estherau opened this issue on Apr 28, 2013 · 137 posts
estherau posted Sun, 28 April 2013 at 5:37 PM
Attached Link: link to MP product
I was a tester of this script but I have no financial gain.I just think this is a real milestone for us poser users.
I aim to update it about once a month. Oh, and it's free!
basicwiz posted Sun, 28 April 2013 at 10:51 PM
I'm So-o-o-o-o-o excited to see this in the marketplace. I was on the beta team and realized early on what a game changer the script is.
estherau posted Sun, 28 April 2013 at 10:56 PM
Well V4 and all her varients already look like sisters hehe, but not different aged sisters. Jokes aside, it's a real poser breakthrough. It's going to make my comic making very different.
I aim to update it about once a month. Oh, and it's free!
LilWolff posted Mon, 29 April 2013 at 12:08 PM
Is it always M4 to K4 or will it take characters that are K4 up to M4 also?
basicwiz posted Mon, 29 April 2013 at 12:17 PM
The textures for K4 characters do not expand into m4 size. Sorry, it's a one-way street.
LilWolff posted Mon, 29 April 2013 at 12:42 PM
Thank you for the quick reply basicwiz. It is not the texture I am concerned with, it would be the figures shape and face.I am thinking about some of Rawarts K4 figures.
I am pretty sure the Texture convertor2 will do the texture part but I will have to double check.
colorcurvature posted Mon, 29 April 2013 at 12:55 PM
@basicwiz: What one can try is to trick the program, by renaming the figures before installing the morph.
so:
spawn M4, spawn the the Kids 4
rename the kids 4 to XYZ
rename M4 to "The Kids 4"
Select XYZ and run the install morph script.
But I've never tested this yet. So this is not an official recommendation
LilWolff posted Mon, 29 April 2013 at 1:10 PM
Possibilities.... Thanks colorcurvature, understand not official.
colorcurvature posted Mon, 29 April 2013 at 1:29 PM
colorcurvature posted Mon, 29 April 2013 at 1:45 PM
colorcurvature posted Mon, 29 April 2013 at 1:47 PM
But thinking of it, if one targets "near-K4" figures, then using this trick might even be a good idea, because it would (hopefully) make use of K4's JCMs. And one does not have to hack the UVs.
WandW posted Mon, 29 April 2013 at 3:09 PM
Is this trick limited to Generation 4 figures, Hannes? Could I rename David 3 to 'M4' and, say, Luke 3 to 'The Kids 4' and have it work? The Gen 3 figures all use the same mesh, too...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."colorcurvature posted Mon, 29 April 2013 at 7:01 PM
Go ahead and try.... I didnt try that either.
Morkonan posted Tue, 30 April 2013 at 4:51 AM
Just a note: There's no reason why one couldn't remap the base models, that I know of. V4/M4/K4 all use the same mesh, AFAIK. Copy the original base .obj model, rename it so it doesn't replace your original model, then take that copy and remap it. Edit the CR2 to reflect the new reference .obj for the remapped model and, walla, have fun applying whatever textures for that geometry that you wish. (Some texture poses may not work, but that won't keep you from applying the textures to the model by hand, if necessary.)
Note: I've done it, but I've never done it with M4, though I probably should have tried it before posting this. :D I don't have the script mentioned, either, so I don't know how it works. I would imagine it just uses the CR2s as references, so you can control what specific .obj file those reference and remapped geometry, I also assume, is not going to effect the script being run. It's still the same geometry, just with a new UVmap that still obeys the same groupings.
icprncss2 posted Tue, 30 April 2013 at 8:53 AM
You can remap the K4 obj with V4 and M4 uvs with UV mapper classic.
icprncss2 posted Tue, 30 April 2013 at 9:59 AM
Both V4 and M4 can be mapped with K4 uvs as well.
colorcurvature posted Tue, 30 April 2013 at 10:07 AM
The question is, why do it. In case you remap the M4, or V4, then I think you should name your new .obj like the old .obj with a prefix or suffix. The optimize bulge script tries to classify the figure based on the .obj name and if that is named totally different it will no longer recognize the figure.
PrecisionXXX posted Tue, 30 April 2013 at 10:22 AM
Okay, I jumped and spent. Installed per the readme, and can someone tell me why, and I've checked where the files are, Poser can't find it?
Doric.
The "I" in Doric is Silent.
basicwiz posted Tue, 30 April 2013 at 10:25 AM
What can poser not find? The script? It should be under your Scripts Menu as ColsK4M4 etc.
PrecisionXXX posted Tue, 30 April 2013 at 10:34 AM
Poser acts like I didn't install it, and using explorer, it's there. Why poser can't see it, I have no idea. The files are in the folder, Poser Scripts> colsK4M4, but poser refuses to see it. PP2012, 3.1
Doric
The "I" in Doric is Silent.
basicwiz posted Tue, 30 April 2013 at 10:35 AM
Have you closed Poser and restarted it? If that fails, try a reboot.
PrecisionXXX posted Tue, 30 April 2013 at 10:41 AM
I just shut the computer down for a few minutes, restarted, no joy.
Doric
The "I" in Doric is Silent.
colorcurvature posted Tue, 30 April 2013 at 10:44 AM
Maybe you have to install as administrator. Otherwise windows might move the files somewhere else and I do not know if Poser can see them there.
PrecisionXXX posted Tue, 30 April 2013 at 10:52 AM
Nope, same thing. I'll keep messing with it, don't think there's anything wrong with the script, this is probably something to do with windows, yet again. It wouldn't be the first thing I haven't been able to get to run.
Doric
The "I" in Doric is Silent.
colorcurvature posted Tue, 30 April 2013 at 10:53 AM
PrecisionXXX posted Tue, 30 April 2013 at 11:00 AM
If I go into the file menu, run python script, it works. Just that either poser or windblows can't find it in the menu, for whatever reason. PITA.
Doric.
The "I" in Doric is Silent.
colorcurvature posted Tue, 30 April 2013 at 11:46 AM
Really strange. Maybe poser is searching the scripts in another location.
If this cannot be solved, maybe there is the option of binding the scripts to buttons in the scripts window.
But I still hope we find the problem.
colorcurvature posted Tue, 30 April 2013 at 11:46 AM
Really strange. Maybe poser is searching the scripts in another location.
If this cannot be solved, maybe there is the option of binding the scripts to buttons in the scripts window.
But I still hope we find the problem.
PrecisionXXX posted Tue, 30 April 2013 at 12:28 PM
Maybe it's been mentioned, but once a figure is morphed,mixed, and otherwise convoluted, can it be saved under a different name? As in, I have one I call Lynn, designed and dialed to seem about sixteen/seventeen. Applying the same morphs and textures to the K4mix, the effect of the same face is there, only on a body more like nine or ten. Could this be called Lynn 10 and saved or will I have to go through the hoops each time I want it? I know I should have tried, but this is just the results I want, being able to have the faces match the ages I want to use. This is down from the adults, which I'm so far pretty happy with.
But it can be made to work and that's all I care for right now.
Doric.
The "I" in Doric is Silent.
colorcurvature posted Tue, 30 April 2013 at 12:30 PM
colorcurvature posted Tue, 30 April 2013 at 12:31 PM
colorcurvature posted Tue, 30 April 2013 at 12:32 PM
colorcurvature posted Tue, 30 April 2013 at 12:35 PM
@doric: i do not fully understand. once you have set up the mix figure as described in the manual (convert bulge maps for optimal results), you can save that in the library for reuse. same for your other customizations. just save it as a new figure for reuse.
or is the problem that you already have certain customized figures that you want to add the mix effect to?
i have to leave for now. back in a few hours.
WandW posted Tue, 30 April 2013 at 3:28 PM
Quote - @wandw: v3 towards maddie
Ooo! That's neat!
I'll need to try it with JoePublic's V3WM. Thanx for checking, Hannes!
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."icprncss2 posted Tue, 30 April 2013 at 3:51 PM
Open up the Runtime>Python>poserscripts>scriptsmenu folder and see if the script is in the scripts menu folder. If for some reason it doesn't end up in the scriptsmenu folder, it won't show up in the scripts drop down.
Morkonan posted Tue, 30 April 2013 at 4:08 PM
Quote - The question is, why do it. In case you remap the M4, or V4, then I think you should name your new .obj like the old .obj with a prefix or suffix. The optimize bulge script tries to classify the figure based on the .obj name and if that is named totally different it will no longer recognize the figure.
You can manually adjust the bulges without the script, yes? Besides, you can keep your old .obj files, rename them and adjust the path manually in the CR2, if you're desperate for a vanilla .obj with its original UVs loaded in the CR2.
But, since this script only adjusts the standard V4 mesh, remapping K4 in conjunction with using this script is completely unnecessary. Though, someone might want to remap V4 to use a K4 texture, but it's probably a waste to do that since there's so many good V4 textures out there. (A shortage of M4 by comparison, though.)
PrecisionXXX posted Tue, 30 April 2013 at 5:16 PM
Quote - @doric: i do not fully understand. once you have set up the mix figure as described in the manual (convert bulge maps for optimal results), you can save that in the library for reuse. same for your other customizations. just save it as a new figure for reuse.
or is the problem that you already have certain customized figures that you want to add the mix effect to?
i have to leave for now. back in a few hours.
Okay, that's what I was wondering, and what I'll do. I started with a new V4, added the morphs and ++, started the script and put the Pez morph in. Works beautiful, and now that I know I can save it as a new character, it will be done. I haven't played with it much yet, just enough to find out the face stays looking like a younger version of the V4 figure I load in.
Or maybe I should load in the character morph before calling the script? (I might have done that too, not really sure. All I know is it came looking like I wanted.)
Doric.
The "I" in Doric is Silent.
PrecisionXXX posted Tue, 30 April 2013 at 5:23 PM
Quote - Open up the Runtime>Python>poserscripts>scriptsmenu folder and see if the script is in the scripts menu folder. If for some reason it doesn't end up in the scriptsmenu folder, it won't show up in the scripts drop down.
That's where it is, why Poser won't see it but sees everything else remains a mystery to me. I'll be working on it later, but I found a workaround for now that seems to do what I wanted it to.
Doric.
The "I" in Doric is Silent.
WandW posted Tue, 30 April 2013 at 7:53 PM
Did you restart Poser after copying it to scriptsmenu?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."PrecisionXXX posted Tue, 30 April 2013 at 9:16 PM
SInce then, I've shut the computer down at least three times and el zip. No idea what the reason is, but I still can get it to run from the file menu and the "run python script". Works, that's all I really care. Not as convenient, but it still works.
Doric.
The "I" in Doric is Silent.
PrecisionXXX posted Tue, 30 April 2013 at 11:30 PM
Found it. Poser has been spreading itself all over my computer, might be time to go in and take care of some of that. Like uninstall and start over, which isn't as bad an idea as it may sound.
But it's working, thanks to all.
Doric.
The "I" in Doric is Silent.
colorcurvature posted Wed, 01 May 2013 at 2:04 AM
estherau posted Wed, 01 May 2013 at 5:50 AM
Which david is that?
Love esther
I aim to update it about once a month. Oh, and it's free!
colorcurvature posted Wed, 01 May 2013 at 6:01 AM
thats the non-weightmapped one.
estherau posted Thu, 02 May 2013 at 8:26 AM
he looks really nice.
I aim to update it about once a month. Oh, and it's free!
colorcurvature posted Thu, 02 May 2013 at 3:11 PM
I am just realizing, that many (most?) custom characters come with injection but without a full body morph dial. I think for mixer I should make a script to add the missing FBM parameter. Then these are better to use with mixer. Because one can reduce the intensity.
If mixing 0.5 to K4 one should set a character to 0.5 too.
This could bring much more flexibility. For example, when using Mixer, V4 and a morph like GND.
Then the figure looks very odd, not very beautiful. But if GND is reduced accordingly, then it gets much much better.
Yes, I think I make a script to link any custom character morph reducing its effect accordingly.
basicwiz posted Thu, 02 May 2013 at 3:21 PM
Cool! It would be very useful!
BTW... I made a David/Matt mix... works like a charm! With this script you have given us a wealth of "new" characters to play with! I cannot thank you enough!
Morkonan posted Fri, 03 May 2013 at 12:55 AM
Quote - ...Yes, I think I make a script to link any custom character morph reducing its effect accordingly.
That would be very nice.
Could you, for instance, create a FMB of the target figure, since you can also use a morphed V4/M4 for the target, along side the K4 morph dial?
So, let's say you load up a custom V4/M4. You run your program and it generates the K4 Mix dial and also generates a dial for the original set of morphs active on that figure, but as a FBM. So, you could adjust not only the K4Mix dial, but the FBM dial, as well. (Some morph settings may not work well, here, for FBM's to geometry, like some of the Morphform settings that involve scaling.)
It'd go without saying that this would be an "extra" companion script or a toggle settign on the existing one, not something that is in the standard script and is unswitchable. Not everyone would want their target figure's current morph settings turned into an FBM and those individual settings reset to zero.
Quote - Cool! It would be very useful!
BTW... I made a David/Matt mix... works like a charm! With this script you have given us a wealth of "new" characters to play with! I cannot thank you enough!
Wait.. What?
This works directly on the geometry and isn't tied to a static set of geometry, like V4/M4, but calcs the vertice changes directly between two "morphed" models of the same geometry?
Whoa... I thought it ref'd the object files due to hard-code, didn't realize it was calling them from the CR2 of the figure... If so, you've got a one-click solution for any two CR2s that ref the same geometry, whether they're "figures" or not.
Someone please correct me if I have misinterpreted how the script works relative to what was reported in that quote. Meanwhile, I'm going to fire up Poser and start yanking CR2s around and open up their guts in order to experiment. :)
colorcurvature posted Fri, 03 May 2013 at 1:29 AM
There are certain technical assumptions made, when I was making it for M4 K4.
Its reducing M4 JCMs when the morph is dialed, for example, so they do not distort the smaller figure. These are recognized by name (JCMxxxx, JSMxxxx). I didnt check if this the same for DAZ3, for example. But looking at David, he seems to follow the same pattern.
So yes, its working directly on the geometry, mainly.
Whats M4/V4 hard-coded is the bulge intensity tweak script. This is looking for specific obj files to detect figure type. So this wont work with DAZ3, but if DAZ3 bulge intensity is in general not very different between the figures, then this wouldnt matter so much. One has to try and see. The M4 vs K4 bulge settings are similar, with V4, there is more difference.
And yes, what you write about custom characters, I'm thinking about this too.
Morkonan posted Fri, 03 May 2013 at 5:57 PM
I didn't get to fiddle with it last night. I might tonight. This sleep thing, though. It's getting to me. For some reason, I have to do it almost every night! :/ ;)
PrecisionXXX posted Fri, 03 May 2013 at 9:02 PM
Been playing with Unicornst M4 Nicolas, and the script. First, I'm using that morph because it gives me kinda the look I'm after, only with the "young" dialed in pretty heavy in the adult form. But, I've been playing with this trying to scale and dial it down to a younger, young teen figure, and Nicolas doesn't fit that easily. Ran the script, almost just a one click and I have what I was looking for. THen, the M4 Cowboy clothes, Okay, I had to hide most of the body in the shirt, big deal, it looks great!
I've also been playing with the V4 Pez, getting just as good results from the figure, but still have to see what clothes I've got that will match what I want the character to be. This script, or set of scripts is great!
I have to admit the first time I tried to put both morphed characters in a scene, the results were less than what I expected, but the remove corruption took care of that nicely. Probably this is going to be one of the most useful things I've put any money on. Goes without saying I'm having fun, but I just said it anyhow.
Doric.
The "I" in Doric is Silent.
colorcurvature posted Sat, 04 May 2013 at 1:32 AM
Thanks for your feedback :). I just saw that the character you are referring to is available at sharecg. I'll have a look at it and see what can be done to improve the cloth fitting.
estherau posted Sun, 05 May 2013 at 4:39 AM
I aim to update it about once a month. Oh, and it's free!
estherau posted Sun, 05 May 2013 at 4:39 AM
I have the genesis teens but now I think I might not use them.
I aim to update it about once a month. Oh, and it's free!
mamba-negra posted Sun, 05 May 2013 at 11:56 AM
So, I saw this when it arrived into the marketplace but I balked with the limitations. How would you rate things in regard to these points in the readme:
1.3 Other bonus: You may also run it on Victoria 4. She doesnt work as good as Michael 4
2.1 The morphed figures will not bend 100% perfectly. I think they perform very well in most situations,
but sometimes you might need to use the poser morph brush to fix local distortions.
2.2 The quality of the cloth conversion process varies with the cloth.
Pokes or distortions might occur
What I see in the renders above it very satisfying, but some of the pictures are in the standard pose, so no pokethrough is too likely there. I can use magnets and (still learning) the morph tool, but if it's too severe, then I don't know how useful it would be.
I have occassionally wished there was a teen that took gen 4 textures, so this would be really helpful.
basicwiz posted Sun, 05 May 2013 at 12:08 PM
Performance with V4 -
I have run into no problems. At some of the mid settings, I think the breasts are a bit too developed, but a little dialing back on the "breast" morph fixes that. This DOES NOT work right with V4WM because of the extra bones in the WM version, but to me, it's no biggie.
Bending -
This only asserts itself with extreme poses. Again, a non-issue for me. Also, since one will probably use young teens clothed, the clothing hides minor imperfections.
Cloth Conversion -
Occurs very rarely, and the smooth brush in the morph brush suite fixes any imperfections in a few seconds.
I guarantee you there are less issues with this package than with trying to run the Daz Young Teens via DSON.
colorcurvature posted Mon, 06 May 2013 at 2:14 PM
The bends need a bit of smooth morph brush when arms are way up or legs are posed 90 degree sideside or such, and the morph to k4 is dialed strongly.
However, one can trick the program and use it to morph k4 to m4, and I think, then there should be almost no near-k4 issues.
So far I didnt receive any hate mail for bad bending (but also not many product reviews either ;) I just wanted to point out that there are limits. But I think with a bit of smoothing its good.
If you like, I can send you the program shareware-like and you can decide if its good enough or not.
mamba-negra posted Mon, 06 May 2013 at 8:20 PM
Well, ATM I don't have a need for a younger character. But, this sounds like a really good solution for when I do.
estherau posted Mon, 06 May 2013 at 8:22 PM
You know if you just dial in a tiny bit of K4 it can make your V4 look like she is in her 20s rather than in her 30s with a twenty year old face, which is the way they tend to look unaltered. And a little bit of K4 in the mix hardly seems to affect bending adversely at all. I have about 0.36 dialed into my character and that is great for an 18 yr old girl.
Love esther
I aim to update it about once a month. Oh, and it's free!
colorcurvature posted Tue, 07 May 2013 at 2:53 PM
i yet have to find out if the upcoming cloth fit room will work with the mix figures. i must admit I havn't tried it out during beta because of time shortage. but i have big hopes ;)
it possibly can create just a FBM right? then one could disconnect the morph my script created with the hierarchy editor and instead slave a fit-room created or manually sculpted morph instead.
but maybe, depending on the subdivision capabilities, a high-res genesis is now morphable?
Male_M3dia posted Tue, 07 May 2013 at 3:03 PM
Quote - but maybe, depending on the subdivision capabilities, a high-res genesis is now morphable?
No, you can't morph a subdivided mesh and expect it to be a morph target of the base. You can make a normal or displacement map from that information.
WandW posted Thu, 09 May 2013 at 1:17 PM
Quote - but maybe, depending on the subdivision capabilities, a high-res genesis is now morphable?
You have that subdivision script that you let me play with a while back, but it had problems with JCMs, as you might recall. Also, that script only works with sphere joints because it doesn't subdivide the weightmaps. I did try it on an exported Genesis but the results of bending were scary indeed. I didn't look at how it morphed...it might still be hanging around my runtime somewhere...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Thu, 09 May 2013 at 1:35 PM
If you can subdivide the weightmaps it would likely work fine. Of course, would it render better than simply using Poser's smoothing?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Thu, 09 May 2013 at 1:45 PM
EDIT the hip on the non-subdivided cr2 looks fine, so something was introduced by the script...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."colorcurvature posted Fri, 10 May 2013 at 11:52 AM
Yes, JCM problems, because of the body part seams. Morph Deltas are unsteady there. This is why subdividing them creates problems. One could make new ones, of course. Possibly now, with SR 3.1, even automatically. But the subdivided DAZ4 are extremly heavy. They consume hundrets of megabytes, and preview gets extremly slow, so its not really fun to work with those.
WandW posted Sat, 11 May 2013 at 2:07 PM
EDIT; actually it does apply to the head, but the dial just isn't visible; I gues he/she just needs some makup
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Sat, 11 May 2013 at 2:49 PM
Is is possible to get this morphed WM rig into L3?
EDIT DOH! I just realised I used a beta version of the script; will try again with the current version...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Sat, 11 May 2013 at 3:32 PM
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."colorcurvature posted Sat, 11 May 2013 at 7:57 PM
Hiro might itself be a morph. The scripts work on the core geometry of the figure. You might have to reduce the Hiro morph accordingly when using the parameter.
WandW posted Sat, 11 May 2013 at 8:57 PM
Aren't these all morphs of the Gen 3 Unimesh?
Hiro 3 is a stand-alone figure with his own rig, unlike Hiro 4.
I tried doing a copy joint zones from the morphed WM D3/L3 to a stock L3, but it transfered the unmorphed rig with grotesque results. Is there any way to capture the joint centers of the morphed figure, short of copying them down by hand from the joint editor?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Sat, 11 May 2013 at 9:03 PM
remember if you get grotesque results to try moving the K4 dial somewhere and back as this sometimes reverses a funny grotesque result
I aim to update it about once a month. Oh, and it's free!
WandW posted Sat, 11 May 2013 at 9:59 PM
Unfortuantely there was no dial; what I did was essentially dropped D3-WM's rig into Laura.
I tried twiddling the dial on Hiro, but no avail...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Sat, 11 May 2013 at 10:04 PM
you're messing with things you don't understand. Stop before it's too late. oh no it's evil and it's out.
I aim to update it about once a month. Oh, and it's free!
lmckenzie posted Sun, 12 May 2013 at 2:43 AM
Sigh, time to get out the torches and pitchforks again. We really do need to raze that castle and put in a WalMart.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
colorcurvature posted Sun, 12 May 2013 at 3:56 AM
It was late yesterday. Maybe I didnt understand what you did. Did the script crash? I do not have Hiro3, so cannot easily reproduce. Gen3 is no longer free is it?
WandW posted Sun, 12 May 2013 at 12:09 PM
The script was fine Hannes, but Hiro just didn't work as well as the ladies as his knees, ankles and elbows aren't as good.
M3, V3, H3 and A3 base figures are still free here...
http://download.cnet.com/Poser-DAZStudio-3D-Models-Pack/3000-6677_4-10579249.html
I'm playing with this using JP's D3-WM as a starting point to try to get some more WM Gen 3 figures. Laura and Stephanie 3 morphs of D3-WM worked pretty well but need the weight maps tweaked in the knee. If I could get the rig of the morphed figure back into L3 or S3 it would be a bit less complicated; is there a script somewhere that would copy the joint centers of the morphed figure to a new figure? The Setup Room and Copy Joint Zones copy the rig of the zeroed figure...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."ssgbryan posted Sun, 12 May 2013 at 4:47 PM
WandW, how did you get the David's weight maps into SP3 & Laura? I missed that.
WandW posted Sun, 12 May 2013 at 5:11 PM
Quote - WandW, how did you get the David's weight maps into SP3 & Laura? I missed that.
I used CC's M4/K4 mixing script. Starting with an empty scene, Load D3-WM, go to the Body Properties and rename it '"Michael 4", then load S3 or L3 and rename it to "The Kids 4", select D3...er... "Michael 4", and run the script and weight map the bulges. When you dial in the morph you end up with a D3 wth the lady's shape and joint centers, but it's still D3, so it can't wear their clothes without conversion...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."ssgbryan posted Sun, 12 May 2013 at 6:11 PM
Quote - > Quote - WandW, how did you get the David's weight maps into SP3 & Laura? I missed that.
I used CC's M4/K4 mixing script. Starting with an empty scene, Load D3-WM, go to the Body Properties and rename it '"Michael 4", then load S3 or L3 and rename it to "The Kids 4", select D3...er... "Michael 4", and run the script and weight map the bulges. When you dial in the morph you end up with a D3 wth the lady's shape and joint centers, but it's still D3, so it can't wear their clothes without conversion...
That is so simple I would have never thought of it.
estherau posted Sun, 12 May 2013 at 6:17 PM
How does V3 look mixed with K4?
I aim to update it about once a month. Oh, and it's free!
WandW posted Sun, 12 May 2013 at 7:40 PM
Quote - How does V3 look mixed with K4?
I haven't tried it;they are not the same mesh, nor even grouped the same...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Sun, 12 May 2013 at 7:44 PM
okay I got it, you use the mixing scripts on 2 different gen 3 figures.
I aim to update it about once a month. Oh, and it's free!
ssgbryan posted Mon, 13 May 2013 at 12:20 AM
It will also work with the Gen2 figures.
I tried it out with V2 & the Millenium preschooler.
Now, if some kind vendor would make us updated textures for them.......
ssgbryan posted Mon, 13 May 2013 at 12:22 AM
Hmm
I wonder what would happen if I tried the script with SM characters, say Judy & Penny.........
WandW posted Mon, 13 May 2013 at 8:58 AM
It should work if they use the same mesh...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."colorcurvature posted Sat, 18 May 2013 at 3:42 AM
Are these shipped with Poser?
WandW posted Sat, 18 May 2013 at 8:33 AM
Quote - Are these shipped with Poser?
Yes; IIRC they are among the Poser 5 people... (I'm not at a Poser machine right now)
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."PrecisionXXX posted Sat, 18 May 2013 at 11:39 AM
Judy and Penny are from the Poser 5, yes. But, there's only one of these included with PP2012, Judy casual. The legacy figures can be downloaded from SM, all you need is a S/N, and they can all be downloaded.
Myself, I think they're not the same mesh, and Penny's mesh is a mess, period.
Doric.
The "I" in Doric is Silent.
colorcurvature posted Tue, 21 May 2013 at 4:25 PM
:)
Hm couldnt find them on content paradise. Searchy for penny hits a penguin figure. But if you say its a mess, I will just believe you :).
wayneout posted Tue, 21 May 2013 at 6:22 PM
This sounds like a cool script. It is too bad that you can't use it in
Poser 9. I can't afford PP2012 right now. Maybe soon PP2012 will
be cheaper. Since I do not know the difference between PP2012 and
Poser 9, I sure it is not possible to make a script like this for P9
Bill
JoePublic posted Tue, 21 May 2013 at 6:24 PM
Penny and Judy are completely different meshes except for the head, so mixing them won't work.
PrecisionXXX posted Tue, 21 May 2013 at 9:12 PM
I seem to remember that to get to them, you had to go through SM, I think there was a link to the legacy figures. I know all of the P4 and P5 were in one pack. But that was a few years ago, it might have changed, and you did have to have serial numbers of a higher version to get them.
Doric.
The "I" in Doric is Silent.
colorcurvature posted Wed, 22 May 2013 at 3:20 PM
@wayneout: Poser 9 doesnt work because the python functions that convert a figure to weightmap are blocked. In theory, one could provide the RTE-encoded straight-forward--weightmapped M4/V4 like joe did to share his gen3 weightmapped figures. but that is a huge file, I have no experience with this process, and the programs would need to be reworked and the whole thing retested. Too many obstacles I'm afraid.
WandW posted Wed, 22 May 2013 at 8:09 PM
It's actually not that large of a file. The compressed M4K4 crz is only 5.6MB. It would certainly need to be RTE encoded against K4, and likely need the resulting file encoded againsst M4. It woud be a bit of work to decode, but it would then be available to Poser 9 and 10 users...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Fri, 24 May 2013 at 7:09 AM
For those who don't have it, Kids 4 is on Fast Grab at 70% off...
http://www.daz3d.com/fast-grab-3d-models
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."colorcurvature posted Mon, 27 May 2013 at 10:17 AM
Is there an official rte writing by daz people?
WandW posted Mon, 27 May 2013 at 2:18 PM
From the DAZ EULA:
Notwithstanding the foregoing, DAZ wishes to encourage user expansion of the catalog of Content available to users. Therefore, User may also access, use, copy, and modify the Content stored on such computers in the creation of one or more derived or additional works provided that:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."colorcurvature posted Tue, 04 June 2013 at 1:53 PM
For those who use PML: I have finished reworking PML 2012 so that it is capable to morph mixed figures. Update email will soon come on, after final test/review.
false1 posted Mon, 17 June 2013 at 10:39 AM
Can anyone tell me whether the clothing fit portion of this product would be better or worse than using Wardrobe Wizard to refit an M4 item for K4?
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estherau posted Mon, 17 June 2013 at 6:26 PM
The clothing fit portion is very quick and easy and probably would look better too I think. I use the K4V4 mix figure all the time now, and everytime I change the character's clothes I just hit the button and the clothes instantly fit. I ahve had a shoe problem though with one pair of shoes only.
I aim to update it about once a month. Oh, and it's free!
false1 posted Tue, 18 June 2013 at 7:52 AM
Quote - The clothing fit portion is very quick and easy and probably would look better too I think. I use the K4V4 mix figure all the time now, and everytime I change the character's clothes I just hit the button and the clothes instantly fit. I ahve had a shoe problem though with one pair of shoes only.
Thanks estherau!
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colorcurvature posted Sat, 06 July 2013 at 8:21 AM
Please note: This is not made with M4k4 Mixer. Its a different program prototype.
One can mix Rex and Ben2. These two come with Poser 10 classic yes? Rex comes totally weightmapped? That would make it a flexible basis.
WandW posted Sat, 06 July 2013 at 12:11 PM
That's very cool, Hannes!
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Sat, 06 July 2013 at 7:38 PM
wow keep us posted! that looks awsome!
I've been usingmy v4K4 mix and M4K4 quite a bit lately. they have been super useful, so ii can't wait to see what u come up with next
I aim to update it about once a month. Oh, and it's free!
ssgbryan posted Sat, 06 July 2013 at 10:05 PM
Quote - There is maybe another idea how to make it work with Poser classic.
Please note: This is not made with M4k4 Mixer. Its a different program prototype.
One can mix Rex and Ben2. These two come with Poser 10 classic yes? Rex comes totally weightmapped? That would make it a flexible basis.
Ooohhhh.......
Me likey
I can see all kinds of things I could do with this.
TAKE MY MONEY!
tiggersprings posted Wed, 18 June 2014 at 9:23 AM
Does Col's M4K4 Mixer work properly in Poser Pro 2014?
estherau posted Wed, 18 June 2014 at 9:41 AM
Yes. It's well worth getting.
I aim to update it about once a month. Oh, and it's free!
WandW posted Wed, 18 June 2014 at 9:46 AM
It's on sale right now; 50% off...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."tiggersprings posted Wed, 18 June 2014 at 10:05 AM
Yeah, the sale is why I was looking at it. :) The script for fitting clothing comes with the store product? Or is it available seperately?
Thanks.
WandW posted Wed, 18 June 2014 at 10:21 AM
It's included with the product, although PP2014 now includes that feature...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."tiggersprings posted Fri, 20 June 2014 at 3:09 PM
Quote - It's included with the product, although PP2014 now includes that feature...
Thanks. Picked it up, but haven't had time to play. :)
false1 posted Wed, 25 June 2014 at 2:44 PM
Quote - It's included with the product, although PP2014 now includes that feature...
I'm not sure what you mean by that statement. Are you referring to the Fitting Room?
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WandW posted Wed, 25 June 2014 at 3:43 PM
Quote - > Quote - It's included with the product, although PP2014 now includes that feature...
I'm not sure what you mean by that statement. Are you referring to the Fitting Room?
Figure Menu> Copy Morphs From...
http://poser.smithmicro.com/tutorials/basics/CopyMorphs.html
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Sat, 16 January 2016 at 11:05 PM
Hi, I now have poser 11, and I haven't tried to change my K4Mix figure for awhile. I just dialed more K4 in. what is the best way to make the clothes fit in poser 11. Love esther
I aim to update it about once a month. Oh, and it's free!
WandW posted Sun, 17 January 2016 at 7:05 AM
estherau posted at 8:02AM Sun, 17 January 2016 - #4249650
Hi, I now have poser 11, and I haven't tried to change my K4Mix figure for awhile. I just dialed more K4 in. what is the best way to make the clothes fit in poser 11. Love esther
Make sure Follow Origins is ticked in the Properties Tab of the Body Actor of the cloth. You may or may not need to tick Include Morphs, too...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Sun, 17 January 2016 at 7:29 AM
I have done it for some clothes by copying the K4Mix morph into the clothing and then copying joint zones, and I can't remember if I had follow origins checked. I think so. Love esther
I aim to update it about once a month. Oh, and it's free!
basicwiz posted Sun, 17 January 2016 at 10:37 AM
For Poser 11: Load the figure. Set the K4 morph. Conform the clothing. Run the "fit" script. Uncheck "Follow Origins". All is well.
estherau posted Sun, 17 January 2016 at 5:41 PM
by the fit script, do you mean this one? It doesn't seem to work anymore in poser 11.
I aim to update it about once a month. Oh, and it's free!
WandW posted Sun, 17 January 2016 at 7:21 PM
Yes, that's the script. I just ran it in PP11 on the M4 bodysuit and it seems to work fine; make sure to conform the cloth and select the K4M4 figure when running it.. The date on the script I have is 3/27/2013 ...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Sun, 17 January 2016 at 11:47 PM
oh I think I may have had the clothing selected. ok thanks.
I aim to update it about once a month. Oh, and it's free!
estherau posted Mon, 18 January 2016 at 1:40 AM
nope - that doesn't work for my particular figure. maybe it is something I did to the figure.
I aim to update it about once a month. Oh, and it's free!
estherau posted Mon, 18 January 2016 at 1:44 AM
oh I think I didn't uncheck follow originins. Now it is working well!!
I aim to update it about once a month. Oh, and it's free!
estherau posted Mon, 18 January 2016 at 1:52 AM
Cyberdene posted Sun, 14 February 2016 at 4:28 AM
The best method for getting teens is to just shorter V4's legs in the parameters, give her a petite physique using the Young and parameters in the body section and that's pretty much it. Don't really need this to get a teen figure when it can be done the old fashion way like how I do it.
estherau posted Sun, 14 February 2016 at 4:51 AM
actually I disagree. V4 has a curvature of her spine that makes her look older. Her chest part is slightly humped and her lower back bends the other way, like an adult.
I aim to update it about once a month. Oh, and it's free!
shante posted Tue, 16 February 2016 at 11:55 AM
ssgbryan posted at 11:51AM Tue, 16 February 2016 - #4066480
It will also work with the Gen2 figures.
I tried it out with V2 & the Millenium preschooler.
Now, if some kind vendor would make us updated textures for them.......
I still use V2 and K2 and I use the same textures for them so not sure what you mean here. Of course it has been two years since i did actually USED them together and with my dead gray matter i can't swear with certainty of this fact but I do recall it being so. But if wrong I agree that should have been done long ago.
shante posted Tue, 16 February 2016 at 11:56 AM
Has anyone tried this with Meipei's /Zameva's Perfect Morphs added to V4 or with the V4++ morphs included before the conversion?
PrecisionXXX posted Sun, 21 February 2016 at 6:00 PM
Just to see if anyone has had any better luck than I have in clothing K4V4, anyone find clothing that works?
Doric
The "I" in Doric is Silent.
basicwiz posted Mon, 22 February 2016 at 11:00 AM
Just about all of what I have works when you run it through the converter, and uncheck all of the conforming options in the clothing figure body screen. The check marks have not been needed since Poser 10.
Wonderland posted Thu, 25 February 2016 at 7:18 PM
Seems like the product and vendor are no longer at Rendo. I would have liked to try it. Anyone know where he went?
ART BY ALICIA HOLLINGER
www.AliciaHollinger.com
FACEBOOK: Alicia's Page TWITTER: @AliciaHollinger INSTAGRAM: @AliciaHollinger
colorcurvature posted Fri, 26 February 2016 at 11:54 AM
Hi, I am not a vendor any more. Sales were close to zero and in Germany it has an extra overhead when you have a commercial activity. So I decided its far more convenient to stop it. Make things more easy.
estherau posted Fri, 26 February 2016 at 6:04 PM
That makes me feel sad, considering all the time it must have taken you to develop this utility, and I also feel sad for all the other people here who would like to use it. Love esther
I aim to update it about once a month. Oh, and it's free!
basicwiz posted Sun, 06 March 2016 at 5:48 PM
colorcurvature posted at 5:47PM Sun, 06 March 2016 - #4257627
Hi, I am not a vendor any more. Sales were close to zero and in Germany it has an extra overhead when you have a commercial activity. So I decided its far more convenient to stop it. Make things more easy.
Would you allow me to upload it to my "orphans" site? It's a truly valuable script.
false1 posted Mon, 07 March 2016 at 1:38 PM
basicwiz posted at 2:36PM Mon, 07 March 2016 - #4259592
colorcurvature posted at 5:47PM Sun, 06 March 2016 - #4257627
Hi, I am not a vendor any more. Sales were close to zero and in Germany it has an extra overhead when you have a commercial activity. So I decided its far more convenient to stop it. Make things more easy.
Would you allow me to upload it to my "orphans" site? It's a truly valuable script.
I'm one of the few (appearantly) who bought it. Yeah, I hope CC makes it available. It is a brilliant script.
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willshetterly posted Wed, 06 July 2016 at 12:41 PM
colorcurvature posted at 12:39PM Wed, 06 July 2016 - #4257627
Hi, I am not a vendor any more. Sales were close to zero and in Germany it has an extra overhead when you have a commercial activity. So I decided its far more convenient to stop it. Make things more easy.
That makes me sad, too. Seconding false1's request; it would be wonderful if it was available somewhere, perhaps for free with a note that donations would be welcome.
novelist999 posted Mon, 16 September 2019 at 9:38 PM
Does anyone know if this script is still available anywhere?
colorcurvature posted Tue, 17 September 2019 at 1:34 AM
send me a mail to mail@colorcurvature.com i think I have a copy in the mailbox I can send to you