Eric Walters opened this issue on Apr 08, 2013 · 141 posts
Eric Walters posted Mon, 08 April 2013 at 2:32 PM
I just noticed that it has been released. Looking forward to seeing renders! I'm going to have to wait until I upgrade to a newer Mac. My graphics card does not support OpenCL for running Lux Render. Oh well! I've got a version 1.1 MacPro. I CAN buy a video board to run Lux-but I hope to buy a newer Mac in the next few months.
For those who wonder-here is a list of OpenCL supporting Mac cards-an old article-since it refers to Snow Leopard
http://www.everymac.com/mac-answers/snow-leopard-mac-os-x-faq/mac-os-x-snow-leopard-opencl-macs-that-support-opencl.html
FSMCDesigns posted Mon, 08 April 2013 at 2:36 PM
Eric Walters posted Mon, 08 April 2013 at 2:55 PM
Hi!
Not for Mac OS on the Lux page that I found. Perhaps an older version?
http://www.luxrender.net/en_GB/standalone#osx
Quote - There are OpenCL and non OpenCL versions of Lux.
ssgbryan posted Mon, 08 April 2013 at 2:57 PM
What card are you using?
Eric Walters posted Mon, 08 April 2013 at 3:07 PM
256 meg GeForce 7300 GT
Quote - What card are you using?
vitachick posted Mon, 08 April 2013 at 3:32 PM
I'm waiting also to see some renders...Someone hurry up lol
Win10 Poser 2014/Poser 11 Daz3D
Pret-a-3D posted Mon, 08 April 2013 at 3:55 PM
Thank you Eric for posting the news. I've been slammed!
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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Reality Gallery: https://reality-plug-in.deviantart.com
Magic_Man posted Mon, 08 April 2013 at 5:09 PM
Ha! Busy day eh?
Pret-a-3D posted Mon, 08 April 2013 at 5:17 PM
Yep!
Three sites to monitor and sales are going really well.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Sharkbytes-BamaScans posted Mon, 08 April 2013 at 7:58 PM
Still waiting for my registration info so I can get to rendering Paolo
smallspace posted Mon, 08 April 2013 at 8:35 PM
Running a GeForce GT 520 1 gig memory card on Windows 7-64bit.
Which version of Lux should I download?
I'd rather stay in my lane than lay in my stain!
Pret-a-3D posted Mon, 08 April 2013 at 8:47 PM
Quote - Running a GeForce GT 520 1 gig memory card on Windows 7-64bit. Which version of Lux should I download?
Lux non-OpenCL
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
yelocloud posted Mon, 08 April 2013 at 8:52 PM
Quote - Hi!
Not for Mac OS on the Lux page that I found. Perhaps an older version?
http://www.luxrender.net/en_GB/standalone#osx
Quote - There are OpenCL and non OpenCL versions of Lux.
Youve got the right page http://www.luxrender.net/en_GB/standalone#osx
Direct link to the OpeCL version
http://www.luxrender.net/release/luxrender/1.2/mac/LuxRender_1.2.1_OSXIntel_64bit.dmg
Because OpenCl is natively supported in OSX, there is only one version listed on the page, while Windows & Linux have two. The OpenCL version will work with CPU Only renders as well. The difference between the two versions is that the OpenCL version gives access to the SLG & Hybrid modes that require OpenCL. You should have no problem running in on your system without a more powerful GPU, you will just be limited to CPUonly renders (which isn't a bad thing, just needs a bit more patience ;-) )
mrsparky posted Mon, 08 April 2013 at 9:01 PM
I saw todays RNDA newsletter advertising Reality 3, the nice images caught my eye, and the page says its for luxrender. Yet on the luxrender site it links to pose2lux and thats free. I've heard of luxrender and reality for daz studio, and the impression was this studio only, so whats the difference twixt Reality for poser and pose2lux?
Sharkbytes-BamaScans posted Mon, 08 April 2013 at 9:49 PM
woops.. thought i had my spam filter tweaked right. .the registration mail landed in the wrong folder. all is well and 1st render is currently baking. not so sure about the lights and stuff tho. with 2 inf lights converted to mesh and 2 spots converted to mesh i was getting pretty good speed.. but i'll play with the normal mesh light for a while before i start getting fancy
Eric Walters posted Mon, 08 April 2013 at 10:25 PM
Glad to hear it Paolo! You deserve to be (ina GOOD way). Even if I can't (yet) use it on my current Mac. That WILL change! :-)
Quote - Thank you Eric for posting the news. I've been slammed!
Cheers.
Cariad posted Mon, 08 April 2013 at 10:31 PM
Quote - I saw todays RNDA newsletter advertising Reality 3, the nice images caught my eye, and the page says its for luxrender. Yet on the luxrender site it links to pose2lux and thats free. I've heard of luxrender and reality for daz studio, and the impression was this studio only, so whats the difference twixt Reality for poser and pose2lux?
Well since you already mentioned the free thing...
For those who are on older versions of Poser pose2lux is compatible back to Poser 6, so for those of us who for a variety of reasons have not yet upgraded Poser we aren't being left out in the cold.
As I have no real knowledge of the workings of Reality, I can only say that with a little basic reading up there is little in the way of materials that can't be added into p2l with some .xml files, Snarly kindly provided a guide for writing them when he was creating p2l. Which can be found on the exporters official site, in the forums I believe. From there it is simply learning what each material type does in Lux and coding accordingly. And with Lux's documentation readily available on the site, even I picked it up in a week or so. Basically you need to learn to use Lux, not a bad thing if you want to take what it can do to its limits.
I think the most fundamental difference for the typical user is that Reality seems to have a far prettier interface and you don't need to edit files and bring them in. For some a selling point I am sure, for me, I like the fun of hacking together my own materials and seeing what they do.
A lack of documentation might be part of my desire to stick with p2l, I like to know exactly what I am buying ahead of time and a handful of videos and some (admittedly) pretty pictures won't sell me on thawing my credit card I like things like detailed features lists, a full walkthrough tutorial, something that says this can do something what I am already using can't... Right now, I don't see it.
My two cents... And hopefully answers some of the questions, I am sure Snarlygribbly or LaurieA would be able to answer far more fully than I can, I got distracted by the shiny things in the materials and haven't resurfaced from that in about 2 years.
LaurieA posted Mon, 08 April 2013 at 11:20 PM
Quote - I saw todays RNDA newsletter advertising Reality 3, the nice images caught my eye, and the page says its for luxrender. Yet on the luxrender site it links to pose2lux and thats free. I've heard of luxrender and reality for daz studio, and the impression was this studio only, so whats the difference twixt Reality for poser and pose2lux?
Different interfaces (and P2L is written in python). You can write your own Luxrender shaders and use them in P2L with XML (Luxrender shaders are dead-easy too). I don't know if you can do that in Reality or not as I don't have it. Paolo can answer that one although I have no idea when he's gonna come up for air. LOL. Hmm...what else. Oh yeah, you can assign IES files to mesh lights with P2L. Other than that, I'm thinking each has pretty much what the other has, just implimented in a different way. P2L isn't nearly as pretty but it gets the job done ;).
Laurie
yelocloud posted Mon, 08 April 2013 at 11:59 PM
Until Paolo gets a breather, I'll chime in with some insight. The main thrust & "selling point" of Reality is that it does the heavy lifting of intrepreting the Poser shader tree & nodes into a usuable Lux equivalent (no small feat) automatically. For example figure skins are automatically converted into the Reality "Skin" material complete with a decently tuned SSS volume for all of the skin surfaces. It even has a "hair mask" option auto generated from the diffuse color to block SSS from eyebrows, head or body hair etc... The big difference between Reality 3 & Reality 2 for DS is that much of the guts of Luxrender have been opened up for the user to get their hands dirty & create their own Lux textures, in a more artist friendly way, especially if you are already versed & comfortable in the Poser Mat room concept. He's managed to give the same flexibility in a "node-less" setup. I think you'll find it to be a nice mix between "click & forget it", & a tweaker's paradise :-)
BTW, the RUG (Reality User's Guide) that is very well put together & included with Reality3 will be online shortly to download from Paolo's site, so anyone interested can get a deeper look see before they plunk down their duckets ;-) I'm sure he is swamped on opening day LOL.
You can view the documentation for the earlier DS versions of Reality 1 & 2 right now to get a feel for what's in store. A lot of the concepts are the same, even though the UI & program have expanded greatly between then & now.
On a couple of features that Laurie brought up, IES files can be added to lights in Reality 3. You can also add textures to for example use a light as a projector. You also have indepdant control of the Sun & Sky lights and can use the older sky model or the newer one recently introduced into Luxrender. GPU Acceleration & SLG support are also included, but given that SLG is evolving at warp speed into a monster (check out the Frankenlux/SLG4/ LuxVR threads on the Lux forums to see what I mean), The GPU features will also see some significant changes & enhancements in the coming weeks & months to keep pace with Lux 1.3 when it reaches us soon. Pose2Lux give you a good way to get into using Luxrender & it's unbiased world, but for a very artist friendly yet flexible & powerful, intuitive, well supported bridge between the two programs, you really can't go wrong with R3.
yelocloud posted Tue, 09 April 2013 at 12:18 AM
note to self: avoid forum replies on less than 4 hours sleep :-) <back to the php/CSS3 coding...poof>
Cariad posted Tue, 09 April 2013 at 12:45 AM
Being one who is stoutly in the I want to disembowel the materials and see how and why they work the way they do camp, I would have to try it and see if it has the same level of flexibility as straight up coding them myself. SSS is already available in Lux so that isn't a seller for me - I know how to add it to my materials, nor is it adapting the Poser shaders for me. I always took Lux as a chance to break away from them entirely. I have looked at the guides for earlier versions of Reality, but as they are for the DS version, and yes, may be similar, I am mostly curious as to what exactly it brings to the table for the Poser user that is not in those guides. I do understand the launch day mania, with any luck, what I am interested in will not be too long in coming.
Also how accurate are the previews in relation to the final outcome of a material setup? Do we need to bake and see regardless? It is hard to see from the videos, some screen caps of the program itself would be nice to see. If it could speed up my materials creation and adjustment it might be worth the investment.
Ah well need to get a newer version of Poser anyways first, it might nudge me to do so if I could see what I would like to know about. :)
Pret-a-3D posted Tue, 09 April 2013 at 1:15 AM
Hello.
The RUG ( Reality User's Guide ) for Reality 3 for Poser is online:
http://preta3d.com/reality-documentation/
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
smallspace posted Tue, 09 April 2013 at 1:40 AM
Ok, got a reference error(s).
First off...not really a reference error, just a curious choice...why are the mesh light pp2's located in the light library instead of the prop library?
Now for the actual reference error(s):
Both the mesh light pp2 and the Top Mesh Light pp2 have this geometry reference...
:Runtime:Geometries:Reality:Lights:MeshLight.obj
The actual location of the file in its default installation is...
:Runtime:Geometries:Reality:MeshLight.obj
Small error, just makes Poser work harder to find the file.
BTW: might want to remove the empty folders from the RealityPropsAndLights zip. No reason for them to be there...
I'd rather stay in my lane than lay in my stain!
Pret-a-3D posted Tue, 09 April 2013 at 1:48 AM
Quote - First off...not really a reference error, just a curious choice...why are the mesh light pp2's located in the light library instead of the prop library?
That was deliberate. While it's true that they are props I decided that it would be confusing to ask people to look for
Thank you for catching the error in the path. Boy, we used those during testing left and right and never heard a peep from Poser :)
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
smallspace posted Tue, 09 April 2013 at 2:06 AM
"why are the mesh light pp2's located in the light library instead of the prop library?"
Ah...pardon! I forgot most people still use Poser's native library system, which doesn't give a damn what files are located where, and so is more than happy to show you a prop when you click on the light library.
Been using XL-Extended Library for so long I'd forgotten about Poser's (in XL, if it doesn't have the right extension, it doesn't show up in the library...)
I'd rather stay in my lane than lay in my stain!
smallspace posted Tue, 09 April 2013 at 2:10 AM
"Thank you for catching the error in the path. Boy, we used those during testing left and right and never heard a peep from Poser :)"
I don't suppose Poser would unless you have the library search set to "none" or perhaps, "shallow"...
I'd rather stay in my lane than lay in my stain!
RGUS posted Tue, 09 April 2013 at 2:50 AM
You know... it's early days I agree... and the learning curve just got steeper... but... really... I don't think this thing so far has a touch on Octane... 2c worth. I got the product.. and well... nothing but change, change change to get it to render somthing that meets my standards.
We'll see... I expect to be amazed, but first off... nah!
samhal posted Tue, 09 April 2013 at 2:51 AM
Attached Link: The Experiment
Here's a render I did with Reality 3. Check it out! I doubt very much Firefly would give me this.Cheers!
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
vitachick posted Tue, 09 April 2013 at 3:41 AM
Awesome. How long did it take to render? You using Win7 or?
Win10 Poser 2014/Poser 11 Daz3D
samhal posted Tue, 09 April 2013 at 3:48 AM
Glass AND liquids are a bugger to render to get any sense of realism out it. With that said, it took my i7 right around 8 hours to get the results seen in The Experiment. I could have stopped it much sooner, but the longer Lux runs, the richer and deeper the image gets...especially important to lots of glass.
Here's another one of a diamond/emerald. The results I think are great!
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
vitachick posted Tue, 09 April 2013 at 3:56 AM
Good job!!! I just purchased it for my WinXP and Win7 upgrade computer...
Did you have to install Lux Render again? I already have it for another program
Win10 Poser 2014/Poser 11 Daz3D
samhal posted Tue, 09 April 2013 at 4:02 AM
If Lux is already on your system, simply enter the path to it and you should be good to go!
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
hornet3d posted Tue, 09 April 2013 at 4:44 AM
Well I started to play with Reality last night, I say play because I have yet to read the manual past the installation instructions. The first render I tried had V4 in the scene and while the clothe textures were exported correctly the skin tone appears to be greyscale. I also had log messages in Luxrender state it could not find the textures for a figure 1.1, 1.2 and 1.3 with things like torso maps and face maps and so on. Slightly confused as there is not figure 1 in the scene but I suspect that this may be to do with Sub Surface Scattering.
Last thing last night I got some colour into the V4 skin tone by going in the materials for V4 in Reality and changing the prompt for the associated image map from greyscale to colour. I started a render but by then it was way passed my bedtime.
I am not sure I am doing this right so I will read the manual if I get time in my work breaks. I have to say though that even with the little bit of playing I did last night I was impressed with the textures for the clothing. If I can duplicate that for the skin tones I will be a very happy camper.
Please don't see this as a complaint, it is not, and it would be unfair if it was. This is just what I have found 'out of the box' and I mention it only as it may be something others come across.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
ashley9803 posted Tue, 09 April 2013 at 6:12 AM
I've downloaded LuxRenderer, but if it's going to take me 5 hours to render a scene that PPro takes 20 minutes to do, I probably won't be buying Reality3 at all. That sort of wait for a render, no matter how good it looks, just isn't worth it for me.
Sharkbytes-BamaScans posted Tue, 09 April 2013 at 7:05 AM
ashley.. it's all about what you want to get out of your renders. you hit the nail on the head for some people. what is it worth to you to increase the quality of your renders. i spent years working with poser before switching over to daz studio for a variety of reasons. i've had some firefly renders go overnight also. i'd say that if a ff render is only taking you 20 minutes, then there's absolutely no comparison to that final product and a 5hr lux produced render. once again, it all depends on what you're looking to get out of your renders. myself, i try to get the maximum amount of realism that my skills and tools will produce. being that i don't want to muck around hacking lux's files manually, reality is the way i go at that. i've, also, seen octane renders that approach(and sometimes surpass) what the reality/lux combo can produce; but the price point for that is beyond my means. myself, i'm looking to see what some of my favorite poser artists can do when they try out reality and luxrender.
Sharkbytes-BamaScans posted Tue, 09 April 2013 at 7:07 AM
and i'm still trying to hit that sweet spot of character/pose/scene/lighting that makes me want to take a week and carbonflux an R3 render. It's been ages since I worked with V4 so I'm having issues knocking the rust off my poser skills
mustang2011 posted Tue, 09 April 2013 at 7:08 AM
Normally in the morning I sit sipping my coffee while reading posts and looking over the new pictures posted by artists, but today I have spent my morning reading up on Reality 3.
Being a Reality 2.5 for Daz Studio user I have been curious how much better Reality 3 will be. I will be a happy camper when it comes out for Daz
I have toyed around with just about every render engine out there. I stick with Reality because compared to the others the price is right and once you learn how the lighting and material settings work, it is a lot easier to use than most programs out there. I did try a very popular render engine out...I won't mention the name...and it drove me nuts just trying to get the skin right. I gave up on it and went back to Reality.
I will throw out a couple things to think about.
With Reality it exports to luxrender. I have a Quad core AMD with 8GBs of RAM and a NVida card. I usually have one picture rendering while setting up another one and repeatedly testing different settings. Meaning at times I have 2 renders running at the same time. It does slow down render times (I don't worry about the render times because I am never in a rush to do a picture) but it doesn't bog down my computer unless I have increased the subdivision on some of the the material settings.
I usually spend a lot of time throwing out the bump maps for each material and changing them to normal maps. Normal maps are easier for me to use than bump maps and give me the results I want a lot faster. I like the preview screen in Reality because it does help me with getting the settings right for each material. All this is time comsuming but once it is done I can save the ACSEL and the next time I use the same prop or outfit, it automatically loads the settings I saved, so I don't have to spend time with the settings again.
As for lighting.....as the saying goes...the proof is in the pudding. If you would like to see what the lighting is like just take a look at my gallery. I have used just about every type of lighting available for Reality...softbox, mesh lights, spot lights, IBL's/HDRI's and sunlight. Just remember that depending on the lighting you might have to make slight adjustments to the material to make them look right.
There are some things that are tough to figure out at first but once you understand how Reality reads the different materials it is easy to use and the results are great. It takes some trial and error.
Just thought I would throw this stuff out for those that are thinking about purchasing Reality 3 and wanted some more info on it.
samhal posted Tue, 09 April 2013 at 7:23 AM
Quote - I've downloaded LuxRenderer, but if it's going to take me 5 hours to render a scene that PPro takes 20 minutes to do, I probably won't be buying Reality3 at all. That sort of wait for a render, no matter how good it looks, just isn't worth it for me.
I hear ya...BUT...when working with caustics and volumetric caustics, patience is the key for hyper realistic renders.
Working with characters is not so time consuming.
Some things I really appreciate with Reality/Lux is while the rendering process is going on...
The scene is obviously composed in poser. When you get it the way you want, you envoke Reality, make whatever material changes you need or want (thats a whole 'nother topic and a great topic it is!), then send it to Lux for rendering.
While in Lux, You see the entire scene at once unlike poser's top down rendering method. With each 'pass' the image gets clearer and crisper. The longer you let it render, the more depth the image attains.
You think it's too bright, you darken it, or vice-versa, on the fly. You can filter out noise, add lens flare...many, many other choices WHILE it's rendering and see the results on the next pass.
In poser to do the same thing would take many start render, decide something needs to be different, stop render, make your tweaks, start render, still not right, stop render, make your tweaks, start render...well, you get the idea.
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
hornet3d posted Tue, 09 April 2013 at 7:36 AM
Quote - I've downloaded LuxRenderer, but if it's going to take me 5 hours to render a scene that PPro takes 20 minutes to do, I probably won't be buying Reality3 at all. That sort of wait for a render, no matter how good it looks, just isn't worth it for me.
I can understand where you are coming from on this and, although I have now purchased Reality 3, I do not see me abandoning Firefly. However I do see it as another tool and allows me to use Luxrender where I feel it can improve a render or it is for something special.
When I have free time I spend a lot of it playing with 3D and while having something take 5 hours may be a long time, if I am sat there anyway, having run in the background while I play with other software or different scenes does not seem to be a high price to pay.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
samhal posted Tue, 09 April 2013 at 7:58 AM
...OR simply go to sleep for the night and wake up to an amazing render! :)
i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.
Oh, and a wiener dog!
Pret-a-3D posted Tue, 09 April 2013 at 8:55 AM
Quote - Good job!!! I just purchased it for my WinXP and Win7 upgrade computer...
Did you have to install Lux Render again? I already have it for another program
you don't need to install Lux again unless it's an older version than 1.2.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Nyghtfall posted Tue, 09 April 2013 at 9:05 AM
Quote - I've downloaded LuxRenderer, but if it's going to take me 5 hours to render a scene that PPro takes 20 minutes to do, I probably won't be buying Reality3 at all. That sort of wait for a render, no matter how good it looks, just isn't worth it for me.
If that's the case, then Reality is definitely not for you.
My own brief experience using Reality with DAZ a couple years ago taught me that Lux is the ultimate test of patience for 3D art hobbyists. For me, however, the results are absolutely worth it.
Case in point, this was my first Reality render, created in March 2011, using DAZ Studio to set it up. It took 48 hours in Lux (due in large part to the high resolution) to reach a level of image quality I was happy with, and would have been impossible to achieve with Firefly (it's work safe):
http://www.renderosity.com/mod/gallery/index.php?image_id=2179882&user_id=463114&np&np
I switched back to Poser a couple of projects later after learning that Reality was incompatible with procedural shaders. Thankfully, with Reality 3 for Poser, that is no longer the case, and I can finally stop being envious of DAZ users when I start new projects. ;)
shedofjoy posted Tue, 09 April 2013 at 10:53 AM
can i ask what python version you are all using,as reality 3 makes half my scene disapear,and wont use material nodes, someone over at rdna said you cant use python 2.7 and my poser 2012 is using 2.71. ive tried uninstalling butto no joy,are any of you using this python version and having any trouble?
Getting old and still making "art" without soiling myself, now that's success.
Pret-a-3D posted Tue, 09 April 2013 at 11:06 AM
Reality relies on Poser and the Python that is included in Poser.
We cannot force Reality to use a different version of Python.
I contacted SM and they are very curious about how this is happening because they cannot force Poser to use another version of Poser no matter how they tried.
They have suggested that some software might have changed the way Poser searches for the Python modules.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Demon2330 posted Tue, 09 April 2013 at 11:19 AM
I dont want this to sound horrible or anything because that's not me
I am Finding Reality 3 Very diffcult to understand I want to be able to use it but i just cannot get my head around the manual its just confuses the heck out of me.
Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD
P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014
Location : Rainy UK
Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700
Pret-a-3D posted Tue, 09 April 2013 at 11:24 AM
No problem Demon2330, many times is just a matter of findinf the key of interpretation.
I saw several posts of Poser newcomers who didn't know why they needed rendering :). It's a matter of steps.
Step one: get on the path
Step two: ask for directions :)
Let's start with something simple: what is that first thing that you need to be clarified?
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
hornet3d posted Tue, 09 April 2013 at 12:10 PM
Quote - can i ask what python version you are all using,as reality 3 makes half my scene disapear,and wont use material nodes, someone over at rdna said you cant use python 2.7 and my poser 2012 is using 2.71. ive tried uninstalling butto no joy,are any of you using this python version and having any trouble?
Well the python shell in my Poser 2012 states that the version is 2.7.1 and I have Reality 3 working and launching Luxrender. The only limitation i have is the abilty to be able to use it but Python does not appear to have an issue.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Demon2330 posted Tue, 09 April 2013 at 6:22 PM
Quote - No problem Demon2330, many times is just a matter of findinf the key of interpretation.
I saw several posts of Poser newcomers who didn't know why they needed rendering :). It's a matter of steps.
Step one: get on the path
Step two: ask for directions :)
Let's start with something simple: what is that first thing that you need to be clarified?
Ok Trying what you suggested , I am going simple i am attempting to render some mugs that i converted from max 2012 to Poser
at the moment lux render is giving me these stats on my system
the time then
threads 4 gpu's 4 - 41.51
S/Ps 37.53
ks/s 741.06
this is followed by KC/s 1945% and then eff 9% Geff
Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD
P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014
Location : Rainy UK
Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700
Pret-a-3D posted Tue, 09 April 2013 at 6:24 PM
Sounds you are off to a great start.
Let us know if we can help.
Cheers.
Paolo
https://www.preta3d.com
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smallspace posted Tue, 09 April 2013 at 8:57 PM
Ok...not too clear on how to do this from reading the manual...
How do you add reflection properties to, say, a stone or wood floor? Is it just increasing the glossiness? To me all that would do is concentrate the specular highlight.
I'd rather stay in my lane than lay in my stain!
Sharkbytes-BamaScans posted Tue, 09 April 2013 at 9:49 PM
Quote - > Quote - Ok Trying what you suggested , I am going simple i am attempting to render some mugs that i converted from max 2012 to Poser
at the moment lux render is giving me these stats on my system
the time then
threads 4 gpu's 4 - 41.51
S/Ps 37.53
ks/s 741.06
this is followed by KC/s 1945% and then eff 9% Geff
Okay demon.. looks like you posted the stats on the status bar. I can give you an easy idea of what they mean. "threads 4 gpu's 4" means lux sees that you're using a quad-core processor and a quad-gpu video card. this essentially means nothing unless your processor(s) are buggered up and you've dropped a core. "41.51 S/Ps"
means that your luxrender has processed 41.51 passes over your entire render. "37.53 ks/s" is the speed that you're rendering at.. as in it's sampling 37520 pixels per second. I'll skip the next for a second.. the 1945% efficiency and 9%Geff how efficiently luxrender is processing and finding your lights. 1945% effeciency is pretty good for someone using Reality for the first time. The Kc/s is your samples per second multiplied by your efficiency. This is the total number of light samples per second that luxrender is processing. Since it's all about the lighting, the higher your efficiency the faster your render will clear up. These, I've learned are truly the key stats. You want lux to be able to easily process your lights(efficiency). The samples/sec is primarily dependant on materials and the geometry of the items in your scene.Place a simple nude figure with just hair into a cube with a single mesh light and you can see that efficiency jump to 4000% or better. And your scene will clear up in a couple hours.
Render speed with Luxrender depends on several things(Paolo can correct me on this). The gloss settings of your materials(high gloss slows things down) the amount of glass or water in your scene(will slow you down too), the number of lights you have in your scene, your materials/textures, and the total amount of figure geometry that lux has to process.
My advice is for a few renders.. keep it simple. If you're rendering people, do one person either a nude or dressed in simple clothing, a single mesh light(use posers lights to light your scene while you're working on it so that you can easily position and aim your mesh light and then disable all but your mesh light in reality) maybe a simple background, and then enclose them all in the included posing cube. Make sure that you scale the cube up enough to COMPLETELY enclose your lights. If not it'll seriously gimp your render speed too. Make a couple or more renders that way, then slowly add more ambitious/complicated objects into your scenes. In no time you'll know how lux is going to react to various elements being added to your scenes.
Sharkbytes-BamaScans posted Tue, 09 April 2013 at 9:53 PM
Paolo.. still working on my first render. Contemplating carbonfluxing the thing to see what it'll look like but that would take 26 days at the speed this render is going since it's a 3000x2500 render
Pret-a-3D posted Tue, 09 April 2013 at 10:02 PM
Quote - How do you add reflection properties to, say, a stone or wood floor? Is it just increasing the glossiness? To me all that would do is concentrate the specular highlight.
The success in working with Lux is to remember that objects work like in real life. So you don't act of the reflection properties, like you would do in Poser, where you add a reflection map. Refl.maps are needed in Poser because Firefly doesn't computer reflections from the surrounding environment. Lux does. Reality completely ignores the reflection maps as they are not useful with Lux.
So, you act on two parameters: specular color and glossiness strength. The spec.color's brightness indicates how much light is reflected. Brighter colors reflect more light. A pure white will reflect 100% light back, which is completely unreaslistic. No surface in nature does that, not even a mirror. For most cases a brightess value below midpoint is generally good. Midpoint, if using grey, is 127,127,127.
The specular strength is the level of polish of the surface. 0 is dull, 10,000 is mirror finish. You pick the value that fits your image. Reality gives you a good starting point from analyzing the original material, but you might want to change that.
Next you need to have something to reflect. If you place a sphere on the ground with nothing around then there will be nothing to reflect. If you place objects and an evironment (castle, spaceship, woods) then the environment will be reflected on the object in a very realistic way.
Hope this helps.
Paolo
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ashley9803 posted Wed, 10 April 2013 at 2:18 AM
"Refl.maps are needed in Poser because Firefly doesn't computer reflections from the surrounding environment."
I'm not sure what you mean by that. Reflection maps are used to fake reflections on (usually metalic) objects, but Poser certainly can and does compute reflections of the surrounding environment if set up to do so in material properties, eg. mirrors, crome, glass etc. And objects (with light emitting enabled+IDL) will "reflect" their diffuse colour to surrounding objects (radiosity).
hornet3d posted Wed, 10 April 2013 at 4:14 AM
My first render of V4 looks fairly good with the exception she has white eyes. I have checked the material for the iris and it is showing the colour image I would expect. I suspect that the reflection my be to high or it is just because I need to run the render for longer.
If anyone has any suggestions on how to get the eyes to look right in Lukxrender I am willing to give the suggestions a go.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
hornet3d posted Wed, 10 April 2013 at 7:24 AM
OK read the reality manual and now looking at the Luxrender documentation, certainly can't complain about the lack of a manual.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
DustRider posted Wed, 10 April 2013 at 8:37 AM
Attached Link: Full size image in Gallery - click here
This is my first test render using Reality 3 for Poser. I'm very pleased with how well Reality 3 converts the skin materials!! Thought I'd share it here as an example of what can be done with Reality 3 straight "out of the box". Rendered with 1 mesh light and an IBL file designed for Poser (not an HDRI). I made no changes to the materials in Reality.
The render would have been better with a rim light to help the figure stand out more, but I thought I'd post it as an example of what can be done with Reality 3/LUX. This is also my first render from Poser in a loooong time. Some of the SSS color values need to be edited to reduce the pink/red in the skin, but Reality 3 did an excellent job with the very complex shader set up in Poser.
The figure is a custom V4/G4 character I'm working on with Orainne hair from Neftis
__________________________________________________________
My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......
Sharkbytes-BamaScans posted Wed, 10 April 2013 at 8:58 AM
Fantastic render dustrider
Pret-a-3D posted Wed, 10 April 2013 at 9:35 AM
Quote - I'm not sure what you mean by that. Reflection maps are used to fake reflections on (usually metalic) objects, but Poser certainly can and does compute reflections of the surrounding environment if set up to do so in material properties, eg. mirrors, crome, glass etc. And objects (with light emitting enabled+IDL) will "reflect" their diffuse colour to surrounding objects (radiosity).
I didn't explain myself well. The refleciton maps can be used in Poser to simulate reflections even when there is nothing to reflect in the environment. This technique is used often, for example for creating eye reflectiions.
Cheers.
Paolo
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Reality Gallery: https://reality-plug-in.deviantart.com
Pret-a-3D posted Wed, 10 April 2013 at 9:36 AM
Quote - My first render of V4 looks fairly good with the exception she has white eyes. I have checked the material for the iris and it is showing the colour image I would expect. I suspect that the reflection my be to high or it is just because I need to run the render for longer.
If anyone has any suggestions on how to get the eyes to look right in Lukxrender I am willing to give the suggestions a go.
Lower the brightness of the specular color. The material preview will show you when it's right.
Hope this helps.
Paolo
https://www.preta3d.com
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Tw: @preta3d
G+:
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Reality Gallery: https://reality-plug-in.deviantart.com
Pret-a-3D posted Wed, 10 April 2013 at 9:37 AM
Thank you for sharing it Dustrider.
Paolo
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Tw: @preta3d
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NanetteTredoux posted Wed, 10 April 2013 at 11:52 AM
I wasn't going to buy it but the promo pic and the price did it for me - couldn't resist. I installed the OpenCL version of Lux. I first had to update my graphics card driver to support it. There is definitely going to be a learning curve, but I like the interactivity a lot, and I don't find it very slow. Perhaps OpenCL does make a difference to the speed?
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Pret-a-3D posted Wed, 10 April 2013 at 12:43 PM
Glad to hear that Nanette.
I don't use the GPU acceleration much and I find LuxRender perfectly adequate. Of course speed of rendering is a fiunction of the speed of the machine. With a modern machine, a quad-processor or faster rendering speed is quite good.
It also deepends on the lighting and the scene setup. Lux takes a little to be learned. In three years that I have been following artists using Lux I saw that often people get much faster after they gain a little more experience.
In fact there are asrtists who make graphic novels with Reality and Lux.
Thank you for your feedback, it's very much appreciated.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
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Reality Gallery: https://reality-plug-in.deviantart.com
aeilkema posted Wed, 10 April 2013 at 12:59 PM
If anyone is on the fence and thinking of trying it out, make sure you realise that all sales are final and no refunds are given! If you're like me contemplating if it will work for you or not, and thinking of trying it, this may help you make up your mind and know that you will not be refunded if it doesn't work out for you.
Quote - With a modern machine, a quad-processor or faster rendering speed is quite good.
No, it isn't, even with a modern machine LuxRender is slow, very slow. If you're used to 1 hour Poser renders, beware..... you will end up with at least 8 or many more hours in LuxRender. Also take note, if you want to render ready for print size renders, you may end up with renders that take days. I've seen 20 minutes good quality Poser renders turn into 9 hours not better quality renders with LuxRender. Rendering speed with LuxRender is anything but quite good, that's simply false advertising.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
FrankT posted Wed, 10 April 2013 at 1:35 PM
it's not too bad compared to other unbiased render engines None of them are what you'd call lightning quick although Maxwell comes pretty close. If you don't want the features, don't bother with it - if you are interested in unbiased rendering then you will already be aware of the speeds
hornet3d posted Wed, 10 April 2013 at 2:39 PM
I really don't want to put a damper on things and if you want to play my advice would be to go for it. If you are undecided then I would say hang fire a while. Some of us are having problems where the image maps are not being found once you have set up a R3 render and closed and relaunched Poser.
The only way to correct this appears to be to individually point the R3 material editor to each image map. To make matters worse the default appears to be the Poser Runtime. In the material room in Poser if you select a image map and then try a to change another it will go back to the last folder you accessed.
I am sure these problems will be fixed and I have been pleased with the renders so far and it has potential. That said, for me, if I have to nake changes the process alone is longer than some Firefly renders and that is before you get to Luxrender.
I not trying be a kill joy here and I am trying to be fair but I do think if you are undecided that you should have as many facts as possible.
On a more positive note there has been an issues already noticed and already fixed with an update iminent so they are working on the bugs.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
AnAardvark posted Thu, 11 April 2013 at 12:44 AM
Quote - Well I started to play with Reality last night, I say play because I have yet to read the manual past the installation instructions. The first render I tried had V4 in the scene and while the clothe textures were exported correctly the skin tone appears to be greyscale.
Take a look at the original Poser shaders. Some of the advanced shaders (particularly ones based on Bagginsbill's work) don't use the diffuse input. If the skin texture isn't plugged into diffuse, Reality won't find it.
AnAardvark posted Thu, 11 April 2013 at 12:45 AM
Quote - ashley.. it's all about what you want to get out of your renders. you hit the nail on the head for some people. what is it worth to you to increase the quality of your renders. i spent years working with poser before switching over to daz studio for a variety of reasons. i've had some firefly renders go overnight also.
The advantage to a Lux render that goes all night is that if Microsoft reboots your machine, you can just resume the render.
hornet3d posted Thu, 11 April 2013 at 3:36 AM
Quote - > Quote - ashley.. it's all about what you want to get out of your renders. you hit the nail on the head for some people. what is it worth to you to increase the quality of your renders. i spent years working with poser before switching over to daz studio for a variety of reasons. i've had some firefly renders go overnight also.
The advantage to a Lux render that goes all night is that if Microsoft reboots your machine, you can just resume the render.
I have had Luxrender crash in the last few days but where this would mean lost work with Poser I just did a resume so it is not a major issue. It is another reason I would like to use R3 and Luxrender for anything that is going to take some time.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Medzinatar posted Thu, 11 April 2013 at 11:33 AM
I haven't had any luck using any Genesis figure brought in by DSON in Poser.
Eventually I made a scene with only Genesis in it to avoid possible interference.
I get an error in export as below, then the scene that was exported to Lux chokes also
Traceback (most recent call last):
File "/Applications/Poser Pro 2012/Runtime/Python/addons/Reality/ReGeometryExporter.py", line 56, in exportGeometry
File "/Applications/Poser Pro 2012/Runtime/Python/addons/Reality/ReGeometryExporter.py", line 393, in exportObject
KeyError: (278, 278)
[2013-04-11 09:23:40 Error: 43] Shape 'Figure 1': Mesh has out of-bounds triangle vertex index 812771072 (4406 "P" values were given
[2013-04-11 09:23:40 Severe error: 47] Parsing error in file 'genscene.lxi' at line 24447: syntax error
Pret-a-3D posted Thu, 11 April 2013 at 12:11 PM
Yes, we haven't tested Genesis because it's not a native Poser figure. For this first release we focused on native Poser content, so Gen 4, Miki and all the other Poser figures.
We will expand support for Genesis in a later update.
All the best.
Paolo
https://www.preta3d.com
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Medzinatar posted Thu, 11 April 2013 at 12:28 PM
Well, it is unfortunate that Genesis not currently work with Reality 3.
I use Reality version 2.5 -- Build: 2.50.1.122 in Daz Studio and have no problem with Genesis so I can work there for mean time if needed
Pret-a-3D posted Thu, 11 April 2013 at 12:33 PM
I'm sorry.
It's only temporary, a matter of priorities. It should work because Reality simply gets the geometry from Poser so this is rather odd.
Anyway, we will work on adding support later on.
Paolo
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bobvan posted Thu, 11 April 2013 at 1:13 PM
Quote - .
Thank you for your feedback, it's very much appreciated.
I can attest to that I finished a 544 render story last week another 519 before that well over 1300 renders in just over a year
hornet3d posted Thu, 11 April 2013 at 2:48 PM
OK in a earlier post I suggested those who were unsure might want to wait. One of my reasons for this was that any scene that was saved with R3 information lost the link to the image map when the scene was reloaded.
Paolo has now worked on this and the problem is fairly specific and would only be seen by a small number of users. I have all my content in a folder called Poser6 Runtines and then a number of different runtimes are in sub folders. Ths gives R3 a problem in that R3, quite rightly, is structured so you can move the scene files and they will still work. R3 however struggles with a path that has 'runtimes' twice in the path. Paolo explains it much better in the troubleshooting thread at RDNA but I think I have the basics right.
Solotution was to rename my Folder to something without 'runtime' in the title and relink my library in Poser. Ten minute fix and it all works.
More to the point the support that Paolo has given has been first class and the speed of the fix was unbelieveable. So if you have concerns regarding Luxrender then try it first with the freebie as recommended. If you have any concerns over Reality 3 I would say that should not stop you jumping in. There will be issues, it is less than a week old, but I have no doubt in Paolo's ability and, more importantly, his willingness to fix any issues.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Pret-a-3D posted Thu, 11 April 2013 at 6:21 PM
Thank you hornet3d for reporting the happy ending to that issue.
It's very much appreciated.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
hornet3d posted Fri, 12 April 2013 at 6:16 AM
Just a quick note to others using Luxrender with OpenCL I have now had my Computer bluescreen twice, something it has never done before. I cannot be sure it is down to OpenCL or drivers for the same but for now I have clicked the OpenCL off in Reality.
Of course this is not a Reality problem so, to a degree, I am derailing the thread but I thought I would put the information out there in case others see the same. It could also mean that my systen has developed an intermittent fault that has nothing to do with this of course.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
yelocloud posted Fri, 12 April 2013 at 7:34 AM
Quote - Well, it is unfortunate that Genesis not currently work with Reality 3.
I use Reality version 2.5 -- Build: 2.50.1.122 in Daz Studio and have no problem with Genesis so I can work there for mean time if needed
Until DSON/Genesis support is fully added to Reality3, you can just set up your Genesis figure(s) in D|S & then export as an OBJ with materials collected. That works out well as you can see here :-)
hornet3d posted Fri, 12 April 2013 at 7:42 AM
Well after a little bit of playing this is my first real attempt at a Luxrender after porting through Reality 3. Some of the materials need changing but I wanted to keep this as straight port as much as I possible could.
http://www.renderosity.com/mod/gallery/index.php?image_id=2430058
90 minutes so far for the render but i am now going to resume and see what happnes. Of course what this render does not show is how I can change the film responses on the fly to give a very different result.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
TylerZambori posted Fri, 12 April 2013 at 8:37 AM
Quote - OK in a earlier post I suggested those who were unsure might want to wait. One of my reasons for this was that any scene that was saved with R3 information lost the link to the image map when the scene was reloaded.
Paolo has now worked on this and the problem is fairly specific and would only be seen by a small number of users. I have all my content in a folder called Poser6 Runtines and then a number of different runtimes are in sub folders. Ths gives R3 a problem in that R3, quite rightly, is structured so you can move the scene files and they will still work. R3 however struggles with a path that has 'runtimes' twice in the path. Paolo explains it much better in the troubleshooting thread at RDNA but I think I have the basics right.
Solotution was to rename my Folder to something without 'runtime' in the title and relink my library in Poser. Ten minute fix and it all works.
More to the point the support that Paolo has given has been first class and the speed of the fix was unbelieveable. So if you have concerns regarding Luxrender then try it first with the freebie as recommended. If you have any concerns over Reality 3 I would say that should not stop you jumping in. There will be issues, it is less than a week old, but I have no doubt in Paolo's ability and, more importantly, his willingness to fix any issues.
But.....doesn't reality work with the finished scene, and not the raw materials sitting in the runtimes?
Pret-a-3D posted Fri, 12 April 2013 at 8:49 AM
Quote - Just a quick note to others using Luxrender with OpenCL I have now had my Computer bluescreen twice, something it has never done before.
That's the power of buggy drivers. As drivers run almost at at the OS level they can hang you computer, while a program like Lux can crash but it will not affect the system.
Cheers.
Paolo
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Pret-a-3D posted Fri, 12 April 2013 at 8:55 AM
Quote - But.....doesn't reality work with the finished scene, and not the raw materials sitting in the runtimes?
That is correct. The issue was caused by some names in the texture files, which were based on a specific path used.
Reality changes the path of the texture files once the scene is saved to disk. This is done to avoid storing absolute paths of files, which would prevent bein able to move the scene to another computer with equivalent Runtime.
To do this Reality looks for the word "Runtime" in the path of the file. If the word appears twice, as in "C:UsersmyselfPoserRuntimesskinsV4Runtimegoodskingooskin.jpg" then Reality will change the path to be "RuntimesskinsV4Runtimegoodskingooskin.jpg" while it should have been "Runtimegoodskingooskin.jpg"
While I will make sure to make the algorythm more robust, the solution was simply to rename the base directory.
Hope this helps.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
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Sharkbytes-BamaScans posted Fri, 12 April 2013 at 10:36 AM
Quote - > Quote - Well, it is unfortunate that Genesis not currently work with Reality 3.
I use Reality version 2.5 -- Build: 2.50.1.122 in Daz Studio and have no problem with Genesis so I can work there for mean time if needed
Until DSON/Genesis support is fully added to Reality3, you can just set up your Genesis figure(s) in D|S & then export as an OBJ with materials collected. That works out well as you can see here :-)
Alex.. as always.. a top notch render(although I saw it before your post). My first poser/reality render is still baking but should be done if/when I can manage to get rid of all my hot pixels. Even with fantasy/historical characters.. your level of realism is amazing.
Sharkbytes-BamaScans posted Fri, 12 April 2013 at 10:39 AM
Quote - Well after a little bit of playing this is my first real attempt at a Luxrender after porting through Reality 3. Some of the materials need changing but I wanted to keep this as straight port as much as I possible could.
http://www.renderosity.com/mod/gallery/index.php?image_id=2430058
90 minutes so far for the render but i am now going to resume and see what happnes. Of course what this render does not show is how I can change the film responses on the fly to give a very different result.
Good stuff hornet. Skin texture on her is fantastic. If/when you resume.. hit the shadow under her chin with the refine brush for 50 passes or so. At full screen that shadow is a bit grainy. Other than that, depending on how long you want it to bake, I'd nearly consider that one done.
TylerZambori posted Fri, 12 April 2013 at 11:23 AM
Quote - > Quote - But.....doesn't reality work with the finished scene, and not the raw materials sitting in the runtimes?
That is correct. The issue was caused by some names in the texture files, which were based on a specific path used.
Reality changes the path of the texture files once the scene is saved to disk. This is done to avoid storing absolute paths of files, which would prevent bein able to move the scene to another computer with equivalent Runtime.
To do this Reality looks for the word "Runtime" in the path of the file. If the word appears twice, as in "C:UsersmyselfPoserRuntimesskinsV4Runtimegoodskingooskin.jpg" then Reality will change the path to be "RuntimesskinsV4Runtimegoodskingooskin.jpg" while it should have been "Runtimegoodskingooskin.jpg"
While I will make sure to make the algorythm more robust, the solution was simply to rename the base directory.
Hope this helps.
I would have thought the textures in the scene are in the scene, not in the runtimes. I don't see why reality would need the paths to the files. Anyway, if changing the algorythm to make it more robust can be done, that would be really good, thank you. I would not look forward to that particular problem, because I don't do my runtimes like any of these examples.
hornet3d posted Fri, 12 April 2013 at 11:47 AM
Quote - > Quote - Well after a little bit of playing this is my first real attempt at a Luxrender after porting through Reality 3. Some of the materials need changing but I wanted to keep this as straight port as much as I possible could.
http://www.renderosity.com/mod/gallery/index.php?image_id=2430058
90 minutes so far for the render but i am now going to resume and see what happnes. Of course what this render does not show is how I can change the film responses on the fly to give a very different result.
Good stuff hornet. Skin texture on her is fantastic. If/when you resume.. hit the shadow under her chin with the refine brush for 50 passes or so. At full screen that shadow is a bit grainy. Other than that, depending on how long you want it to bake, I'd nearly consider that one done.
Thanks for that and the suggestion. I cannot take credit for the skin tone this is straight from what reality gives to Luxrender, the only modification is that Reality sets the image maps as greyscale and I changed that to colour.
I will try your tip with the refine brush but I did this next one before I saw your post this time 60 mins.
http://www.renderosity.com/mod/gallery/index.php?image_id=2430124
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Eric Walters posted Fri, 12 April 2013 at 3:10 PM
Thanks for the tip!
Quote - > Quote - Hi!
Not for Mac OS on the Lux page that I found. Perhaps an older version?
http://www.luxrender.net/en_GB/standalone#osx
Quote - There are OpenCL and non OpenCL versions of Lux.
Youve got the right page http://www.luxrender.net/en_GB/standalone#osx
Direct link to the OpeCL version
http://www.luxrender.net/release/luxrender/1.2/mac/LuxRender_1.2.1_OSXIntel_64bit.dmg
Because OpenCl is natively supported in OSX, there is only one version listed on the page, while Windows & Linux have two. The OpenCL version will work with CPU Only renders as well. The difference between the two versions is that the OpenCL version gives access to the SLG & Hybrid modes that require OpenCL. You should have no problem running in on your system without a more powerful GPU, you will just be limited to CPUonly renders (which isn't a bad thing, just needs a bit more patience ;-) )
Eric Walters posted Fri, 12 April 2013 at 3:44 PM
Hi Paolo
Looks like I not only was first to announce with this thread-thanks to YeloCloud, I just bought Reality3 from RDNA! I was under the misconception that I had to have a video card that was OpenCL compliant- turns out Lux render will run-just without GPU acceleration.
So Now I am awaiting the serial number so I can get to playing! EDIT: just got it. Play to happen soon!
:-) Eric
Pret-a-3D posted Fri, 12 April 2013 at 4:49 PM
Have fun with it Eric!
Cheers.
Paolo
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Sharkbytes-BamaScans posted Fri, 12 April 2013 at 8:09 PM
Paolo.. I'm having an issue here. Could be a Reality issue, could be lux. Not sure. Started a render, it was looking beautiful after 1700 passes, then I had to close and then reopen lux and resume the render. Tons of red-lines with errors hashing the files from my hard drive. The files it had issues with were about a dozen or so; but, the main ones affecting the look of the render are the hair scalp trans and the eyelash trans. Now my poor girl has helmet-head and the worst fake eyelashes ever. Not sure what to do.
Pret-a-3D posted Sat, 13 April 2013 at 12:11 AM
If you didn't change anything on your disk then the restart of the render shouldn't be a problem.
Without knowing the actual error messages I can't quite understand what's happening.
Paolo
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hornet3d posted Sat, 13 April 2013 at 12:44 AM
Quote - If you didn't change anything on your disk then the restart of the render shouldn't be a problem.
Without knowing the actual error messages I can't quite understand what's happening.
Not sure it helps at all but over the last few days I must have resumed Luxrenders thity or fourty times, as I wanted to show renders a various points, and each one has restarted without an issue
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
ErickL88 posted Sat, 13 April 2013 at 3:47 AM
During the LuxPose / Pose2Lux days, ppl were very creative, with fine tuning or creating their own materials. Is it possible, to get these materials back into, or to use them in R3 again?
Pret-a-3D posted Sat, 13 April 2013 at 9:18 AM
The Reality material editor can be used to interactively create any material that you need.
In a future update there will be support for creating and sharing materials.
All the best.
Paolo
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Medzinatar posted Sat, 13 April 2013 at 9:41 AM
hornet3d posted Sat, 13 April 2013 at 9:58 AM
Wow, Medzinatar, I love the render so I must try the built in sun. So far I have tried the export with only essential editing and now I have strated changing some of the materials in Reality to see how they look in a render. At the moment I am just playing, and having fun, but it looks as though I could quickly learn to modify the materials to get the result I want. Time will tell.
What I do like is the full render being visable within minutes, even though the start may be noisy some of the glaring errors I would miss until later in a Firefly render are visable very early on.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Medzinatar posted Sat, 13 April 2013 at 10:58 AM
While on subject of Sun, I am having feature request.
Back in old day of LuxBlend, option was offered to set sun position by date, time and location.
This is very handy and I saved a number of tranforms for future use in inserting by manually.
I would like to see such an option in future release.
Pret-a-3D posted Sat, 13 April 2013 at 12:08 PM
Quote - While on subject of Sun, I am having feature request.
Back in old day of LuxBlend, option was offered to set sun position by date, time and location.
This is very handy and I saved a number of tranforms for future use in inserting by manually.
I would like to see such an option in future release.
Wow, that is something. Could you post it in the BTS? That's the only way I can track feature requests.
http://preta3d.com/mantisbts
Thanks.
Paolo
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Eric Walters posted Sat, 13 April 2013 at 12:21 PM
Looks good
Quote - I did this one using R3's builtin Sun. I mixed in other sky using IBL slot.
Used only R3 interpretation of shaders without any editing
Going forward, I might make sunsize larger to soften shadow, but I am pleased with first result.
feecozen posted Sat, 13 April 2013 at 5:58 PM
I bought Reality 3 for Poser (Mac) today at Renderosity, then read about an update dated April 10 that was posted on Runtime DNA, which would charge me all over again. Has the update been posted to Renderosity, or anywhere other than RDNA? If anybody knows the download link, could you please post? Thanks.
Sharkbytes-BamaScans posted Sat, 13 April 2013 at 7:08 PM
you wouldn't have to pay for an update less than a week after the main plugin was released. paolo made the update to address some bugs that us early adopters have found
WandW posted Sat, 13 April 2013 at 8:44 PM
Quote - I bought Reality 3 for Poser (Mac) today at Renderosity, then read about an update dated April 10 that was posted on Runtime DNA, which would charge me all over again. Has the update been posted to Renderosity, or anywhere other than RDNA? If anybody knows the download link, could you please post? Thanks.
I just looked in My Account > Item List and there are new files, dated 11 April, so head there and download them...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."feecozen posted Sun, 14 April 2013 at 12:12 PM
@WandW: Got it! Many thanks.
Miss Nancy posted Sun, 14 April 2013 at 8:04 PM
cityscape with sun by medzin very good IMVHO. am hoping to see outdoor environment scene with human figure. so far, mostly see promo human renders in empty scene, usu. black background, but apparently full scenes can be done.
Medzinatar posted Mon, 15 April 2013 at 1:03 AM
Zanzo posted Mon, 15 April 2013 at 1:11 AM
Does someone have a render of a dense scene where cap the render time at 2 minutes? So basically make reality 3 render a somewhat dense scene in under 2 minutes and let's see what it looks like.
Cariad posted Mon, 15 April 2013 at 1:46 AM
Quote - Does someone have a render of a dense scene where cap the render time at 2 minutes? So basically make reality 3 render a somewhat dense scene in under 2 minutes and let's see what it looks like.
Okay assuming that wasn't a joke, Lux just doesn't give you great results in that little time. Just a fact of how it is, don't look at Reality or any other Lux exporter if you want instant gratification. 2 minutes in, even with an amazing light set up you are going to have something grainy and pixelated. Maybe if you were rendering something the size of a postage stamp...
Zanzo posted Mon, 15 April 2013 at 4:19 AM
Quote - > Quote - Does someone have a render of a dense scene where cap the render time at 2 minutes? So basically make reality 3 render a somewhat dense scene in under 2 minutes and let's see what it looks like.
Okay assuming that wasn't a joke, Lux just doesn't give you great results in that little time. Just a fact of how it is, don't look at Reality or any other Lux exporter if you want instant gratification. 2 minutes in, even with an amazing light set up you are going to have something grainy and pixelated. Maybe if you were rendering something the size of a postage stamp...
I never expected a 2 minute render to look great, I just want to know if I can render a scene in 1-2 minute as an ultra fast draft preview so I can make judgements and corrections. I was wondering what a 2 minute render would look like (horrible probably but enough to make corrections?)
hornet3d posted Mon, 15 April 2013 at 4:25 AM
Quote - Does someone have a render of a dense scene where cap the render time at 2 minutes? So basically make reality 3 render a somewhat dense scene in under 2 minutes and let's see what it looks like.
You will however see a full representation of the whole scene, it will be noisy but it is there.
Another thing to try is suspending a Firefly render and resuming it from the point it was suspended a few days later. Of course you can't, does that mean Firefly is rubbish, of course not. Horses for courses.
If your artwork is simple and can be rendered in two minutes and you are happy with it fine. In my experience two minutes in Firefly is not enough to give a render of V4 with a good skin tone, in fact I am lucky if I have the top of her head from the indirect light scan at that point.
So with a V4 render at say 2000X1500 pixels after two minutes Luxrender wins hands down because you can see Vicky.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
hornet3d posted Mon, 15 April 2013 at 4:49 AM
This is dead on two minutes, it has to be exported but even including that this is five minutes tops.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Pret-a-3D posted Mon, 15 April 2013 at 8:46 AM
Itmakes absolutely no sense to do a two-minite test in that way. For starters, what machine are we measuring?
Second, that ti not the point of Lux. Lux is about wuality and realism. If speed is what you're looking for then Firefly with all the advanced options turned off is what you're looking for.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
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aeilkema posted Mon, 15 April 2013 at 9:12 AM
Now that's a bit harsh, isn't it? Implying that Firefly is only good for speed and not for quality & realism, while it's clear Fireflu can do all of them just as well as Lux, only faster.
But I agree, a 2 minute LuxRender makes no sense.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Pret-a-3D posted Mon, 15 April 2013 at 9:20 AM
Sorry, that was not my intention. Not at all. I used Firefly because it's built-inside Poser and so it's accessible. I would not turn off all the advanced features of Firefly.
I didn't mean to imply anything negative about Firefly, which I think is a good renderer.
Cheers.
Paolo
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WandW posted Mon, 15 April 2013 at 9:25 AM
Quote - Itmakes absolutely no sense to do a two-minite test in that way. For starters, what machine are we measuring?
Second, that ti not the point of Lux. Lux is about wuality and realism. If speed is what you're looking for then Firefly with all the advanced options turned off is what you're looking for.
Looking at Hornet's 2-minute render, one can at least see if the lights are in the right places...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Pret-a-3D posted Mon, 15 April 2013 at 9:29 AM
In this video: http://www.youtube.com/watch?v=nKexUCXY53M
You can see a real-time render.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
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G+:
https://plus.google.com/106625816153304163119
The
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Cariad posted Mon, 15 April 2013 at 9:30 AM
Quote - > Quote - Itmakes absolutely no sense to do a two-minite test in that way. For starters, what machine are we measuring?
Second, that ti not the point of Lux. Lux is about wuality and realism. If speed is what you're looking for then Firefly with all the advanced options turned off is what you're looking for.
Looking at Hornet's 2-minute render, one can at least see if the lights are in the right places...
At two minutes, yes, you will be able to see if you need to change your lighting placement, though materials will take far more than 2 minutes to come clear enough to see if you need to adjust them unless they are horrifically out of whack.
aeilkema posted Mon, 15 April 2013 at 9:35 AM
Quote - In this video: http://www.youtube.com/watch?v=nKexUCXY53M
You can see a real-time render.
Cheers.
Cool video, gives a good overview and the real-time render is cool to see. Can I ask what the computer specs are that this was done on?
Quote - Sorry, that was not my intention. Not at all. I used Firefly because it's built-inside Poser and so it's accessible. I would not turn off all the advanced features of Firefly.
I didn't mean to imply anything negative about Firefly, which I think is a good renderer.
Cheers.
That's cool, it just sounded a bit...... but it's cleared up now :-)
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
hornet3d posted Mon, 15 April 2013 at 9:43 AM
Quote - Itmakes absolutely no sense to do a two-minite test in that way. For starters, what machine are we measuring?
Second, that ti not the point of Lux. Lux is about wuality and realism. If speed is what you're looking for then Firefly with all the advanced options turned off is what you're looking for.
I agree with you but that render was in response to a question earlier on in the thread which was posed by Zanzo. It was not the way I work but, if he has use for a 2 minute render then so be it. As for the machine we are measuring I felt that is quite clear from the description on my sign-off at the bottom of my post...and every post.
I apologise if you think this puts Luxrender in a bad light, it was not my intention. I have already posted a couple of renders in my gallery that were 60 minutes and 90 minutes which I felt were fair and a good representations. I have also posted on more than one occasion that I do not think that the render time is the be all and end all and I think Luxrender is superb and Reality is an easy way to get there. What I did nto expect was a semi-flame for providing what another person in the thread asked for, even if I saw limited use.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
bevans84 posted Mon, 15 April 2013 at 10:03 AM
Quote - Implying that Firefly is only good for speed and not for quality & realism, while it's clear Fireflu can do all of them just as well as Lux, only faster.
I don't think it's clear at all that Firefly can do quality and realism "just as well as Lux"
hornet3d posted Mon, 15 April 2013 at 10:18 AM
Quote - > Quote - Implying that Firefly is only good for speed and not for quality & realism, while it's clear Fireflu can do all of them just as well as Lux, only faster.
I don't think it's clear at all that Firefly can do quality and realism "just as well as Lux"
From what I have seen so far, both from test and see in other renders, Luxrender can produce renders that would be difficult to dupicate in Firefly, if not impossible. If you are a real wizz with Poser materials and streach Firefly to the limits it can produce some very real looking renders. One of the differences with Luxrender is its use of 'Real Lights' which adds to the realism. What Luxrender cannot compete with is the speed of Firefly, at least not for most renders, although I am surprised that they are not as long as I expected they would be. It also has a lot of features that do not exist in Firefly.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Pret-a-3D posted Mon, 15 April 2013 at 10:53 AM
Quote - I don't think it's clear at all that Firefly can do quality and realism "just as well as Lux"
Actually it can't, but that is not a criticism of Firefly. Lux calculates materials and lights using exact physics, Firefly doesn't. I don't want to make comaprisons. Two different renderers are used for two different workflows. It's a lot like comparing painting to photography. Two great artforms in their own rights. Just different :)
Cheers.
Paolo
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Sharkbytes-BamaScans posted Mon, 15 April 2013 at 2:38 PM
I was just about to chime in with nearly the identical thing posted by Paolo. I think many poser users(since this may be their first exposure to luxrender) will be hard-pressed to get themselves out of the firefly render time mind-set. There really is no comparison between firefly and luxrender and I've used both fairly extensively. Not even an apples/oranges comparison.. more like an apples/onions comparison.
This is just my own two cents.. but it's like comparing a graphic novel artist and a portrait artist. Both can be just as equally talented; yet the results are vastly different. Someone like Olivia de Berardinis can crank out an absolutely stunning airbrush painting in a few hours; where some of the renaissance era artists spent weeks or months producing masterpieces.
To use Luxrender and to be a speed-demon is counterproductive. Unless you're producing tiny resolution-ed renders meant for something other than to push reality, poser and luxrender to it's(and your) limits artistically. Some things in life and art take time to acquire and luxrender is one of those things that just takes time. If you want blazing-fast renders, try SLG. Using SLG, I can carbonflux a render in a just a couple hours and achieve realism that (and yes I'm saying it)firefly would have a seizure trying to replicate. It sounds offensive to me in my head as I'm sitting here typing it and I'm not purposely trying to be so; but, the expectation of 45-minute 3000 pixel masterpieces are a product of the microwave oven mind-set. If you want to make a test render to check lights and materials.. keep everything at your full final resolution and just turn it down to 25% in reality and lux will give you a few hundred passes in 15 minutes or so; this method can give you an incredibly accurate test render. If all is well, cancel it, turn the res back to 100% in reality and let 'er rip.
The other thing where lux(and others) are head and shoulders above firely is in the ability to suspend and resume a render. How about going to bed and forgetting that it's mandatory update night for windows/microsoft and having your computer reboot in the middle of an overnight render? With firefly, you're toast. With Luxrender it's simply a matter of resuming. Sooner or later the devs at Lux will get the gpu rendering issues resolved and the speeds we all render can take a big jump.
I spent six years of my life struggling with Poser. Never an issue with composition for me since I tend to stick to the pinup/glamour style renders; but with materials and lighting. I can't think of how many hours I spent fighting with poser lights to get the effects that I wanted. Yet, thanks to some tutelage from Paolo (how many other artists with a listing on IMDB have time for us little guys?) reading a few glamour photography lighting tutorials and a bit of play; my lighting issues were over. Don't even get me started with poser's material room. With Reality, THAT little problem is over too. I have used it enough with DazStudio that I know what to do to get what I want.
Frankly, I'm eagerly awaiting more. I have a few poser artists on my favorites list that I'd really like to see using Reality and pushing luxrender to its limits(Fallen, MGTCS, eekdog, and barryjeffer all come to mind.. hint hint nudge nudge). It's just that I see folks dissing Lux because of the enormous render times and I want to shake them all and yell at them because in the same hands; the end results of each render engine are beyond comparison.
hornet3d posted Mon, 15 April 2013 at 3:22 PM
Well I had no problem getting out of the Firefly mindset but then I had a few Firefly renders run over night. I am not a speed demon, Ok I did do a 2 min render earlier but was to try and help someone out.
The difficulty I have is that it appears people are quick to talk about the long render times which could put people off when in fact that is not the full story. To say long render time to someone who's average render is 30 minutes may be fair but for someone who is used to 6 hours or so they may see the term 'longer render times' and think of days. This may not be the case and, as was pointed out earlier, it also depends very much on the machine in question.
Luxrender has other benefits but I am certainly not trying to start a Luxrender/Firefly war which would only be as unpreductive as the Mac/PC war that is still carrying on after years.
Each to their own, but I do think it would be good to guard against putting others off from trying Luxrender when they may well be prepared to give up speed for quality. I certain am, but then, as I have already said I was never a speed merchant.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
aeilkema posted Mon, 15 April 2013 at 3:39 PM
Quote - I spent six years of my life struggling with Poser. I can't think of how many hours I spent fighting with poser lights to get the effects that I wanted. Don't even get me started with poser's material room.
My experience is the opposite. I've used Poser for over 14 years now and never had issues with lights and getting the effect I wanted. I love Poser's material room. In those years I've used it for serious game graphics and comics and all kinds of fun renders. I've had one of my comics printed by a commercial printer, 10,000 copies were printed and everything was done in Poser 8. With the changes in Poser 9 even more power has come available, also in the lights department.
Having said that, I can imagine people wanting to switch. I want to do more nature scenes, for that I've got Vue 10 Studio now. Vue's rendering engine is a power house and the quality you can output if you've got gain the skills and have some patience, are awesome. Whatever I render in there is so much better then in Poser, except.... for portraits. I don't have the Vue skills yet to make those shine. I may get there in time to come, still learning.
Poser works great for me and so far I haven't seen much from Lux that with some skill can be achieved in Poser as well. But if you're constantly fighting poser, I can understand you want to have something you can work with. But..... when people say that switching from Firefly to Lux is giving up speed and gaining quality, it's just not true at all. There are more then enough awesome poser render around that show that poser can do excellent quality as well. I understand people love the new tool, but I wouldn't go as far as saying it's some much better. But Lux has a lot of advantages over firefly, that's for sure and certain things can be achieved easier, but the end result isn't worse the Firefly or better.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Zanzo posted Mon, 15 April 2013 at 3:53 PM
***Quote - Now that's a bit harsh, isn't it? Implying that Firefly is only good for speed and not for quality & realism, while it's clear Fireflu can do all of them just as well as Lux, only faster.***But I agree, a 2 minute LuxRender makes no sense.
I must be doing something wrong, do you guys not rely on fast draft previews to save time and judge for corrections? How do you guys do it? Remember speed is the highest priority for me and getting work done fast.
But don't get me wrong, when I go to sleep at night I let my machine render a scene for 3-6 hours.
Quote - This is dead on two minutes, it has to be exported but even including that this is five minutes tops.
That looks great for two minutes and if you divided the resolution by 50% you could get a fast dirty preview.
***Quote - Itmakes absolutely no sense to do a two-minite test in that way. For starters, what machine are we measuring? ***Second, that ti not the point of Lux. Lux is about wuality and realism. If speed is what you're looking for then Firefly with all the advanced options turned off is what you're looking for.
How much time do you spend on a render? I give myself a time limit. I try my hardest and work as fast as possible to finish a very high quality scene in 4-6 hours tops. A fast draft preview helps me out a lot. Maybe my workflow needs improvement.
Quote - Looking at Hornet's 2-minute render, one can at least see if the lights are in the right places...
Yes and if you divide his resolution in half it would render faster too :)
Quote - At two minutes, yes, you will be able to see if you need to change your lighting placement, though materials will take far more than 2 minutes to come clear enough to see if you need to adjust them unless they are horrifically out of whack.
That's fine. In firefly it's the same. When testing material I kick up that shading rate to like .2 and IC to 100 to see what the material truly looks like.
THOUGHTS
After reading every post in this thread I've come to the conclusion that if you take commissions, using reality 3 will force you to charge your client more since it takes longer to finish a render. However, the extra time isn't wasted since the quality output is significantly higher.
Am i wrong to think that in order to use reality 3 on a intermediate commercial level where speed is a concern, that I need two machines networked with i7 processors both hammering away at the luxrender?
hornet3d posted Mon, 15 April 2013 at 4:00 PM
I could go into the diffences of Luxrender networked and Poser at this point but after the fuss over the 2 minute render I think I will pass and let someone else put their head above the trench.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Sharkbytes-BamaScans posted Mon, 15 April 2013 at 4:13 PM
Quote - > Quote - I spent six years of my life struggling with Poser. I can't think of how many hours I spent fighting with poser lights to get the effects that I wanted. Don't even get me started with poser's material room.
My experience is the opposite. I've used Poser for over 14 years now and never had issues with lights and getting the effect I wanted. I love Poser's material room. In those years I've used it for serious game graphics and comics and all kinds of fun renders. I've had one of my comics printed by a commercial printer, 10,000 copies were printed and everything was done in Poser 8. With the changes in Poser 9 even more power has come available, also in the lights department.
Having said that, I can imagine people wanting to switch. I want to do more nature scenes, for that I've got Vue 10 Studio now. Vue's rendering engine is a power house and the quality you can output if you've got gain the skills and have some patience, are awesome. Whatever I render in there is so much better then in Poser, except.... for portraits. I don't have the Vue skills yet to make those shine. I may get there in time to come, still learning.
Poser works great for me and so far I haven't seen much from Lux that with some skill can be achieved in Poser as well. But if you're constantly fighting poser, I can understand you want to have something you can work with. But..... when people say that switching from Firefly to Lux is giving up speed and gaining quality, it's just not true at all. There are more then enough awesome poser render around that show that poser can do excellent quality as well. I understand people love the new tool, but I wouldn't go as far as saying it's some much better. But Lux has a lot of advantages over firefly, that's for sure and certain things can be achieved easier, but the end result isn't worse the Firefly or better.
Ahhhh.. you said the "v" word. I attempted to school myself in vue for a bit last year. Talk about wonderful pieces of software. I created a couple scenes to use for hdri lights. 5000 pixel sphere hdri's took me nearly a full solid day of rendering and that was with fairly simple scenes. I wish I had the talent to really create in-depth scenes with it; but, I just don't have the time for it.
Sharkbytes-BamaScans posted Mon, 15 April 2013 at 4:17 PM
Quote - > ***Quote - Now that's a bit harsh, isn't it? Implying that Firefly is only good for speed and not for quality & realism, while it's clear Fireflu can do all of them just as well as Lux, only faster.***But I agree, a 2 minute LuxRender makes no sense.
I must be doing something wrong, do you guys not rely on fast draft previews to save time and judge for corrections? How do you guys do it? Remember speed is the highest priority for me and getting work done fast.
But don't get me wrong, when I go to sleep at night I let my machine render a scene for 3-6 hours.
Quote - This is dead on two minutes, it has to be exported but even including that this is five minutes tops.
That looks great for two minutes and if you divided the resolution by 50% you could get a fast dirty preview.
***Quote - Itmakes absolutely no sense to do a two-minite test in that way. For starters, what machine are we measuring? ***Second, that ti not the point of Lux. Lux is about wuality and realism. If speed is what you're looking for then Firefly with all the advanced options turned off is what you're looking for.
How much time do you spend on a render? I give myself a time limit. I try my hardest and work as fast as possible to finish a very high quality scene in 4-6 hours tops. A fast draft preview helps me out a lot. Maybe my workflow needs improvement.
Quote - Looking at Hornet's 2-minute render, one can at least see if the lights are in the right places...
Yes and if you divide his resolution in half it would render faster too :)
Quote - At two minutes, yes, you will be able to see if you need to change your lighting placement, though materials will take far more than 2 minutes to come clear enough to see if you need to adjust them unless they are horrifically out of whack.
That's fine. In firefly it's the same. When testing material I kick up that shading rate to like .2 and IC to 100 to see what the material truly looks like.
THOUGHTS
After reading every post in this thread I've come to the conclusion that if you take commissions, using reality 3 will force you to charge your client more since it takes longer to finish a render. However, the extra time isn't wasted since the quality output is significantly higher.
Am i wrong to think that in order to use reality 3 on a intermediate commercial level where speed is a concern, that I need two machines networked with i7 processors both hammering away at the luxrender?
On the commish work thing.. I think it would depend on the render size. Bobvan over in the D|S reality thread does commish work and a couple have done graphic novels with lux. Smaller render sizes.. even with complex scenes can be done quite rapidly even with mid-level windows machines.
Sharkbytes-BamaScans posted Mon, 15 April 2013 at 4:19 PM
Quote - I could go into the diffences of Luxrender networked and Poser at this point but after the fuss over the 2 minute render I think I will pass and let someone else put their head above the trench.
I network nearly every render I do with the 2 other desktops and the laptop here in this house. For me, since the other machines are older and kinda wimpy, I don't get a huge speed gain.. but even an extra 40k s/s gets ya to the goal faster
aeilkema posted Mon, 15 April 2013 at 5:24 PM
Quote - Ahhhh.. you said the "v" word. I attempted to school myself in vue for a bit last year. Talk about wonderful pieces of software. I created a couple scenes to use for hdri lights. 5000 pixel sphere hdri's took me nearly a full solid day of rendering and that was with fairly simple scenes. I wish I had the talent to really create in-depth scenes with it; but, I just don't have the time for it.
Neither do I have time for it, but realising the potential of Vue, I've decided to make time for it and it's slowly paying off. I've decided to stop creating content for Poser and invest that time in learning Vue. It's hurting my sales and I'm loosing money because of that, but I'm sure once I get the hang of Vue it will open up venues that I cannot step into with Poser and other apps I do use at all and that will give me lots of new opportunities. What I do love about Vue is the vast sea of excellent teaching material available, something lacking for Poser. Yes, there are beginner tutorials, but a lot of the people who truly mastered Poser keep their secrets to themselves. A lot of the people who mastered Vue share their knowledge and it's helping me grow. There are still many things I don't understand about Poser and features I never use and in the 4 months I'm learning Vue, I wish I could have learned to use Poser in the same way. Through the Vue tutorials I'm learning things I could have never figured out myself, but they help me to get the most out of it and create wonderful renders.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Sharkbytes-BamaScans posted Mon, 15 April 2013 at 7:57 PM
aeikema.. i hear ya about the sharing of info. I absolutely LOVE geekatplay and the massive amount of tutes there.
jt411 posted Mon, 15 April 2013 at 8:19 PM
Here's a dumb question:
I've been trying to render a few Poser sets and I keep getting a blank gray ground in Lux. (The floor geometry of the sets aren't showing up, but they're fine in Poser)
Is this Poser's default ground plane showing up? (I hid it in Poser)
I haven't touched Poser in years, so I have no clue what I'm doing wrong!
Pret-a-3D posted Mon, 15 April 2013 at 8:35 PM
Quote - I've been trying to render a few Poser sets and I keep getting a blank gray ground in Lux. (The floor geometry of the sets aren't showing up, but they're fine in Poser)
Very likely the camera is outside the set.
If you have added the Studio Cubed and you are rendering from the Main camera then the camera is positioned outside the set.
You need to move it inside or make the backwall of the set invisible
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
jt411 posted Mon, 15 April 2013 at 9:09 PM
You're right, Paolo-the camera was in too close!
Didn't see any clipping parameters in the camera properties, so I had ruled it out.
Thanks a million!
Pret-a-3D posted Tue, 16 April 2013 at 12:03 AM
No problem. Glad that it was that.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
mustang2011 posted Tue, 16 April 2013 at 6:51 AM
I have been reading thru the threads discussing Reality 3. There have been a lot of comparing it with other products and a lot of focus on the time it takes to do a render.
I don't think anyone is dead wrong and should keep their views to themselves.
Just remember that there are no two artist alike. What fits for one person may not fit another. For me Reality provides me with the right tool for what I want to do with my work.
As for comparing Reality with other products. For the price and the end results? Hands down Reality provides more bang for the buck...so to speak. You can spend a lot money on other products and end up with great results or spend less than a $100.00 and get really great results.
As for having the tools you need to learn Reality? I learned more from Reality forums and Paolo's videos than I did with learning Daz or Poser. Artist tend to keep secrets to themselves...I don't though.
I do commish work and I don't charge any extra for my work created with Reality, its up to the artist what he wants to charge for his work.
I keep saying proof is in the pudding...and I am not a well known artist or even a published one...but I do believe you can see what you can do with Reality from my gallery.
hornet3d posted Tue, 16 April 2013 at 7:24 AM
Hi Mustang2011
Well I can personally vouch for your willingness to share information and I was also impressed with your use of Reality as shown in your gallery. I also share your concern with some of the responses, not that I think anyone is being malicious, I think they are trying to help going on about the render times being long may well put others off. Luckily for me the time to do a render has never been a high priority.
You are of course right that each artist is different and that what suits one will not suit others. It is a good idea to try different things to see what does suit you but that can lead to an expensive mistake. The combination of Luxrender and Reality would appear to be one of the most cost effective ways of trying something different.
I have tried Luxrender in the past and I did like it but could not get my head around the export process, more my limitation than anything else. I tried Reality to see if it was easier and it is. I have been using it for less than a week so I have yet to do more than scratch the surface but already I really like the renders I am able to produce.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
imagination304 posted Tue, 16 April 2013 at 9:26 AM
What is the point of buying reality3, when there is free Pose2Lux?
Pret-a-3D posted Tue, 16 April 2013 at 9:36 AM
Reality 3 does a lot more.
Reality 3 converts the materials from Poser by scanning the Poser shader tree. It understands the Poser procedural nodes and converts them into Lux procedural textures with the maximum fidelity possible.
Reality converts inteligently materials from popular figures and provides zero-clik SSS for unparalleled skin fidelity. The Reality SSS converter includes an automatic hair-mask generator that excludes eyebros and facial hair from the SSS process for optimal results.
Reality 3 includes a fully-featured material editor that allows you to access all the features of Lux in a simple, node-less manner. You can create materials in Reality that are as complex as the Poser ones but without using a simple node. UYou can add new textures, link to exisyting textures, convert textures from one type to another with a click.
The Reality material editor includes a material preview and a procedural textures preview to allow you judge the result before rendering.
The Reality UI is simple yest very powerful, allowing you to access advanced parameters
Reality works on all platforms supported by Poser at 64-bit.
Many other features.
Reality is also backed by the best customer support in this industry.
All the best.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
hornet3d posted Tue, 16 April 2013 at 9:52 AM
I have tried both and gave up on the Pose2Lux (Not complaining it is free and I was the limiting factor) as I found it too difficult. Reality is very easy to use and yes, the customer support is first class.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
imagination304 posted Tue, 16 April 2013 at 10:43 AM
I see. Thanks.