seth_mcmenace opened this issue on Feb 04, 2013 · 6 posts
seth_mcmenace posted Mon, 04 February 2013 at 6:39 PM
hey,
i'm wondering if this is a problem other daz users also gone through. my search on the available uploads brought nothing new.
problem is the following:
for a project i want so do some scenes including a mass of people. for example a classroom scene. so i want to do some shots that mainly include 2 or 3 of my main characters. but the scene should be more vivid, so it should include the rest of the class.
so i'm asking myself is there a way to include some sort of supernumery actors? kind of models that don't use as much ressources as real movebale/morphable models.
or figure out this situation: you doing a scene that includes dozens of zombies. how would you handle this? creating a new model (for example aiko, victoria, genesis or whatever...) for each zombie? are there any faster solutions available?
greetz
seth_mcmenace
Medzinatar posted Mon, 04 February 2013 at 6:45 PM
http://www.daz3d.com/send-in-the-clones-ds4-pro
or you can make billboard figures with alpha masks if resources are a real problem
lowpoly posted Mon, 04 February 2013 at 7:15 PM
You can use Decimator to reduce poly count of figures.
The Gen 4 figures come with alternate OBJ files if you wish to change LOD (Level of Detail).
I mostly use billboard figures for crowd scenes. If you don't want to make your own, Dosch3D and Archvision have a lot of premades
animajikgraphics posted Mon, 04 February 2013 at 7:55 PM
Compositing. Render multiple passes with different characters, props, etc.
Cuts down on resources, so you only have to render out a few item at a time.
I do this all the time, even if I have 1 or 2 characters in the scene as it allows more flexibility in re-coloring, fake depth of field or effects work.
Photoshop works fine for stills. After Effects for video - there are other apps out there as well that can do this as well.
SendintheClones works well too, but I usually find it just as easy to create a "crowd" by rendering an animation of just a few characters and doing the cloning and positioning/scaling in AE.
-AniMajik
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klown posted Tue, 05 February 2013 at 10:27 AM
I still use all the above methods described in preivous posts for different needs, here's one other, though it limits the figure to a non-rigged (no longer posable but scalable and movable) statue with or without textures:
• Create a figure, pose it, fit it with clothing, hair, etc.
• Hide every part of the figure not visuuble to the vieiwer in the content pane window (e.g. legs under pants, feet in shoes, ect.)
• export the model as an obj, collect the textures, hide invisibles
Optional: do all the above and then export the texures with texture atlas to condense them into a single image for the entire model and everything on it.'http://www.daz3d.com/texture-atlas-for-daz-studio
Optional: use the 32 and 64 bit version of the app, keep both open, set up in one and export out to the live scene as needed.
For crowds I would just do the whole scene, then export to obj, then depending on texure needs I would either texture altas the scene or drop them down to gray for a distance shot if it's dark out (e.g. zombies)
FSMCDesigns posted Tue, 05 February 2013 at 6:37 PM
This vendor has quite a few low res packages.
http://www.daz3d.com/lorenzo-and-loretta-bundle
Regards, Michael