SamTherapy opened this issue on Mar 09, 2013 · 33 posts
SamTherapy posted Sat, 09 March 2013 at 10:42 AM
I don't know how feasible this would be, hence the "Discussion" bit.
With a lot of my models I've made extensive use of geometry switching and, in several threads regarding modelling humans I've seen several variations on default arm positions, each with their own pros and cons. So, how about this idea?
Model the figure with the arms in the most common position, ie, down by the sides. Make separate versions for raised and bent arms, then use geometry switching to bring them in when needed. Same for legs. No more weird stretching, no more ballooning buttocks, no more strange looking shoulders and no more need for hosts of morphs, magnets and other workarounds. Clothes would have to be made to match, of course.
Although I know it's doable, the real question is, would people consider it worthwhile?
Coppula eam se non posit acceptera jocularum.