diomede opened this issue on Apr 23, 2013 · 5 posts
diomede posted Tue, 23 April 2013 at 9:17 PM
I am getting strange spikes in the sleeves of a conforming bodysuit that I made for V4. I imported the cloth into Poser as an obj file (modeled in Carrara). I entered the Poser 9 setup room. I went to the library and loaded the bones from the V4 developers pack from OKC (bodysuit no fingers). I let the autogroup do the grouping. I exited the setup room. In general, it is OK, but I am getting some strange artifacts in the sleeves when I bend the arms. I've attached a picture of the spiky arms. I'll post a picture of the mesh in a reply.
Should I be focusing on the model in the 3rd party program? Should I be focusing on the Poser 9 setup room? Should I focus on the grouping? Is it a joint editor issue?
diomede posted Tue, 23 April 2013 at 9:21 PM
diomede posted Tue, 23 April 2013 at 9:24 PM
primorge posted Tue, 23 April 2013 at 10:22 PM
Read the attached from Practical Poser 8/chapter 13/ Spherical falloff zones for clothing. (Richard Schrand, 2011 Course Technology). Hoping that a brief citation isn't a copyright violation.
diomede posted Tue, 23 April 2013 at 10:31 PM
Thanks - looks like that is probably it. And, I will look into getting the book. Odd, the kindle version is more expensive than a paper copy (on Amazon).