Forum: Poser - OFFICIAL


Subject: How do I create a box with 6 sided graphics?

MikeMoss opened this issue on Apr 06, 2013 · 11 posts


MikeMoss posted Sat, 06 April 2013 at 11:00 AM

Hi

That's the question.

I want to create a 3D model of some packaging.

So that I can create a video of the package rotating and zoom in and out on it for a presentation.

So I want a front back sides top and bottom with each one having a different image applied.

I need a template of a flattened box and a 3D box that will work with it.

Anyone know how to do this.

The default box in Poser always repeats the same image on all 6 sides.

Mike

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SamTherapy posted Sat, 06 April 2013 at 11:12 AM

Yup.  Remap it in UVMapper or a similar app. Save out the new template.

Use the template to position the graphics as you want them.

Render.

Simples.  

 

 

 

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thewebflea posted Sat, 06 April 2013 at 11:14 AM

You'll havta unwrap the box ( cube ) in a 3d modeling program like blender for example


wimvdb posted Sat, 06 April 2013 at 11:22 AM

Or you can use the poser box primitive.

Go to the group editor and create a new group for each face. Assign a new material to each group.

Done

 


thewebflea posted Sat, 06 April 2013 at 11:23 AM

I should mention 

UVMapper it pretty good ... I havnt used it in a while 

pix like blender better cause i can place seams over box where I want 


MikeMoss posted Sat, 06 April 2013 at 11:51 AM

Hi

Thanks I'll check out all these suggestions.

Mike

If you shoot a mime, do you need a silencer?


lesbentley posted Sat, 06 April 2013 at 6:11 PM

Attached above is the text of a cube with a separate material for each face. You will need to loose the ".TXT" part of the file extension before you can use it in Poser. The cube is approximately the same size and topology as a Poser box prop.

The UV map is just a square for each face, with the map occupying the full extent of the square. In other words, you use a different image for each material.


MikeMoss posted Sat, 06 April 2013 at 9:15 PM

Hi Les

Thanks for the prop, I'll try and figure out how to use this tomorrow.

Mike

If you shoot a mime, do you need a silencer?


3Dave posted Mon, 08 April 2013 at 10:32 AM

Quote - Or you can use the poser box primitive.

Go to the group editor and create a new group for each face. Assign a new material to each group.

Done

 

This method works fine for proceedural or simple colour materials, but you'll need to play around with image scale and UV co-ordinates in the materials tab to get a bitmap  texture to show up properly.


wimvdb posted Mon, 08 April 2013 at 11:14 AM

Quote - > Quote - Or you can use the poser box primitive.

Go to the group editor and create a new group for each face. Assign a new material to each group.

Done

 

This method works fine for proceedural or simple colour materials, but you'll need to play around with image scale and UV co-ordinates in the materials tab to get a bitmap  texture to show up properly.

Yes, you would. But for pictures it is pretty easy to scale and align them for each face.
UV mapping would make it easier, but less flexible

 


MikeMoss posted Mon, 08 April 2013 at 1:12 PM

Hi

I'll try that, What I was hoping for was to be able to apply the texture to the box and then size the box until it looks correct and have the image texture scale with it the same way it does on a figure or flat panel.

The texture for the box has a specific size but I only need to have it look right proportion wise.

I can do that by eye, it doesn't have to measure out to be exactly the same size as the art or the real box.

Though I suppose I could create a 3D ruler.

Once it was made it could be sized to the scale you want to work you could just rotate the box until it was next to the ruler and make the size of each side mesure correctly.

That would let you scale the box so the sides were all the exact proportions.

I never thought about whether you can create a box of a specific size in Poser the way you would in Indesign or something like that.

I have to admit that I've used Poser for years, but I kind of do what I do, and don't get into the details until I have to do something that requires it.

My wife has made Stoneware Jewelry, and pottery for 50 years.

She has had pieces on display in he Detroit Institute of Art and many shops across the country.

I'd like to be able to make a 3D model of some pieces so that I could make a video of the piece rotating that she could email to people or use on a web page, instead of just a photo.  

Some of the pieces are rectangular or circular so the same process that makes the box could be used to do that using photos of the work.

I have made some pieces that my character Lucy wears in my Lucy Talks videos.

But they only have to have the texture applied to the face of a box that I size and place on the character. 

It doesn't matter what the sides or back look like.

Anyone know of a way to apply a texture to a sphere?  Then I could make a model of some of her hand made beads.  I always wondered if I could make 3D models of the Planets.

Mike

If you shoot a mime, do you need a silencer?