MikeMoss opened this issue on Jan 17, 2013 · 9 posts
MikeMoss posted Thu, 17 January 2013 at 12:05 AM
Attached Link: Composite Texture
HiFor years I've had a hard time, keeping the head and body texture, color brightness and contrast consistent when I modify or create a new one.
I often have to go back and work to not have a line where the head and body join.
It finally dawned on my that there is an easy way to avoid this.
This describes the process in Photoshop.
My body texture is 4000 pixels wide, so I resized my head texture to the same width.
I increased the Canvas size of my body texture to allow space at the top of the canvas.
Now I copied the head texture and paste it in at the top of he body texture.
I leave a small white separation between the two.
Crop off any excess canvas at the top.
Now any change I make in skin tone brightness or contrast applies to both.
If I make the skin tone warmer it applies to both etc.
When I'm done and want to try it out I save the master as Composite Texture XXX.
Now I crop the artwork to just the head, (that's what the separation is for, select the white separation, select inverse, deselect the lower box) and save the head.
Then I use undo to the crop, so I see the full composite again, and crop to just the body and save the body texture.
Apply them in Poser see how they look and then go back and make changes to the composite again.
Repeat until done.
Any changes I make later I do on the composite artwork.
This has worked great for me, and saved a lot of fooling around.
And it makes one convenient file that has both your head and matching body texture together.
Mike
If you shoot a mime, do you need a silencer?