creativeguy59 opened this issue on Feb 28, 2013 · 5 posts
creativeguy59 posted Thu, 28 February 2013 at 8:16 AM
So I am trying to make a pupiless eye. I have an eye texture constructed and made. But I still get an offset with the pupil. I cheated by using morphs that I have from Morph++ etc (I used the dilate and slit functions (I think the last is from Creature Morphs)... and I have somewhat pupiless eye effect. Though there is a slight line / distortion.
Is there a good way to remove the pupil, or otherwise use Poser to manipulate it so the eyes appear seamlessly solid and pupiless?
Thanks...