Forum: Freestuff


Subject: My first freestuff upload...

LuxXeon opened this issue on Feb 14, 2013 · 4 posts


LuxXeon posted Thu, 14 February 2013 at 2:17 PM

Hi.  I don't know who to contact directly about free stuff, so I'm just posting here, and maybe whoever is in charge will see it.  I just uploaded a zip file containing a couple free models to the site, but after realizing I left out my ReadMe file from the first upload, I uploaded another revised zip file.  If this gets approved, obviously, I'd want the second zip file, which contains the readme to be the one that gets listed.  If there's anything else I need to do in this case, please let me know.  Thanks.

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LuxXeon posted Thu, 14 February 2013 at 8:09 PM

BTW:  The chairs are now available for download in the Freestuff.  You can find them here:

http://www.renderosity.com/mod/freestuff/details.php?item_id=70712

I got word that the Daz Studio scene file I provided isn't working for some reason, but if you want to use them in D|S, you can still import the .obj formats using the Poser preset unit scale option in D|S.  I don't have Poser, but I exported them from Max at a 0.04 scale ratio, which means the OBJ should import fine in Poser.  You may get a warning that there's no material definitions, but that's because I didn't include any, just ignore it.  The models are UV mapped, but there's no textures.  Procedural materials work fine for them.

The .max file format will work in 3dsmax versions 2012 or higher, without issue.  Feel free to contact me if there's anything else.

Thanks, all.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


FaeMoon posted Sat, 16 February 2013 at 5:38 PM

Thank you!


LuxXeon posted Sun, 17 February 2013 at 4:09 PM

Quote - Thank you!

You're welcome.  Enjoy.  I found out the Daz file isn't loading in DazStudio for some reason, but the OBJ will import just fine, using the Poser import preset settings in the import dialogue.  I didn't include material definitions, but the objects are UV mapped, so you could apply procedural materials, or slap on some tileable textures if you want.  There will be a warning that there are no materials defined when importing the OBJ, but just ignore that, and they should import fine.

If you open the .max file in 3dsmax, it's only compatible with 2012 or above.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon