vilters opened this issue on Mar 21, 2013 ยท 8 posts
vilters posted Thu, 21 March 2013 at 10:49 AM
Here the mesh and the uv's get deformed badly.
This is the solution I came up with.
Step 1 : Here I compare some Poser figures.
See how they are all the "same" when scaled to the same shoulder height :
The shrink problem is allways between the legs.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!