Paul Francis opened this issue on Jan 21, 2013 · 6 posts
Paul Francis posted Mon, 21 January 2013 at 3:54 AM
I was rendering a scene with SSS switched on and an Ezskin- generated texture. So far so good. I wasn' t happy with something so stopped it, turned off the SSS, moved whatever it was I hadn't been happy with and set it off to render again, with SSS switched off, remember. Imagine my surprise to see the scene render with SSS, only without the extra SSS render pass! Am I the only one to get SSS on the cheap like this?
My
self-build system - Vista 64 on a Kingston 240GB SSD,
Asus P5Q
Pro MB, Quad
6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full
tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb,
Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD,
2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown
man really
needs.....I built it in 2008 and can't afford a new one,
yet.....!
My
Software - Poser Pro 2012, Photoshop, Bryce 6 and
Borderlands......"Catch a
r--i---d-----e-----!"
LaurieA posted Mon, 21 January 2013 at 8:16 AM
Hahahaha...now that's not a bug, but a feature ;). LOL
I haven't say I haven't have this problem yet, and I've done just this very thing. Turned off SSS in my render settings for a render pass....didn't get the SSS anyway tho. LOL
Laurie
WandW posted Mon, 21 January 2013 at 12:51 PM
Interesting. It must have used the cached SSS map from the first render. It's a shame that there's not an 'official' option to reuse the SSS map...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Paul Francis posted Mon, 21 January 2013 at 1:14 PM
Quote - Interesting. It must have used the cached SSS map from the first render. It's a shame that there's not an 'official' option to reuse the SSS map...
I think you nailed it; the second and subsequent renders reverted to the non SSS style, although if I then do a render with SSS turned on, then off, it happens again.
Something similar used to happen with soft shadows in Bryce, years ago.
My
self-build system - Vista 64 on a Kingston 240GB SSD,
Asus P5Q
Pro MB, Quad
6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full
tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb,
Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD,
2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown
man really
needs.....I built it in 2008 and can't afford a new one,
yet.....!
My
Software - Poser Pro 2012, Photoshop, Bryce 6 and
Borderlands......"Catch a
r--i---d-----e-----!"
monkeycloud posted Mon, 21 January 2013 at 1:18 PM
I think it's a .pcloud file that is created by the SSS pass?
Eric Walters posted Mon, 21 January 2013 at 1:36 PM
Thanks Paul!
That could be a time saver!
Quote - > Quote - Interesting. It must have used the cached SSS map from the first render. It's a shame that there's not an 'official' option to reuse the SSS map...
I think you nailed it; the second and subsequent renders reverted to the non SSS style, although if I then do a render with SSS turned on, then off, it happens again.
Something similar used to happen with soft shadows in Bryce, years ago.