Forum: DAZ|Studio


Subject: supernumery actors for bigger scenes, any idea?

seth_mcmenace opened this issue on Feb 04, 2013 · 6 posts


seth_mcmenace posted Mon, 04 February 2013 at 6:39 PM

hey,

i'm wondering if this is a problem other daz users also gone through. my search on the available uploads brought nothing new.

problem is the following:

for a project i want so do some scenes including a mass of people. for example a classroom scene. so i want to do some shots that mainly include 2 or 3 of my main characters. but the scene should be more vivid, so it should include the rest of the class.

so i'm asking myself is there a way to include some sort of supernumery actors? kind of models that don't use as much ressources as real movebale/morphable models.

or figure out this situation: you doing a scene that includes dozens of zombies. how would you handle this? creating a new model (for example aiko, victoria, genesis or whatever...) for each zombie? are there any faster solutions available?

greetz

seth_mcmenace


Medzinatar posted Mon, 04 February 2013 at 6:45 PM

http://www.daz3d.com/send-in-the-clones-ds4-pro 

or you can make billboard figures with alpha masks if resources are a real problem

 



lowpoly posted Mon, 04 February 2013 at 7:15 PM

You can use Decimator to reduce poly count of figures.

The Gen 4 figures come with alternate OBJ files if you wish to change LOD (Level of Detail).

I mostly use billboard figures for crowd scenes.  If you don't want to make your own, Dosch3D and Archvision have a lot of premades



animajikgraphics posted Mon, 04 February 2013 at 7:55 PM

Compositing.  Render multiple passes with different characters, props, etc.

Cuts down on resources, so you only have to render out a few item at a time.

I do this all the time, even if I have 1 or 2 characters in the scene as it allows more flexibility in re-coloring, fake depth of field or effects work.

Photoshop works fine for stills. After Effects for video - there are other apps out there as well that can do this as well.

SendintheClones works well too, but I usually find it just as easy to create a "crowd" by rendering an animation of just a few characters and doing the cloning and positioning/scaling in AE.

-AniMajik



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klown posted Tue, 05 February 2013 at 10:27 AM

I still use all the above methods described in preivous posts for different needs, here's one other, though it limits the figure to a non-rigged (no longer posable but scalable and movable) statue with or without textures:

• Create a figure, pose it, fit it with clothing, hair, etc.

• Hide every part of the figure not visuuble to the vieiwer in the content pane window (e.g. legs under pants, feet in shoes, ect.)

• export the model as an obj, collect the textures, hide invisibles

Optional: do all the above and then export the texures with texture atlas to condense them into a single image for the entire model and everything on it.'http://www.daz3d.com/texture-atlas-for-daz-studio

Optional: use the 32 and 64 bit version of the app, keep both open, set up in one and export out to the live scene as needed.

For crowds I would just do the whole scene, then export to obj, then depending on texure needs I would either texture altas the scene or drop them down to gray for a distance shot if it's dark out (e.g. zombies)


FSMCDesigns posted Tue, 05 February 2013 at 6:37 PM

This vendor has quite a few low res packages.

 

http://www.daz3d.com/lorenzo-and-loretta-bundle

Regards, Michael

My DeviantArt page