knightfall3D opened this issue on Jan 28, 2013 · 14 posts
knightfall3D posted Mon, 28 January 2013 at 1:41 PM
Hello all, sorry I don't post here much at this rendo forum. I have a problem with a prop I made for V4. Basically I made a obj in 3dsmax that I am gonna use as arm gauntlet for V4.
I import the obj and position it and scale it. I then parent the obj to V4's right forarm as that is where it will be. But then I notice whenever I select V4's right forarm and bend it acts as though the prop sticks to something out in space and becomes stretched and deformed.
By comparison, there is someone on shareCG who is offering Predator armor for M2 and this includes the Predator's infamous blade gauntlet.
http://www.sharecg.com/v/25877/View/11/Poser/Predator-2-gear
When you add the pred blade gauntlet to V4 it seems to be a smart prop and loads in on her right forarm.
Now you will notice when you bend V4's forarm the stretching and deforming of the prop doesn't happen.
A quick look into parenting reveals the gauntlet is parented to V4's right forarm exactly as my prop was but yet it behaved properly when the forarm was bent.
Now lets parent the prop to the universe and click out of parenting. Go back in parenting and reparent it to the forum. Now bend V4's forarm.
The same thing is now happening to that prop that happened to mine. What am I missing here? I'm not trying to make conforming clothes. This is just a simple prop made out of a few cylinders. This should work yet isn't cause I am missing something apparently. Will someone out there please explain to me what is happening and point me in the right direction? I can't seem to find the answer to this problem out there and I have looked. I want to learn more about making Poser clothes and accessories but I feel this should be simple and If I can't even tackle this I have no chance trying something more complex. Thanks in advance. :)
markschum posted Mon, 28 January 2013 at 4:33 PM
what have you donr with the "inherit bends of parent" option ?
PhilC posted Mon, 28 January 2013 at 4:39 PM
When you select the option to "inherit bends of parent" the prop comes under the influence of the figure's joint parameters. Whereas these parameters are perfect for the figure they are not helping the gauntlet any. In particular it would appear that the spherical fall off zones are excluding large portions of the prop.
A solution may be to make the gauntlet into a conforming figure thus allowing you to adjust its joint parameters separately.
monkeycloud posted Mon, 28 January 2013 at 5:34 PM
I had the same problem with a couple of gauntlet type smart props I made for my forum comp entry... to go with a freebie sci-fi outfit I found (Iris for V4).
The gauntlets that came with the outfit were, sure enough conforming figures... but I wanted a slightly different style, so modelled some myself.
But I just went with making these smart props. Had the same issue with joint spherical fall off zones... or I guessed that was what it was.
I thought it was the inherit bends... but, in fact, I then found turning off the inherit bends didn't seem to help.
I just ended up parenting the gauntlets (which were modelled on a zero pose V4), posing V4, then unparenting... somehow the props then stayed in position. Don't ask me how.
knightfall3D posted Tue, 29 January 2013 at 3:45 AM
Quote - what have you donr with the "inherit bends of parent" option ?
That has no effect on or off
knightfall3D posted Tue, 29 January 2013 at 3:48 AM
Quote - When you select the option to "inherit bends of parent" the prop comes under the influence of the figure's joint parameters. Whereas these parameters are perfect for the figure they are not helping the gauntlet any. In particular it would appear that the spherical fall off zones are excluding large portions of the prop.
A solution may be to make the gauntlet into a conforming figure thus allowing you to adjust its joint parameters separately.
I have wondered that and wonder if thats what is really going on in the pred gauntlet. As inherit bends has no effect on the problem I speak of. Almost like a source outside of Poser has edited and parented it but when I parent from within Poser I get this effect. I may end up trying to get one of the many Poser tools they sell here to try and explore this but I am unsure which one to get so I asked this here.
knightfall3D posted Tue, 29 January 2013 at 3:52 AM
Quote - I had the same problem with a couple of gauntlet type smart props I made for my forum comp entry... to go with a freebie sci-fi outfit I found (Iris for V4).
The gauntlets that came with the outfit were, sure enough conforming figures... but I wanted a slightly different style, so modelled some myself.
But I just went with making these smart props. Had the same issue with joint spherical fall off zones... or I guessed that was what it was.
I thought it was the inherit bends... but, in fact, I then found turning off the inherit bends didn't seem to help.
I just ended up parenting the gauntlets (which were modelled on a zero pose V4), posing V4, then unparenting... somehow the props then stayed in position. Don't ask me how.
Sounds like you got lucky then :) But the pred gauntlet works fine as a smart prop UNTIL you deparent it and then reparent it to the forarm yourself then this happens. I will have to learn more about these spherical falloff zones. Thanks everyone that answered this thread. Anyone else out there know anything?
PhilC posted Tue, 29 January 2013 at 4:00 AM
If you would like to send me your files I'll be happy to take a look. In that way I'll be able to give you more accurate advice.
monkeycloud posted Tue, 29 January 2013 at 5:33 AM
Quote - Sounds like you got lucky then :) But the pred gauntlet works fine as a smart prop UNTIL you deparent it and then reparent it to the forarm yourself then this happens. I will have to learn more about these spherical falloff zones. Thanks everyone that answered this thread. Anyone else out there know anything?
Yes, I think so :)
I guess my point was that there seems to be something a bit erratic going on here with smart prop'ing such items to a figure (well V4 anyway)? I've noticed an anomaly too... so I wonder if it is a minor bug?
I'm running SR3.1... I guess a lot of this stuff was potentially adjusted therein?
Sending your files to Phil to look at sounds like the way to go in the first instance, anyway...
knightfall3D posted Wed, 30 January 2013 at 10:32 AM
Quote - If you would like to send me your files I'll be happy to take a look. In that way I'll be able to give you more accurate advice.
Ok thank you Phil I have sent you a link over there.
knightfall3D posted Wed, 30 January 2013 at 10:35 AM
Quote - > Quote - Sounds like you got lucky then :) But the pred gauntlet works fine as a smart prop UNTIL you deparent it and then reparent it to the forarm yourself then this happens. I will have to learn more about these spherical falloff zones. Thanks everyone that answered this thread. Anyone else out there know anything?
Yes, I think so :)
I guess my point was that there seems to be something a bit erratic going on here with smart prop'ing such items to a figure (well V4 anyway)? I've noticed an anomaly too... so I wonder if it is a minor bug?
I'm running SR3.1... I guess a lot of this stuff was potentially adjusted therein?
Sending your files to Phil to look at sounds like the way to go in the first instance, anyway...
Sent, I imagine Phil can tell us what is going on here. Its seems to be a simple problem but its pretty discouraging cause if I can't even make a simple prop to parent correctly I got no hope in ever modeling conforming clothing lol.
PhilC posted Wed, 30 January 2013 at 11:46 AM
Next I used the Poser menu Object > Change Parent and parented it to the right forearm. I selected the option to inherit the bends of the parent. This initially resulted in adverse deformation when the arm was bent. The solution is to select the gauntlet in the scene, open the Joint Editor window, select the bend (yRotate) joint from the top drop down menu, then deactivate the spherical joint zones.
See gauntlet.gif for an illustration.
Hope that helps,
Phil
knightfall3D posted Wed, 30 January 2013 at 9:29 PM
Quote - Poser uses a much smaller world scale than Max so the first thing that I did was to scale and position gauntlet1.obj onto a fully zeroed V4 figure. I then exported the gauntlet as gauntlet_scaled+positioned.obj, deleted the one in the scene, then reimported gauntlet_scaled+positioned.obj with none of the import options selected. The gauntlet arrived into the scene correctly positioned and at 100% scale. This will prevent the gauntlet "flying off" when unparented.
Next I used the Poser menu Object > Change Parent and parented it to the right forearm. I selected the option to inherit the bends of the parent. This initially resulted in adverse deformation when the arm was bent. The solution is to select the gauntlet in the scene, open the Joint Editor window, select the bend (yRotate) joint from the top drop down menu, then deactivate the spherical joint zones.
See gauntlet.gif for an illustration.
Hope that helps,
Phil
That worked like a charm! Big thanks Phil for taking the time to make that reply and the gif, you have helped me out alot by showing me that and already I feel more confident that I could at least model non movable stuff now!
ShawnDriscoll posted Tue, 19 March 2013 at 2:18 AM
I've learned to model Poser content in actual Poser size. Then I don't have to mess with scaling ever, going back and forth with Poser and my modeler.