iborg64 opened this issue on Apr 25, 2013 · 8 posts
iborg64 posted Thu, 25 April 2013 at 6:37 PM
I would like to know if it's possible to use Daz horse 2 in view? Normally I just save a post character as Poser scene and import object in view, but seem to be running in to problems, is it even possible to use it in view I know it had a DSON file to make it work in poser is that the problem? Any help would be much appreciated
LaurieA posted Thu, 25 April 2013 at 6:38 PM
Do you mean Vue??
Laurie
thd777 posted Thu, 25 April 2013 at 7:42 PM
Ciao
TD
iborg64 posted Fri, 26 April 2013 at 2:42 AM
does that mean using vue 10 is impossible? i tried saving ad obj file when imported into vue it asked about a jpeg file from same location ad obj file but there wasnt one so just haf a black 3d horse any idears? cant afford vue 11 at the moment
thd777 posted Fri, 26 April 2013 at 6:45 AM
.obj export should work as import in Vue 10 as long as you export from Poser 9 or Poser Pro 2012 (latest SR). When importing to Vue you need to manually find the textures (in the DAZ folder inside Runtime). Vue should ask you for the location. Alternatively you can copy the texture files into the same location as the .obj. Once the horse is imported, open the group in Vue. You will see that in addition to all the usual body parts you also have one labled _SUBD. This is the subdived mesh that you want to use in Vue. You can hide or delete all the other body parts (but kep the teeth and eyes!).
Ciao
TD
iborg64 posted Fri, 26 April 2013 at 2:38 PM
still have some problems first off I am using poser 2012 fully up to date and DAZ horse 2 works perfect in poser (dont use DAZ studio) if i export as object and then open in vue , having put copies all the content of the DAZ horse 2 materials in to the same folder vue starts to ask for files that arnt in ther eg horse 2 eyelashes trans MH2 any idear where these are?
thd777 posted Fri, 26 April 2013 at 3:06 PM
Horse2_EyelashesTransMH2 is in Runtime-Textures-DAZ-Animals-Horse 2
TD
iborg64 posted Fri, 26 April 2013 at 3:51 PM
thank you finaly got it to work