Forum: Poser - OFFICIAL


Subject: Inquiry for interest: Look at my Hair for Poser

papillon68 opened this issue on Feb 13, 2013 · 92 posts


papillon68 posted Wed, 13 February 2013 at 9:18 AM

Hey guys and gals,

we've recently been in contact with Smith Micro and they've shown interest in Look at my Hair being ported to Poser (here is our Blog site with information and examples about the Studio plugin currently available: www.furrythings.com).

However, we need to know... Are YOU interested?
Let us know, thanks.

visit my blog:  www.alessandromastronardi.com

My Rendo Store


fxls4x posted Wed, 13 February 2013 at 9:24 AM

yep, definitively :biggrin:


samhal posted Wed, 13 February 2013 at 9:47 AM

Absolutely...I'd never pass up a useful tool. Some of those critter renders are fantastic!

i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.

Oh, and a wiener dog!


3doutlaw posted Wed, 13 February 2013 at 9:52 AM

It's an interesting question, as Poser has a hair room.  It certainly looks like a nice product, escpecially on the animal furs!  Great job!

It makes one wonder if the expression of interest is indicative of a desire of Smith Micro to focus on other improvements internally (versus the hair room)...while allowing 3rd parties use the new API to improve upon those things that they may not have time to update (which is fine)

If I knew they were not improving the hair room, then I would say, yes.  If I knew they were improving the hair room....then I would probably wait to compare.  Without knowing either way, it is hard to say.

It would be nice to hear some feedback from SM about their future product roadmap, or even in respect to this particular room.


Tessalynne posted Wed, 13 February 2013 at 9:58 AM

I'd be interested in knowing more about what the planned implementation of a poser port would be.  In general I would be interested in tools that added more styling and control options for hair.


Photopium posted Wed, 13 February 2013 at 10:01 AM

from what I can see, "LAMH" is nothing more than the Poser Hair Room for Daz. 

Does it really do anything different or better?

If it's Old Boss = New Boss than not interested.


JoePublic posted Wed, 13 February 2013 at 10:02 AM

 

We already have pretty good animal fur in Poser, so unless "Look at my hair" will one day be able to create truly convincing photorealistic human hair, nope, no interrest in yet another "plugin" at all.

Yes, we definitely could need a replacement for transmapped human hair, but only if that replacement is at least as realistic as "Joe Alters Shave and Haircut" for Maya is.

(See demo pic)

 

Anything inferior would be a waste of time and resources IMHO.


randym77 posted Wed, 13 February 2013 at 10:31 AM

Can anyone explain how this differs from the hair room? 

From what I've heard, it's not truly dynamic.  It doesn't do collisions.

What are the advantages?  Faster, easier, quicker rendering? 

I'd love to be able to do feathered dinosaurs like in example on your web page.  You can do it with the hair room, but it's kind of a pain.  The Poser hair room has some quirks that make full body fur difficult.  If your plugin is a better solution, I'd be interested.

 

 


vilters posted Wed, 13 February 2013 at 10:49 AM

I like the styling tools. Will dwnl the manual. 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


krsears posted Wed, 13 February 2013 at 11:04 AM

Quote - Can anyone explain how this differs from the hair room? 

From what I've heard, it's not truly dynamic.  It doesn't do collisions.

What are the advantages?  Faster, easier, quicker rendering? 

I'd love to be able to do feathered dinosaurs like in example on your web page.  You can do it with the hair room, but it's kind of a pain.  The Poser hair room has some quirks that make full body fur difficult.  If your plugin is a better solution, I'd be interested.

 

Yet.  I'm adding new things all the time. :-)

Kendall


CaptainMARC posted Wed, 13 February 2013 at 11:13 AM

Is it dynamic?

Will it flop about when a character moves their head in an animation?

Will it blow around in an animation using wind force?

If "yes", very interested.

If "no", no interest.

(Did I ever mention that I only do animations?)


RedPhantom posted Wed, 13 February 2013 at 11:34 AM Site Admin

Upon looking at your site, I'm intrigued at the hair and how it seems much easier to style than poser's hair room.  My reservations come in where I don't see any hair that is fine. Most seem wiry. Is this a case of "Look at my hair can't do fine hair" or "we need to keep it course to fully cover the head without taking up every single byte available so you can't even have a figure in the scene"?  There also doesn't seem to be any sample images of hair that sophisticated heavily styled and sprayed hair that has every strand in place.  Kind of like here media-cache-ec4.pinterest.com/upload/71987294015398002_J5dkUysw_c.jpg  and can it do curls? If it can do fine, precise and curls, great I'm all for it. If not, then no thanks we've got that. Also, it needs to be dynamic. Dynamic in the clothroom might work.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


fonpaolo posted Wed, 13 February 2013 at 12:10 PM

If it's a plugin who will work in Poser without any other "help" (read DSON) it would be very interesting.

I say this in addition to what's already said.


Saxon3d posted Wed, 13 February 2013 at 12:48 PM

Looks interesting on the surface, however if it doesn't do animation. proper dynamics.......if it sells for £50 dollars for what is essentially a free application ie Daz Studio, are Poser users (who already spend more on the initial purchase of the software) going to be expected to pay more/less/the same.

Odds are the next Poser Version is going to cost more in any event, and already has a hair room, allbeit with limitations, I'd like to see it improved at source without the need for a plug in.

Oh yes and if it is going to create massively bloated files like Dson does, then for me personally it's a no thankyou.

Finally the promo image http://www.furrythings.com/genesis-extra-long-hair-preset-available/  doesn't do anything to make me want to buy it even for Studio, it honestly looks like someone has slapped a badly skinned bear on her head, just my opinion....also just my take, using a bikini mapped skin texture doesn't enhance the image.....


danidh posted Wed, 13 February 2013 at 1:45 PM

Yes.


vilters posted Wed, 13 February 2013 at 1:47 PM

OK, looked at he video"s, read the manual.

I like the styling tools and the technology behind them.

Unfortunately, the realistic hair results are not there yet.

For 50$ , you might sell a 100 or so.
Not that many hair builders are out there.

For 10$, some realistic development, and the right promotion, you might sell thousands to the huge hobby-end user market that wants to experiment, but can not get around the current Poser hair room. (That has seen few improvements since Poser5.) 

But these hobby-end users are certainly not going to invest 50$.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


randym77 posted Wed, 13 February 2013 at 2:12 PM

The human hair doesn't look that great.  I think I'd stick with the Hair Room for that.

But the animal fur looks very nice.  I'd buy the plugin for that alone.  If, as others have said, it works better in Poser than DSON does.

And animal fur doesn't really need collisions. 


vilters posted Wed, 13 February 2013 at 2:28 PM

Short animal furr can be done with a noice node in displacement.
And control the furr surface with a mask if needed.

Long furr would require a hair room or equivalent.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


randym77 posted Wed, 13 February 2013 at 2:49 PM

No, I want real fur.  That can blow in the breeze and such.  Alessandro has some nice examples done in the Hair Room, as does Tiny.  You don't need collisions, because it's short enough that it's not going to pass through the animal's body (and there's so much of it Poser would choke trying to do collisions, anyway).  You run the sim with collisions unchecked, and the fur moves, but doesn't collide with anything.

I've tried doing it myself, but it's a headache in the Hair Room.  The Poser Hair Room has some annoying quirks.  The hair density depends on the number of polys, so on the typical animal figure, which has some areas with lots of polys and some with less, the hair density varies very unnaturally.  You have to place each group carefully and adjust it separately to try to get them to look similar, which is a pain.  Plus, there's an occasional weird poly that produces a wild hair, much longer than the rest.  I have not been able to fix those, though Tiny figured out a way. 


papillon68 posted Wed, 13 February 2013 at 4:25 PM

Thanks for all the response so far guys.

I'll try to answer in a unique post to the comments received.

First of all let me state that current development status, leading towards version 1.1, has consistently improved the features available in the initial release.

Besides improving styling tools and ease of use, we have integrated a human hair shader based on the Marschner model (as you pointed out the current version is good for animal fur, but it lacks a shader accounting for multiple scattering, and so here it comes) and we are working on a physics engine that will provide a dynamic hair environment. Animation capabilities obviously as well.

This is all in the works and will see the light in next plugin updates for Studio (1.1 is not too far from being released BTW).

On Poser, we would like to provide a complete solution that works seemlessly (thus not DSON-based), that can bring the same features and capabilities mentioned above (and so, again, beyond 1.0 initial release).

We are not looking to create a duplicate of the Poser Hair Room but rather bring a new and alternative solution to it, with different tools and features.

visit my blog:  www.alessandromastronardi.com

My Rendo Store


papillon68 posted Wed, 13 February 2013 at 4:28 PM

Hi Saxon3D, about the presets, please understand that those are donated and shared (renders as well) by LAMH's users.

Quote - Looks interesting on the surface, however if it doesn't do animation. proper dynamics.......if it sells for £50 dollars for what is essentially a free application ie Daz Studio, are Poser users (who already spend more on the initial purchase of the software) going to be expected to pay more/less/the same.

Odds are the next Poser Version is going to cost more in any event, and already has a hair room, allbeit with limitations, I'd like to see it improved at source without the need for a plug in.

Oh yes and if it is going to create massively bloated files like Dson does, then for me personally it's a no thankyou.

Finally the promo image http://www.furrythings.com/genesis-extra-long-hair-preset-available/  doesn't do anything to make me want to buy it even for Studio, it honestly looks like someone has slapped a badly skinned bear on her head, just my opinion....also just my take, using a bikini mapped skin texture doesn't enhance the image.....

visit my blog:  www.alessandromastronardi.com

My Rendo Store


papillon68 posted Wed, 13 February 2013 at 4:32 PM

Well, as I wrote earlier, starting from 1.1 for Studio we'll have an integrated "humar hair fiber" shader based on the Marschner model, which will bring more realistic results.

Quote -  

We already have pretty good animal fur in Poser, so unless "Look at my hair" will one day be able to create truly convincing photorealistic human hair, nope, no interrest in yet another "plugin" at all.

Yes, we definitely could need a replacement for transmapped human hair, but only if that replacement is at least as realistic as "Joe Alters Shave and Haircut" for Maya is.

(See demo pic)

 

Anything inferior would be a waste of time and resources IMHO.

visit my blog:  www.alessandromastronardi.com

My Rendo Store


papillon68 posted Wed, 13 February 2013 at 4:33 PM

Quote - Absolutely...I'd never pass up a useful tool. Some of those critter renders are fantastic!

Thank you very much! :)

visit my blog:  www.alessandromastronardi.com

My Rendo Store


Saxon3d posted Wed, 13 February 2013 at 4:33 PM

my only one additional comment would be this, if it cant produce realistic looking hair, not fur, which from the promo images it doesnt seem to do very well, what would be my advantage in buying in?, not trying to be an ass here or demean your product, but if you read any of the kazillions of threads in here related to the hair room, hair figures, hair props etc etc, what people want is "realistic hair", can you provide that ?........... from what you have stated so far, it's in the pipeline, please show me again when it is a finished product.....

Again, it's just my opinion..............


papillon68 posted Wed, 13 February 2013 at 4:42 PM

Quote - not trying to be an ass here or demean your product

Saxon, of course you are not, and instead I do appreciate your opinion and comments. We think we will definitely be able to provide a realistic hair solution and will certainly post images and renders with the new human hair shader as they will be available.

visit my blog:  www.alessandromastronardi.com

My Rendo Store


Saxon3d posted Wed, 13 February 2013 at 4:48 PM

In that case Dear Sir, I shall watch with interest the evolution of said Hair product ;)


infinity10 posted Wed, 13 February 2013 at 10:21 PM

Dynamic Hair from hair room in Poser is already something dreadful for me to use !

I create mesh hair using Shade3D, which also produces the textures for the hair, export as OBJ, and then prep it inside Poser.

If LAMH can add more value to my workflow than these alternatives, I'd take a closer look.

Eternal Hobbyist

 


LaurieA posted Thu, 14 February 2013 at 1:18 AM

The animal fur does look really great....I think the sofware has promise and I'll be watching with interest ;). Sure, some things don't look all that great, but neither does the Poser hair room frankly, and the reason I never use it...heh.

Laurie



monkeycloud posted Thu, 14 February 2013 at 2:30 AM

Hell yeah!

I was looking at your DS produday just yesterday wishing it had a Poser version.

It's fur (and body hair) I really need it for. Although, if it could also make better human hair, that'd be utterly fantastic.

Please make it happen! :)

Whilst I do have ZBrush... and am in the process of learning how to make my own FibreMesh hair... I would definitely like to have something more equivalent to that, than the current hair room, working within Poser.


fxls4x posted Thu, 14 February 2013 at 2:30 AM

Quote -  

We already have pretty good animal fur in Poser, so unless "Look at my hair" will one day be able to create truly convincing photorealistic human hair, nope, no interrest in yet another "plugin" at all.

Yes, we definitely could need a replacement for transmapped human hair, but only if that replacement is at least as realistic as "Joe Alters Shave and Haircut" for Maya is.

(See demo pic)

 

Anything inferior would be a waste of time and resources IMHO.

 

Are you serious ?

You want in Poser the equivalent of Joe plugin for Maya ?

Well... You can also imagine the next release of "King Kong" made by Poser :biggrin:


monkeycloud posted Thu, 14 February 2013 at 2:43 AM

I'd echo what others have said about performance needing a kick up the rear, if the DSON Importer plugin's anything to go by... and if the performance there is anything to do with the current version of the new plugin framework within Poser.

 

However, with Reality 3 shaping up for release, and SM's clear focus on encouraging new Poser add-on development... this thread now further demonstrates this I think... I can't imagine our seeing improvement on the performance front, with forthcoming iterations of Poser, isn't likely?


shedofjoy posted Thu, 14 February 2013 at 4:39 AM

I will wait and watch the progress,if it produces realistic human hair that can be used in still and animation and is easy to use i will buy it.only question im gonna ask,what sort of time frame for release are you looking at?

Getting old and still making "art" without soiling myself, now that's success.


Redfern posted Thu, 14 February 2013 at 8:38 AM

Since I tend to render characters like the one depicted here using Poser, yes, I am intrigued by this news.  To be able to give her an actual "pelt" that won't look like a "Chia Pet" would be fantastic!

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


3doutlaw posted Thu, 14 February 2013 at 8:45 AM

Quote - Since I tend to render characters like the one depicted here using Poser, yes, I am intrigued by this news.  To be able to give her an actual "pelt" that won't look like a "Chia Pet" would be fantastic!

Sincerely,

Bill

OT:  What is that little jacket from?


Redfern posted Thu, 14 February 2013 at 8:48 AM

That's the "Lotus" jacket from the vintage Plat' Club ensemble of the same same.  Since it was modeled for A3, naturally, it fits Melody, the anthro' figure by LittleFox depicted here.

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


3doutlaw posted Thu, 14 February 2013 at 8:56 AM

OK thanks, I think this is it (50% off right now  :)  )


Redfern posted Thu, 14 February 2013 at 9:01 AM

DAZ is blocked at work, so I can't verify, but the name of the product link sounds right.  So it's just 99 cents or a dollar at the moment?  Perfect time to grab it!

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


booksbydavid posted Thu, 14 February 2013 at 9:55 AM

Yes. Always interested in new tools for my 3D toolkit. :)


monkeycloud posted Thu, 14 February 2013 at 5:12 PM

Yeah... below is my first attempt at a centaur.

I'm planning to go down the FibreMesh hair route, using ZBrush, for further explorations on this theme... and similar... just now...

But this was what I really wished I could have had something like "Look at my hair" in Poser, for.

I ended up using a combination of transmapped head hair, displacement map-based body hair (Draagonstorm's) and Poser dynamic hair... along with a velvet shader from Kobaltkween, and some further displacement, on the horse body.

But I just find Poser's dynamic hair a real fiddle to try to work with...

...my current avatar uses the displacement technique too. But this is pretty limited really...

..something more intuitive, that can run performantly, within Poser, would be a real boost I think...


Believable3D posted Thu, 14 February 2013 at 9:02 PM

From what I've seen, your tool is easier to use than Poser's own hair room. It would be a great leap forward if we could create good hairstyles within Poser.

So, I would definitely be interested, if:

  1. hair realism is improved (will be watching for your updates);

  2. dynamic draping is better than the hair room;

  3. the cost is reasonable

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Zaarin posted Fri, 15 February 2013 at 12:09 PM

I've been watching LAMH since it was initially in development, and I can say I'd love to have it natively in Poser. I think a lot of what people have been saying about realistic hair is a matter of finding the right shaders; get Bagginsbill on it and I'm sure that won't be a problem. ;)


sdsullivan posted Sat, 16 February 2013 at 1:22 AM

The truly furry animals are great. If it were in Poser, there's a good chance I'd have bought it already.

Which is to say, I hope a Poser version is coming very soon.

 Stephen D. Sullivan

www.stephendsullivan.com

Adventure guaranteed.  (Monsters optional.)


RawArt posted Mon, 18 February 2013 at 10:29 AM

It is so sad to see alot of the poser crowd downplaying the idea of this.

I would love to see it in poser.

I am currently updating alot of my furry genesis sets to use this system, and to be able to get as cool (if not cooler) results in poser would be AMAZING!

 

Rawn


RawArt posted Mon, 18 February 2013 at 10:36 AM

This makes my original set look lame by comparison LOL

 


EClark1894 posted Mon, 18 February 2013 at 10:45 AM

For me, Poser's already got a Hair room, so not really interested. However, if you can make it do something like grow thick blades of grass on a ground plane, I might reconsider.




RawArt posted Mon, 18 February 2013 at 10:54 AM

Having a hair room is fine.

But Having products made with specific presets that can be used is even better.

Click on a preset and have the hair or fur you want.

That will work in both d/s and poser.

 

Sounds like a good deal all around to me.


JoePublic posted Mon, 18 February 2013 at 11:49 AM

 

If it only can do animal fur, I won't buy it, because the Poser hair room can do that just fine.

(Picture is Tiny's furry cat)

Only exception would be if the performance would be a lot better, i.e. a fully furred LAMH animal would render in a fraction of the time of a fully furred hair room animal.

I'm all for improvements, but it should be real improvements like a new way to do photorealistic human hair, not just mere alternatives like another way to do animal fur for a tiny market that is already much too fractioned for it's own good.

Otherwise it'll end up like the DAZ dynamic cloth plugin which is practically useless because it has zero market penetration.

Sorry, but from what I've seen so far my reaction is "Might have potential, but still needs a lot more work."

 

 


ssgbryan posted Mon, 18 February 2013 at 2:34 PM

I'd buy it.

Yeah, Poser has a hair room.  So what?  It isn't like it has been improved since Poser 5.

I'd much rather have a dedicated module with some dedicated software programmars.

 

What's $50?  2 or 3 outfits?

I'm in.



papillon68 posted Mon, 18 February 2013 at 5:58 PM

Thanks folks, I'm happy to see that there is someone interested indeed.

visit my blog:  www.alessandromastronardi.com

My Rendo Store


Redfern posted Mon, 18 February 2013 at 6:22 PM

Someone?

More like several, myself among them.

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!


Photopium posted Mon, 18 February 2013 at 10:52 PM

better hair = interested.

Same Same = Not


monkeycloud posted Tue, 19 February 2013 at 2:37 AM

Yup. As Bill said, I'm sure there is considerable interest.

Whilst Tiny's Furry Cats are fantastic, the level of skill and patience involved in creating those using Poser's hair room is considerable and beyond most people's thresholds, time-wise, even if not skills-wise, I think.

I'd buy your plugin on the basis of it being able to do good fur alone. Any further ability to make better human hair, even if just for still images, would be a bonus. But even if fur was all it did at first... I'd feel more confident in your continuing to develop and push the boundaries, I think?

There's a reason that the high end 3D CG software like 3DS Max rely so heavily on plugins like Shave an Haircut to deliver. The distributed developer ecosystem allows levels of specialism that cannot be attained by one development team alone... seems that way to me at least.


estherau posted Tue, 19 February 2013 at 3:46 AM

I'd be interested.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


RedPhantom posted Tue, 19 February 2013 at 6:23 AM Site Admin

How does this hair work for saving as content and redisributing? I like making hair, but I'd hate to have to create new hair for everyone in a scene everytime I make a scene. I also like to share. Will this be possible? To use the hair will others need the plugin too?


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Morkonan posted Wed, 20 February 2013 at 1:00 AM

Quote - ...However, we need to know... Are YOU interested?
Let us know, thanks.

Only if your product can create realistic hair. I don't mean "long flowing hair" or surfaces that can sprout hair growing in any direction with a bit of weight thrown in so the strands curl. I mean hair that has deformed curls, random strands, out of place hair that isn't exactly in line with all the other hair, hairs with slightly different color variations, some widely different, so that they look like real hair...

http://0.tqn.com/d/beauty/1/0/1/A/1/Natalie_portman_bronde.jpg

Can you do that? I don't mean Natalie Portman's hair. I don't care about Natalie Portman, so long as she's not in the next Star Wars movie... What I do care about is realistic generated hair. So far, I have not seen one Poser generated hair prop that looks like real hair. Not one. I think your technology is awesome and you guys are doing a wonderful job. Truly, I do! But, what I saw still doesn't look like real hair.

How close can you get? I can get long stranded hair in a variety of long-stranded variations in Poser right now. I can make furry animals that are really furry, in a variety of furry ways, right now. I can make hair grown on a bowling ball in Poser and even look like it was growing on a bowling ball, right now. But, none of it looks like real hair...

What is your product going to do to solve Poser's most glaring and, in general, 3D modelling's most well known problem? How are you going to "fix" The Hair Problem?

Fix it and I will throw money at you! :D


RawArt posted Wed, 20 February 2013 at 9:44 AM

Quote - How does this hair work for saving as content and redisributing? I like making hair, but I'd hate to have to create new hair for everyone in a scene everytime I make a scene. I also like to share. Will this be possible? To use the hair will others need the plugin too?

 

The Plugin for d/s allows you to save presets to sell and/or distribute.

I am going to be including them in many of my upcoming sets.

 

Rawn


RawArt posted Wed, 20 February 2013 at 9:55 AM

Quote - Only if your product can create realistic hair. I don't mean "long flowing hair" or surfaces that can sprout hair growing in any direction with a bit of weight thrown in so the strands curl. I mean hair that has deformed curls, random strands, out of place hair that isn't exactly in line with all the other hair, hairs with slightly different color variations, some widely different, so that they look like real hair...

http://0.tqn.com/d/beauty/1/0/1/A/1/Natalie_portman_bronde.jpg 

 

Yes...you can get the random out of place look with it.I dont have any personal examples because mine are mostly furs, but here is an example from their site:

 

http://www.furrythings.com/victoria-5-and-cubic-curves/

 

I personally would have made the hair in that image a big finer, and the hairline a bit more irregular...but all that can be done with the program as well.
Rawn


papillon68 posted Thu, 21 February 2013 at 5:52 PM

A simple test render done with the human hair shader currently being developed, which will bring a more realistic look on human models. Studio version still, of course. Medium render settings.

visit my blog:  www.alessandromastronardi.com

My Rendo Store


Believable3D posted Thu, 21 February 2013 at 6:26 PM

That's starting to look promising, Alessandro, but of course Poser uses a completely different shader system than DS, so hard to know how well you'll do with that until... well, until you do it. :)  And of course, brunette and dark colours are generally much easier to get convincing than blonde or other lighter colours.

Thanks for your work on this. Really looking forward to seeing what the end result can produce.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JoePublic posted Thu, 21 February 2013 at 9:02 PM

Wow. While I agree that blondes are the hardest to get right, that DOES look very promising !

I surely do hope you can replicate that shader in Poser. :-o

Good job. Very good job.

 

BTW, Poser 9/PP 2012 actually have a new hair shader node. It wasn't 100% ready yet, so it's still hidden, but it can be unhidden via a python script.

Let's hope SM finishes it with Poser 10.


Zaarin posted Thu, 21 February 2013 at 9:32 PM

Regardless of whether or not that shader can be exactly mimicked in Poser, I think that adequately demonstrates that LAMH can look like very convincing human hair. Since Poser seems to have quite a few more brave souls willing to experiment with the material room, I have no doubt that we'd have a convincing shader soon enough whether or not one came packaged with LAMH. As I said before, I'd love to have this for Poser.


Believable3D posted Thu, 21 February 2013 at 11:13 PM

Honestly, if shaders that work well in the Hair Room would translate over to LAMH, I'd be satisfied with that, as that's not where my biggest Hair Room difficulties really lie. The biggest problem with the Hair Room is it's so darn hard to get a useable style.

But of course, that's one of the million dollar questions... will the shaders translate?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


estherau posted Fri, 22 February 2013 at 6:08 AM

that looks nice.  can you do one like that but with really long straight shiny hair and a front fringe (bangs)?

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


RedPhantom posted Fri, 22 February 2013 at 7:24 AM Site Admin

Ok, I think I'm sold. How much are you thinking about asking so I can plan my overtime?


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


rokket posted Fri, 22 February 2013 at 7:41 AM

Quote - BTW, Poser 9/PP 2012 actually have a new hair shader node. It wasn't 100% ready yet, so it's still hidden, but it can be unhidden via a python script.

Do tell.... and how do I get a copy of this script?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


randym77 posted Thu, 28 February 2013 at 4:41 AM

Was looking at that new DS hair plugin.  Is this a different product from LAMH?  Looks very nice, but is it dynamic?  Does the hair do collisions?  Can't tell from the examples.

 


JoePublic posted Thu, 28 February 2013 at 4:53 AM

Attached Link: http://forum.runtimedna.com/showthread.php?63268-Transmap-hair-shader-can-we-see-some-examples&p=727

"Do tell.... and how do I get a copy of this script?"

 

Here is the RDNA thread with the python script that unlocks the new hair shader node.


Letterworks posted Thu, 28 February 2013 at 12:09 PM

One word .... YES


Letterworks posted Fri, 01 March 2013 at 12:19 AM

Papillon68

Maybe you can answer a question, please, I don't often use DS so I haven't any experience with you with your product. In about every 3d hair simulation I see one thing that hurts the reality, that's the loose strands of hair floating even in the most well groomed hair. I know it would be a resource hog but I can't help asking if something like that could be simulated in LAMH by some setting in the reformers?

It's certainly not a deal breaker, I would and will purchase a product like this for Poser, at any rate, but I am curious...


aeilkema posted Fri, 01 March 2013 at 12:54 AM

Attached Link: http://www.daz3d.com/garibaldi-express-hair-system-for-daz-studio

No, I'm not interested at all, especially not after seeing the Garibaldi Express Hair System for DS. Sorry to say so, but yours doesn't seems to produce anything I cannot do with the poser hair room (for free) already.

It all seems to be a bit rough, while the Garibaldi Express Hair System seems to producing much more refined hair styles for a lower price.

I'd rather see improvements in poser's hair room and it seems that they're there already. If Smith Micro decided to improve the hair room and it's shaders, I'll be paying just as much for the poser upgrade as I will for a new hair plugin.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


danidh posted Fri, 01 March 2013 at 3:54 AM

I've been reading the threads on this (for Studio) on the DAZ board, especially posts by Belovedalia, who seems to have a good handle on it, with much interest.  Very much looking forward to this product.  Dani


richardvmn posted Fri, 01 March 2013 at 4:38 AM

Improvements in Poser hair room? Ah ah... how funny... it's been ten years that we are waiting for those. Let's face it, Poser hair room is a dinosaur.
I'm definitely looking forward to LAMH for Poser as I already have it for DAZ Studio and the ease of use and results are just awesome.

I just wish you guys could release a Poser version like yesterday. Can't wait for it.
BTW, you should all take a look at the human hair shader currently under development and available for the LAMH FREE Player, which really does an excellent job on human hair.

About Garibaldi, I have been playing with the beta and was not impressed at all. Besides several crashes, a dispersive interface, sluggish styling tools, the shader applied to the hair makes them look like velvet, with a "vapourized" effect, with the result that they look like toons hair. No sorry, it doesn't look that good and for me Garibaldi is a loser.

 

Quote - No, I'm not interested at all, especially not after seeing the Garibaldi Express Hair System for DS. Sorry to say so, but yours doesn't seems to produce anything I cannot do with the poser hair room (for free) already.

It all seems to be a bit rough, while the Garibaldi Express Hair System seems to producing much more refined hair styles for a lower price.

I'd rather see improvements in poser's hair room and it seems that they're there already. If Smith Micro decided to improve the hair room and it's shaders, I'll be paying just as much for the poser upgrade as I will for a new hair plugin.


randym77 posted Fri, 01 March 2013 at 4:53 AM

Thanks for the reviews.  I have to say, though, that Garibaldi looks much better than LAMH to me.  Looks much more realistic, at least as human hair.

If I used DS, I'd probably use both.  Just like both dynamic and conforming clothing have their place.


Zaarin posted Fri, 01 March 2013 at 9:06 PM

Quote - Thanks for the reviews.  I have to say, though, that Garibaldi looks much better than LAMH to me.  Looks much more realistic, at least as human hair.

If I used DS, I'd probably use both.  Just like both dynamic and conforming clothing have their place.

I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.

 

Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.


krsears posted Fri, 01 March 2013 at 9:11 PM

Quote - > Quote - Thanks for the reviews.  I have to say, though, that Garibaldi looks much better than LAMH to me.  Looks much more realistic, at least as human hair.

If I used DS, I'd probably use both.  Just like both dynamic and conforming clothing have their place.

I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.

 

Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.

 

Thank you for your comments.

 

LAMH does stubble and such very well.  We have a person who is creating "real" hair for a number of texture templates.  Brows, etc.  Body hair is insanely simple in LAMH.

 

Kendall


Zaarin posted Fri, 01 March 2013 at 9:14 PM

Quote - > Quote - > Quote - Thanks for the reviews.  I have to say, though, that Garibaldi looks much better than LAMH to me.  Looks much more realistic, at least as human hair.

If I used DS, I'd probably use both.  Just like both dynamic and conforming clothing have their place.

I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.

 

Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.

 

Thank you for your comments.

 

LAMH does stubble and such very well.  We have a person who is creating "real" hair for a number of texture templates.  Brows, etc.  Body hair is insanely simple in LAMH.

 

Kendall

Great to hear and thanks for the quick reply. :)


krsears posted Fri, 01 March 2013 at 9:25 PM

Quote - > Quote - > Quote - > Quote - Thanks for the reviews.  I have to say, though, that Garibaldi looks much better than LAMH to me.  Looks much more realistic, at least as human hair.

If I used DS, I'd probably use both.  Just like both dynamic and conforming clothing have their place.

I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.

 

Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.

 

Thank you for your comments.

 

LAMH does stubble and such very well.  We have a person who is creating "real" hair for a number of texture templates.  Brows, etc.  Body hair is insanely simple in LAMH.

 

Kendall

Great to hear and thanks for the quick reply. :)

 

The trend for LAMH lately has been toward "real world" hair.  That is non-pinup, non-perfect hair.  Hair that the everyday person has to deal with.

 

At first the trend was animals, because -- let's face it -- there were NO good furs available for animals anywhere.  There were prop and figure hairs galore for the human models, but for animals, nothing.  This sort of led to people thinking "LAMH is for animals."

Now, we're starting to see those hair presets for the non-perfect person.  The morning hair (see furrythings.com), the after shower hair, the messed-up-by-the-wind hair.  And the "my hair is just not cooperating today" hair.  Why?  Because it can be done now, easily.

We're also seeing more hair for African Enthincites, which are sorely needed in this arena.

Kendall


Zaarin posted Sat, 02 March 2013 at 11:02 AM

That's really great to hear--all of that has been sorely needed. Any news on how close you might be to release?


atozed posted Sat, 02 March 2013 at 10:48 PM

Quote - No, I'm not interested at all, especially not after seeing the Garibaldi Express Hair System for DS. Sorry to say so, but yours doesn't seems to produce anything I cannot do with the poser hair room (for free) already.

It all seems to be a bit rough, while the Garibaldi Express Hair System seems to producing much more refined hair styles for a lower price.

I'd rather see improvements in poser's hair room and it seems that they're there already. If Smith Micro decided to improve the hair room and it's shaders, I'll be paying just as much for the poser upgrade as I will for a new hair plugin.

After struggling to make a furry dog over the past few months, I've come to the conclusion that the Poser hair room is a bad joke gone terribly, terribly wrong! And I have zero confidence in Smith Micro creating a proper interface for the hair room.

If the LAMH plugin for Poser was available today, and did nothing but apply the great presets that are available on the furrythings web site, I'd buy it in a heartbeat. If its features are on par with the D|S version for the same price, then Halleluiah Brother! 


AetherDream posted Sun, 03 March 2013 at 10:06 AM

This looks like it would be a great addition to Poser.

"People who attempt define what art is or is not, are not artists"---Luminescence


Morana posted Sun, 03 March 2013 at 11:26 AM

Out of curiosity, as I don't believe I've seen it asked yet, would the Poser version of LAMH export to Vue easily and nicely?

lady-morana.deviantart.com


FaeMoon posted Mon, 04 March 2013 at 5:49 AM

I would love to have a plug in like this for Poser!  Everything you have shown me has been a Win in my book.  


monkeycloud posted Mon, 04 March 2013 at 6:33 AM

Quote - Out of curiosity, as I don't believe I've seen it asked yet, would the Poser version of LAMH export to Vue easily and nicely?

Yes, interested to know how it exports to obj... and how it works with integrations that use the Poser SDK / API, like the Vue one does.

This would presumably relate to how it interacts generally with external renderers too? Am I right in thinking that?


toastie posted Wed, 06 March 2013 at 10:52 AM

Looks interesting. (Hadn't seen this before as I don't use DS).

The thing that really lets my portrait renders down at the moment is the hair, so anything that can produce better and more realistic hair with less intensive postwork would be handy. The fur would be interesting too, if it doesn't make render times too nasty!

Would also be interested to know how it exports to Vue.

 


mmitchell_houston posted Wed, 24 July 2019 at 3:19 PM

So, I'm guessing that the LAMH port to Poser never happened?

- - - - - - - - - -
System: Lenovo Legion Pro 7 16IRX9H Laptop | Windows 11 Professional | 32GB RAM |  14th Gen Intel® Core™ i9-14900HX | Nvidia RTX 4090 Laptop GPU 16GB 9728 CUDA Cores
mikemitchellonline.blogspot.com   |   Poser Noir Comics Tutorial   |   Illustrations Honored by Renderosity


quietrob posted Wed, 24 July 2019 at 8:05 PM

Considering the post starts with "...contacted Smith Micro...", I do believe that it's not happening.

Pity



Penguinisto posted Wed, 24 July 2019 at 8:11 PM

Daaaaang. You were dredging the depths on that one :)

Yeah, pretty sure this is gonna be a no-go. The Hair Room pretty much (at base) does a very similar thing, and has been around for way longer (since Poser 5 came out.)


Glitterati3D posted Wed, 24 July 2019 at 8:45 PM

Cliff Bowman was working on some great scripting to refine the hair room and make it much easier for the casual user. He made some great headway with it and then just disappeared.

Cliff! Please come back!

Here's an example of putting hair on clothing using Cliff's system:

SeamlessHairMT5-White.jpg

Maybe some fan mail to Cliff will bring him back to the fold.


an0malaus posted Thu, 25 July 2019 at 6:33 AM

That looks great! Would the hair bending have been done with a Pull Down first, or just left to simulation?

It's so frustrating that having to select guide hair tips for styling, and then drag them around is so at odds with the concept everyone is familiar with of dragging a brush or comb through hair. Of course, I do anticipate that to make such a process dynamic in real-time would create as much processor load as simulation, so it's unlikely to appear any time soon. Pity.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


Glitterati3D posted Thu, 25 July 2019 at 7:07 AM

an0malaus posted at 8:03AM Thu, 25 July 2019 - #4357960

That looks great! Would the hair bending have been done with a Pull Down first, or just left to simulation?

It's so frustrating that having to select guide hair tips for styling, and then drag them around is so at odds with the concept everyone is familiar with of dragging a brush or comb through hair. Of course, I do anticipate that to make such a process dynamic in real-time would create as much processor load as simulation, so it's unlikely to appear any time soon. Pity.

It's all done with just adding the hairs and then clicking Animation>Recalculate Dynamics>All Hair. Though Cliff did provide processes to lengthen, shorten, thicken, thin, etc separately.

Here's the HW cats with Cliff's hair:

HousecatTrueHair.jpg

BigcatTrueHair.jpg

(All hair renders provided so far are Superfly renders, BTW).


an0malaus posted Thu, 25 July 2019 at 8:00 AM

That's absolutely what those animals needed for believable renders, given their familiar outlines are always bulked out by their fur, which the hair room at least does a reasonable job with. Long, styled hair takes a lot more teasing (pun intended) before draping 😉

Superb textures in both of those renders, btw.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


Glitterati3D posted Thu, 25 July 2019 at 8:39 AM

One more using Cliff Bowman's True Hair for Poser........Dusk beard

DuskBeard.jpg