Forum: Poser - OFFICIAL


Subject: Victoria-3 Weightmapped - Download here

JoePublic opened this issue on Mar 01, 2013 · 67 posts


JoePublic posted Fri, 01 March 2013 at 4:24 AM

Attached Link: https://rapidshare.com/files/164786605/VICTORIA-3%20WEIGHTMAPPED.zip

Gentlemen, we can rebuild her. We have the technology !

Not really sure why I actually weightmapped V3 as SP3 was always my favorite DAZ woman.

But as SP3 shares 99% of her joints with David and I already had lots of teen/kids figures so no need for a weightmapped Luke/Laura, I guess I was just curious to see how much life was left in Granny.  ;-)

Turns out she's still a fighter. That means she was fighting me all the way during the re-rig. Lol.

Especially her "derrier" was quite hard to get under control but I finally managed it thanks to some hardcore bulge-mapping. No more exploding buttocks or collapsing thighs. After that the rest was quite easy.

 

So, here goes:

Victoria-3 Weightmapped.

THIS IS A POSER 9/PP-2012 ONLY FIGURE ! It will not work in older versions of Poser or any version of Studio.
The new cr2 is RTE encoded so you have to own Victoria-3 to use it.

Instructions where to download RTE-Decoder and how to decode the file are included.
THIS IS NOT A BEGINNERS FIGURE.

She can pose, morph, and wear V3 clothes just like standard Vicky-3, but there will be pokethrough in more extreme poses.
The best solution would be to transfer her weightmaps over to the clothing but the clothing most likely will need further refinemant with the joint editor.

If you don't know how/don't want to bother with fixing clothing, I suggest to use the legacy Vicky-3 shape for GENESIS instead.
I weightmapped Vicky-3 as good as I could so I'm not looking for critical feedback. I rather encourage you to fix what you think needs fixing and re-share the results again so she can improve over time.

As long as you keep the ReadMe attached and re-encode the results to protect DAZ' intellectual property, you are welcome to re-share Vicky3-WM.
I made her for myself because I wasn't happy how Genesis currently works in Poser and the SM-offerings were not really an alternative.

I'm only one person and my energy and time are limited, so all I can give to you is a starting point.
Wether she will become more is now up to you.

As I said, feel free to improve her and re-share the results.

The download includes a new cr2 file with improved joints, instructions to decode the RTE file and the poses I created for the demo render above.

 

Enjoy !


EDIT BY basicwiz


Joe has granted me permission to host this file on my own server as well. Here is the direct link. No logins or other hoops required.

http://basicwiz.com/VICTORIA-3WEIGHTMAPPED.zip


JoePublic posted Fri, 01 March 2013 at 4:32 AM

 

And remember that the new Poser scaling adds a lot of flexibility to any mesh:

These two weightmapped V3s are just dialspins using the DAZ default body and headmorphs.

No custom ZBrush morphs. Not even magnets. Just some creative dialspinning and scaling. (No animated joint centers, either)


JoePublic posted Fri, 01 March 2013 at 4:33 AM

 

Henriettas Face.


JoePublic posted Fri, 01 March 2013 at 4:34 AM

 

Vanessas Face.


EnglishBob posted Fri, 01 March 2013 at 4:58 AM

Quote - No more exploding buttocks or collapsing thighs.

:woot: :thumbupboth:

Thanks! I'm still using V3.  


Janl posted Fri, 01 March 2013 at 5:11 AM

Thank you for sharing your talents. She looks amazing too!


nobodyinparticular posted Fri, 01 March 2013 at 5:11 AM

Once again, you have my thanks. I am in awe of your talent. Just starting to explore figure making. But I lack the years of background in 3D, so any success is likely years away, if it ever happens.


aRtBee posted Fri, 01 March 2013 at 5:15 AM

thanks, much appreciated

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


randym77 posted Fri, 01 March 2013 at 5:19 AM

Thank you! 

This is great.  I still use the Generation 3 figures.  I've got so much stuff for them. 


Saxon3d posted Fri, 01 March 2013 at 8:01 AM

cracking addition to my wm runtime tyvm


Paloth posted Fri, 01 March 2013 at 9:03 AM

Thanks for sharing these, JoePublic.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


Jules53757 posted Fri, 01 March 2013 at 9:07 AM

Thanks a lot


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


WandW posted Fri, 01 March 2013 at 9:22 AM

Thanx JP! 🆒

BTW, I use the free RTEJava to decode, as it works on any operating system...

https://sites.google.com/site/rtejava/downloads

 

Hoping to see SP3-WM soon... :biggrin:

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

MikeMoss posted Fri, 01 March 2013 at 9:38 AM

Hi

The Rapidshare link doesn't seem to work anymore!

Mike

If you shoot a mime, do you need a silencer?


WandW posted Fri, 01 March 2013 at 9:43 AM

Quote - Hi

The Rapidshare link doesn't seem to work anymore!

Mike

Too popular... :blink:

 

"Download not available

File owner's public traffic exhausted. (da3c7b74)"

 

Perhaps she could be put in Freestuff here?

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

momodot posted Fri, 01 March 2013 at 10:03 AM

Awesome! Amazing work. Thank you.



cfpage posted Fri, 01 March 2013 at 10:11 AM

I was going to ask about v3wm and then I saw this. but too late, please can you re-upload ?

and thanks so much



JimTS posted Fri, 01 March 2013 at 10:32 AM

Drat out of bandwidth

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


JoePublic posted Fri, 01 March 2013 at 10:36 AM

Attached Link: https://mega.co.nz/#!El5w2aZI!KfxL4gsIjSh4WDPLURGne3pP9uFsuUmNfU4BJRLZBJ8

Ok, here's a new link.

Wow, Rapidshare REALLY s*cks these days, doesn't it ?

Just wow. Traffic exhausted already for a 19mb file ?

Let's see if ME.GA is any better.


dlfurman posted Fri, 01 March 2013 at 10:52 AM

You weightmapping fiend you!

Thank you....

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


JimTS posted Fri, 01 March 2013 at 11:04 AM

Way cool thanks

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


cfpage posted Fri, 01 March 2013 at 11:05 AM

Quote - Ok, here's a new link.

Wow, Rapidshare REALLY s*cks these days, doesn't it ?

Just wow. Traffic exhausted already for a 19mb file ?

Let's see if ME.GA is any better.

once again Thankyou



booksbydavid posted Fri, 01 March 2013 at 11:08 AM

Thank you very much! I still use V3 quite often. My rendering days just got a lot happier. :)


jonnybode posted Fri, 01 March 2013 at 12:01 PM

Home from work, tired and grumpy, see post about Joe releasing his WM V3, joy to the world, Rapidshare link down, grumpy again, new link further down, joy to the world.

Thanks a lot, this was a pleasent surprise!



Alisa posted Fri, 01 March 2013 at 12:10 PM

Thanks!

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


MarianneR posted Fri, 01 March 2013 at 1:22 PM

Thank you very much for both V3 and David!


Miss Nancy posted Fri, 01 March 2013 at 1:41 PM

rapidshare is blocked in safari and firefox, megaupload is blocked in firefox.  I was surprised kim got his site back so fast.



basicwiz posted Fri, 01 March 2013 at 1:43 PM

Again... amazing work! I appreciate your talents and your resolve in getting this stuff under control!

Any chance you might turn your attention to M4? (At the risk of sounding ungrateful, and certainly not intending to be!)


Saxon3d posted Fri, 01 March 2013 at 2:07 PM

if anyone using ie9 struggles with the mega download (it hangs with decryption errors) fyi it downloads fine with chrome...............


Miss Nancy posted Fri, 01 March 2013 at 2:24 PM

get the mega file ASAP - kim lost his extradition hearing a few hours ago, hence they may shut it down soon.



LaurieA posted Fri, 01 March 2013 at 2:36 PM

Just flippin fantastic!! I always did love the Gen3's best ;). Thanks again for your time and talents! :)

Laurie



Gareee posted Fri, 01 March 2013 at 4:44 PM

Nice job! And Chrome loaded SO much faster than explorer, and didn't have the decryption error, it makes me wonder if there's some behind the scenes browser shenannigans going on.

 

Way too many people take way too many things way too seriously.


arrow1 posted Fri, 01 March 2013 at 6:48 PM

Once again.Many thanks. I probably have more clothes,props and accessories for V3 than any other figure.Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


stallion posted Fri, 01 March 2013 at 7:06 PM

Many thanks...

You might as well PAY attention, because you can't afford FREE speech


kirwyn posted Fri, 01 March 2013 at 7:24 PM

Good work JP.  Thank-You!


basicwiz posted Fri, 01 March 2013 at 7:50 PM

JoePublic... check your sitemail.


NanetteTredoux posted Fri, 01 March 2013 at 11:56 PM

In awe of your skill. Thank you.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


colorcurvature posted Sat, 02 March 2013 at 3:10 AM

Oh nice. Is the scaling as powerful as moving the joint centers? And clothing follows the scaling too right? We should really have something like morphing clothes built-in. One click solution with instant feedback and without requiring additional cr2s.


AetherDream posted Sat, 02 March 2013 at 5:55 AM

Amazing! I still have some V3 stuff that I use on occasion. I love how people have been so creative in re-vamping old characters and making up some new ones lately. Your talents are very much appreciated.

"People who attempt define what art is or is not, are not artists"---Luminescence


RedPhantom posted Sat, 02 March 2013 at 10:16 AM Online Now! Site Admin

Iwanted to say thanks for all your work.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Eric Walters posted Sat, 02 March 2013 at 1:24 PM

THANKS Joe- and thanks for the RTE Java link WandW!



JoePublic posted Sat, 02 March 2013 at 1:46 PM

 

Many thanks for the kind words. Glad you like my work.

Btw, remember V4toV3 ? That came free with V4 ?

It's a V4 that is shaped and rigged like V3 so she can use V3's clothing.

I had to re-smooth the weightmaps, but all in all the new rigging transferred over from V3WM quite well.

She can only use V4's head morphs because of the different grouping, but you could use MorphingClothes to transfer V3's bodymorphs over to her.


Kalypso posted Sat, 02 March 2013 at 4:00 PM Site Admin

Thank you so much for this!  Just a quick question.  Do I need to download V3 again since my version is probably old and that's why the decoding doesn't work?


JoePublic posted Sat, 02 March 2013 at 4:15 PM

"Do I need to download V3 again since my version is probably old and that's why the decoding doesn't work?"

From what I recall DAZ issued at least three different versions of V3 over the years: V3, V3 Sr1 and V3 SAE.

I decoded against the blMilWom_v3.obj file that came with V3 SAE, the newest version of V3.

You also made sure to use blMilWom_v3.obj and not blMilWom_v3.obz ?


Kalypso posted Sat, 02 March 2013 at 5:01 PM Site Admin

Although I had V3 SAE upon resetting my download and trying again it worked so DAZ might have updated that too at some point.   My David obj was up to date but I haven't used V3 in a very long time.   That's bound to change now  thanks to you :)  


ShawnDriscoll posted Sat, 02 March 2013 at 9:49 PM

Is there a Vanessas character available for Poser 6 without weight-mapping?  I never seen this kid before.  Looks the most human as far as Poser kid models go.

www.youtube.com/user/ShawnDriscollCG


JoePublic posted Sun, 03 March 2013 at 12:28 AM

"Is there a Vanessas character available for Poser 6 without weight-mapping?  I never seen this kid before.  Looks the most human as far as Poser kid models go."

I just made her to demonstrate V3WM's flexibility.

Glad you like her, but Vanessa uses a lot of single-axis scaling which was radically changed in Poser 9/PP 2012 Sr2.

So, sorry, she won't work properly in any older version of Poser.


momodot posted Sun, 03 March 2013 at 1:59 AM

What does single axis scaling mean in this case?



JoePublic posted Sun, 03 March 2013 at 2:38 AM

 

"What does single axis scaling mean in this case?"

Scaling across one axis only. Or scaling each axis differently.

For Example making her shoulders wider by scaling the collars and chest along the x-axis. Making her legs longer and slimmer by scaling the y-axis up but the z- and x-axis down.

The neck is also very tricky. To match the much larger head, it's scaled across the x and z axis. But this distorts the neck so it's compensated for with the "neck-thin" morph.

Picture shows how much scaling is involved in the final figure.

(Remember this is a 100% DAZ-morphs only dial spin, so it's not as well-finished as the custom morphs I usually do)


momodot posted Sun, 03 March 2013 at 3:06 AM

You have no idea how educational that last post is for me. Your analytical approach to scaling must be second nature to you but this explication is facinating to me. It is much more clear to me now what was wrong with my aproach to replicating your examples!! Thank you :)



foxylady1 posted Sun, 03 March 2013 at 8:46 AM

Joe, you are amazing.  Thank you!  I use V3 alot, and this is great.  Have you given any thought to M4 and M3?  Just asking in case you were on a roll with weight mapping.

Someone asked if you could upload the freebies here, is that not an option for you?


JoePublic posted Sun, 03 March 2013 at 9:41 AM

Sorry, there will be neither a weightmapped M3 nor M4 from me. Too much other work waiting for me.

Except for the faces there's not much I like about the 4th gen meshes, so I would hate every minute working with them.

And as for M3, David already comes with a M3 face morph. And M3's body shape can be easily cloned by David with a bit of scaling and dialspinning.

(See pic)

But maybe David-WM and V3-WM will encourage others to also try weightmapping older figures ?


hborre posted Sun, 03 March 2013 at 12:07 PM

The only WM M4 in existance was offered by Poser Place as beta testing.  A few users do have those files.


momodot posted Sun, 03 March 2013 at 12:30 PM

JoePublic, your dial spin D3->M3 Shape only goes to show how far superior D3 is to M3. Man, SP3 and D3 were so awesome, I can't understand why they never really "took off". I guess they were not "Heroic" enough for most people's taste. But look at those shoulders etc! M3 barely looks human in that comparison. I think you are on a huge roll with your scaling and dial-spin work these days. I can't believe my eyes. It is so interesting what you have been able to tease out from D3 and V3. I guess I sound like a gushing fan boy but really I am so impressed I can't help it.



cyberscape posted Sun, 03 March 2013 at 12:43 PM

Joe, thanks for doing this!!! My attempts at weight mapping V3 so far have been laughable at best.

Sadly, I can't get the decode process to work for nothing. I even reset my Daz download of V3 SAE and re-installed it. No dice. It's determined to not like any version of the blMilWom_v3.obj that I point it to.

Is it absolutely necessary to decode this? As far as I can tell, the only thing shared here is a cr2 that YOU created. Does Daz have an issue with sharing cr2's? Even without the base geometry file?

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


colorcurvature posted Sun, 03 March 2013 at 12:50 PM

Hmm. Is it just me or are there still some classic spheres in the figure(s) ? On the other hand, why not. Nevermind ;)


JoePublic posted Sun, 03 March 2013 at 1:46 PM

@colorcurvature: While I said I didn't ask for critical feedback, I'll answer it anyway:

Sphere zones are a lot more efficient than weightmaps. So the only thing I'd gain by converting joints to weightmaps that otherwise work perfectly fine would be a bigger cr2.

For example the buttock actors are not weightmapped because all leg posing is now done by the thigh actors. The buttocks are only used for perhaps 5° max to fine-tune a pose, and for that the speherical joints were more than enough.

Same for hands and fingers. Nothing to gain by adding 30 additional weightmaps.

I just like my cr2's to be as efficient as possible.

But as I wrote above: Anyone who thinks he could improve the rigging, PLEASE DO SO !

Just re-encode the new version to keep DAZ happy and keep my original ReadMe attached and you can do whatever you want with V3WM and D3WM, as long as they stay free.

 

@cyberscape: Sorry that I can only ask you to try again. The modified cr2 still is DAZ' intellectual property so it has to be encoded for re-distribution.

Maybe your Vicky object is OK but something went wrong with the V3WM download ?

I tested the decoding several times and a lot of people already succesfully decoded her, so I guess there is not much I can do.

 


JoePublic posted Sun, 03 March 2013 at 1:51 PM

 

@momodot: Thanks !

Yeah, stylized and heroic has been always much more en vogue than boring realism.

But what can I say ? I just prefer my Poser people to look more like real people.

Some like it, some not. It's ok. I just do what I think I need to do.

:-)


JoePublic posted Sun, 03 March 2013 at 1:55 PM

 

And as this is the V3WM thread, here is a WIP of a new custom character for V3WM.

And as the woman I use as a reference is a proud 6'1", I didn't even had to scale V3 down this time.

;-)


momodot posted Sun, 03 March 2013 at 2:55 PM

That is sure an unusual body on the tall woman. The figure to our left is so terribly beautiful. I live in a city which is SO multi-ethnic... so any body types. I see the human equivalent of Toy Greyhound to Bullmastiff everyday. I wish there was more a realism factor to Poser content... so hard to find hair as down to earth as even celebrities on TV wear. When do you see skin textures with tanlines, razor bump, regional color variance. Real ladies and gentleman have all sorts of interesting things going on, dark knees, pale buttocks, some subcutaneous blood vessels, etc. I got into this for commercial art (retired now) and back in the early days despite the crudeness of figures and render engine etc. at least there seemed to be more a focus on realism. I guess P5 was the end of that... Jessie  6 was just so damn bizarre.



colorcurvature posted Sun, 03 March 2013 at 3:08 PM

@Joe: Yes, you are right. Blind weight map conversion doesnt always bring a benefit. I got confused when I tried to apply my "genesisify" script to your weight mapped V3 and I noticed an anomaly in the hand bend. But that wasnt because of a weightmap or not weightmap, but because of the bulge settings / joint angles of V3. The bulge effect seems to be applied according to the current pos of the animatable joints or the morph, which might cross the joint angle borders. So this might be a disadvantage compared to scaling.


JoePublic posted Sun, 03 March 2013 at 3:29 PM

 

And that's why I personally still prefer individual cr2's.

Yes, a multi-figure cr2 is very convenient for the hobbyist user, but individual cr2's allow me to easily customize weightmaps and JCMs to better match a bodytype.

All eight figures are David 3 derivates.

But all are separate cr2's with just a single FBM and some expression morphs so the cr2 is as light as a feather compared to Genesis or even your average morph injected dial-spun character.

This works better for me than a single big cr2, but as I said, I'm a stickler for efficiency.

The casual hobbyist user is definitely better off with "dial-a-character" functionality and auto-fit clothing.

 


momodot posted Sun, 03 March 2013 at 4:36 PM

Beautiful!

If you don't mind did you feminize the D3 mesh or is it just the D3 riig on SP3 mesh? I have never checked to see if D3 and SP3 are the same mesh. The hip looks like it has a slight male bulge... would maybe give someone polys to shape into a proper vulva for nude women.



ssgbryan posted Sun, 03 March 2013 at 5:22 PM

Quote - JoePublic, your dial spin D3->M3 Shape only goes to show how far superior D3 is to M3. Man, SP3 and D3 were so awesome, I can't understand why they never really "took off". I guess they were not "Heroic" enough for most people's taste. But look at those shoulders etc! M3 barely looks human in that comparison. I think you are on a huge roll with your scaling and dial-spin work these days. I can't believe my eyes. It is so interesting what you have been able to tease out from D3 and V3. I guess I sound like a gushing fan boy but really I am so impressed I can't help it.

 

I can answer why SP3 & D3 didn't take off - they were released towards the end of the V3 lifecycle - just like SP4 was released at the end of the V4 lifecycle (and D4 wasn't released at all - bstrds!).



fonpaolo posted Thu, 07 March 2013 at 11:55 AM

Many thanks for all your hard work.


MistyLaraCarrara posted Sat, 09 March 2013 at 7:36 PM

Quote - ...  But all are separate cr2's with just a single FBM and some expression morphs so the cr2 is as light as a feather compared to Genesis or even your average morph injected dial-spun character.

This works better for me than a single big cr2, but as I said, I'm a stickler for efficiency.

...

 

YES!



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


MistyLaraCarrara posted Mon, 18 March 2013 at 12:16 PM

Quote -  

Many thanks for the kind words. Glad you like my work.

Btw, remember V4toV3 ? That came free with V4 ?

It's a V4 that is shaped and rigged like V3 so she can use V3's clothing.

I had to re-smooth the weightmaps, but all in all the new rigging transferred over from V3WM quite well.

She can only use V4's head morphs because of the different grouping, but you could use MorphingClothes to transfer V3's bodymorphs over to her.

 

sounds like there's some creative uses for morphing clothes  😄

now that V3 is wm, maybe it could put Aiko3 body into V3 or even into V4



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff