Forum: Poser - OFFICIAL


Subject: artifact in sleeves conforming clothes original

diomede opened this issue on Apr 23, 2013 · 5 posts


diomede posted Tue, 23 April 2013 at 9:17 PM

I am getting strange spikes in the sleeves of a conforming bodysuit that I made for V4.  I imported the cloth into Poser as an obj file (modeled in Carrara).  I entered the Poser 9 setup room.  I went to the library and loaded the bones from the V4 developers pack from OKC (bodysuit no fingers).  I let the autogroup do the grouping.  I exited the setup room.  In general, it is OK, but I am getting some strange artifacts in the sleeves when I bend the arms.  I've attached a picture of the spiky arms.  I'll post a picture of the mesh in a reply.

 

Should I be focusing on the model in the 3rd party program?  Should I be focusing on the Poser 9 setup room?  Should I focus on the grouping?  Is it a joint editor issue?


diomede posted Tue, 23 April 2013 at 9:21 PM

Sorry, I got an error on the render post.  Here is another try of showing the spikes.

diomede posted Tue, 23 April 2013 at 9:24 PM

Here is the mesh

primorge posted Tue, 23 April 2013 at 10:22 PM

looks like you have to increase the size of the spherical falloff zones to include the polys that are not moving with the figure...

Read the attached from Practical Poser 8/chapter 13/ Spherical falloff zones for clothing. (Richard Schrand, 2011 Course Technology). Hoping that a brief citation isn't a copyright violation.


diomede posted Tue, 23 April 2013 at 10:31 PM

Thanks - looks like that is probably it.  And, I will look into getting the book.  Odd, the kindle version is more expensive than a paper copy (on Amazon).