Forum: Carrara


Subject: Low Poly People (Animatable) Full Tutorials (Carrara)

SciFiFunk opened this issue on Feb 15, 2013 · 5 posts


SciFiFunk posted Fri, 15 February 2013 at 5:40 AM

Attached Link: http://www.youtube.com/watch?v=CFa6mBjvERY

Hi,

I've now made 33 cyberpunks using this method, they all animate fine via BVH files (brought in via DAZ and aniblocks).

This is a 3 part series, starting at part 2 and ending at part 4 (part 1 was a demo)

I am releasing part 2 today, part 3 on monday, part 4 on tuesday. Then I'm doing a little scene with music, lights and everything to celebrate!

Rather than explain the process here, I'll leave you to click on the link.

http://www.youtube.com/watch?v=CFa6mBjvERY

 

Note these characters are not intended for close up or talking use.


SciFiFunk posted Fri, 15 February 2013 at 5:58 AM

Mark Bremmer.

If you feel this is a duplicate of my demo post, then please remove the original post, let me know and I'll edit this post to talk about part 1 as well.

Future parts 3-4 will be added to this thread.

Cheers!

Steve


GKDantas posted Fri, 15 February 2013 at 6:50 AM

Great!!! Thanks for sharing!

Follow me at euQfiz Digital




SciFiFunk posted Mon, 18 February 2013 at 9:17 AM

Attached Link: http://www.youtube.com/watch?v=U5T6LNjH2nk

Part 3.

Skeletons, attaching them, Clothes, UV savings,  and reducing the object file.

I won't make a fuss usually, but you need to know this info.

Steve

http://www.youtube.com/watch?v=U5T6LNjH2nk


SciFiFunk posted Tue, 19 February 2013 at 9:58 AM

Attached Link: http://www.youtube.com/watch?v=vZmIOlhhwpQ

Part 4.

In this episode I show the reduced figure imported again into Carrara and we look at the quality of the model, the shading domains, and how to attach a skeleton.

Now we import an aniblock (that could easily come from a BVH file).

Next we look at some of the issues that will arise if you model for skeletons. Particularly the legs can be a problem.

Finally without UV maps you'll be limited to colours (not texture files) with your shaders. although you might get lucky I guess at a texture file would still look ok (box mapping).

However for far away shots these figures look fine as colours and contours only as I will show in a forthcoming tutorial.

http://www.youtube.com/watch?v=vZmIOlhhwpQ