moogal opened this issue on Mar 26, 2013 · 12 posts
moogal posted Tue, 26 March 2013 at 9:22 PM
I'm having a bit of trouble figuring out the point-at function.
One thing that isn't really clear is whether object orientation is important, or if it is based on the objects' relationship when point-at is set. I assumed it was based on the z-axis, but when I try to align props they always seem to flip around unpredictably.
Does point at work with limits/can axes be constrained. For example, could I make a turret that pointed at an airplane with movement on just one axis, and then have its guns point at the airplane with movement only on another axis?
I am trying to have an object always point at the sun, but I do not want it to tilt or roll. Is this even possible?