Theta opened this issue on Feb 03, 2013 ยท 14 posts
Theta posted Sun, 03 February 2013 at 5:05 AM
Lately someone recommended Blender to create custom head morphs in another thread to me and I was quite curious how it works. Now I've been able to create a very simple custom face morph, brought it back to Poser and it works quite well. Now I've used the M4 Morphs++ to further adjust the head, and it still works fine.
Now I wish to get a single .obj shape of the head so I could further make adjustments to the head shape - one .obj file with all the information of my custom head morph and the dialed on Morphs++ combined. And here, everything goes wrong.
What I did was:
M4, some Morphs++ dialed on and my Custom head shape dialed on
Exported the head as an .obj out of Poser
Some works in Blender
Went to Poser, selected the head and "Load as Morph tagret", and it loads
I dial back all head morphs, and dial on the new created morph target, and weird things happen. It's not really the mesh exploding ... but the head mesh flies around in a way, or the eyes "poke through" the head mesh
What am I doing wrong? In my second attempt to export und re-import the .obj, I did exactly the same thing in my first attempt. In the first attempt it worked and in the second I get those weird things. I have the suspicion there is only one little detail I have missed since the first time it worked to wonderfully, but I really have no idea what it was.
Someone an idea?