Sabby opened this issue on Feb 10, 2013 · 78 posts
Sabby posted Sun, 10 February 2013 at 3:00 PM
26Fahrenheit posted Sun, 10 February 2013 at 3:12 PM
Maybe they think it will turn em into the Hulk ... Gamma ray / Gamma Correction
Khai-J-Bach posted Sun, 10 February 2013 at 3:21 PM
I heard Gamma Correction sleeps with your car, puts a bomb in the fridge and eats all the cat litter....
Sabby posted Sun, 10 February 2013 at 3:25 PM
LOL... In all seriousness, I just want to understand why many, many, people opt to not use it. Do you dislike the results, do you not understand it, is it too many steps... that sorta thing.
bagoas posted Sun, 10 February 2013 at 3:26 PM
I guess like me they have trouble understanding it.
Saxon3d posted Sun, 10 February 2013 at 3:27 PM
when you say afraid of, do you mean render with it switched off ? or not adjust settings ? or something else......... coz it doon't scare me, my dad is bigger than its' dad......oooops x post, was typing whilst the previous two posts appeared
Miss Nancy posted Sun, 10 February 2013 at 3:28 PM
haven't noticed any recent problems, but most common complaint: GC caused scenes set up using poser 4, 5, 6 techniques to appear washed out. they used sets with dozens of lights to fake GI. they may still be doing that now.
MistyLaraCarrara posted Sun, 10 February 2013 at 4:39 PM
does it cause wonky shadows blue?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
hborre posted Sun, 10 February 2013 at 5:13 PM
The choice is to either use gamma, or linear workflow, within the Poser Pro series or add it through shader nodes in the regular Poser programs. Pro series, easy; turn it on in your render settings. Regular Poser, not so easy if you do not understand the math involved to convert textures and colors to linear workflow. This answer should explain a lot.
basicwiz posted Sun, 10 February 2013 at 5:28 PM
To amplify what hborre said...
I hated it until I disciovered EZSkin, Scenefixer, and found out how to acurately calibrate my monitor so ITS gamma setting was correct. Before the above, I always got washed out renders from GC and was a high profice GC hater here in the community. After, I won't do without it!
monkeycloud posted Sun, 10 February 2013 at 5:29 PM
Quote - haven't noticed any recent problems, but most common complaint: GC caused scenes set up using poser 4, 5, 6 techniques to appear washed out. they used sets with dozens of lights to fake GI. they may still be doing that now.
I bought an environment set by a very well respected set maker recently that came with such a light set. Numerous infinite lights, named "ambient".
Likewise, a material set, from another vendor, specialising in textures, which seems to have all the ambient channels, in each shader, set to ambient = 1.0.
As far as I understand it, neither of these approaches will work well with GC, or indeed IDL... and are old school Poser workarounds, from the pre-GC, pre-IDL days??
These were from two of the biggest vendors in their respective marketplace categories. I'm not saying they didn't know what they were doing. I guess they were maybe just targeting the majority?
So, perhaps no wonder most Poser users are still struggling with this... it seems to me that perhaps the majority of marketplace products are quite likely still not properly compatible out the box??
primorge posted Sun, 10 February 2013 at 5:36 PM
Many of BB's older shaders include GC for pre-GC built in Poser users.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2856674
http://greyscalegorilla.com/blog/2010/11/what-is-linear-workflow-and-how-can-it-help-your-renders-look-better/
...Ummm, monitor calibration and postwork in photoshop are also considerations.
Don't imagine the average Poser user gives it much thought...
hborre posted Sun, 10 February 2013 at 6:25 PM
The average Poser user introduced to this art typically expect out-of-the-box renders with good to fair results without understanding the why's and how's. Once the technical aspect becomes evident, they shy away from learning the software better because it is too difficult understand the math or set up the right parameters for anything to work in the other rooms. And yet, they are caught up in the same routine of creating mediocre renders with all the mistakes we have learned to avoid.
Numerous individuals posting in the galleries never step into the forum to learn better techniques, and unfortunately, they are encouraged to continue their missteps by rave reviews instead of gently pointing out the mistakes and offering a solution.
But, this is a topic for a different thread. I don't want to derail the OP's original intent.
primorge posted Sun, 10 February 2013 at 6:37 PM
Well said, hborre. Not entirely OT either. Would love to see that hypothetical thread, BTW.
randym77 posted Sun, 10 February 2013 at 6:52 PM
I don't really understand it.
I don't understand it in Vue, even. They show you one of those boxes within boxes of grey lines, and you're supposed to adjust it so that the inside box matches the outside.
But I generally don't like how it looks when I match them up. And yes, my monitor is calibrated. I have a Datacolor Spyder, and use it regularly.
estherau posted Sun, 10 February 2013 at 7:08 PM
well I use a lot of premade content, textures and lights that were made in the pre GC poser era. These things look richer in their colours when rendered with GC off. Also people have to remember to adjust all their trans and bump and displacement maps etc.
Love esther
I aim to update it about once a month. Oh, and it's free!
Ghostofmacbeth posted Sun, 10 February 2013 at 7:18 PM
To me, it generally makes things look worse. That is all I have. I have tried it a few times and it isn't great. If I use it is normally at a lower amount to make it fill in some details but not go full grey.
Suucat posted Sun, 10 February 2013 at 8:46 PM
Quote - The average Poser user introduced to this art typically expect out-of-the-box renders with good to fair results without understanding the why's and how's. Once the technical aspect becomes evident, they shy away from learning the software better because it is too difficult understand the math or set up the right parameters for anything to work in the other rooms. And yet, they are caught up in the same routine of creating mediocre renders with all the mistakes we have learned to avoid.
Numerous individuals posting in the galleries never step into the forum to learn better techniques, and unfortunately, they are encouraged to continue their missteps by rave reviews instead of gently pointing out the mistakes and offering a solution.
But, this is a topic for a different thread. I don't want to derail the OP's original intent.
I´m guilty if this ._.
I don´t know what Gamma Correction is...
Who finds a friend finds a treasure!
basicwiz posted Sun, 10 February 2013 at 8:48 PM
I repeat: You MUST have the gamma set right on your monitor. It took me a LONG time to get mine right. I am running an Nvidia GeForce GT520. I use the Nvidia Control Panel's Optimization routine to get the gamma set correctly. You must do it EXACTLY the way the instructions say. If you skip a step or say "I can't make it look this way" you are not doing it right and you will get off kilter results. Work with the brightness and contrast settings on your screen until you get the results that the routines says you should have. I cannot stress how important this is!
Moving on to Poser.
I had no luck at all before getting Poser2012 using GC. I am quite certain it was because I had no clue what to turn on/off/up/down/etc in the material room.
Since the advent of Poser 2012:
Load a character, preferably one you have owned for a while and are familiar with.
Render it using no GC, but with raytrace lighting turned on, so the shadows are good.
Render it with GC turned on. (Looks faded... right?)
Run EZSKin2 on the figure.
Run Scene fixer (if you have anything else loaded other than the figure... like clothes.)
Render with GC on.
Be in awe of how delicate and natural the colors and shadows look.
WandW posted Sun, 10 February 2013 at 9:00 PM
Quote - I don´t know what Gamma Correction is...
In a nutshell, Gamma Correction makes the lighting behave in a linear fashion.
To me the extra cost of Poser Pro is justified by Gamma Correction alone...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Suucat posted Sun, 10 February 2013 at 9:01 PM
EZSKin2 Is for Poser 9+ only =/
I´m Stuck with Poser 8, i don´t have a credit card anymore... can´t buy online...
Who finds a friend finds a treasure!
WandW posted Sun, 10 February 2013 at 9:35 PM
Quote - EZSKin2 Is for Poser 9+ only =/
I´m Stuck with Poser 8, i don´t have a credit card anymore... can´t buy online...
If you are in the States, Go to one of these stores and buy some Amazon gift cards.
http://www.amazon.com/gp/feature.html/?docId=1000465651
Then go here and get Poser 9 shipped for $65...
http://www.amazon.com/Smith-Micro-Software-Inc-PSR9HDVD/dp/B005LXIJ7M
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."lmckenzie posted Sun, 10 February 2013 at 9:56 PM
Probably most of the above. Imagine that in order to change fonts in Word, you had to use a font editor - or that Notepad was the onlyy tool to create a web page. A useful feature implemented/documented in a way that expects more than the average user is capable/willing to go through to achieve the result.
"These were from two of the biggest vendors in their respective marketplace categories. I'm not saying they didn't know what they were doing. I guess they were maybe just targeting the majority?"
That is probably true at least to an extent though I wouldn't necessarily assume that being good means that they understand it anymore that the customers they are catering to. Even an easy one click solution provided by some plugin is only going to achieve limited penetration. Put it in every version of Poser. Making it a 'Pro' feature or requiring people to convert things manually means they'll continue using the 'legacy' techniques. Its as simple as that. Musing about how people are lazy, dim, ill informed, backward etc. passes the time, nothing more IMO.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Suucat posted Sun, 10 February 2013 at 9:57 PM
Location: México
Who finds a friend finds a treasure!
hborre posted Sun, 10 February 2013 at 10:12 PM
Careful, Poser 9 does not have render gamma correction which complicates the issue. You only get that with the Pro series. However, you can still perform gamma, or linear workflow, by adding a few mathematical nodes to each shader. It is tedious work to convert every single texture but it is the best alternative if you are unable to upgrade to the Pro series. There is a Python Script available somewhere to add the nodes in the Material Room and Bagginsbill's VSSPR3 Prop has Gc already built in.
My best suggestion, read all you can about it. Wikipedia has a good general explanation. Understand the principles and what it involves. The Poser Pro series has it built into the render settings, just check the box. Regular Poser does not have this feature and everything must be converted mathematically, otherwise your scene will not look correct. But it involves a good deal of work for it to work properly.
If this methodology does not work for you, then by all means continue with what works for you. There are countless beautiful renders that were created before gamma correction became a household word in Poser, but those images became possible because the artists took real time to learn how the software worked for their purposes.
Expand your horizons and have fun learning how to be creative.
ockham posted Mon, 11 February 2013 at 10:33 AM
Not afraid, just don't see the point of doing it inside Poser. If I want to adjust gamma, I can do it with Irfan on the finished render.
hborre posted Mon, 11 February 2013 at 11:24 AM
There was a mention in another thread about the pros and cons of post gamma correcting some time ago. The final concession about it, by the time a rendered image is exported and Gc'ed in a 3rd party program, image detail would have already been lost. There is an acceptable level for compromise, but, again, that is up to artist to determine. Clearly, this workflow works for you and you are satisfied with your results.
3-DArena posted Mon, 11 February 2013 at 11:38 AM
In my case it's not about the skin, but rather that I always tend to get a washed out effect on clothing textures. So I can use skin with a good GC setting but the rest of the scene is washed out looking. Since time matters & going through to adjust everything in the scene is a PITA I don't bother.
I see mentions of "Scene Fixer" here, but I don't honestly know what it is? Info?
3-D Arena | Instagram | Facebook
I do not feel obliged to believe that the same
God who has endowed us with sense, reason, and intellect has
intended us to forgo their use.
-Galileo
Cage posted Mon, 11 February 2013 at 11:52 AM
I regularly use some complex materials which I've had to develop experimentally, over several years of trial and error. So far BB and the mathematically-correct shader folks have failed to explain how the same effects can be had using the "proper" methods. I have been unable to replicate the effects I need using GC-compatible shaders. These shaders are more important to me than any benefits that can be had from use of GC in Poser.
That's really it, for me. Give me a way to convert my oddball frequent-use shaders for GC and I will happily start using it.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
hborre posted Mon, 11 February 2013 at 12:07 PM
And that is the exact issue, users who have not invested into any of the pro series Posers miss out on the feature. Robynsveil converted a good deal of texture files before PoserPro became available. I think she threated to shoot herself after going through all the hard work.
WandW posted Mon, 11 February 2013 at 12:10 PM
Quote - I see mentions of "Scene Fixer" here, but I don't honestly know what it is? Info?
It is a free multipurpose Python tool to do odd jobs, such as mass-adjusting material nodes, hide/unhide dials, set texture filtering and such...
http://snarlygribbly.org/3d/forum/viewforum.php?f=8
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Sabby posted Mon, 11 February 2013 at 12:33 PM
I don't us scene-fixer (pretty sure I never installed it, tho I have it someplace, cause I did download it.)
What I do is go to scripts tab at top of poser, go to materialMods > changeGamma ... then enter 1 in the first window, select all props and figures in the second, and all of the above in the last window.
Keeping in mind, if someone has made hair badly, this will screw up their hair, you have to go into one of the hair zones and manually change the color map back to 'use render setttings' - but most hair does not have the color maps plugged into a bump/transparency/displacement zone so its usually a non issue. Once you change one of the hair zones the rest fixes it self.
If you want scenefixer, I believe its on snarly gribbly's site.
wimvdb posted Mon, 11 February 2013 at 1:05 PM
Quote - In my case it's not about the skin, but rather that I always tend to get a washed out effect on clothing textures. So I can use skin with a good GC setting but the rest of the scene is washed out looking. Since time matters & going through to adjust everything in the scene is a PITA I don't bother.
I see mentions of "Scene Fixer" here, but I don't honestly know what it is? Info?
Scene fixer is at Snarly's Space: http://www.snarlygribbly.org/3d/forum/viewforum.php?f=8
Edit: missed the second page of this thread, so redundant info now
This tool to be found there and lots of other excellent tools
Scenefixer can do a number of things. Make scene or figure wide settings for gamma correction, show hidden dials and make morph injections amongst others.
grichter posted Mon, 11 February 2013 at 1:24 PM
Just some comments...
Readme's for products can say Render with Use Displacement maps checked or Raytracing on or Raytracing on and bounces set a a given number.
Some skin textures come with and without SSS sets.
Some products even come with a screen cap of the render setting used to make the promo images. Never seen one with Gamma On.
I can't remeber a product where the set came with a Gamma Off and a Gramma On texture sets.
Nor can I remember a set where the readme says render with Gamma On or even one that says render with Gamma Off.
So the average end-user sees what the artist provided. Loads and renders with the settings recommended by the artist which did not include the use Gamma.
I have to guess the end-user's thinking is the Poser Artist is supposed to be smarter then me (knows more about Poser), since I paid for their product, hence the lack of use of Gamma Correction.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Sabby posted Mon, 11 February 2013 at 1:44 PM
Quote - So the average end-user sees what the artist provided. Loads and renders with the settings recommended by the artist which did not include the use Gamma.
I have to guess the end-user's thinking is the Poser Artist is supposed to be smarter then me (knows more about Poser), since I paid for their product, hence the lack of use of Gamma Correction.
I use GC in my promos. And it's stated in the product that all promos use GC, IDL, and SSS enabled. I however do not have it in my read me that best results require gamma correction enabled, I suppose that would be an error on my part. I could also provide my render settings for people.
Thank you for that feed back.
hborre posted Mon, 11 February 2013 at 2:22 PM
Given that the world at large still do not use linear workflow due to the non-pro Poser versions available, it would stand to reason that vendors would not bother mentioning Gc at all. Maybe Pro users are in the minority; we technically know how to use it and how to change material node settings to achieve better renders. But I'm just generalizing, of course. I have seen some users, owning any pro series Poser, refuse to set any gamma just because it made unacceptable chances to their routine.
The problem with spoon feeding settings is that they can be misinterpreted as definitive settings for all lighting conditions, which they are not. Frequent users have their own routines, but newbies have not developed enough experience to recognize what will or will not work for them. Even mentioning Gc to a frustrated user would be enough to discourage any endeavor into 3D art.
But, again, are Poser Pro users in the minority?
Cheers posted Mon, 11 February 2013 at 3:33 PM
Haha...the Gamma can of worms.
In all honesty if your system isn't set to a correct gamma, it doesnt matter what "in software" settings you use, images will often look awful....and many users (you may be surprised), have never even set a system gamma...lets not even talk about colour profiles etc.
Now a system Gamma standard of 2.2 is generally accepted as a standard now....even with Macs. It's a good place to start.
The best utiliity I have found for Windows is QuickGamma. It's easy, well documented and free.
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------
Ajaxx posted Mon, 11 February 2013 at 4:15 PM
Attached Link: http://andrulisart.com
Macs have hardware gamma correction so they have no need for software gamma correction. NVidia cards have a "sort of" gamma correction because the card doesn't actually sync gamma with the monitor.
The purpose of gamma correction is to get the proper accuracy of brightness and color ratios. For PC monitor viewing the GC is 2.2, but for printing (if you do have a high-end color printer) the GC is 1.0. Usually washed-out renders are due to IDL set up too high. Turn it down or, in-between buildings or indoors, turn it off. I rarely use IDL lights.
Winterclaw posted Mon, 11 February 2013 at 8:54 PM
Quote - LOL... In all seriousness, I just want to understand why many, many, people opt to not use it. Do you dislike the results, do you not understand it, is it too many steps... that sorta thing.
My thoughts: you have to learn how to redo your lighting. People turn it on, see it have bad results, and never play with it again.
Then you may have to add it to all your other materials if you are't in Pro. That takes time.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
WandW posted Mon, 11 February 2013 at 9:52 PM
Quote - Macs have hardware gamma correction so they have no need for software gamma correction. NVidia cards have a "sort of" gamma correction because the card doesn't actually sync gamma with the monitor.
No. All modern video cards require Gamma Correction, because the monitor response is nonlinear.
The purpose of gamma correction in Poser is to make lighting behave linearaly, as it does in the real world. That is, if the the light intensity is doubled, what you see in the render output is doubled. However the monitor response to the input signal is not a linear function, but a power function; the exponent for most monitors about 2.3. That exponent is Gamma...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Eric Walters posted Mon, 11 February 2013 at 10:22 PM
I somehow work through my terror and use it. :-)
Quote - Just as the subject says...
That is all.
~Sabby
vilters posted Tue, 12 February 2013 at 3:55 AM
GC is only one little checkbox in your render settings.
But?
When you click that ckechbox, you have to dig in the advanced material room and remove all the faking that was done in the older shader setups.
When you do NOT dig into the advanced materail room, and when you do NOT remove all the old style faking, then you are in render trouble land.
When you use IDL + GC and you add all the old style faking to it, then you get grayed out and washed out renders.
You have to clean out all the faking nodes to render correctly with IDL + GC.
Most end users are terrified of the material room to remove the old style faking and leave it all "as is".
Then put the blaim on IDL and GC.
Or they just continue to render with GC left OFF.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Cage posted Tue, 12 February 2013 at 4:59 AM
Quote - Most end users are terrified of the material room to remove the old style faking and leave it all "as is".
Many, if not most, of us learned to use the Material Room through trial and error. BagginsBill and a couple of others have been educating us about the mathematically correct way to build shaders, but some areas haven't been covered. Tell us how to get rid of the "faking" and maybe we'll start doing things "properly". While there's no documentation, it kind of sucks to slag off the user base for not guessing the right answers. We're largely hobbyists and artists, with comparatively few of us being genuine math geniuses. :lol: I know I'm not.
I'm not griping. I can't use GC because I'm not a math genius, so it's just a useless whizwham to ignore. Fine. 3D graphics isn't necessarily easy. Please don't kick us for doing our best to fill in the gaps with creativity, experimentation, and guesswork. Where is there a proper manual for advanced Shader construction, done the brainy math-type way?
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
vilters posted Tue, 12 February 2013 at 5:37 AM
Hello Cage
Some steps here below : but a lot has been written about the subject, here and on other forums.
IDL and GC.
With IDL, every object in your scene diffuses some of the incoming light back into the scene.
As happens in real life.
Before IDL we did not have this, and had to add AO, or ambient, or extra lights to get this effect.
Step 1 is thus to remove all those extra lights that we do not need any more when rendering with IDL.
For an outdoor scene something like BB's sphere (with a picture on it) and one single infinite light (the sun) is all that is required.
Add a second light, and you wash out shadows making scenes dull and gray.
As in the material room; the same thing.
Some old shaders have ambient on lots of things. => That was to get those objects to emit light => is faking IDL effect.
Step 2 : Those old ambients have to go as they are replaced by the IDL effect now in play.
Step3 : Old shaders have Diffuse_Value at 1
Nothing diffuses at 1. Set Duffuse _Value at a more modest 0.85
Step4 : There can never be more than 100% light.
Diffuse + Specular + alternate_specular and or BLinn, values added up can never be more then 1
Example when Diffuse_value is at 0.85, you can never have more then 0.15 in Specular_Value.
I am simplifying things, but these are some of the tricks as an example.
GC : Gamma correction is a linear display thing.
Set GC to 2.2 on all Diffuse textures in the material room.
BUT!
Set GC to 1 for all textures that go into
And render with GC set to 2.2
These are some of the tricks that have been discussed in long and wide on all the different forums.
PS, scenefixer, available at snarly's place can do a lot of this automatically.
happy Posering
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
vilters posted Tue, 12 February 2013 at 5:42 AM
PS, we are not discussing special effects here.
On a TV screen, or a PC screen, or a glowing neon light, or a candle, U have to use ambient to get them to emit light.
Because in real life, they also emit light.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Cage posted Tue, 12 February 2013 at 5:46 AM
Thanks, Tony, but that doesn't address the actual problem. :sad: These general adjustments to workflow are well-documented and fairly easy to follow. They also fail to help at all with some complicated shader effects. The user ends up back in the position of having to navigate by guesswork, far too easily. Which leads to more "faking". I'm asking where we can find a proper guide to accurately creating shaders that will behave appropriately in GC by being mathematically correct rather than "faked". There isn't one, is there? There are separate threads, little hints hidden all over the various Poser forums. Forums which periodically change their formatting, breaking old links and bookmarks or making old sample files, renders, and Mat Room recipe screen grabs inaccessible. Forums with sadly rather dodgy search features. This is haphazard documentation, ultimately, unreliable and full of holes. One can't rely on it consistently to provide needed answers on demand. We need a reference work, a proper manual. Until we have one, we have necessary shader "faking". That's just life in Poserdom, alas.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
vilters posted Tue, 12 February 2013 at 5:46 AM
Another thing is.
Or??
You render with IDL
Or??
You render with IBL and AO.
But you can not drive 2 cars at the same time.....
Again, washed and grayed out renders ..............
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
vilters posted Tue, 12 February 2013 at 5:49 AM
Cage?
You remark is completely correct.
There is no GOLDEN GUIDE.
The book of Poser shader whisdom does not exist.
:-(
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
3-DArena posted Tue, 12 February 2013 at 8:26 AM
LOL, as for lights I tend to collect them. Heck I bought Sabby's Amber (I think?) character just for the light it included, I've never even looked at the character. (sorry Sabby - some day I might, I'm sure she's pretty. I do that alot. I bought Swilly just for the jewelry & have never loaded her either smile).
I will say that though I do not render with GC I do render with SSS & IDL even when using the lights by Fabi & those by Sabby that she included in Amber. I just like the results better.
3-D Arena | Instagram | Facebook
I do not feel obliged to believe that the same
God who has endowed us with sense, reason, and intellect has
intended us to forgo their use.
-Galileo
JoePublic posted Tue, 12 February 2013 at 9:41 AM Online Now!
There are two problems here:
GC didn't work properly in PP-2010, so results were mediocre at best when this new feature was introduced.
GC is not enabled in Poser 9, so while "pro"-users can tick a box, hobbyist users are expected to manually add complicated auto-GC shader algorithms to each and any material in their scene.
It would be better if the differences between Poser 10 and PP-2014(?) would be about content creation, not render quality and speed, otherwise merchants will always settle for the "lower" standard.
Ajaxx posted Tue, 12 February 2013 at 10:01 AM
A whole lot of "legend" about GC. It's entire purpose is accuracy. Whenever I walk into a big advertising agency the designers are on Macs and the room lights are off. Because Mac vid cards sync with Mac monitors on a hardware level, and coloration from room lights is avoided, the Mac screen, in the dark, will give an accurate GC. (No one mentioned you should have your room lights off to get true GC on your screen.)
The concept of GC was created so that the "golden arches" on one computer was the same color and brightness as on another, and as on a print ad. This is an absolute requirement in the advertising business. With Poser it seems the intention is to get a screen render that mantains the chroma and vibrancy of textures as they were created. This is all GC is -- a type of universal color language. It's nothing else, I promise you. Go research it.
bagoas posted Tue, 12 February 2013 at 11:02 AM
At the danger of just complicating things, allow me to note that CG comes in at two levels:
1 - the computational use of colors in Poser. For example with CG = 1.0 an image with a linear varying gray pattern say black on the left and white on the right fed into the displacement channel on a flat plane geometry should show up as a straight 'ramp'. With other values of CG it is convex or concave depending on the value. This has nothing to do with the rendering of colors on your monitor, but just the way Poser uses input data.
2 - the way the rendered (or just any) image shows up on your screen. If the CG setting is not correct, you will see the result.
Now that I am 'at it': How does that affect CRT monitors versus LCD screen? I had understood, totally wrong of course, that CG was a concept introduced to compensate for the non-linear response of CRT screens, and that LCD flatscreens have linear behavior by themselves and need no gamma correction.
WandW posted Tue, 12 February 2013 at 12:53 PM
#1 is correct; that's where the GC witth Poser Pro is a factor. However, the resulting render is viewed on a monitor.
#2 is correct, in theory, but computers continue to use the same colour space...
http://en.wikipedia.org/wiki/SRGB_color_space
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."aRtBee posted Tue, 12 February 2013 at 2:52 PM
for those in need, I did a complete tutorial on Exposure and Gamma Correction in Poser, Vue and Photoshop, starting at http://www.book.artbeeweb.nl/?p=317
The why, how, tips, tricks, pitfalls and differences between the various programs.
have fun.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
LadyRaine posted Tue, 12 February 2013 at 4:49 PM
Quote - To amplify what hborre said...
I hated it until I disciovered EZSkin, Scenefixer, and found out how to acurately calibrate my monitor so ITS gamma setting was correct. Before the above, I always got washed out renders from GC and was a high profice GC hater here in the community. After, I won't do without it!
pretty much the same with me.I also spent alot of time reading up on what BB and others had to say about it to get a better understanding of it now I love it
Eric Walters posted Tue, 12 February 2013 at 8:48 PM
Joe
I did not realize only Pro users got easy GC. It's easy for me-if I had to fiddle in the MAT room-I probably would not-a;though I do and did fiddle for such things as teeth shaders.
[quotel
There are two problems here:
GC didn't work properly in PP-2010, so results were mediocre at best when this new feature was introduced.
GC is not enabled in Poser 9, so while "pro"-users can tick a box, hobbyist users are expected to manually add complicated auto-GC shader algorithms to each and any material in their scene.
It would be better if the differences between Poser 10 and PP-2014(?) would be about content creation, not render quality and speed, otherwise merchants will always settle for the "lower" standard.
lmckenzie posted Wed, 13 February 2013 at 12:27 AM
"There was a mention in another thread about the pros and cons of post gamma correcting some time ago. The final concession about it, by the time a rendered image is exported and Gc'ed in a 3rd party program, image detail would have already been lost. "
True. AFAIK while the newer versions of Vue have render GC, the older ones have post render GC that operates on the image at full depth before it is saved. Kerkythea's post render GC may work the same way. I wonder if saving to .hdr format for editing might work as an alternative. At any rate, the technique may not be as powerful or flexible, but it's certainly easy to use.
I found it interesting that what many consider scripture, Birn's Digital Lighting and Rendering 2nd Ed. only mentions GC in terms of adjusting it in post. Maybe at that time (2006), it wasn't available in most render engines.
When it was introduced in Poser it was, IMO, touted in such an emphatic manner by a few, that one might get the impression that not using GC doomed one to never sitting with the cool kids, and a future of dating outside one's species. Like any other tool, it is not a magic bullet. It may make some things easier, but it can't substitute for learning the other basic techniques.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
shedofjoy posted Wed, 13 February 2013 at 3:25 AM
perhaps poser needs to ditch the biased render engine in its upcomming version and thus make gc easier when using materials,as well as alot of other issues.i myself switch between using gc because i also find some of my materials dont work well with gc on.
Getting old and still making "art" without soiling myself, now that's success.
randym77 posted Wed, 13 February 2013 at 5:26 AM
Yeah, as long as there's no GC in "normal" version of Poser, it's probably not reasonable to expect merchants to support it. Not to mention all the older versions of Poser.
And I actually prefer the more illustrative look of the older lighting and materials for some images.
WandW posted Wed, 13 February 2013 at 6:19 AM
Keep in mind that you don't need Poser Pro to do render Gamma correction; it can be done in Poser 5; it's just a bit more work. One way is to Gamma correct the shaders...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2738989&page=1
The other is to use the Artistic Lens to apply it (about the 4th post from the bottom for the node setup)...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029&page=1
The first is more accurate, but the latter is easier...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Ajaxx posted Wed, 13 February 2013 at 8:19 AM
Gamma correction is not just for CRT monitors, its for everything that prints or displays color images. Having spent many afternoons calibrating huge $15,000 large format printers in ad agencies and art departments, GC is crucial for not only PCs and MACs but for printing equipment and even the presses that print the Sunday supplements in newspapers. If the ad for Acme Soup in the Sunday supplement has a can with colors that are slightly off, then the client is slightly outraged and you've only slightly broken your contract.
basicwiz posted Wed, 13 February 2013 at 8:24 AM
Is this horse dead yet?
WandW posted Wed, 13 February 2013 at 8:26 AM
Quote - Is this horse dead yet?
Neigh! :lol:
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."randym77 posted Wed, 13 February 2013 at 9:05 AM
Realistically speaking, though, not many are going to do that.
Quote - Keep in mind that you don't need Poser Pro to do render Gamma correction; it can be done in Poser 5; it's just a bit more work. One way is to Gamma correct the shaders...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2738989&page=1
The other is to use the Artistic Lens to apply it (about the 4th post from the bottom for the node setup)...
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029&page=1
The first is more accurate, but the latter is easier...
booksbydavid posted Wed, 13 February 2013 at 9:50 AM
Quote - Is this horse dead yet?
No.
Keith posted Wed, 13 February 2013 at 10:13 AM
Quote - perhaps poser needs to ditch the biased render engine in its upcomming version and thus make gc easier when using materials,as well as alot of other issues.i myself switch between using gc because i also find some of my materials dont work well with gc on.
Oh, hell no. Like all things, there's a tradeoff. While an unbiased render engine may be more accurate, it's also slower, and for some of us, rendering speed is an absolute necessity. And if you think the premade materials with all their faking look bad in Firefly and otherwise have to be adjusted, it doesn't magically get better because they'll still have to be adjusted to a new render engine.
JoePublic posted Wed, 13 February 2013 at 11:27 AM Online Now!
I'm (now) using GC all the time and wouldn't want to be without it.
While one can get a pretty decent render out of PP-2012 without GC with just as few lights as with GC, SSS is truly boinked without it.
So, it is possible to go without it, but if you want to have the best skin possible, you should start using it.
BTW, it's always amusing to see how fiercly people argue over features that are only really needed to achieve photorealism, while there is not a single commercially available figure out there that would actually warrant all this extra effort.
;-)
lmckenzie posted Wed, 13 February 2013 at 7:19 PM
"Is this horse dead yet?"
"Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience." - C.S. Lewis
In the modern age, sin may have devolved to not being on Facebook, using GC, liking or not liking Lindsay Lohan or who knows what all, but the result is the same - it never ends :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
primorge posted Thu, 14 February 2013 at 1:02 AM
OT... What is the image size limit for thread attachments? I'm looking at JoePublic's image and it's 1,700 x 1,000. 100 KB? Just curious.
Is that V3? Think I see her face in there.
vilters posted Thu, 14 February 2013 at 2:20 AM
Image size is limited to 200k .
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
JoePublic posted Thu, 14 February 2013 at 9:49 AM Online Now!
"Is that V3? Think I see her face in there."
Yes and no. It's one of my 3rd gen hybrids I built using the V3/M3 Reduced Resolution head mesh and the Standard Resolution 3rd gen bodies.
For this figure, I pretty much kept the default V3 head sculpt as it worked well with the custom body sculpt.
booksbydavid posted Thu, 14 February 2013 at 10:15 AM
Near the beginning of this thread it was said that gamma correction is much better on a monitor with gamma properly adjusted. What about monitor calibration devices such as the Spyder or Huey (the ones I familiar with)? Do these devices do a good job of calibrating the monitor (I'm assuming these devices adjust gamma) for the proper viewing of gamma corrected images?
I do like to use gamma correction in my renders, but they tend to lose something in the translation to print.
I've been invesitgating the links provided so far concerning gamma, but the info, at times, can be a bit thick. It's going to take some time to digest all the info I've come across so far.
Linear workflow has always been a puzzle to me. As soon as I think I understand, I read another article and I'm conjused again.
vilters posted Thu, 14 February 2013 at 10:26 AM
If you want production results, you will have to calibrate your monitor, AND calibrate the printer.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
wimvdb posted Thu, 14 February 2013 at 10:39 AM
Quote - If you want production results, you will have to calibrate your monitor, AND calibrate the printer.
AND find the correct profile for the paper you use....
booksbydavid posted Thu, 14 February 2013 at 11:36 AM
Is the proof viewing in Photoshop very accurate for print output? I know I can add profiles to this. My efforts with Blurb turned out pretty well but nothing else has.
Sorry if this is going OT but I guess it is sort of related. I do like the look that gamma correction gives, and I want that look to transfer as much as possible to the printed page. Just trying to understand how to use the tools I have to get that.
AnAardvark posted Fri, 15 February 2013 at 4:20 PM
Does this mean that for printing I need to render with GC off (but with the input GC on?) I've noticed that my printouts don't look the same as on screen.
Quote - Macs have hardware gamma correction so they have no need for software gamma correction. NVidia cards have a "sort of" gamma correction because the card doesn't actually sync gamma with the monitor.
The purpose of gamma correction is to get the proper accuracy of brightness and color ratios. For PC monitor viewing the GC is 2.2, but for printing (if you do have a high-end color printer) the GC is 1.0. Usually washed-out renders are due to IDL set up too high. Turn it down or, in-between buildings or indoors, turn it off. I rarely use IDL lights.
WandW posted Fri, 15 February 2013 at 4:53 PM
If the printer uses the sRGB colour space, and I believe that most if not all consumer grade printers do, it should look similar on both if the monitor and printer are both calibrated properly and the proper paper is used.
They won't look exactly the same because the chroma of the primary colours of printer dye or toner is less than that of a monitor; that is, the colour gamut is smaller....
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."wimvdb posted Fri, 15 February 2013 at 6:34 PM
The properties of each type of paper is different (think of the difference between photopaper and "normal" paper). Each type of paper has its own profile - it defines how much the inks spreads out, absorbs it and how its colors change.
I have done many experiments finding out how much diffence it makes, and it really does. If you have properly calibrated your monitor, printer, choose the right profile for your paper AND you use capable software which can translate between color spaces (Adobe, sRGB or other) then what you see on your screen should be identical to what you get on paper (same colors, same shading). This is independent whether you use gamma control in your render or not. The reason for proper gamma control in Poser (and other software) is to do the correct operations on textures. You want the origal linear texture to be operated against, not a modified one. Having said that: if you don't care about the correct linear operations and have something looking good without it - that's perfectly fine. With gamma control it makes the operations more predictable, but the end result is influenced by many factor and this is just one of them.