Forum: Blender


Subject: SSS in Cycles

FigureSculptor opened this issue on Apr 28, 2013 · 5 posts


FigureSculptor posted Sun, 28 April 2013 at 9:15 AM

Just wanted to point out for those of you who weren't aware: The Blender Foundation has posted the release candidate for 2.67. As always, it contains several new features, but one that should be of special interest to the folks here: true SSS for the Cycles renderer implemented as a shader node.

You can find the release candidate here: http://download.blender.org/release/Blender2.67/

Also, over at blenderartists.org, someone has used this new SSS node to re-create the Arnold skin shader. It's a fair bit slower than Arnold at this point, but the results (with a little work and tweaking) are quite nice. That can be found here.

The one downside I've noticed to using Cycles for DAZ/Poser figures is that most of the diffuse textures for DAZ/Poser figures contain fake shading information to trick the eyes. You'll often notice the area under breasts is darker, or that the inside of the legs is darker. This is done to make up for the limitations of older style renderers. Unless your lighting setup in Cycles is just right, these tend to stand out as being a little… off. With SSS, this effect is even more pronounced than it was without it, though I'm not sure why that would be.