RandallLloyd opened this issue on Mar 06, 2013 · 152 posts
RandallLloyd posted Wed, 06 March 2013 at 1:01 PM
Hey all. I am available here to answer questions you may have about the Supersuit product from DAZ. How it works, how to get it to do what you want it to, tips and tricks etc...
Let me have it.
Alisa posted Wed, 06 March 2013 at 1:31 PM
Randy!!!!
It's great to see you!!
Supersuit ROCKS!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
RandallLloyd posted Wed, 06 March 2013 at 1:38 PM
Hey Alisa... good to see you too.
tparo posted Wed, 06 March 2013 at 3:11 PM
Hi nice to see you around again.
BDDesign posted Wed, 06 March 2013 at 4:17 PM
Any advice for those of us who may wish to try to convert this for use with the DSON Importer?
animajikgraphics posted Wed, 06 March 2013 at 4:18 PM
RandallLloyd posted Wed, 06 March 2013 at 6:07 PM
Quote - Any advice for those of us who may wish to try to convert this for use with the DSON Importer?
Unfortuantely, I have to admit that I havent mucked around with the DSON stuff yet. I will be talking a look at it in a couple of weeks as I begin a more significant shift into the Poserverse.
The supersuit is based wholly on the genesis figure and there is really very little diference between it and Genesis itself... as a mesh. What makes it problematic is all the material zones.
Ill be looking into it for my own curiosity and Ill let you know. Hopefully it will be fully supported soon.
heatherlee7292 posted Wed, 06 March 2013 at 7:52 PM
We missed you! Glad your back
Kerya posted Wed, 06 March 2013 at 11:42 PM
Randy! Hi there! {hugs}
FSMCDesigns posted Thu, 07 March 2013 at 12:16 AM
RandallLloyd posted Thu, 07 March 2013 at 12:46 AM
awww shucks... you got me goin all misty... :D
Missed Yall too!
Christian22179 posted Thu, 07 March 2013 at 10:53 AM
Second of all, I do have a question, Randall. The Basic Supersuit, not the main one, it's UV's are messed up. Torso and back share part of the same UV's which makes it impossible to do our textures. Is it possible for you to do some kind of fix?
Christian22179 posted Thu, 07 March 2013 at 10:55 AM
Kharma11 posted Thu, 07 March 2013 at 11:19 AM
Hi Randall
did you do the videos regarding the supersuit and if so will you be doing anymore, I think they were on vimeo? I watched them all and they were really good, but was told the maker was not with daz anymore.
Kharma
Sedor posted Thu, 07 March 2013 at 12:21 PM
RandallLloyd posted Thu, 07 March 2013 at 1:34 PM
Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.
One great thing about DAZ Studio 4 is that it allows for different UV sets that can be switched out at will.
Its not a terribly difficult thing to create your own UV map in a program like ZBRUSH or Blacksmith3D.
The basic suit was "thrown in" as a bonus freebie because DAZ had it and even as it is it is better than not having it.
It was hoped that some enterprising PA or third party would "fix" it... but that hasnt really happened.
I know this isnt the answer you wanted... but I dont work at DAZ anymore and I have no idea if or when it would even be considered for fixing. I suppose if enough people asked they might take a go at it.
One thing I could recommend is that if anyone reading this knows of someone with the skill to take it on or has those skills themselves, this is a great opportunity to make some extra money by selling it to DAZ... just an idea.
-EDIT-
Just to clarify... its not hard to make a custom UV for your own custom 3D paint setup... it IS a bit more difficult to create a UV that will allow for creation of seamless texturing in photoshop.
RandallLloyd posted Thu, 07 March 2013 at 1:35 PM
Quote - Hi Randall
did you do the videos regarding the supersuit and if so will you be doing anymore, I think they were on vimeo? I watched them all and they were really good, but was told the maker was not with daz anymore.
Kharma
Yes that was me... thanks.
Watch this space for more like it in the future.
here is a link to the original post on the DAZ forums where the video links are available.
http://www.daz3d.com/forums/viewthread/601/
Kharma11 posted Thu, 07 March 2013 at 3:21 PM
awesome thank you :)
nobodyinparticular posted Thu, 07 March 2013 at 3:48 PM
Thanks for this thread, RandallLloyd. I'm just starting in on using the Supersuit. Certainly the most complex Genesis clothing item I've seen. And I mean that in a good way.
BDDesign posted Thu, 07 March 2013 at 3:55 PM
Quote - > Quote - Any advice for those of us who may wish to try to convert this for use with the DSON Importer?
Unfortuantely, I have to admit that I havent mucked around with the DSON stuff yet. I will be talking a look at it in a couple of weeks as I begin a more significant shift into the Poserverse.
The supersuit is based wholly on the genesis figure and there is really very little diference between it and Genesis itself... as a mesh. What makes it problematic is all the material zones.
Ill be looking into it for my own curiosity and Ill let you know. Hopefully it will be fully supported soon.
Thank you, Randall. I have started converting it to DSON, and so far it seems to be going well. Don't know how I'll handle texturing when I'm done, but we'll see. I'll come back here and share the results of my efforts.
atryeu posted Thu, 07 March 2013 at 4:00 PM
Hey! Glad to see you around again! I never visit the Rendo site (or forums) but somebody linked me to the thread and I had to at least say Hey!
I still love the suit! I have been focused on other things and haven't gotten to play in awhile, but I'm still trying to figure out what to do with my presets I had made... I'm having on awful time with my internet (still dialup) and didn't know if I could try to submit to somewhere to sell or not. I have some other designs I had done and want to turn into presets eventually too when I have the spare time :)
In all this time, I don't think I've ever attempted to use the Basic suit still o.0 Too much fun stuff to do with the supersuit! LoL
RandallLloyd posted Thu, 07 March 2013 at 6:05 PM
Attached Link: Workaround overlapping UVs in DAZ Studio
> Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.
Ok, so here is a little something that might help you in the short term.
RandallLloyd posted Thu, 07 March 2013 at 8:22 PM
Attached Link: Workaround Overlapping UVs in DAZ Studio
> Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.
I deleted that Video because it was a bad upload.
try this one
http://youtu.be/MevnA4Wkkx8
Kerya posted Fri, 08 March 2013 at 8:00 AM
Thank you! :)
RHaseltine posted Fri, 08 March 2013 at 4:47 PM
On deselecting polygons by material - if you have the space, open the Tool Settings pane. With the Polygon Seelction tool active that lists all of the polygon groups (actual groups, material zones and so on) with a + next to each to select it and a - to deselect - if you overflow when selecting then the unwanted material zone will have a solid - next to it and you can just click that to deselect the overflow polygons as randy did with the context menu, without needing to know the material name (and looking for solid -s can cue you to overflow selections in the first place).
On saving - in 4.5 save as a scene subset, not a full scene, or the default behaviour (when you double-click) will be to replace the current scene, rather than merge in (it will prompt you to save your current scene, so you won't lose work, and you can right-click rather than double-click to get Merge, but it's still annoying). You could also save the modified suit as a new Figure Asset (File>Save as>Support Asset>Figure Asset) but then you lose the compatibility info forsmart content, which may be annoying if you use that.
RandallLloyd posted Fri, 08 March 2013 at 5:06 PM
Quote - On deselecting polygons by material - if you have the space, open the Tool Settings pane. With the Polygon Seelction tool active that lists all of the polygon groups (actual groups, material zones and so on) with a + next to each to select it and a - to deselect - if you overflow when selecting then the unwanted material zone will have a solid - next to it and you can just click that to deselect the overflow polygons as randy did with the context menu, without needing to know the material name (and looking for solid -s can cue you to overflow selections in the first place).
On saving - in 4.5 save as a scene subset, not a full scene, or the default behaviour (when you double-click) will be to replace the current scene, rather than merge in (it will prompt you to save your current scene, so you won't lose work, and you can right-click rather than double-click to get Merge, but it's still annoying). You could also save the modified suit as a new Figure Asset (File>Save as>Support Asset>Figure Asset) but then you lose the compatibility info forsmart content, which may be annoying if you use that.
Yes! Thanks a lot for those tips Richard... I will amend the video to include your great advice.
RandallLloyd posted Fri, 08 March 2013 at 5:48 PM
Attached Link: Supersuit Tips and Tricks Episode 1: Using the suit for clothing deformation
Ok... so here is another fun video for you guys.
Enjoy!
Alisa posted Fri, 08 March 2013 at 6:50 PM
Fabulous. Just fabulous - thanks, Randy!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
nobodyinparticular posted Fri, 08 March 2013 at 7:53 PM
Excellent!!! Thank you. I'm just learning Daz Studio, and you taught me a couple of tricks.
RandallLloyd posted Sat, 09 March 2013 at 1:16 AM
Attached Link: Supersuit Tips & Tricks Episode 2: Creating Super Emblems for the Supersuit.
Here is one of the most requested videos I have received.If its not too much trouble, could one of you repost links to these vids on the DAZ forum somewhere? There is a superhero render thread somewhere. I am still not allowed to post in the DAZ forums even though I have never actually been banned.... at least not for anything I deserved. its very strange.. ::
Laticis posted Sat, 09 March 2013 at 6:08 AM
Hi Randy,
Just wanted to take this opportunity to say hi and very big thank you
once again for all the help, support and opportunites you have granted me.
Wishing you all the very best mate and Happy New Year.
Cheers Laticis ( Adriano )
RandallLloyd posted Sat, 09 March 2013 at 8:37 AM
ADDY!
Good to see you!
It was a pleasure working with you... lets chat and catch up.
Laticis posted Sat, 09 March 2013 at 8:54 AM
Hi mate :D
It was a pleasure working with you too Randy :) cant thank you enough for all the encouragement and wisdom you shared.
Things are still going well for me.
Hope all is well with you and your family.
Alisa posted Sat, 09 March 2013 at 10:16 AM
I'll post them for you, Randy. I posted a link to this thread over there. Don't understand why they won't let you post. Maybe contact someone?
edit-looks like anikad beat me to it mostly :) I added the 2 new ones to another thread where anikad had posted the first.
Thanks for the newest one - heading out for a bit but I'll take a look at it later!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
RKane_1 posted Sat, 09 March 2013 at 1:07 PM
It is very good to see you back, Randall. You were one of the more helpful and forthcoming with information of the employees. It helps you are an expert too. :)
Thanks for all your help with the supersuit!
RandallLloyd posted Sat, 09 March 2013 at 4:45 PM
Attached Link: Supersuit User Guide Part 1: Locate and Load
Ok... ive started to Remake the original Tutorials. Here is the first.RandallLloyd posted Sat, 09 March 2013 at 4:45 PM
Attached Link: Supersuit User Guide Part 2: Presets - Basic Suit Controls
Number TwoAlisa posted Sat, 09 March 2013 at 5:03 PM
Thanks!!
Link for Number one above doesn't work for me, though. This link does
http://www.youtube.com/watch?v=Sg5EdvM1xUo
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
RandallLloyd posted Sat, 09 March 2013 at 5:42 PM
Attached Link: Supersuit User Guide Part 3: Presets - Full Suit Shaping Presets
Bummer, I wish I could edit the post to fix it.
Here is Number Three
Alisa posted Sat, 09 March 2013 at 5:57 PM
Thanks! No worries - they'll figure it out :)
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
Mec4D posted Sun, 10 March 2013 at 3:16 AM
Hi Randy nice to see you back :))
Cath
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
RandallLloyd posted Sun, 10 March 2013 at 5:19 AM
Quote - Hi Randy nice to see you back :))
Cath
Same to you Cath... i saw your email about the store and I was wondering what was up and how you were doing.
Mec4D posted Sun, 10 March 2013 at 6:56 AM
Well in my case, It was time to go and focus on my own business since my vision don't fit so well with other's visions .. what else to say
well I am happy since
but to make it clear, I ended the agreement on my own request
I am missing my old DAZ people and since mostly all are gone or vanishing in silence it was time for me also, I guess from the same reasons ... you know ;) lol
Quote - > Quote - Hi Randy nice to see you back :))
Cath
Same to you Cath... i saw your email about the store and I was wondering what was up and how you were doing.
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
RandallLloyd posted Sun, 10 March 2013 at 7:07 AM
Quote - you know ;) lol
Quote -
Yeah, I guess I do know :D
Say... I just might have a collaberation project to talk to you about ;)
Mec4D posted Sun, 10 March 2013 at 7:45 AM
just in case e-mail : office AT mec4d dot com
and I will be back this evening , as I have appointment in 2 hours
so let me know
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
RandallLloyd posted Sun, 10 March 2013 at 10:29 AM
Attached Link: Supersuit Tips & Tricks Episode 3: Separating and Saving Out Parts of Full Presets
Here is a new videoIn this video I will show you how to load a full body preset and then save out only a part of it as a separate regional preset that can then be applied to any other supersuit shape.
The example in this video is saving out the supersuit trooper helmet as a separate regional preset for later use.
There was a specific question about this on the DAZ forum and some guy posted a long version of how to do it by editing the text file... certainly NOT the best way to go about it. Hopefully this will help
Alisa posted Sun, 10 March 2013 at 11:22 AM
watches conversation between Randy & Cath with interest..loves seeing the word collaboration mentioned
I'm just so glad that you're both around.
Thanks for the latest video, Randy!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
RandallLloyd posted Sun, 10 March 2013 at 11:45 AM
Attached Link: Supersuit Tips & Tricks Episode 5: Using preset shapes to create separate props
Ok... i skipped #4 for some reason. Here is number 5In this video I will show you how to select a portion of the supersuit and export it for use as a separate prop.
The example in this video is saving out the supersuit trooper helmet as a new object.
Alisa posted Sun, 10 March 2013 at 11:53 AM
Thanks !
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
finsterr posted Wed, 13 March 2013 at 10:15 PM
Randy,
Thanks for all the tips. One question I may have missed in the video. When selecting polygons with the Group Editor, how do you keep from the selected polygons becoming deselected when you rotate the camera. Everytime I click back on the suit, the selected polygons de-select.
Thanks
RandallLloyd posted Wed, 13 March 2013 at 10:24 PM
Yeah, this is where Mac and PC are weirdly different. On Mac, every regular left click is additive and you cant remove polys from your selection. On PC you must hold down a modifier key to add to the selection... i think its control, but it could be alt. play around with it and see. the other key will allow you to remove polys from your selection. I dont have a PC to test with at the moment so maybe someone can clarify that for me.
when you rotate, use the camera cube and be safe :D
selected polygons will stay selected on the item or figure you have selected, even if you temporarially move to a different one and come back or even switch tools for a bit and come back. Try to get out of the habit of clicking in the viewport to select your figure when using this tool... use the Scene tab for that.
Mec4D posted Thu, 14 March 2013 at 9:29 AM
usign PC : To add more polygons to already slected area hold Ctrl and click on the faces you want to add , to remove the polygon faces from already selected area hold Alt and click on the faces you want to remove .
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
RHaseltine posted Thu, 14 March 2013 at 10:43 AM
The modifiers can be changed in Window>Workspace>Customise, at the bottom of the dialogue.
RandallLloyd posted Thu, 14 March 2013 at 12:20 PM
Thanks Cath and RIchard...
say, I wonder if that change modifier key trick will workaround the Mac bug.
SUCCESS
First thing though, on mac its under EDIT>CUSTOMIZE (or just hit F3)
Second... the reason I assume its screwed up in the first place is that for the mac, the orbit viewport window uses Alt+left Mouse Button. You will need to change that to something else. For some reason it will not accept any key combination, only shift, alt, or command or a combination of those keys as a modifier for LMB.
Under view controls, I changed the "Orbit" modifier to Cmd+Alt+LeftMB
www.randalllloyd.com/PGE1.png
Then under Polygon Group Editor" I changed it to "Alt"
www.randalllloyd.com/PGE2.png
Works like a charm. Thanks Richard, I hadent even thought about looking ito switching the modifiers... we can always learn something new!
RandallLloyd posted Thu, 14 March 2013 at 1:10 PM
Quote - > Quote - First thing though, on mac its under EDIT>CUSTOMIZE (or just hit F3)
This evidently changes based on what layout you have selected. Under the default settings it is, indeed, where Richard said it was.
RHaseltine posted Thu, 14 March 2013 at 3:17 PM
Customise was moved to the Window>Workspace menu after the initial release (or at least the initial beta) of DS4.0, and menus don't get updated automatically so if you have a custom layout and keep suing it you will get the old location. It's annoying, but it is a good idea to go back to one of the standard layouts and then reconfigure it from time-to-time. (Actually, I think the recent versions are a bit smarter about updating menus, but still it's something that can be a gotcha.)
RandallLloyd posted Thu, 14 March 2013 at 6:49 PM
Attached Link: Workaround overlapping UVs in DAZ Studio: Fixing the Basic Bodysuit - UPDATED
I have updated and expanded the video about fixing the basic bodysuit.This video Is an updated and expanded version of a previous video of the same topic. It shows one method of "fixing" overlapping UVs for the "flawed" Basic Bodysuit that comes as a part of the Genesis Supersuit Bundle. The technique shown uses the Polygon Group Editor Tool in DAZ Studio 4.5 Pro.
Alisa posted Thu, 14 March 2013 at 7:33 PM
Thanks!!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
RandallLloyd posted Fri, 15 March 2013 at 4:45 PM
Attached Link: Supersuit User Guide Part 4: Full Suit Material Presets
In this video I will locate and demonstrate the Full-suit Material Presets on the DAZ 3D Supersuit for Genesis.RandallLloyd posted Fri, 15 March 2013 at 5:35 PM
Attached Link: Supersuit User Guide Part 5: Complete Presets
In this video I will locate and demonstrate the Complete Presets on the DAZ 3D Supersuit for Genesis.Alisa posted Fri, 15 March 2013 at 8:32 PM
Aaaaaaaand, thanks again :)
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
RandallLloyd posted Fri, 15 March 2013 at 9:25 PM
i think that you and Richard are the only ones who care Alisa LOL ;)
Alisa posted Sat, 16 March 2013 at 12:41 AM
I sure hope not - everyone who's ever used that suit should care. Your videos are great!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
RandallLloyd posted Sat, 16 March 2013 at 1:09 AM
You are too kind. Thanks so much for posting those links in the DAZ Forums. Makes a guy feel all special.
RandallLloyd posted Sat, 16 March 2013 at 1:18 AM
Just between you and me... This is all part of a run up to the release of my supersuit expansion products...
and I'm gonna need beta test NINJAS. WOOOOOOOO!!!
actually, might be a bit late for ninjas... Almost ready to submit
Alisa posted Sat, 16 March 2013 at 1:26 AM
oooooooh exciting!! I know exactly where you can go to find some including yours truly ;)
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
Arkathan posted Sat, 16 March 2013 at 4:25 AM
More people care... some of us don't post very often.
Thanks for the videos.
Using the suit to help fit and layer other clothes was especially helpful.
Erdehel posted Sat, 16 March 2013 at 4:43 AM
Quote - More people care... some of us don't post very often.
Exactly!
ointment posted Sat, 16 March 2013 at 5:33 AM
Thanks for the videos, I hadn't really played with the supersuit. The videos are helping me to understand it better.
RandallLloyd posted Sat, 16 March 2013 at 11:33 AM
Well, it's one of the coolest things you can buy at DAZ and there are tons more cool things I will share about it.
thanks for the interest everyone
nobodyinparticular posted Sat, 16 March 2013 at 1:00 PM
Quote - Well, it's one of the coolest things you can buy at DAZ and there are tons more cool things I will share about it.
thanks for the interest everyone
Sorry I haven't replied. Your tutorials have helped a lot. Thank you. And yes, it is the coolest thing I've purchased. Looking forward to the expansion.
atryeu posted Sat, 16 March 2013 at 1:56 PM
I'm still here Randy, and I'm very much interested but.... pokes dialup I can't do vidoes still :( I'm dying to watch them though and really wish I could load them :(
That's great about the expansion! If you do need testing, I'm more than willing. I have the latest version of DS (don't have the latest Genesis Essentials though) and the suit is all instaleld still. Still have dialup but I have my download manager (if it's not posted to a sharing site where I can't use it LoL).
Anyway, congrads on the upcoming expansion!
Alisa posted Sat, 16 March 2013 at 3:13 PM
I agree that the suit's the coolest thing since Genesis. Hands down.
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
Kerya posted Sun, 17 March 2013 at 2:39 AM
Thanks for the tutorials!
Sorry, not posting much.
cymbidium posted Sun, 17 March 2013 at 6:13 AM
Great to hear from you again, Randy! Looking forward to the expansion and hope it does really well for you. Thanks for all the tuts and other help you've given to everyone. Oh, and lots of peeps care, including me......:o)
RandallLloyd posted Sun, 17 March 2013 at 10:47 AM
jeeze... i wasnt fishing for kudos i was just making a joke with alisa....
but thank you all so much.
joequick posted Sun, 17 March 2013 at 11:02 AM
Quote - Just between you and me... This is all part of a run up to the release of my supersuit expansion products...
I was wondering what the real reason was for all of this.
Did you make the stuff in your expansion pack?
RandallLloyd posted Sun, 17 March 2013 at 1:14 PM
well... the real reason was that people asked me when i would finish the series I started for DAZ that was posted on VIMEO... Now that Ive started, its hard to stop and I have had a bunch of half finished designs for the supersuit lying about. I figured it was time to be productive.
My "expansion" will be more of the same stuff that I made for the supersuit packs. SHaping, Material and complete presets combined with more Surface Shader presets.
I think im up to something like 10 new characters and about 100 shader presets.
Oh... and ill be putting out my Comic character bundle too with all the presets I promised the community.
Alisa posted Sun, 17 March 2013 at 1:31 PM
COOL!
Cheers,
Alisa
RETIRED HiveWire 3D QAV Director
Kerya posted Mon, 18 March 2013 at 1:35 AM
waits patiently
(Or not so patiently, but I am working on being patient)
barbult posted Mon, 18 March 2013 at 6:02 PM
I've watched all the videos (multilple times in most cases).I've really learned a lot, and keep checking back for new ones. Thanks for all this help.
Kharma11 posted Tue, 19 March 2013 at 10:04 AM
Randall I grabbed the supersuit as soon as I saw it ( the pro suite of course) I wanted it all :) thank goodness for your videos tho as I was struggling to figure it all out. Can't wait to see what else it can do and the expansion paks for it
RandallLloyd posted Thu, 21 March 2013 at 6:54 PM
WOuld you guys rather buy individual supersuit characters like say "CAPTAIN CHAMPION" that came with all the shaders used on him for say $5 or a bundle similar to the current offering?
Kerya posted Fri, 22 March 2013 at 12:57 AM
What is wrong with offering both? Some people have more money, some less.
Arkathan posted Sun, 24 March 2013 at 9:45 AM
I agree. Find a price point that incentivises the bundle, but doesn't scare people away from solo or double packs.
RandallLloyd posted Sun, 24 March 2013 at 7:18 PM
Attached Link: Supersuit Tips & Tricks Episode 5: Mastering the Hip Region Bug
In this video I highlight the possibly unrecognized but highly irritating “bug” present in all the current Supersuit shaping and Complete (character) presets and show you how to work around.the pdf spreadsheet seen in the video is here: http://www.randalllloyd.com/hipfixnumbers.pdf
barbult posted Wed, 27 March 2013 at 4:39 PM
I just watched episode 5 of the tips and tricks. I clicked on Like, but it doesn't seem to take. I doesn't increment the number of likes for the video. I'm not real Youtube savvy. Is there some tip or trick for "liking" a video?
barbult posted Wed, 27 March 2013 at 5:40 PM
Hi, I have another question about episode 5. What is the right way to save a "complete preset"? I tried saving as a Wearable Preset, but that creates a new suit when you apply it. I can't figure out how to same something that applies both shape and materials to an existing suit. Thanks.
atryeu posted Wed, 27 March 2013 at 6:35 PM
Quote - Hi, I have another question about episode 5. What is the right way to save a "complete preset"? I tried saving as a Wearable Preset, but that creates a new suit when you apply it. I can't figure out how to same something that applies both shape and materials to an existing suit. Thanks.
Character Preset saves both Shape & Material presets together :)
barbult posted Wed, 27 March 2013 at 10:40 PM
Quote - > Quote - Hi, I have another question about episode 5. What is the right way to save a "complete preset"? I tried saving as a Wearable Preset, but that creates a new suit when you apply it. I can't figure out how to same something that applies both shape and materials to an existing suit. Thanks.
Character Preset saves both Shape & Material presets together :)
Thanks for the hint. I tried character preset now. I selected the supersuit and chose Save As -> Character Preset. But the icon that is created is labeled "Wardrobe". When I later select the supersuit and apply my saved preset, it pops up a window to ask if I want to load a new figure or apply the character to the currently selected figure. When I apply one of the complete presets that came with the supersuit product, it doesn't do that. Am I doing something wrong?
RandallLloyd posted Wed, 27 March 2013 at 11:09 PM
Quote - > Quote - > Quote - Hi, I have another question about episode 5. What is the right way to save a "complete preset"? I tried saving as a Wearable Preset, but that creates a new suit when you apply it. I can't figure out how to same something that applies both shape and materials to an existing suit. Thanks.
Character Preset saves both Shape & Material presets together :)
Thanks for the hint. I tried character preset now. I selected the supersuit and chose Save As -> Character Preset. But the icon that is created is labeled "Wardrobe". When I later select the supersuit and apply my saved preset, it pops up a window to ask if I want to load a new figure or apply the character to the currently selected figure. When I apply one of the complete presets that came with the supersuit product, it doesn't do that. Am I doing something wrong?
THe problem is that the Supersuit is not normal clothing. It walks a razor fine line between clothing and character. In some respects it is thoght of as character and in some its clothing.
Whenever I make a new design, I save it many ways for the most utility.
Wearbles will save everything genesis is wearing at once so you could apply it to a bare genesis and have clothing , hair, props and more in one easy step
Complete Presets (Character Presets) this will apply both the shape and Material settings to a suit already loaded in your scene. Depending on your interface settings, you may or may not get asked if you want to replace or add to the current supersuit. either is fine and takes the same amount of time.
Shaping Presets apply only the SHAPE of the suit and do not change any of the surface materials.
Material Presets apply only the texture and surfaces without changing the current shape.
Shader presets will only save the characteristics of an individual selected surface
Here is my process to save presets
1. Make sure you are using the latest DAZ Studio release if possible.
2. Select the supersuit
3. If you have used the supersuit boots, belt or cape, make sure that they are parented
4. Make sure all your cusom texture resources are in a logical place. A personal folder in Runtimes>Textures> would be best. *If you move anything in this step, you will have to reload the textures onto your figure before saving. Do not forget that shader presets use textures too. You do not need to move anything that came with the supersuit, only something you made yourself.
4. Select Genesis, Save As>Wearables Preset. Use a separate folder for only Wearbles Presets.
6. Save As>Character Preset. Use a separate folder for only Complete Presets. leave the defaults checked and hit OK
7. Save as>Material Preset. Use a separate folder for only Material Presets once again leave the defaults (which should be the whole suit.)
8. Save as>Shaping Preset. Use a separate folder for only Shaping Presets
10. If you have used the Belt, select it and Save As>Character Preset in a Belt folder
11. If you have used the Boots, select them and Save As>Character Preset in a Boots folder... separate by male/female
12. If you have used the Cape, select it and Save As>Character Preset in a Cape folder
13. If you have made a custom shader preset, click on a surface containing that shader with the suface selection tool and Save As>Shader Preset in a Shaders folder.
Hope that helps
Rand
atryeu posted Wed, 27 March 2013 at 11:13 PM
Quote - > Quote - > Quote - Hi, I have another question about episode 5. What is the right way to save a "complete preset"? I tried saving as a Wearable Preset, but that creates a new suit when you apply it. I can't figure out how to same something that applies both shape and materials to an existing suit. Thanks.
Character Preset saves both Shape & Material presets together :)
Thanks for the hint. I tried character preset now. I selected the supersuit and chose Save As -> Character Preset. But the icon that is created is labeled "Wardrobe". When I later select the supersuit and apply my saved preset, it pops up a window to ask if I want to load a new figure or apply the character to the currently selected figure. When I apply one of the complete presets that came with the supersuit product, it doesn't do that. Am I doing something wrong?
The window that comes up is new for me too... I kept it at default settings (apply to the selected item) and it loaded okay for me. Perhaps somebody else can help a bit better than I can. All I did was Save As - Character Preset.... kept the default settings and when I test the preset it works okay on my end. You said you had Supersuit selected already when you saved and applied it, so I'm not sure what else I could offer as help :(
barbult posted Thu, 28 March 2013 at 1:04 AM
In the course of saving shaping presets, I've run into a problem with the hands of the Ranger and Padded presets. Parts of the fingers are missing, and I can't figure what is wrong. Is it another "bug" like the hip problem? I have attached a picture of the problem using just the gray texture, to avoid any issues with surface material settings.
RandallLloyd posted Thu, 28 March 2013 at 6:13 AM
Quote - Thanks for the advice on saving. I've now saved many material, shaping, and complete presets as DUF files. My goodness, they load fast!!!!
In the course of saving shaping presets, I've run into a problem with the hands of the Ranger and Padded presets. Parts of the fingers are missing, and I can't figure what is wrong. Is it another "bug" like the hip problem? I have attached a picture of the problem using just the gray texture, to avoid any issues with surface material settings.
No... that is how they are supposed to look :D
when all the seams sink in, they fall below the skin of the fingers. its just a thing
3doutlaw posted Fri, 29 March 2013 at 11:48 AM
Hi, I was wondering if the first video about using it to fix deformations....if that could be used to help a better fit across the chest region (i.e. like the old spandex morphs) for shirts and other items? (and perhaps for bridging across the backside as well for tight pants) I don't know what morphs are included and I know things can only do so much in that region, since there are different morphs (like NGM, V5, A5, etc) that make it difficult. Any examples?
I don't have the supersuit right now, but its on sale, and it could be a reason to pick it up.
barbult posted Fri, 29 March 2013 at 2:01 PM
Oh, I get it, it's not a bug, its a feature...
I've found a pretty easy workaround that works for me. I pick a section of the Supersuit that I want the finger gaps to match and note what shader it uses. Then I apply that shader (DAZ Studio Default, e.g.) to the Genesis hands. Then I copy the surface setting from the Supersuit and paste it to the Genesis hands surface. (It would be even easier if "paste surface setting" also changed to the appropriate shader, but it doesn't.)
I like the Supersuit so much more now that loading it is fast with the DUF settings! Your tutorials are fantastic, thanks!!!
RandallLloyd posted Fri, 29 March 2013 at 4:11 PM
Quote - Hi, I was wondering if the first video about using it to fix deformations....if that could be used to help a better fit across the chest region (i.e. like the old spandex morphs) for shirts and other items? (and perhaps for bridging across the backside as well for tight pants) I don't know what morphs are included and I know things can only do so much in that region, since there are different morphs (like NGM, V5, A5, etc) that make it difficult. Any examples?
I don't have the supersuit right now, but its on sale, and it could be a reason to pick it up.
It doesnt really help with that, but there is a fantastic product called Clothing Cleavage Modifier
On the DAZ Store. It has adjustment morphs to fix vacu-formed Boobs and butts for anything Genesis is wearing.
IT is targetted to pre-existing shapes (like V5 Supermodel), but there is a lot of variety
RandallLloyd posted Fri, 29 March 2013 at 4:14 PM
Quote - I don't have the supersuit right now, but its on sale, and it could be a reason to pick it up.
I would wait a short time. A little bird told me that there will be big expansion coming
RandallLloyd posted Fri, 29 March 2013 at 4:19 PM
Quote -
I've found a pretty easy workaround that works for me. I pick a section of the Supersuit that I want the finger gaps to match and note what shader it uses. Then I apply that shader (DAZ Studio Default, e.g.) to the Genesis hands. Then I copy the surface setting from the Supersuit and paste it to the Genesis hands surface. (It would be even easier if "paste surface setting" also changed to the appropriate shader, but it doesn't.)
If you find the shader in the included sets, you can just apply it in one step. That gold shader on the knuckles is
Shader Presets>Supersuit>Plastic>Plastic - Goldish (Fury)
barbult posted Fri, 29 March 2013 at 8:46 PM
Quote - If you find the shader in the included sets, you can just apply it in one step. That gold shader on the knuckles is Shader Presets>Supersuit>Plastic>Plastic - Goldish (Fury)
Is there any way to figure out what shader has been applied to a given surface? There are so many, it is kind of hard for me to guess which one it is, just based on looking at the viewport or even a render.
3doutlaw posted Fri, 29 March 2013 at 9:56 PM
Quote - It doesnt really help with that, but there is a fantastic product called Clothing Cleavage ModifierOn the DAZ Store. It has adjustment morphs to fix vacu-formed Boobs and butts for anything Genesis is wearing.
IT is targetted to pre-existing shapes (like V5 Supermodel), but there is a lot of variety
OK thanks, yea I was looking at that and the Sickle Breast Fixer G here at Rendo, but not sure which would be better. Right now I can get them at the same price.
RandallLloyd posted Fri, 29 March 2013 at 11:47 PM
Quote - > Quote - It doesnt really help with that, but there is a fantastic product called Clothing Cleavage ModifierOn the DAZ Store. It has adjustment morphs to fix vacu-formed Boobs and butts for anything Genesis is wearing.
IT is targetted to pre-existing shapes (like V5 Supermodel), but there is a lot of variety
OK thanks, yea I was looking at that and the Sickle Breast Fixer G here at Rendo, but not sure which would be better. Right now I can get them at the same price.
Clothing Cleavage Modifier does both breast and buttocks so its pretty cool. it also accomdates most if not all the breast and chest variations on many of the major female and male DAZ characters. Ive not tried the other one you mention.
RandallLloyd posted Fri, 29 March 2013 at 11:48 PM
Quote - > Quote - If you find the shader in the included sets, you can just apply it in one step. That gold shader on the knuckles is Shader Presets>Supersuit>Plastic>Plastic - Goldish (Fury)
Is there any way to figure out what shader has been applied to a given surface? There are so many, it is kind of hard for me to guess which one it is, just based on looking at the viewport or even a render.
In my update i am including a category in the metadata that lists all the shaders used by character. If that change doesnt make it in, I will create a downloadable guide.
tjohn posted Tue, 02 April 2013 at 4:16 PM
Just bumping this thread to keep up with the expansion project. Thanks, Randall.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
SmallFry posted Tue, 02 April 2013 at 9:08 PM
I'm very excited about the prospect of expansion packs for the Supersuit.
I am curious about a couple of things:
Some of the promo images feature very familiar characters. How will you sell these packs without risking legal ire?
I read that you may have as many as 100 material presets. Is that right?
Of those material presets, will you offer any rim lit settings to get a look similar to, say, classic Black Panther or Daredevil? I've been able to get a similar effect by playing with the velvet settings a bit, but I was curious since that look is such a staple of superhero comics.
If you should need a beta tester, I'd be most willing to offer my services. I have a few samples in my gallery of some of my Supersuit experiments and I can forward more links if you need them. ;)
RandallLloyd posted Wed, 03 April 2013 at 5:10 AM
Quote - I'm very excited about the prospect of expansion packs for the Supersuit.
I am curious about a couple of things:
Some of the promo images feature very familiar characters. How will you sell these packs without risking legal ire?
I read that you may have as many as 100 material presets. Is that right?
Of those material presets, will you offer any rim lit settings to get a look similar to, say, classic Black Panther or Daredevil? I've been able to get a similar effect by playing with the velvet settings a bit, but I was curious since that look is such a staple of superhero comics.
If you should need a beta tester, I'd be most willing to offer my services. I have a few samples in my gallery of some of my Supersuit experiments and I can forward more links if you need them. ;)
The familiar characters are merely one tiny part of a bigger effort. For those, Ill be selling only the base outfits. All the little details that make them "familiar" will most likely be offered for free on this and other forums.
give or take :D Maybe even more
Yes. I have a set called Deep Rim Colors. that are just what you are asking for
Thanks for the offer, but we are pretty close now, not much time for testin :D
RandallLloyd posted Wed, 03 April 2013 at 5:43 AM
tjohn posted Wed, 03 April 2013 at 6:40 AM
Oh, yeah! :b_smile:
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Kerya posted Wed, 03 April 2013 at 6:45 AM
Quote - here is a small sample
Tease!
How long do we have to wait?
SmallFry posted Wed, 03 April 2013 at 12:49 PM
Quote - here is a small sample
Wow! This looks excellent. I can hardly wait to experiment with this stype of shader for a certain dark knight detective.
Thank you!
SmallFry posted Wed, 03 April 2013 at 12:56 PM
Oh, I forgot to ask...
Does all this activity mean that we might see some official fixes from DAZ for the Supersuit errors?
Also, would this require a fix across the board for some of the Supersuit presets?
Thanks!
RandallLloyd posted Wed, 03 April 2013 at 1:56 PM
I think you might see some across the board fixes, but I cant confirm or deny it.
RandallLloyd posted Wed, 03 April 2013 at 8:45 PM
Swawa posted Wed, 10 April 2013 at 11:22 PM
Where is the expansion going to be sold at, DAZ, Renderosity or somewhere else? And any idea on a release date? Thanks.
RandallLloyd posted Thu, 11 April 2013 at 2:44 PM
DAZ... very soon
Arkathan posted Fri, 12 April 2013 at 5:19 AM
Well... They need to hurry, because I've been sitting on my prepaid cards to make sure I can get this expansion immediately, rather than buying their new stuff and running out to get another card when I can after yours comes out...
Did that make sense? It's early.
RandallLloyd posted Sat, 13 April 2013 at 2:15 AM
probably have at least a couple weeks to make it through QA and administration
Im uploading the first of 20 or so separate supersuit products this weekend.
Swawa posted Sat, 13 April 2013 at 7:20 AM
Cool. Can't wait to check them out. Do you know if you plan on releasing a bundle when they are all out?
Also I think I ran into another issue with the Basic Suit. There is a seam on the left leg because I don't have the "UV Set" option for symetrical limbs. Is there any way to add that or fix this?
Thanks.
SmallFry posted Sat, 13 April 2013 at 9:45 AM
Quote - probably have at least a couple weeks to make it through QA and administration
Im uploading the first of 20 or so separate supersuit products this weekend.
"20 or so separate supersuit products"...?!?
(O.O)
A worthy use for my tax refund!
RandallLloyd posted Sat, 13 April 2013 at 2:35 PM
Quote - Cool. Can't wait to check them out. Do you know if you plan on releasing a bundle when they are all out?
Also I think I ran into another issue with the Basic Suit. There is a seam on the left leg because I don't have the "UV Set" option for symetrical limbs. Is there any way to add that or fix this?
Thanks.
there never was an option for symmetrical limbs on the Basic suit. It was added at the last minute on the supersuit to provide for a better use of shaders.
I will have adjusted UVs available but probably not any that will work on both.
Who knows, maybe they will do it, but i sense they are working on bigger fish.
Swawa posted Sat, 13 April 2013 at 7:09 PM
Thanks! Any idea if there will be a complete bundle of all 20 items?
Do you know if the adjusted UVs will be the fix from your video or something more elaborate?
SmallFry posted Mon, 15 April 2013 at 10:17 AM
Quote - probably have at least a couple weeks to make it through QA and administration
Im uploading the first of 20 or so separate supersuit products this weekend.
Any chance for previews of what's coming?
Also, any possibility of a Supersuit expansion for the Four Arms set (http://www.daz3d.com/four-arms-for-genesis)? I'd use the Four Arms set more if I could add clothing to them. A Supersuit expansion would allow users to add armor or bracers or whatever, and would be most welcome.
SmallFry posted Mon, 22 April 2013 at 4:19 PM
I know DAZ is all about their new release of David 5, but any word on when we might see any releases?
RandallLloyd posted Thu, 25 April 2013 at 7:18 AM
I am in the middle of beta testing and packaging.
I have no plans for four arms as of yet
firewarden posted Thu, 25 April 2013 at 9:03 AM
Having bought the Supersuit Pro Suite on Daz just two weeks ago, I'm hoping your upgrades will come as an addon-bundle or such. Any ideas how it will be packaged?
RandallLloyd posted Thu, 25 April 2013 at 4:45 PM
none of the marketing has been decided on, but if i had to guess based on current information, we are looking at several standalone add-on products
SmallFry posted Thu, 25 April 2013 at 9:48 PM
Again, I offer my help with beta testing. :)
Fobok posted Thu, 02 May 2013 at 9:57 PM
I hadn't noticed this thread before. Looking forward to seeing your expansion! The supersuit is what got me into 3D art. I'd downloaded and played around a little with Daz Studio before that, but I wasn't going to start buying content until I saw the supersuit. One Pro Suite later and I was hooked. :)
RandallLloyd posted Tue, 07 May 2013 at 2:24 AM
Since you all are inclined to appreciate superheroes and are no doubt familiar with the supersuit, I will announce this here.
I need Beta Testers for 22 Supersuit products that I have created for the DAZ Store.
6 have already begun testing and its going slow because the wonderful 5 people I have now cannot be expected to test this much content and still have lives and whatnot :D
If you are interested, please read carefully before applying.
If you were one of my Ninjas previously, you may get moved to the front of the line, but only because I know you and how you work.
here are the requirements.
-You must be ok with working for little or no compensation. The only thing I can offer for sure is a discount on the product. I dont know how much, it depends on DAZ. If its up to me, You will get it free.
-You must agree to actively participate in testing. This means daily substantial feedback and evaluation of the product.
-You must be using the latest version of DAZ Studio 4.5
-You must be able to render capably and know your way around the Surfaces tab.
-You must own all the supersuit products. (Sci-fi, Fantasy, Superhero, Boots an Belt and Cape)
-You must know how to create and maintain a separate Library structure for the beta content.
-You must agree to Keep everything related to the process confidential
-You must agree not to distribute any of the files and to delete all beta materials at the conclusion of the testing.
-PA’s or people that create product for sale on the DAZ Store or other stores are inelegible.
Those of you who have tested with me before, know my testing setup is structured and engaging… I hope to work with you soon and get these fun products out quickly.
Please email me expressing your desire to join up. I cannot take everyone unfortunately, there are only 5 slots available.
Randalllloyd.com@gmail.com
Thanks
tjohn posted Tue, 07 May 2013 at 5:33 AM
Great to hear, Randall! I don't meet your criteria, but I am very excited you're in testing phase.
Will it be possible to post some screenshots of the best of the early test renders as they start coming in somewhere? That would be awesome.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
barbult posted Fri, 14 June 2013 at 7:24 PM
How is this project coming along? I thought we'd see something in the DAZ store by now.
Kerya posted Sat, 15 June 2013 at 2:35 AM
Knowing Daz ... it is probably "s..n" LOL
RandallLloyd posted Sat, 15 June 2013 at 9:06 PM
There are several projects finished and waiting... But there is a big thing coming that has to go first
barbult posted Sun, 16 June 2013 at 3:48 AM
Ahhh.... that must be Genesis 2 and Victoria 6. The DAZ forums are all abuzz over that.
RAMWorks posted Mon, 17 June 2013 at 10:42 AM
Hi Randall,
Hope all is well with you. Good to see you here and there.
Yea the Genesis 2 thing coming up will be exciting for allot of folks and I'm sure good folks like yourself hopefully have an opportunity to do some release stuff for it. We are all still waiting for technical information to be posted before the real excitement starts.
Looking forward to your releases. Like to see some DC Marvel types of setups for the more simple suit.
My own project "SuperSet" freebie is still in the works. More as a learning project than anything else but it will be out there eventually along with the kazillions of other freebie stuff! lol
Best.
Richard da Wolff
---Wolff On The Prowl---
cypherfox posted Tue, 18 June 2013 at 11:03 PM
Greetings,
Hey Rand, you know...I was curious about this; one of the Forum folks over DAZ-way brought up a UV issue with the Basic Suit (that comes with the Super Suit) that evidently makes it hard/impossible to make custom textures for it. It struck me that since you're the SuperSuit Ninja, you might have some idea about how to fix it, or if you ever even heard about it...?
It doesn't affect me personally, but they were very put out over it.
Looking forward to some new SuperSuit Stuff!
-- Morgan
RHaseltine posted Wed, 19 June 2013 at 2:41 PM
Randy posted a link to a video he created showing how to fix the issue http://vimeo.com/61306468
RandallLloyd posted Wed, 19 June 2013 at 2:54 PM
Thanks Richard.
jestmart posted Thu, 27 June 2013 at 1:52 PM
Christian22179 posted Sat, 06 July 2013 at 10:40 PM
Thanks, Jestmart. :)
Hi Randy. Back when the Supersuit was showing in the Members only forum you showed a number of "well known" Super-Hero textures you made (i.e. Superman, Batman, etc). You said you'd release them once the suit was released. Did you ever do that? If not, are you making any plans to?
joequick posted Wed, 31 July 2013 at 10:58 PM
RandallLloyd posted Thu, 01 August 2013 at 12:07 AM
Yes I will release those superhero designs along with all the rest of the supersuit stuff that is in the final stages of production.
It has taken a lot longer as I had to wait for DAZ to make some changes and for them to have time to help me through some issues.
with the unexpected arrival of all the Genesis 2 stuff it took a long time for anyone to have the time, but they are helping now so it should all resolve before too much longer. I wish I had a hard date for you, but I dont. we have been saving up products in the queue to make it a massive wave that comes out, not a trickle.
Christian22179 posted Thu, 01 August 2013 at 10:34 AM
Awesome, Randy. Thanks for us know. :)
joequick posted Sun, 08 June 2014 at 8:45 PM
docatlas posted Mon, 09 June 2014 at 11:33 AM
Quote - you get those shaders packaged and beta tested yet randall?
Yeah, not trying to sound impatient, but will the new supersuit stuff be coming out any time soon? I understand that DAZ has had other big things come out, but it seems like they're dragging their heels on this.
joequick posted Mon, 09 June 2014 at 3:14 PM
Male_M3dia posted Mon, 09 June 2014 at 4:11 PM
Quote - I doubt this is a DAZ issue.
Perhaps, though guessing from the last post, if there were supposed to be changes to the supersuit and the way genesis 2 has taken off, I'm doubting there's no longer any resources dedicated to Gen 1, much less the suit itself. If after a year, you haven't heard anything, I'm doubting this is going to happen.
I think the supersuit was really an exercise in doing too much when a simple UV'd bodysuit and accessories would have done the trick. I don't think it was anywhere near as popular as the M4/V4 bodysuit, because it simply wasn't as flexible and the shaders made it application-specific.
Kerya posted Tue, 10 June 2014 at 5:52 AM
I don't know how many I missed ... but hunting the Online Readmes shows that there are at least two Supersuit additions that have not seen the light of the Dazstore ... so yes, it is a Daz issue.
RandallLloyd posted Fri, 20 June 2014 at 8:40 PM
There are 10 products i have created for supersuit gathering dust on the shelf. These products equal or surpass the scope of the 4 packages originally crated for the suit... which would double or even triple the available conent for the suit.
I am still waiting for DAZ to put the Supersuit update in their work queue. it has been a year now and like you... I am a little impatient. I have no doubt that they will get to it when their current workflow allows.
Ever optimistic...
Randall
Swawa posted Fri, 20 June 2014 at 10:46 PM
Thanks for touching base Randall. I guess you can't get an accurate ETA from them or sell it somewhere else? A year is a long time to sit on something. I still find the supersuit & it's shaders very useful so I'm looking forward to this.
Normal bodysuits & accessories have their place but there are many things I can do much more effectively with the supersuit. It gives me a lot more creative freedom & control.
As far as DAZ making changes to the supersuit... they did put out an update for it on 8/26/13 that fixed the UVs & updated metadata. Is that it or was something else planned?
I have not been working w/ G2 but can't the supersuit be fit to it?
I don't use Poser but I hear there is a script by Dimension 3D that lets you import it. Don't think the shaders will work though.
ointment posted Sun, 11 January 2015 at 1:47 AM
There are 3 new supersuit items in the Daz store. There is also a 70% off Genesis items sale.
kerrieanne posted Wed, 28 January 2015 at 7:21 AM
I have posted on ShareCG the UV maps for the Supersuit, I used a free uv software and 3Ds Max for them, I'm not sure how good they are but I'll put up a link: http://www.sharecg.com/v/64987/browse/6/Texture/Supersuit-UV-templates.