you do not HAVE use it.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


DustRider posted Mon, 21 January 2013 at 8:28 AM

Since nobody has mentioned her yet, I'll throw a vote for G4 into the hat. I'm not really sure why, but I find her fun to use. Maybe it's because she is a bit more forgiving because of her obvious toon attributes, it's much easier to keep her out of uncanny valley.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


AetherDream posted Mon, 21 January 2013 at 10:11 AM

Quote - V4,M4, Anastasia and Tyler.

Ditto

"People who attempt define what art is or is not, are not artists"---Luminescence


monkeycloud posted Mon, 21 January 2013 at 10:20 AM

In addition to SamTherapy's Daleks, I'm also having some, er, fun times with Lulubelle the Plushie at the moment... he he ;-)


Believable3D posted Mon, 21 January 2013 at 11:29 AM

Quote - Since nobody has mentioned her yet, I'll throw a vote for G4 into the hat. I'm not really sure why, but I find her fun to use. Maybe it's because she is a bit more forgiving because of her obvious toon attributes, it's much easier to keep her out of uncanny valley.

Just a note that G4 is not a standalone figure. Nor are the characters that Johnny Ragtop mentioned. But the line gets a little blurry with things that are radically reworked, like Anastasia. True, she is not a standalone figure, but so altered that it would be really misleading to say "Alyson 2."

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Eric Walters posted Mon, 21 January 2013 at 11:56 AM

Haha! Genesis?

Quote - In addition to SamTherapy's Daleks, I'm also having some, er, fun times with Lulubelle the Plushie at the moment... he he ;-)



Eric Walters posted Mon, 21 January 2013 at 12:03 PM

HAHA! Darth Cheney, it was.

Since we are getting silly-here are two of my favorite figures. It appears that Yoda may have a favorite figure of his own! :-)

Quote - *"I don't see it either. Dense I must be!"*You have to go to the Dark Side of the Force, as Yoda said - or was it Dick Cheney?

It was probably a reference to the ease of creating sexy foot morphs - let's leave it at that.  



DustRider posted Mon, 21 January 2013 at 1:13 PM

Quote - > Quote - Since nobody has mentioned her yet, I'll throw a vote for G4 into the hat. I'm not really sure why, but I find her fun to use. Maybe it's because she is a bit more forgiving because of her obvious toon attributes, it's much easier to keep her out of uncanny valley.

Just a note that G4 is not a standalone figure. Nor are the characters that Johnny Ragtop mentioned. But the line gets a little blurry with things that are radically reworked, like Anastasia. True, she is not a standalone figure, but so altered that it would be really misleading to say "Alyson 2."

I guess a more accurate reference would have been to say the G4 version/morph of V4. I also like the original Girl (gen 3), but the Gen 4 version is much more flexible, and has much better content support "out of the box".

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


monkeycloud posted Mon, 21 January 2013 at 2:27 PM

Quote - Haha! Genesis?

He he... not Genesis, no... that is standalone Plushie figure Lulubelle, by LittleFox ;)

With some BB shaders applied.

The carpet-effect fleece is the BBCandyPaint shader, with added displacement...

The bending of these figures would really benefit from weight mapping I think... quite serious there. I think weight mapping lends itself to toon figures nicely, from what I've seen.

I suspect Teyon would back me up there...


JohnDoe641 posted Mon, 21 January 2013 at 3:13 PM

Anastasia and Miki4 are my current favorites.


3doutlaw posted Mon, 21 January 2013 at 3:44 PM

V4 (GND4 and Utopian Morphs...in particular), Aiko3, Eepo....and M4 in case I need a dude.


shvrdavid posted Mon, 21 January 2013 at 7:52 PM

Just saying too, otherwise there would be a M4WM.

Lol... I have far to many other things to do right now. I'm working about 60 hours a week right now. And have other things that need finished as well.

If your so worried about M4WM, map it out and I will explain how you how to package it all up for the converter.

If not, someone will get to it sooner or later.

I will explain how to package it up to them as well.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


RorrKonn posted Mon, 21 January 2013 at 9:34 PM

Just curios why isn't My Michelle popular ?

I did see V4,Genesis on runtime front page but Michelle is 5 clicks deep.
That just struck me as odd.

Isn't Michelle weighted ,wounder if runtime is going to make a My Dude.
Genesis M4's weighted it's just easier to use Genesis M4's then to weight the old M4.
Not that Micheal ever gets used that much anyways.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


shvrdavid posted Mon, 21 January 2013 at 9:45 PM

Quote - Just curios why isn't My Michelle popular ?

My guess would be the UVing.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


ssgbryan posted Tue, 22 January 2013 at 12:29 AM

Quote - Just curios why isn't My Michelle popular ?

I did see V4,Genesis on runtime front page but Michelle is 5 clicks deep.
That just struck me as odd.

Isn't Michelle weighted ,wounder if runtime is going to make a My Dude.
Genesis M4's weighted it's just easier to use Genesis M4's then to weight the old M4.
Not that Micheal ever gets used that much anyways.

 

Well, this is a self-selecting thread.  In addition to that, the vendors that make products for My Michelle sell them over at RNDA.  Because of that, I suspect she gets less visibility here than she does over there.

Then there is the fact that like Antonia, she is doesn't get a lot of hand-holding.  She can be used by the "Load, Conform, Make Art" crowd, but her potential isn't truly released until you add a few python scripts to your copy of Poser 9/2012 (I love the PoserPython ecosystem.)

 



RorrKonn posted Tue, 22 January 2013 at 1:35 AM

There's competition with Chey ,Ford ,Mopar & PC, Mac & C4D ,LW ,Max & Lamborghini ,Ferrari.
Even ZBrush has to competes with 3DCoat n Mudd now.

Even thou Vicky is queen of Poser & D/S Studio ,
guess Poser & D/S Studio compete in a odd kinda way.

For 14 years thru a civil war and all Vicky has ruled.
The only serious competition Vicky has is Vicky her self.
Can't think of any other business that's not had any competition for 14 years.
That has to break all the business laws of odds.

Don't know what kind of Magic DAZ has.
I just know I want that Magic.

Be nice if they sold ,That Magic in there store.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


lmckenzie posted Tue, 22 January 2013 at 2:51 AM

“Just a note that G4 is not a standalone figure. Nor are the characters that Johnny Ragtop mentioned. But the line gets a little blurry with things that are radically reworked, like Anastasia. True, she is not a standalone figure, but so altered that it would be really misleading to say "Alyson 2.

It’s hard to tell the players without a scorecard; imagine the poor new user. Lyrra did a very useful history of the DAZ figures. It seems to me that there are (at least) three levels in the hierarchy. The original Stephanie would be called a ‘figure,’ but she was created from the Michael mesh. Then there probably a few ‘characters’ created using the Stephanie figure. Wash, rinse, repeat for the Millennium Girls created from Vickie’s mesh. My understanding is that Generation 3 used the same concept, (working from a single base mesh) to create the figures Michael 3, Victoria 3, Aiko 3 et al. Then, we have Generation 4, where the ‘figures’ are ‘morphs’, e.g. The Girl 4 is a morph of Victoria 4. I’m assuming that there was a single Generation 4 Unimesh base? *

*So leaving aside Genesis, we have ‘figures’ that are created from base meshes and we have ‘figures’ that are morphs of figures created from base meshes. Another thread at DAZ regarding Stephanie says that: 

“She was sized and shaped (by default) exactly like Victoria 2, and could wear the same clothes. But they had made her by reshaping Michael 2's mesh . So like him she had the right mesh in the right places for bulking up muscles … .”

I’m not sure I understand the difference between morphing (V4 to G4), and reshaping (M1/2 to Stephanie). Is the base mesh of relevance to anyone except those creating content – or even to them)? What is the functional definition of a ‘standalone’ figure? I know that’s perhaps less relevant, given the array of conversion and transfer utilities. It would be interesting to see an up to date compatibility grid of what can work with what, including notes for how the utilities fit in, e.g. X will work on Y and it will work on Z if you use utility _ (ran out of letters ÷).”

*------ *

RK - Heck, Elizabeth's been on the throne longer than that. A Queen has no competition :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


randym77 posted Tue, 22 January 2013 at 5:09 AM

Quote - She can be used by the "Load, Conform, Make Art" crowd, but her potential isn't truly released until you add a few python scripts to your copy of Poser 9/2012 (I love the PoserPython ecosystem.)

Which ones?  I bought Michelle during the RDNA sale but have not used her yet.

 


Male_M3dia posted Tue, 22 January 2013 at 7:07 AM

> Quote -   > > **Lol... I have far to many other things to do right now.** I'm working about 60 hours a week right now. And have other things that need finished as well. > > If your so worried about M4WM, map it out and I will explain how you how to package it all up for the converter. > > If not, someone will get to it sooner or later. > > I will explain how to package it up to them as well.

The bolded line is partly why M4WM will probably never happen. Male figures have always gotten the lower priority, so even when M4WM was being worked on, I doubted that it would see the light of day. And I doubt even then no one will ever take it up, but no need for me repeating it. ;) I see no value in having it weightmapped if it's not going to be properly supported.

And I'm not worried, because I have M5. I think a lot of people misunderstand the reasons behind weightmapping figures. Sure it's to help bending, but it's actual value is to help the morphs in a figure. That way you can throw a custom morph at it and the mesh doesn't serious deform. There's different reasons behind weightmapping males and female characters; women, you may want to do all the poses, but the guys have much more detailed bodies and sizes, so that's where the weightmapping has it's value and M4WM would most likely fall flat. I couldn't do this shape for M4 (or even M4WM) without having the morph added to any piece of clothing I wanted to use... and forget asking vendors to add certain male morphs to clothing... that is when you can find clothing for them.


3doutlaw posted Tue, 22 January 2013 at 7:30 AM

Quote - ...I couldn't do this shape for M4 (or even M4WM) without having the morph added to any piece of clothing I wanted to use... and forget asking vendors to add certain male morphs to clothing... that is when you can find clothing for them.

Sure you could.  Use dynamic clothes.  They look much more realistic, and better than the suction clothes of any autofit anyway.  :tongue1:


vilters posted Tue, 22 January 2013 at 7:31 AM

W-mapping has its advantages but also LOTS of disadvantages.

W-Mapped figures can not have Smart props with "Inherit bends from parent checked ON", as the W-Map data does not get transferred to the Smart Prop.

Smart props with inherit bends from parent checked ON, only work on conventionally rigged figures.

Better to stop W-Mapping figures untill this gets solved and a new standard can be put in operation.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Male_M3dia posted Tue, 22 January 2013 at 10:19 AM

Quote - > Quote - ...I couldn't do this shape for M4 (or even M4WM) without having the morph added to any piece of clothing I wanted to use... and forget asking vendors to add certain male morphs to clothing... that is when you can find clothing for them.

Sure you could.  Use dynamic clothes.  They look much more realistic, and better than the suction clothes of any autofit anyway.  :tongue1:

Generally dynamic garments are pretty plain and lack details like buttons, buckles, etc... so it's really depending on textures to make it look good... and it's easy to get around autofit with using the transfer tool. (though it's not generally a problem with men's outfits since there's no boobs to stretch them out)


RorrKonn posted Tue, 22 January 2013 at 10:27 AM

lmckenzie :

Can't say a lot about V1,V2 days wasn't around much.
Same concept applys for Generation 3 as Generation 4

Generation 4 ,One unimesh mesh
Even thou M4,V4,A4,S4 etc etc had the same unimesh mesh.
They where section off differently.
So V4,A4 was the same unimesh but different characters.
V4's cloths did not work for A4.

Not sure about this but V4,A4 rigs was probably a bit different also.

DAZ went all out for Generation 5 "Genesis" thou.
They all have the same sections n rigs so cloths work for all.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ssgbryan posted Tue, 22 January 2013 at 11:34 AM

Quote - > Quote - She can be used by the "Load, Conform, Make Art" crowd, but her potential isn't truly released until you add a few python scripts to your copy of Poser 9/2012 (I love the PoserPython ecosystem.)

Which ones?  I bought Michelle during the RDNA sale but have not used her yet.

 

 

 

The scripts that I use are:

Convert Hair to your niche figures with Hair Control System by Netherworks Studio - faster than hand tweeking any hair you want to use. (base program is free - modules are $8 - 10 dollars):

http://www.runtimedna.com/Hair-Conversion-System-2012-core.html

Add morphs to either clothing you have bought or clothing you have converted:

Clothing Morph Kit for Michelle - netherworks has a series of these for other figures ($14.95)

http://www.runtimedna.com/Clothing-MorphKit-for-Michelle.html

or

 Wardrobe Wizard.  Plug-ins ($8 or so) here:

http://istore.mikrotec.com/philc/index1.html?page=catalog&category=a&vid=2080245373&oldvid=2143420604

Make your Poser skins more realistic with:

EZ-Skin2 (free): http://www.runtimedna.com/EZSkin-2.html

All of snarlygribbly's scripts can be found here (lots of good stuff):

http://snarlygribbly.org/3d/forum/

 

Since I use Poser 2012, I am updating and reorganizing my runtimes - this is a very useful script (also by netherworks)

Batch Material Convert - converts pz2 mat files to MC6 files - I converted my V4 clothes folder (43Gb) in less than 60 seconds - materials in the materials folder, poses in the pose folder (as they should be)

http://www.contentparadise.com/productDetails.aspx?id=19651

 

There are a number of stand-alone products I have found useful: Another way to convert clothing - Xdresser -  for items that WW has problems with.  Modules are $9.95 or 4 for $30 - they do have sales from time to time. (Windows Only - doesn't run well under a VM or WINE in OSX):

http://www.evilinnocence.com/crossdresser

Or you could use Morphing Clothescto put morphs in clothing - runs fine in a VM or WINE ($22.00): http://www.renderosity.com/mod/bcs/morphing-clothes/64629

Or you could use Morph Manager (Free - windows only - will run under WINE):

http://www.morphography.uk.vu/dlutility.html



randym77 posted Tue, 22 January 2013 at 11:42 AM

Thanks!  I already have Wardrobe Wizard and a boatload of licenses.  Honestly, I don't see lack of clothing or fitting clothes to morphed figures as a problem any more, as long as there's WW support.

I already use EZ Skin as well.  Hair is so easy to convert I never buy morphs or hair fits to do it. 

Batch Material Convert sounds interesting.  I'll have to check it out.

 

 


coldrake posted Tue, 22 January 2013 at 3:02 PM

Quote - What is the functional definition of a ‘standalone’ figure?

 

I'd say the definition of a standalone figure would be that you can use the figure without needing to have any other figure on your system.

 

 

Coldrake


RorrKonn posted Tue, 22 January 2013 at 5:57 PM

Forgot to say V4,M4,A4 ,etc etc had different UVMaps also.

But M3,V3 & M4,V4 was stand alone meshes.
The rest where morphs with original uuvmaps n rigs I guess.

Genesis is just a new beat all together .
At first was a bit difficult to wrap my head around the concept.
Never seen any thing like Genesis before.
Genesis base mesh is just a blob of polygons,rigs,UVmap.etc etc
So M5,V5,A5 etc etc is just a morph.that all use the same polygons,rigs,UVmap.etc etc
So I guess you could call Genesis a stand alone mesh.With a lot of tricks n morphs ?

I get why DAZ makes a one size fits all.
But they could have never made Genesis with out making the software to go with it.
Being that I don't code anything more difficult then "Hello World".
All my characters are stand alone meshes.monster mesh ,male mesh
,some thing that kinda looks like a female.
All have there own topology.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


monkeycloud posted Tue, 22 January 2013 at 6:34 PM

Quote - > Quote - What is the functional definition of a ‘standalone’ figure?

I'd say the definition of a standalone figure would be that you can use the figure without needing to have any other figure on your system.

Coldrake

Or any other software on your system?

I dunno... I think perhaps the definition can easily become morphed any which way here...?

Just depends, as always, on your individual viewpoint...

I suspect a lot of people would probably happily consider Anastasia or GND4, or V5 or M5, standalone figures... based on their personal bias towards using them? Although by that definition they're not, of course...

...and no figure is really functionally standalone anyway. They all depend on the respective software to exist.

;)


Redfern posted Tue, 22 January 2013 at 6:52 PM

"Oh, a wise-guy, eh?  Nyuk!  Nyuk!  Nyuk!"  ;-)

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


PrecisionXXX posted Tue, 22 January 2013 at 7:44 PM

Quote - Generally dynamic garments are pretty plain and lack details like buttons, buckles, etc... so it's really depending on textures to make it look good... and it's easy to get around autofit with using the transfer tool. (though it's not generally a problem with men's outfits since there's no boobs to stretch them out)

Generally, generalizations are wrong, because they're opinon only.  For my male figures, they're going to be fully dressed anyhow, and for the character, the M4 Cowboy gives me the look I want.  Female figures, I use dresses, there are a lot available for V4, remembering I use Poserworld mostly. 

I have V4 WM, and so far, no problems with the clothing, which is again, dynamic.  To say M4 WM will never be finished, and not be one of the team doing it, Hmm.  There is doubt in my mind if you know of where you speak.  My guess is no.  AFAIK, it's intended to be a freebie, I could be wrong, and if it was released as a commercial, I would definitely pay for it. 

Let's not be slamming someone's project when you do not have a viable alternative, as none exist.

Doric

The "I" in Doric is Silent.

 


Male_M3dia posted Tue, 22 January 2013 at 7:51 PM

Quote - > Quote - Generally dynamic garments are pretty plain and lack details like buttons, buckles, etc... so it's really depending on textures to make it look good... and it's easy to get around autofit with using the transfer tool. (though it's not generally a problem with men's outfits since there's no boobs to stretch them out)

Generally, generalizations are wrong, because they're opinon only.  For my male figures, they're going to be fully dressed anyhow, and for the character, the M4 Cowboy gives me the look I want.  Female figures, I use dresses, there are a lot available for V4, remembering I use Poserworld mostly. 

I have V4 WM, and so far, no problems with the clothing, which is again, dynamic.  To say M4 WM will never be finished, and not be one of the team doing it, Hmm.  There is doubt in my mind if you know of where you speak.  My guess is no.  AFAIK, it's intended to be a freebie, I could be wrong, and if it was released as a commercial, I would definitely pay for it. 

Let's not be slamming someone's project when you do not have a viable alternative, as none exist.

Doric

 

Then by all means let me help you out, because it's always important to know a little bit before you speak:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2843300&page=18

Quote - M4-WM was shelved because some of the key people involved with Poser Place encountered real-world problems and had to pull back.  M4, or any existing figure, could be weight-mapped by anyone out there with the skills to do so.  The Outfitter provides the basic tools for clothing conversion of an M4-WM, should it be created, so the same basic support available to V4-WM would be there right away.  No one has jumped at the idea, though.  :unsure: Possibly there just aren't that many people with the patience and skills for such a project.  I have discovered that I definitely lack both, in varying degrees, myself.  :lol:

It's not wholly inconceivable that the PP team could reassemble and resume work, but so far there is no indication that it could happen any time soon.

 

Sounds pretty dead to me. And this was after the long silence on the status of the project and the site outages.


PrecisionXXX posted Tue, 22 January 2013 at 8:48 PM

Quote - > Quote - It's not wholly inconceivable that the PP team could reassemble and resume work, but so far there is no indication that it could happen any time soon.

 

Sounds pretty dead to me. And this was after the long silence on the status of the project and the site outages.

Where does it say it's dead and locked?  I see that last part saying there's the possibility, not that there is none.  If it happens, then there's the possibility for vendors to continue making things for the gen 4 figures, and the likelyhood they'll still sell.  I've developed several characters around several figures, I can't say I have one real favorite, I like V4 for some, M4 for a couple.  Anastasia and Antonia, Tyler and James have their places.  I doubt I'm much different from anyone else.  There may be a couple in my runtimes I don't use, that doesn't mean I'm going to delete them.

Doric.

The "I" in Doric is Silent.

 


Teyon posted Tue, 22 January 2013 at 9:38 PM

Quote - > Quote - Haha! Genesis?

He he... not Genesis, no... that is standalone Plushie figure Lulubelle, by LittleFox ;)

With some BB shaders applied.

The carpet-effect fleece is the BBCandyPaint shader, with added displacement...

The bending of these figures would really benefit from weight mapping I think... quite serious there. I think weight mapping lends itself to toon figures nicely, from what I've seen.

I suspect Teyon would back me up there...

 

I have uped your back. 


Male_M3dia posted Tue, 22 January 2013 at 9:52 PM

Quote - > Quote - > Quote - It's not wholly inconceivable that the PP team could reassemble and resume work, but so far there is no indication that it could happen any time soon.

 

Sounds pretty dead to me. And this was after the long silence on the status of the project and the site outages.

Where does it say it's dead and locked?  I see that last part saying there's the possibility, not that there is none.  If it happens, then there's the possibility for vendors to continue making things for the gen 4 figures, and the likelyhood they'll still sell.  I've developed several characters around several figures, I can't say I have one real favorite, I like V4 for some, M4 for a couple.  Anastasia and Antonia, Tyler and James have their places.  I doubt I'm much different from anyone else.  There may be a couple in my runtimes I don't use, that doesn't mean I'm going to delete them.

Doric.

You're talking about two different things. While gen 4 items should still be made, the tone of that post should be read sound like that's it's less likely to happen as the more time passes.  But the fact that a weightmapped M4 will probably not happen unless someone capable of weightmapping and re-rigging, and adding the proper JCMs to M4 steps up to take over the project, that shouldn't keep you from continuing from using the regular figures.


LaurieA posted Tue, 22 January 2013 at 10:47 PM

And why are we still arguing this? Make a new thread for chrissakes. It's gonna go NOWHERE and drag the rest of the thread down in the process.

You have no interest on investment in it MaleMedia, so I don't see why you're going on and on about it other than to irk people.

Laurie



RorrKonn posted Tue, 22 January 2013 at 11:35 PM

I like Parris Bots ,There cool.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


JoePublic posted Wed, 23 January 2013 at 1:45 AM

(V3 weightmapped. No magnets, extra bodyparts or bones. One single JCM to smooth the crotch area.)

 

All my figures are based on DAZ' 3rd generation content.

It has the most detailed mesh topolgy, the most sensible mapping and the cr2's aren't cluttered with Studio only stuff.

It responds well to weightmapping and morphing and with my "hybrid" high-res body/lo-res head version I think I found the perfect balance between great mesh detail and little system overhead.

I'd say whoever wants to create a successful Poser figure should copy that mesh as closely as (legally) possible. 

;-)

 


JoePublic posted Wed, 23 January 2013 at 1:49 AM

So far I've never came across a human shape it couldn't be morphed into.

Shameless copy of Rikishi with my own head sculpt and my version of a (non-tooned) teenboy.


JoePublic posted Wed, 23 January 2013 at 1:58 AM

 

-----IMAGE DELETED------

Character appears underage and nude.


Works of course well for your generic "pretty girl",too.

;-)


vilters posted Wed, 23 January 2013 at 2:41 AM

One advantage of W-Mapping is to get rid of JCM's, magnets, hidden bones and other pollution.

With correct W-Mapping you do not need those.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Wed, 23 January 2013 at 2:43 AM

Joepublic beat me to it.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters posted Wed, 23 January 2013 at 2:51 AM

@ LaurieA
Do not get upset.
Male_M3dia is a DAZ attitude guy, venting in the wrong forum.
Put it under : Freedom of speech. :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Male_M3dia posted Wed, 23 January 2013 at 5:42 AM

Quote - And why are we still arguing this? Make a new thread for chrissakes. It's gonna go NOWHERE and drag the rest of the thread down in the process.

You have no interest on investment in it MaleMedia, so I don't see why you're going on and on about it other than to irk people.

Laurie

Sorry to drag it, but yannow nothing irking about smelling the coffee and seeing the forest for the trees... carry on. ;)


lmckenzie posted Wed, 23 January 2013 at 6:03 AM

Sigh, if only one person here had an attitude problem, world peace would be upon us. We all have our schtick but seriously it's always the same 3-4 that have an obsession with pushing each other to new heights of pre-teen idiocy over the same damned thing - that would have died by now otherwise.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


JoePublic posted Wed, 23 January 2013 at 6:47 AM

"JoePublic, your figures are great. I assume you can't distribute them? I really enjoyed seeing them the first time, and the second … and the 100th Anniversaryedition was cool too. Could you do one with Fonzie jumping a shark?"

 

You assume I'm posting just for the handfull of permanent forum dwellers.

But who I actually try to reach is the "silent majority" of drive-by readers because they are ultimately the ones who decide what kind of figures we will have in future versions of Poser.

I'm just trying to set a benchmark so people can see what a Poser figure is capeable of with some extra work. I think among a myriad of identical looking default Vickie and Mike renders people should be able to endure the few demo pics I'm posting then and now. :-)

 

As for distribution, they would need multiple encoding and if I'd give them away I'd become immensly popular with lots of fanboys/girls begging for more and if I sell them I'd have to spend my time making them fool-proof, testing, and being friendly to customers and giving constant tech-support.

 

And I think my life is more enjoyable being unpopular and working on my figures only when I feel like it.

;-)

 

 

 


lmckenzie posted Wed, 23 January 2013 at 7:10 AM

JoePublic, you were too quick for me. I’d deleted my comment, deciding it was too snarky, but you read it in the interval. Thanks for taking it with more good humor than some might have. I can understand the challenges of sharing your work – which I do find quite interesting). OTOH, I’m not sure how effective the demonstration factor is in the long run vis a vis the future of Poser figures. The vast majority don’t have the talent or inclination to duplicate it, and will use what is provided. Unless you or someone else actually provide something then IMO, the effect will be nil – especially if you’re going in a different direction from the trend.

Some things, like Koz’s transmapped hair, probably would have been taken up by someone else and succeeded even if he had only published images and described the technique. I think that there though, the innovation was clear and compelling enough to even the most novice Poser user. While I do think that your figures have some clear advantages, I’m not sure they’re obvious enough to have that kind of effect. Who knows – as long as you enjoy the work, it’s all good.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


vilters posted Wed, 23 January 2013 at 7:27 AM

I like Joepublic showing off.
When you invest that amount of time to morph a mesh, you deserve the respect to show.
Certainly with the good results he's getting.
Joe's faces/figures are all completely different from the mesh he started with.

On onother tread the question was more or less; Why are all V4 faces the same?

There are 2 sorts of Poser users;

My respect goes to the second population. The Joe's in the public.
The Joe's show what can be done with a mesh, if you are willing to invest the time.
There should be more Joe's.
And I am sure they are out there.

Happy Posering.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


3doutlaw posted Wed, 23 January 2013 at 7:36 AM

Cookie!  I forgot about Cookie  :)


shvrdavid posted Wed, 23 January 2013 at 8:23 AM

Quote - As for distribution, they would need multiple encoding and if I'd give them away I'd become immensly popular with lots of fanboys/girls begging for more and if I sell them I'd have to spend my time making them fool-proof, testing, and being friendly to customers and giving constant tech-support.

You hit the nail on the head. Once you do one thing, people want more.

The biggest pain is when people want you do do more for free, and don't offer to help at all. All they do is complain because you have a real life with other priorities. Anyone that has Poser Pro can weight map a character, but very few people in the community actually worked together to make it happen to a character. Once they do, people just want more....

On another note, the same script used to convert V4 to V4WM can be used on any Poser character. The script support file can be setup to only strip out what needs to go, and only insert what needs inserted/changed in the modified cr2.

Quote - One advantage of W-Mapping is to get rid of JCM's, magnets, hidden bones and other pollution.

With correct W-Mapping you do not need those.

What you said is not entirely true.

Topology can make adding bones a requirement. And since a weight map can only move vertices on one axis, JCMs can be used on certain joints. You are better off using bones than JCMs, simply because any Poser user can convert the clothing to work with it. JCMs require another program outside of Poser to insert the JCMs into the clothing.

That was why V4WM does not have any JCMs added to it and uses bones to correct the thigh bend. So any Poser user can use it.

Adding bones can drastically reduce the size of a CR2 as well. For instance you can bone rig a face using sphere zones/capsules and eliminate a huge amount of morph data in the process. Morphs are what makes a CR2 huge, not bone and/or magnet information.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


vilters posted Wed, 23 January 2013 at 8:39 AM

"Adding bones can drastically reduce the size of a CR2 as well. For instance you can bone rig a face using sphere zones/capsules and eliminate a huge amount of morph data in the process. Morphs are what makes a CR2 huge, not bone and/or magnet information. "

Correct;
That is why I morph the mesh outside of Poser and rename the object file.
Make a lean and clean new CR2 to point to the externally morphed mesh that still has the same size as the original one. :-)

That way I do not have to load extra morphs, and drastically reduce CR2 size. :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


shvrdavid posted Wed, 23 January 2013 at 8:45 AM

That may work for you and me, but it wont work for the average Poser user that wants "X" character weight mapped.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


randym77 posted Wed, 23 January 2013 at 8:50 AM

Joe, is there ANY way you could be convinced to share your weight-mapped figures?  Maybe offered as-is, no support?  I suspect others here would step up to answer the inevitable newbie questions. 

I agree with lmckenzie - demonstrations alone ain't gonna do squat. 

IMO, a lot of the heavy lifting has already been done.  Namely, that script.

I think the uncertainty around the M4WM project is a big reason it hasn't happened.  We don't want several different versions of M4WM; we want one version, for the sake of support.  And as long as M4WM from the same people who gave us V4WM remains a possibility, others will be reluctant to step in. 

Going with the Gen3 characters might be a way around that.  I kind of like them better, anyway.  David's been my favorite since he debuted.

 


vilters posted Wed, 23 January 2013 at 9:19 AM

Options, options, options. :-)

W-Mapping does give better bending, but at the cost that you loose the ability to use Smart props with inherit bends from parent on them. (And I make tons of those)

Tea?
With milk or sugar??
Unfortunately : Milk AND sugar together is not possible :-(

That being said:

Yes there are people around that want "X" or "Y" figure W-Mapped.

But do they know or see the backside of W-Mapping????

For shoes, clothings, and other support items. You can make them :

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


JoePublic posted Wed, 23 January 2013 at 11:05 AM

"Joe, is there ANY way you could be convinced to share your weight-mapped figures?  Maybe offered as-is, no support?  I suspect others here would step up to answer the inevitable newbie questions"

 

Well, they better do, 'cause I definitely won't. ;-)

Ok, I just spent an hour of my incredebly busy schedule to clean up and RTE-encode DEMO-cr2s of my weightmapped David and V3.  :-)

They are alpha-stage, subject to sudden unpredictable change, most likely to contain bugs, unfinished and positively un-supported on any planet of the known Multiverse.

So you have been warned.

Use them anyway you see fit, but my intention is for someone to improve them, test them and "properly" redistribute them.

Just mention me in the readme and don't take any money for them.

 

They are RTE encoded using RTEncoderPY-win-1.0.0. and the newest David and V3 objects I could find.

"Standard" RTE-encoder can't encode for free so if RTEncoderPY doesn't run on your machine or your David and Vicky objects are too old, I can't help you.

 

And yes, I DO mean that I won't give any support and will not do any "follow ups".

 

So, if someone still wants 'em, send me a sitemail and I give you the link.

:-)


Male_M3dia posted Wed, 23 January 2013 at 11:51 AM

Joe,

I wouldn't do that if I were you unless you got permission from DAZ. RTE encoding the cr2 (and especially objs) doesn't get you around the EULA for distributing their work. That's why the V4WM was distributed the way it was.


shvrdavid posted Wed, 23 January 2013 at 12:18 PM

Joe, you would be far better off setting them up to use the script that Cage wrote for distribution.

It was made, just as Male_M3dia said, to get around the EULA issues.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


JoePublic posted Wed, 23 January 2013 at 12:27 PM

"...RTE encoding the cr2 (and especially objs) doesn't get you around the EULA for distributing their work."

Of course it does.

That's the whole point of RTE-encoding:To be able to distribute content you couldn't distribute otherwise.

There are several RTE-encoded freebies based on V3 and V2 as well as forsale items based on other DAZ meshes items still around.

The problem is just that it adds a layer of complexity many unexperienced users can't handle, that's why V4WM was weightmapped from scratch and only the raw mapping distributed via script.

 

But I really don't care either way and I definitely won't jump through any hoops just to distribute my work for free.

 

Offer rescinded.

 

Please move on citizen, nothing to see here.

Guess no good deed goes unpunished.


JoePublic posted Wed, 23 January 2013 at 12:31 PM

"Joe, you would be far better off setting them up to use the script that Cage wrote for distribution."

Sorry. Too much work.

And I intentionally used the original falloff zones and joint centers as a starting point to keep clothing compatibility without the need for a conversion script.


ssgbryan posted Wed, 23 January 2013 at 1:09 PM

Quote - And why are we still arguing this? Make a new thread for chrissakes. It's gonna go NOWHERE and drag the rest of the thread down in the process.

You have no interest on investment in it MaleMedia, so I don't see why you're going on and on about it other than to irk people.

Laurie

 

Laurie,

Male3dia is a genesis vendor over at DAZ - he does appear to make the best non-caucasians I have seen for genesis. 

You can always count on him to show up on these types of threads to disrupt them

His goal isnt' to irk people, he is trying to drum up business.  Irking people is a bonus.



LaurieA posted Wed, 23 January 2013 at 1:35 PM

And I think we can just drop this whole particular sub topic of thread posts.

Laurie



randym77 posted Wed, 23 January 2013 at 3:37 PM

Sigh.  Guess it's just Tyler for weight-mapped males, at least for the moment.

I wish there were more morphs for him.  Like the kind RDNA and Capsces have for other figures.  I like the face and body Blackhearted made for him, but more variety would be great.

 

 


Ghostofmacbeth posted Wed, 23 January 2013 at 8:19 PM

JoePublic, I really enjoy your morph experiments but I also want to be able to put clothes on my figures and that seems to be where your experiment falls short. At least from what I have done in the past.



Eric Walters posted Wed, 23 January 2013 at 9:35 PM

I was just kidding about it being Genesis- :-)

Quote - > Quote - > Quote - Haha! Genesis?

He he... not Genesis, no... that is standalone Plushie figure Lulubelle, by LittleFox ;)

With some BB shaders applied.

The carpet-effect fleece is the BBCandyPaint shader, with added displacement...

The bending of these figures would really benefit from weight mapping I think... quite serious there. I think weight mapping lends itself to toon figures nicely, from what I've seen.

I suspect Teyon would back me up there...

 

I have uped your back. 



Letterworks posted Wed, 23 January 2013 at 9:57 PM

I've been reading here and realized I did make a mistake. I guess if you want to be honest I'd have to say my favorite FIGURES atm are Alyson2 and Ryan2. It's true that ANastasia, Shae, REALCandy, and Tyler are all end characters... Something I tend to forget as I like to make clothing for thier body types rather than for the base figures and try to add morphs, I just really think that the differences are such that it's easier to fit the topo of the characters than put in the extra work to make morphs from the base.

Still the simple fact that you can make Characters that lok like those shows the usability of Alyson2 and Ryan2. The problem is that no one has made morph sets for them equal to V4's Morph++ and Elite morphs. This means that the Characters for those FIGURES have to be made independantly rather than by twisting dials on premade morph packs. There IS an advantage to this BTW. For years I've heard how much most of the character sets tend to have a simulair look, probably because no matter how many combinations of dials they all have the same base.

That also has it's negatives, clothing tends to need to be custom made to fit, you can;t just add the morphs and super conform. Also it is harder to make independant morphs from the ground up.

I guess the biggest difference, to me, between the poser figures and the DAZ figures including Genesis, is that DAZ has/had a team of modellers that created the morph packages for their figures that allow so many people to make characters for them (and made DAZ money since many of those morph packs are sold as add ons for more money than the Figures themselves!), while SM included a minimum of morphs in their figures and no one has really picked up the job of making additional morphs to compeat with the DAZ packs. SMs modelling team is smaller than DAZ's was before Genesis (I've heard that that internal team is smaller now but I don;t know that for a fact). It'll be interesting to see how it works out in the future if that's the case since it would seem that both companies will be on a more even footing in centering on the Programing aspect rather than the content side... I don;t know.

Sorry for the ramblings, but this is something I've been thinking about for a while...


Eric Walters posted Wed, 23 January 2013 at 10:01 PM

What you said. I am pleased that it has not (completely) turned into a V4 vs. Genesis thread.There really are other great figures out there-that I am spending too little time exploring. I've already spent hundreds on Genesis related content- only to find it gets bogged down when too many morphs are "Active." If I can figure out how to spawn a character in Daz-THEN bring it in as a single active FBM....After all the V5 FBM by itself does not take much time at all to cloth and transfer morphs to the clothing.

Male3D (He who ONLY renders males)- Phantom (Diogenes) has a male character he made himself that looks very impressive- I can't remember the name-someone else here likely will. My male renders are usually fully armored or robed-so the fine muscle details don't matter to me-but all that looked quite realistic with Diogenes figure. Of course Genesis can look pretty convincing as a male-so you may have no interest.

Quote - Sigh, if only one person here had an attitude problem, world peace would be upon us. We all have our schtick but seriously it's always the same 3-4 that have an obsession with pushing each other to new heights of pre-teen idiocy over the same damned thing - that would have died by now otherwise.



Male_M3dia posted Wed, 23 January 2013 at 10:30 PM

Quote -  

Male3D (He who ONLY renders males)- Phantom (Diogenes) has a male character he made himself that looks very impressive- I can't remember the name-someone else here likely will. My male renders are usually fully armored or robed-so the fine muscle details don't matter to me-but all that looked quite realistic with Diogenes figure. Of course Genesis can look pretty convincing as a male-so you may have no interest.

Err, I render and sell females too. But I support male characters that are feasible and follow the new efforts. And phantom worked on two characters: Brad, and he also did a tutorial for rigging using a figure named Antonio... both that never saw the light of day. Brad's progress was originally shown in the MPE forum about 3 or more years ago... though back then the focus was more on the penis and anus ;).


Teyon posted Wed, 23 January 2013 at 11:14 PM

Quote - I've been reading here and realized I did make a mistake. I guess if you want to be honest I'd have to say my favorite FIGURES atm are Alyson2 and Ryan2. It's true that ANastasia, Shae, REALCandy, and Tyler are all end characters... Something I tend to forget as I like to make clothing for thier body types rather than for the base figures and try to add morphs, I just really think that the differences are such that it's easier to fit the topo of the characters than put in the extra work to make morphs from the base.

Still the simple fact that you can make Characters that lok like those shows the usability of Alyson2 and Ryan2. The problem is that no one has made morph sets for them equal to V4's Morph++ and Elite morphs. This means that the Characters for those FIGURES have to be made independantly rather than by twisting dials on premade morph packs. There IS an advantage to this BTW. For years I've heard how much most of the character sets tend to have a simulair look, probably because no matter how many combinations of dials they all have the same base.

That also has it's negatives, clothing tends to need to be custom made to fit, you can;t just add the morphs and super conform. Also it is harder to make independant morphs from the ground up.

I guess the biggest difference, to me, between the poser figures and the DAZ figures including Genesis, is that DAZ has/had a team of modellers that created the morph packages for their figures that allow so many people to make characters for them (and made DAZ money since many of those morph packs are sold as add ons for more money than the Figures themselves!), while SM included a minimum of morphs in their figures and no one has really picked up the job of making additional morphs to compeat with the DAZ packs. SMs modelling team is smaller than DAZ's was before Genesis (I've heard that that internal team is smaller now but I don;t know that for a fact). It'll be interesting to see how it works out in the future if that's the case since it would seem that both companies will be on a more even footing in centering on the Programing aspect rather than the content side... I don;t know.

Sorry for the ramblings, but this is something I've been thinking about for a while...

 

Excellent point, though I do wonder at the minimum morphs comment when referring to Alyson and Ryan. Those two have a huge number of facial shaping morphs. More than any character has ever had out of the box. Now, I don't know how usefull folks find those morphs but I just wanted to point out that when it comes to number of morphs, those two are top of the list.  

As for the rest, I'm sure Darrell would love to hear this, as it's rare he gets any credit for the work that went into those characters on the forums. So thanks. :)


Janl posted Wed, 23 January 2013 at 11:24 PM

What a shame this thread started out as a fun thread and has been made completely sick by a very small minority. I am quite frankly disgusted that the mods here allow this to happen and for other people's generosity to be torn to shreds. People who are not even here to defend themselves. 

 

Quote Male_M3dia

Err, I render and sell females too. But I support male characters that are feasible and follow the new efforts. And phantom worked on two characters: Brad, and he also did a tutorial for rigging using a figure named Antonio... both that never saw the light of day. Brad's progress was originally shown in the MPE forum about 3 or more years ago... though back then the focus was more on the penis and anus ;).


Letterworks posted Wed, 23 January 2013 at 11:54 PM

Teyon, I meant no disrespect, Alyson ans Ryan do have manyand excellent facial morphs. I was thinking of the body types included in comparision with the numbers in the morph packs sold as add ons for the 4th gen figures.

Yes a very real advantage to Alyson and Ryan, and by extension to BHs characters to a smaller extent as not all of the morphs are fully comparable with the characters, is the Faceroom. My only wish was that it would reflect the morphed faces as well as Ryan and Alyson etc. base faces. If there were some hack to START with Ana's or Tyler's face it It would be easier. Still, as is, I've used it to make a few custom faces for them so I can show more than one of each in a render.


JoePublic posted Wed, 23 January 2013 at 11:58 PM

"JoePublic, I really enjoy your morph experiments but I also want to be able to put clothes on my figures and that seems to be where your experiment falls short. At least from what I have done in the past."

Clothes are not a problem. That's the reason I left the original joint-centers alone so there is no need to weightmap the clothing, too.

Of course very skin-tight clothing can show a bit of pokethrough, and if you created a custom morph you have to transfer that custom morph over to your clothes one way or the other, but that's the same with non-weightmapped figures, too.


JoePublic posted Thu, 24 January 2013 at 12:01 AM

Of course you can also use the SetUp room to transfer the weightmaps from the figure to it's clothing, so that the clothes will bend even better.

JohnDoe641 posted Thu, 24 January 2013 at 12:52 AM

Quote - > Quote - I've been reading here and realized I did make a mistake. I guess if you want to be honest I'd have to say my favorite FIGURES atm are Alyson2 and Ryan2. It's true that ANastasia, Shae, REALCandy, and Tyler are all end characters... Something I tend to forget as I like to make clothing for thier body types rather than for the base figures and try to add morphs, I just really think that the differences are such that it's easier to fit the topo of the characters than put in the extra work to make morphs from the base.

Still the simple fact that you can make Characters that lok like those shows the usability of Alyson2 and Ryan2. The problem is that no one has made morph sets for them equal to V4's Morph++ and Elite morphs. This means that the Characters for those FIGURES have to be made independantly rather than by twisting dials on premade morph packs. There IS an advantage to this BTW. For years I've heard how much most of the character sets tend to have a simulair look, probably because no matter how many combinations of dials they all have the same base.

That also has it's negatives, clothing tends to need to be custom made to fit, you can;t just add the morphs and super conform. Also it is harder to make independant morphs from the ground up.

I guess the biggest difference, to me, between the poser figures and the DAZ figures including Genesis, is that DAZ has/had a team of modellers that created the morph packages for their figures that allow so many people to make characters for them (and made DAZ money since many of those morph packs are sold as add ons for more money than the Figures themselves!), while SM included a minimum of morphs in their figures and no one has really picked up the job of making additional morphs to compeat with the DAZ packs. SMs modelling team is smaller than DAZ's was before Genesis (I've heard that that internal team is smaller now but I don;t know that for a fact). It'll be interesting to see how it works out in the future if that's the case since it would seem that both companies will be on a more even footing in centering on the Programing aspect rather than the content side... I don;t know.

Sorry for the ramblings, but this is something I've been thinking about for a while...

 

Excellent point, though I do wonder at the minimum morphs comment when referring to Alyson and Ryan. Those two have a huge number of facial shaping morphs. More than any character has ever had out of the box. Now, I don't know how usefull folks find those morphs but I just wanted to point out that when it comes to number of morphs, those two are top of the list.  

As for the rest, I'm sure Darrell would love to hear this, as it's rare he gets any credit for the work that went into those characters on the forums. So thanks. :)

I've praised the multitude of moprhs A2 has, I love the fact that I can make her into a morphed character that's probably going to be unique and that's just out of the box. I would say that despite her stock appearance, Alyson2 is one of the best figures I've ever used and the only thing that is still missing is the breast lift/pull when the arm is raised. If that was fixed, I'd say she would be the best figure I've ever used.


Male_M3dia posted Thu, 24 January 2013 at 4:14 AM

Quote - What a shame this thread started out as a fun thread and has been made completely sick by a very small minority. I am quite frankly disgusted that the mods here allow this to happen and for other people's generosity to be torn to shreds. People who are not even here to defend themselves. 

 

Quote Male_M3dia

Err, I render and sell females too. But I support male characters that are feasible and follow the new efforts. And phantom worked on two characters: Brad, and he also did a tutorial for rigging using a figure named Antonio... both that never saw the light of day. Brad's progress was originally shown in the MPE forum about 3 or more years ago... though back then the focus was more on the penis and anus ;).

No, the mods allowed it to allowed the conversation, because unlike you and the others, I did not attack and make up things like I've said things just because "I want to sell things." If people don't like what I said, there's no need to name call or attack... feel free to prove me wrong maturely. So you'd do well to stop and drop this so the other conversation can continue.


Teyon posted Thu, 24 January 2013 at 6:15 AM

Wasn't offended. I've heard that complaint expressed before about the two and I often wondered if we shipped a stripped down version or something,lol.  I'm just happy to hear that there are folks who both use the figures and also make the connection that Tyler and Anastasia are built from Ryan and Alyson.  I do agree, it'd be nice if those faces could be the default but that not withstanding, it's nice that they got a nod. I have to remember to pass that on to Darrell.

 

As for my favorite Poser character - to get back to the original quesiton - I don't have just one. I like many and for different reasons - some of which have nothing to do with the way they look rendered.  So my favorites list grows with every version of Poser.

 

Edit: Oh and Joe, love your morphs. They are very well done. My hat off to you sir! 


basicwiz posted Thu, 24 January 2013 at 7:26 AM

Get back to the OP question folks... leave the snide remarks and personal aspersions out of it.

Threads are SO easy to lock and warning letters about personal attacks are so easy to send and make part of permanant records.

The time when the mods let these things slide is over.


Netherworks posted Thu, 24 January 2013 at 9:02 AM

I would have to say My Michelle is my favorite.  I suppose there is some bias there but if not that figure, I'd go with Stephanie Petite (gen 3) :)

We attempted to get a free set of alternate UVs out for My Michelle which would remap her to take V4 textures and the work is done, however regardless the method (RTEncoding, etc), DAZ doesn't seem to be particularly keen on the idea (I sought them for permission) so it has been shelved.  That's the way it goes sometimes, I'm afraid. ;)

Anyways, back on topic, its very interesting to read about everyone's favorites.

.


toastie posted Thu, 24 January 2013 at 9:38 AM

Quote - Cookie!  I forgot about Cookie  :)

How?! How could you forget about Cookie?!

And Chip! They're two of my favourite and most used figures. Love 'em :biggrin:

 


3doutlaw posted Thu, 24 January 2013 at 10:37 AM

Yea, my bad.  It was probably a little sub-conscious mental repression, cause Brooke Hair is not in the split-ends sale, cough, ahem, LOL!  :tongue1:


Letterworks posted Thu, 24 January 2013 at 5:09 PM

I would also like to add the figures of Ali to this thread. My favorite of his is Cindy (see pic), but her step sisters Angela and Ang2 are extemely well made figures as well.

Concidering tha Cindy is a centaur the rigging would have to go a LONG way to be better. The package also contains several good out-of-the-box poses (this is one) that make a great jumpin off point. I'm very surprised that that see isn;t used in more fantasy art!

Oh and the hair is also by Ali, several of his contain poses to fit Cindy, Angela and Ang2.

Clothing and accesories are a bit scarse, admittedly but I'm sure more interest in the figures would see some of that change a bit.


monkeycloud posted Thu, 24 January 2013 at 5:21 PM

Cindy the Centaur looks awesome. Thanks Letterworks! :)

I remember now, seeing her a while back, and had forgotten where, or who she was by.

She had, perhaps fittingly, passed into myth, in my memory...

I'll have to look her up. I do love a nice centaur, me.


Letterworks posted Thu, 24 January 2013 at 5:53 PM

monkeycloud check Ali's site at http://www.mankahoo.com/index.php he also has a very nice snake woman. Just to mention I have no affiliation with Ali but would certainly like to see more support for his figures!! 


monkeycloud posted Thu, 24 January 2013 at 6:30 PM

Thanks Letterworks :)

Has anyone made any add-on textures, to date, for Cindy?

 


monkeycloud posted Thu, 24 January 2013 at 6:53 PM

Yay, I'm now the proud owner of a Kentauride! ;)


LaurieA posted Thu, 24 January 2013 at 7:22 PM

I always did love Angela, and I did make her some dynamic stuff, but either she just wasn't that popular or people just don't like my dynamic stuff. LOL I gave up ;).

It's a Vicky Poserverse :P

Laurie



monkeycloud posted Thu, 24 January 2013 at 7:41 PM

I've got Angela too... and your stuff for her Laurie. Not yet featured her... but sure I will at some point ;)

Main issue for me.. and probably many others... is textures I guess. I think until I have some better established practices to make... (or at least customise) skin textures myself, it tends to be V4 I end up falling back on, as an easy, yet versatile option... rendering her right now...

...despite having the likes of Angela, Michelle, Anastasia, Miki4, Tyler in my runtime...

...so much of the end result, rendering a figure is the skin texture.

Clothing is less of an issue. Got Wardrobe Wiz and / or the Cloth Room for that side...

...I've picked up some skin merch resources for some of the above though. At some point I'd like to set a bit of my Poser time aside, for a wee project to sit down and learn some skin texture creation skills...

...already practicing morphing the figures I listed above.

But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)


Ghostofmacbeth posted Thu, 24 January 2013 at 8:18 PM

Quote - "JoePublic, I really enjoy your morph experiments but I also want to be able to put clothes on my figures and that seems to be where your experiment falls short. At least from what I have done in the past."

Clothes are not a problem. That's the reason I left the original joint-centers alone so there is no need to weightmap the clothing, too.

Of course very skin-tight clothing can show a bit of pokethrough, and if you created a custom morph you have to transfer that custom morph over to your clothes one way or the other, but that's the same with non-weightmapped figures, too.

Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.

There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while.



RorrKonn posted Thu, 24 January 2013 at 11:19 PM

Quote -
But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)

 

Agreed that would be kool
but
DAZ owns the copyrights to there meshes UVMaps.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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JoePublic posted Fri, 25 January 2013 at 1:13 AM

 

"Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.

There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while."

 

No, joint centers are of course completely different, even tough with the new functional scaling a lot is possible.

Well, the "easiest" solution for what you want is Genesis in Studio, where the joint centers are directly linked to a bodymorph and clothes can get auto-converted.

You can have some of that Genesis functionality in Poser, but this goes far beyond "simple" weightmapping:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2842891

Weightmapping by itself just improves bending.

To have convenient "one size fits all" technology you need to use the animateable joint centers and all clothes need to be prepared for this, too.

Above picture shows my weightmapped David 3 using Stephanie 3 as a fullbody morph. The joints are almost identical except for the buttock/thigh centers, so I simply moved those around using the appropiate dials instead of re-rigging David to match Stephanie's joints.

Extreme custom morphs like my Rikishi clone that aren't just "dial spun" combos of existing morphs always need an extra layer of work. Either an automated conversion like WardrobeWizzard or you manually convert the clothes in a modeller.

 


lmckenzie posted Fri, 25 January 2013 at 2:15 AM

Monkeycloud, did you know about the free (if you have the MilHorse) centaurs?

 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


monkeycloud posted Fri, 25 January 2013 at 2:16 AM

Quote - > Quote -

But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)

 

Agreed that would be kool
but
DAZ owns the copyrights to there meshes UVMaps.

Yeah. That's why I thought it would have to dynamically re-map... i.e. soon as a preset definition is needed to be distributed with the tool, it would be in breach, I expect.

The definition may be able to just comprise a set of differentials though, similar to a morph.

Even such complete, user-end, at runtime, automation of the source and destination UV mapping analysis may not get round it. Depends whether making a personal copy, for personal use, using such a tool, would be considered fair use I guess.


monkeycloud posted Fri, 25 January 2013 at 2:20 AM

Quote - Monkeycloud, did you know about the free (if you have the MilHorse) centaurs?

No I didn't! Thanks very much for that link too lmckenzie :)

Well, you can expect to see some horse people renders from me sometime soon...

Ha! Centaurs v. Daleks?

Ooh, ooh... the epic Dalek battle scene I've been gestating, for a while, just took another turn.


lmckenzie posted Fri, 25 January 2013 at 5:41 AM

Ha! I'd like to see Davros take a hoof to the whiskers. You may NOT use the Aiko foal for such madness though. Th' bonny wee beastie is nay fer fightin'.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


monkeycloud posted Fri, 25 January 2013 at 10:00 AM

For some reason that centaur link above stopped working after I first looked at it.

But then I found the same thread, or maybe a reposted version(?), here:

http://www.daz3d.com/forums/viewthread/6465/


Ghostofmacbeth posted Fri, 25 January 2013 at 4:12 PM

Quote - "Your Rikishi copy has the same joint centers as the little girl? I don't know much about rigging so maybe that is my issue but when I tried to morph M3 the clothes just would not fit. I haven't tried in a few years since I never liked his rigging to begin with.
There isn't much that will transfer over morphs for me. Wardrobe Wizard helps but it isn't workable in a lot of instances. It also takes a while."

 

No, joint centers are of course completely different, even tough with the new functional scaling a lot is possible.

Well, the "easiest" solution for what you want is Genesis in Studio, where the joint centers are directly linked to a bodymorph and clothes can get auto-converted.

You can have some of that Genesis functionality in Poser, but this goes far beyond "simple" weightmapping:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2842891

Weightmapping by itself just improves bending.

To have convenient "one size fits all" technology you need to use the animateable joint centers and all clothes need to be prepared for this, too.

Above picture shows my weightmapped David 3 using Stephanie 3 as a fullbody morph. The joints are almost identical except for the buttock/thigh centers, so I simply moved those around using the appropiate dials instead of re-rigging David to match Stephanie's joints.

Extreme custom morphs like my Rikishi clone that aren't just "dial spun" combos of existing morphs always need an extra layer of work. Either an automated conversion like WardrobeWizzard or you manually convert the clothes in a modeller.

 

 

Thanks, just making sure I wasn't on crack ;)



RorrKonn posted Fri, 25 January 2013 at 9:10 PM

Quote - > Quote - > Quote -

But an equivalent to Wardrobe Wizard for skin textures, that could dynamically re-UV-map a figure, at the end-user-side, to match another figure... now, that would be cool ;)

Agreed that would be kool
but
DAZ owns the copyrights to there meshes UVMaps.

Yeah. That's why I thought it would have to dynamically re-map... i.e. soon as a preset definition is needed to be distributed with the tool, it would be in breach, I expect.

The definition may be able to just comprise a set of differentials though, similar to a morph.

Even such complete, user-end, at runtime, automation of the source and destination UV mapping analysis may not get round it. Depends whether making a personal copy, for personal use, using such a tool, would be considered fair use I guess.

No matter how you done it ,with app's ,morphs or any thing.
If you remaps UVMaps for meshes that DAZ considered competition.
I have no doubt it would get DAZ attention.
Thou I would never attempt to even wildly guess at what DAZ would ever do.
There crazyness is one of the things I like best about DAZ.
There never borring.

If you made your name buy stealing anothers work n copy rights.
What kind of name would you have ?
What kind of people would higher you ?

For some dumb ass reason some idiots will post a render as there's own
on forums like CGTalk.that ever one see's.
As soon as someone else recognizes it's not there's .and out's them.
There reputation is thrashed. no one will associate with them after that.
Fastest way to end a CGI carrier is to steel another work.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Diogenes posted Mon, 28 January 2013 at 7:03 PM

My favorite mainstream figures are D3 and Antonia. After that my own figures. :)

 

I did not finish weight mapping M4, I am sorry. I just ran out of gas. I finished two figures Antonia WM and V4  WM and am almost finished with M4 WM.

I have diabetes, after spending those long months behind the computer I pay a heavy price. My eyesight was getting very bad, neuropathy, and my blood sugar was out of control. On top of this my best friend died a horrible death. So I took some time away to get healthy and forgett.

I am doing much better and am at least looking at M4 once again.

 

Cheers,

Mike.


A HOMELAND FOR POSER FINALLY


LaurieA posted Mon, 28 January 2013 at 7:16 PM

Take it easy Mike...no hurry :)

Laurie



ssgbryan posted Mon, 28 January 2013 at 9:40 PM

Speaking of favorite figures, anyone see BillyT's new TY2 figure (Mokoto)?

She is weight mapped.



basicwiz posted Mon, 28 January 2013 at 11:24 PM

Let us know what we can do to help, Mike!


monkeycloud posted Tue, 29 January 2013 at 2:08 AM

Quote - Let us know what we can do to help, Mike!

Yeah, second that. Good to hear from you Mike :)

Your figure work, whatever figure that is on, is something pretty special I think. Anything you put out will get my support.

The latest render I posted features V4WM, Tyler, Miki4, Genesis... and Swidhelm's Alien. Why should I limit myself to just one favourite? Definitely with Teyon on that one...


hornet3d posted Tue, 29 January 2013 at 7:19 AM

Quote - I have diabetes, after spending those long months behind the computer I pay a heavy price. My eyesight was getting very bad, neuropathy, and my blood sugar was out of control. On top of this my best friend died a horrible death. So I took some time away to get healthy and forgett.

 

Cheers,

Mike.

 

I just love V4WM and use her all the time so I am really glad you took the time but I am really sorry to hear the impact it had on your health.  I have had diabetes for a number of years and know only too well the impact it has on your life even if you stay active.  I love your work there is no hurry, do it at a pace that gives enjoyment and does not impact your health.

Sorry to hear about your best friend, time rarely heals but it does get easier so I am glad to hear you are feeling better.

Look after yourself and thanks for all that you have done. 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


toastie posted Tue, 29 January 2013 at 7:58 AM

Quote - Speaking of favorite figures, anyone see BillyT's new TY2 figure (Mokoto)?

She is weight mapped.

Nope - haven't seen that. Where?

 


Janl posted Tue, 29 January 2013 at 8:17 AM

Your health is always far more important, Mike. Many appreciate what you have already done. Now it is time for you to concentrate on yourself and on getting healthy again.

 

Quote - My favorite mainstream figures are D3 and Antonia. After that my own figures. :)

 

I did not finish weight mapping M4, I am sorry. I just ran out of gas. I finished two figures Antonia WM and V4  WM and am almost finished with M4 WM.

I have diabetes, after spending those long months behind the computer I pay a heavy price. My eyesight was getting very bad, neuropathy, and my blood sugar was out of control. On top of this my best friend died a horrible death. So I took some time away to get healthy and forgett.

I am doing much better and am at least looking at M4 once again.

 

Cheers,

Mike.


Janl posted Tue, 29 January 2013 at 8:21 AM

Quote - > Quote - Speaking of favorite figures, anyone see BillyT's new TY2 figure (Mokoto)?

She is weight mapped.

Nope - haven't seen that. Where?

 

 

She is in the marketplace here: http://www.renderosity.com/mod/bcs/ty2-custom-character-makoto/97361

 

I've always had a soft spot for TY2 too.

 


RorrKonn posted Tue, 29 January 2013 at 9:12 AM

The Freak 5 looks cool.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


toastie posted Tue, 29 January 2013 at 10:58 AM

Quote - > Quote - > Quote - Speaking of favorite figures, anyone see BillyT's new TY2 figure (Mokoto)?

She is weight mapped.

Nope - haven't seen that. Where?

She is in the marketplace here: http://www.renderosity.com/mod/bcs/ty2-custom-character-makoto/97361

 

I've always had a soft spot for TY2 too.

Thanks! I don't actually have TY2 yet.... I keep on neeeearly buying her. Weight mapped version seems interesting though.

 


primorge posted Tue, 29 January 2013 at 11:07 AM

BillyT's about the only person still making things for TY2 anymore. interesting back story with the Terai Yuki figure.


LaurieA posted Tue, 29 January 2013 at 11:12 AM

Quote - The Freak 5 looks cool.

Meh.

Laurie



CaptainMARC posted Tue, 29 January 2013 at 12:43 PM

Just some random thoughts on some Poser figures:

M4 and V4 are both fairly decent figures with loads of support. There are numerous textures, morphs and clothing items that work pretty well out of the box. V4WM fixed all my V4 pose problems.

TY2, Miki, Anastasia and Tyler are great figures that are a joy to work with, but with very limited support.

Wardrobe Wizard works really well for getting clothes to fit.

I've started using the Morph Tool to make my own character morphs. It's easier than I thought, I'm pleased with the results, and it's quite good fun. The Face Room is also quite useful.

I wish there was an easy way of moving textures from figure to figure.

If SM really wanted their figures to "take off", they should make some free merchant resource skin textures for them.


RorrKonn posted Tue, 29 January 2013 at 4:47 PM

Quote - > Quote - The Freak 5 looks cool.

Meh.

Laurie

Ah we know how much you :wub:":rolleyes:" DAZ Laurie . :laugh::laugh::laugh:

P.S.I would appreciate it .If no one sold any:scared: bullets :scared:to Laurie for at least a week or two :laugh::laugh::laugh:

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


JoePublic posted Tue, 29 January 2013 at 6:33 PM

Just a repost of a picture that was deleted because of alleged "underage nudity".

I don't want people to have the impression that I would deliberately post naked minors, so here is a censored version of my demo render so people can judge for themselves.

According to 3d.SK the model is 23 years old, and I think I succeeded in making my V3 morph look pretty much like her.

(I usually don't bother too much with the face. Just try to catch a general "look and feel")

 

Guess being skinny and not having XXXL titties is dangerous in the Poserverse.

;-)

 


LaurieA posted Tue, 29 January 2013 at 8:52 PM

Quote - > Quote - > Quote - The Freak 5 looks cool.

Meh.

Laurie

Ah we know how much you :wub:":rolleyes:" DAZ Laurie . :laugh::laugh::laugh:

P.S.I would appreciate it .If no one sold any:scared: bullets :scared:to Laurie for at least a week or two :laugh::laugh::laugh:

I don't have anything for or against Daz. I just don't think there's much more to the looks than Freak 4. The meh was mostly because I never much cared for the Freak EVER...in ANY incarnation.

Laurie



lmckenzie posted Wed, 30 January 2013 at 12:08 AM

"Guess being skinny and not having XXXL titties is dangerous in the Poserverse."

Aye, puts me in mind o' th' Naked Faerie Rebellion in aught one. 'Slam Dunk,' sez Callahan.   My eye! We was on patrol when … * *

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


monkeycloud posted Wed, 30 January 2013 at 2:21 AM

Yeah, I'm inclined to think that the Freak 3 shape is all the Freak DNA I need?

Does Freak 5 introduce a further, unique UV map?

Anyway... I'll probably stick with the (most versatile) M4 skin textures for all my meanderings with male variants of Genesis.

Likewise V4 textures for female variants...

As I can cover V4WM, V4, M4 and, possibly still, in due course M4WM too, with those :)


Zev0 posted Wed, 30 January 2013 at 8:56 AM

> Quote - > Quote - > Quote - > Quote - The Freak 5 looks cool. > > > > > > Meh. > > > > > > Laurie > > > > Ah we know how much you :wub:":rolleyes:" DAZ Laurie . :laugh::laugh::laugh: > > > > P.S.I would appreciate it .If no one sold any:scared: bullets :scared:to Laurie for at least a week or two :laugh::laugh::laugh: > > I don't have anything for or against Daz. I just don't think there's much more to the looks than Freak 4. The meh was mostly because I never much cared for the Freak EVER...in ANY incarnation. > > Laurie

Essentially it is just a more defined Freak4. But does make a huge difference in detail when you render.

My Renderosity Store


lkendall posted Wed, 30 January 2013 at 10:27 AM

Diogenes (Mike):

Glad that you are recovering. Take your time and take care of yourself. I have Type II DM also, but losing 60 lbs. helped with my blood suger levels. High glucose levels can blurr the vision, and getting that under control can restore visual acuity. And, being diabetic, one must always eat on a regular schedule.

Sorry about your friend. It is hard to lose people we are close to. We are never ready for the loss but tragedy makes the experience even more difficult. :(

Antonia~WM and V4~WM were developed at breakneck speed (faster than the major business could have done it), and we wore out a lot of people. If M4 can be WMed good, if it doesn't happen the sun will continue to rise. You are more important than a virtual figure. :)

Friends,

Lonnie lmk

Probably edited for spelling, grammer, punctuation, or typos.


RorrKonn posted Wed, 30 January 2013 at 12:03 PM

Guess Dudes are more of a fan of HULK ,Conan the Barbarian.
So F5 is probably aimed more towards dudes.

Zev0 since M5,F5 is weight mapped.
Don't know if it be worth it
but there might be enough M4 fans to make some of ya wicked cool morphs for M4.
To complement to WMM4 when he arrives

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Zev0 posted Wed, 30 January 2013 at 1:30 PM

I'll have to think about it. M4 content doesn't sell as much as male content for Genesis. Plus working on a Gen4 mesh is harder compared to Genesis. But you never know:) I actually had fun making the Bend morphs for V4....But it depends on how much free time I have..

My Renderosity Store


RorrKonn posted Wed, 30 January 2013 at 2:56 PM

No mercy Zev0 .Ya just ripping them up.Congrats again.🆒
http://www.renderosity.com/mod/emarket/read/2229/339078/

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Zev0 posted Wed, 30 January 2013 at 3:47 PM

Thanks dude..:) Just glad people like what I make...

My Renderosity Store


A_Sunbeam posted Sat, 02 February 2013 at 1:19 PM

Um - well, James, Aiko 3 and Victoria 4 - and of course Chomper and Mogbot!


Eric Walters posted Sat, 02 February 2013 at 5:12 PM

Hi Mike

I am really sorry to hear that!!!!! Take good care of your health- very important.

If you take it up again-I'd be happy to rejoin the team for beta testing-but whatever you decide-your health comes first!

Eric

Quote - My favorite mainstream figures are D3 and Antonia. After that my own figures. :)

 

I did not finish weight mapping M4, I am sorry. I just ran out of gas. I finished two figures Antonia WM and V4  WM and am almost finished with M4 WM.

I have diabetes, after spending those long months behind the computer I pay a heavy price. My eyesight was getting very bad, neuropathy, and my blood sugar was out of control. On top of this my best friend died a horrible death. So I took some time away to get healthy and forgett.

I am doing much better and am at least looking at M4 once again.

 

Cheers,

Mike.